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createAndAppend({\n        tmpl: tmplToast,\n        target: getTarget(args.target),\n        defaults,\n        options: args,\n    });\n\n    $toast.on('hidden.bs.toast', () => {\n        $toast.remove();\n    });\n}\n\nfunction createAlert(args) {\n    const defaults = {\n        context: 'alert-warning',\n        dismissible: true,\n        message: '',\n    };\n\n    const $alert = createAndAppend({\n        tmpl: tmplAlert,\n        target: getTarget(args.target),\n        defaults,\n        options: args,\n    });\n\n    $alert.alert('show')\n        .on('closed.bs.alert', () => {\n            $alert.alert('dispose');\n        });\n\n    if (!args.dismissible) {\n        setTimeout(() => {\n            $alert.alert('close');\n        }, args.delay || defaultDelay);\n    }\n}\n\nmodule.exports = {\n    alert: createAlert,\n    toast: createToast,\n};\n","const { gsap } = require('gsap/dist/gsap');\n\nconst arrows = {};\n\nfunction getSliderId(target) {\n    return target.data('cpid') || target.closest('.slider__custom-arrows').data('cpid');\n}\n\nfunction getArrowDirection(target) {\n    return target.find('button').is('.slick-prev') ? 'prev' : 'next';\n}\n\nfunction getAllArrows(target) {\n    const sliderId = getSliderId(target);\n    arrows[sliderId] = {};\n\n    target.find('.slick-arrow').each(function () {\n        const $arrow = $(this);\n        const direction = getArrowDirection($arrow);\n        arrows[sliderId][direction] = {\n            target: $arrow,\n            diamond: $arrow.find('.arrow__diamond'),\n            button: $arrow.find('button'),\n        };\n    });\n}\n\nfunction handleArrowMouseEnter(e) {\n    const $arrow = $(e.currentTarget);\n    const sliderId = getSliderId($arrow);\n    const direction = getArrowDirection($arrow);\n\n    if (!arrows[sliderId] || !arrows[sliderId][direction]) {\n        return;\n    }\n\n    if (!arrows[sliderId][direction].tl) {\n        arrows[sliderId][direction].tl = gsap.timeline();\n\n        arrows[sliderId][direction].tl\n            .to(arrows[sliderId][direction].diamond, {\n                scale: 1,\n                transformOrigin: 'right top',\n                duration: 0.25,\n                ease: 'power1.inOut',\n            })\n            .to(arrows[sliderId][direction].button, { scale: 1.1, duration: 0.25, ease: 'power1.inOut' }, 0);\n    } else {\n        arrows[sliderId][direction].tl.play();\n    }\n}\n\nfunction handleArrowMouseLeave(e) {\n    const $arrow = $(e.currentTarget);\n    const sliderId = getSliderId($arrow);\n    const direction = getArrowDirection($arrow);\n\n    if (!arrows[sliderId] || !arrows[sliderId][direction] || !arrows[sliderId][direction].tl) {\n        return;\n    }\n\n    arrows[sliderId][direction].tl.reverse();\n}\n\nfunction animateArrows(target) {\n    getAllArrows(target);\n\n    $(target).on('mouseenter.playanim', '.slick-arrow', handleArrowMouseEnter);\n    $(target).on('mouseleave.reverseanim', '.slick-arrow', handleArrowMouseLeave);\n}\n\nmodule.exports = {\n    animateArrows,\n};\n","function isOnScreen(element, full) {\n    let el = element;\n    if (typeof jQuery === 'function' && el instanceof jQuery) {\n        const { 0: first } = el;\n        el = first;\n    }\n\n    const rect = el.getBoundingClientRect();\n\n    if (full) {\n        return (\n            rect.top >= 0\n            && rect.left >= 0\n            && rect.bottom <= (window.innerHeight || document.documentElement.clientHeight)\n            && rect.right <= (window.innerWidth || document.documentElement.clientWidth)\n        );\n    }\n    return (\n        rect.top >= 0\n        && (rect.top <= (window.innerHeight || document.documentElement.clientHeight)\n            || rect.bottom <= (window.innerHeight || document.documentElement.clientHeight))\n        && rect.left >= 0\n    );\n}\n\nfunction asyncEvent(child) {\n    const dfd = $.Deferred();\n\n    if (child.hasClass('active')) {\n        dfd.resolve();\n    }\n}\n\nfunction checkVisible(el, offset) {\n    const yOffset = offset || 0;\n    const elm = el || this;\n    const vpH = $(window).height(); // Viewport Height\n    const st = $(window).scrollTop(); // Scroll Top\n    const y = $(elm).offset().top + yOffset;\n    const elementHeight = $(elm).height();\n\n    return ((y < (vpH + st)) && (y > (st - elementHeight)));\n}\n\nfunction getAsJQuery(el) {\n    return el && !(el instanceof jQuery) ? $(el) : el;\n}\n\n// Source: https://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid\nfunction uuid() {\n    return ([1e7] + -1e3 + -4e3 + -8e3 + -1e11).replace(\n        /[018]/g,\n        (c) => (c ^ crypto.getRandomValues(new Uint8Array(1))[0] & 15 >> c / 4).toString(16), // eslint-disable-line no-bitwise,no-mixed-operators\n    );\n}\n\n/**\n * Get cookie value by cookie name from browser\n * @param {string} cookieName - name of the cookie\n * @returns {string} cookie value of the found cookie name\n */\nfunction getCookie(cookieName) {\n    const name = `${cookieName}=`;\n    const decodedCookie = decodeURIComponent(document.cookie);\n    const cookieArray = decodedCookie.split(';');\n\n    for (let i = 0; i < cookieArray.length; i++) {\n        let cookieItem = cookieArray[i];\n        while (cookieItem.charAt(0) === ' ') {\n            cookieItem = cookieItem.substring(1);\n        }\n        if (cookieItem.indexOf(name) === 0) {\n            return cookieItem.substring(name.length, cookieItem.length);\n        }\n    }\n\n    return '';\n}\n\nfunction getSessionIDs() {\n    return {\n        previousSessionID: window.localStorage.getItem('previousSid'),\n        currentSessionID: getCookie('sid'),\n    };\n}\n\nfunction getStyle(el, styleProp) {\n    if (!el || !styleProp) {\n        return;\n    }\n\n    // eslint-disable-next-line no-nested-ternary\n    return el.currentStyle ? el.currentStyle[styleProp]\n        : window.getComputedStyle ? document.defaultView.getComputedStyle(el, null).getPropertyValue(styleProp)\n        // eslint-disable-next-line indent\n        : false;\n}\n\nfunction stripeUnit(str, unit) {\n    if (!(unit && str) || !(typeof unit === 'string' || unit instanceof String)) {\n        return str;\n    }\n\n    if (str.endsWith(unit)) {\n        return parseFloat(str.slice(0, -unit.length));\n    }\n\n    return str;\n}\n\nmodule.exports = {\n    isOnScreen,\n    asyncEvent,\n    checkVisible,\n    getAsJQuery,\n    uuid,\n    getCookie,\n    getSessionIDs,\n    getStyle,\n    stripeUnit,\n    breakpoints: {\n        xs: 0,\n        sm: 480,\n        md: 759,\n        lg: 1024,\n        xl: 1365,\n        xxl: 1680,\n    },\n};\n","const { gsap } = require('gsap/dist/gsap');\nconst { ScrollTrigger } = require('gsap/dist/ScrollTrigger');\nconst { checkVisible } = require('site/components/functions');\n\ngsap.registerPlugin(ScrollTrigger);\n\nconst sections = [];\n\nfunction pinNavbar() {\n    const $bottom = $('.experience-bottom');\n    const $navbar = $('.js-anniversary-navbar');\n\n    ScrollTrigger.create({\n        trigger: $navbar,\n        start: 'top top',\n        endTrigger: $bottom,\n        end: 'bottom-=80px top',\n        pin: true,\n        pinSpacing: false,\n        onUpdate: () => {\n            sections.forEach((section, i) => {\n                const isVisible = checkVisible(section.el, -1);\n                let prevVisible = false;\n\n                section.visible = isVisible;\n\n                if (i !== 0) {\n                    prevVisible = sections[i - 1].visible;\n                }\n\n                $(section.navEl).toggleClass('active', isVisible && !prevVisible);\n            });\n        },\n    });\n}\n\nfunction getSections() {\n    $('.js-anniversary-navbar .nav-item').each((i, navEl) => {\n        const id = $(navEl).attr('href').substring(1);\n        const el = document.getElementById(id);\n\n        if (el) {\n            sections.push({\n                id,\n                el,\n                navEl,\n                visible: false,\n            });\n\n            if (i === 0) {\n                $(navEl).addClass('active');\n            }\n        }\n    });\n}\n\nfunction handleNavItemClick(e) {\n    e.preventDefault();\n\n    const $this = $(e.currentTarget);\n    const targetId = $this.attr('href');\n    const $target = $(targetId);\n\n    if (!$target || $target.length <= 0) {\n        return;\n    }\n\n    $('html, body').animate({\n        scrollTop: $target.offset().top + $this.data('offset'),\n    }, 750);\n}\n\nfunction init() {\n    getSections();\n    pinNavbar();\n\n    $('.js-anniversary-navbar .nav-item').on('click', handleNavItemClick);\n}\n\nmodule.exports = {\n    init,\n};\n","const { gsap } = require('gsap/dist/gsap');\nconst { ScrollTrigger } = require('gsap/dist/ScrollTrigger');\nconst { breakpoints } = require('site/components/functions');\nconst { alert } = require('site/components/alerts');\n\ngsap.registerPlugin(ScrollTrigger);\n\nfunction pinVineyardHeading(offset) {\n    const $heading = $('.js-vineyard-heading');\n    const $lastVineyard = $('.js-vineyard-items').children().last();\n\n    ScrollTrigger.create({\n        trigger: $heading,\n        start: `top-=${offset}px top`,\n        endTrigger: $lastVineyard,\n        end: `top-=${offset}px top`,\n        pin: true,\n        pinSpacing: true,\n    });\n}\n\nfunction handleForms() {\n    $('.js-submit-anniversary-form').on('submit', function (e) {\n        const form = $(this);\n        e.preventDefault();\n\n        const url = form.attr('action');\n        form.spinner().start();\n        const errorMsg = { message: 'For technical reasons, your request could not be handled properly at this time. We apologize for any inconvenience.' };\n\n        $.ajax({\n            url,\n            type: 'POST',\n            dataType: 'json',\n            data: form.serialize(),\n            success: (data) => {\n                form.spinner().stop();\n                if (data.success) {\n                    form[0].reset();\n                    alert({\n                        context: 'alert-success',\n                        dismissible: false,\n                        message: data.message,\n                        delay: 5000,\n                    });\n                } else {\n                    alert({ message: data.message });\n                }\n            },\n            error: () => {\n                form.spinner().stop();\n                alert(errorMsg);\n            },\n        });\n        return false;\n    });\n}\n\nfunction animateElements() {\n    const mqTablet = `(min-width: ${breakpoints.md + 1}px) and (max-width: ${breakpoints.lg}px)`;\n    const mqDesktop = `(min-width: ${breakpoints.lg + 1}px)`;\n    const mqObj = {};\n\n    mqObj[mqTablet] = function () {\n        pinVineyardHeading(0);\n    };\n\n    mqObj[mqDesktop] = function () {\n        pinVineyardHeading(80);\n    };\n\n    ScrollTrigger.matchMedia(mqObj);\n}\n\nfunction init() {\n    animateElements();\n    handleForms();\n}\n\nmodule.exports = {\n    init,\n};\n","const { gsap } = require('gsap/dist/gsap');\nconst { ScrollTrigger } = require('gsap/dist/ScrollTrigger');\nconst { breakpoints } = require('site/components/functions');\n\ngsap.registerPlugin(ScrollTrigger);\n\nfunction bindEvents() {\n    $('.membership-tile').on('click', function (e) {\n        $('.membership-tile').removeClass('active');\n        $(this).toggleClass('active');\n        e.stopPropagation();\n    });\n\n    $(document).on('click', (e) => {\n        if ($(e.target).is('.membership-tile') === false) {\n            $('.membership-tile').removeClass('active');\n        }\n    });\n}\n\nfunction animateTilesTablet(target, isLeft) {\n    gsap.to(target, {\n        xPercent: isLeft ? 100 : -100,\n        opacity: 1,\n        ease: 'none',\n        scrollTrigger: {\n            trigger: target,\n            scrub: true,\n            once: true,\n            start: isLeft ? 'top bottom' : 'top 75%',\n            end: '30% center',\n        },\n    });\n}\n\nfunction animateTilesDesktop(target) {\n    gsap.to(target, {\n        xPercent: -100,\n        opacity: 1,\n        ease: 'none',\n        scrollTrigger: {\n            trigger: target,\n            scrub: true,\n            once: true,\n            end: '30% center',\n        },\n    });\n}\n\nfunction animateElements(target) {\n    const mqTablet = `(min-width: ${breakpoints.lg}px) and (max-width: ${breakpoints.xl - 1}px)`;\n    const mqDesktop = `(min-width: ${breakpoints.xl}px)`;\n    const mqObj = {};\n    const isLeft = target.parent().index() % 2 === 0;\n\n    target.addClass(isLeft ? 'animate-from-left' : 'animate-from-right');\n\n    // Tablet and larger\n    mqObj[mqTablet] = function () {\n        animateTilesTablet(target, isLeft);\n    };\n\n    // Desktop and larger\n    mqObj[mqDesktop] = function () {\n        animateTilesDesktop(target);\n    };\n\n    ScrollTrigger.matchMedia(mqObj);\n    target.addClass('animation-initialized');\n}\n\nmodule.exports = () => {\n    bindEvents();\n\n    $('.membership-tile').each((i, el) => {\n        const $this = $(el);\n        if ($this.hasClass('animation-enabled') && !$this.hasClass('animation-initialized')) {\n            animateElements($this);\n        }\n    });\n};\n","const { breakpoints } = require('site/components/functions');\n\nfunction init() {\n    $(window).on('load resize orientationchange', () => {\n        $('.js-accolades-slick').each((i, el) => {\n            const $slider = $(el);\n            const isInitialized = $slider.hasClass('slick-initialized');\n            const isMd = $(window).width() > breakpoints.md;\n\n            if (!isInitialized && !isMd) {\n                $slider.slick({\n                    adaptiveHeight: true,\n                    arrows: false,\n                    dots: true,\n                    mobileFirst: true,\n                    slidesToScroll: 1,\n                    slidesToShow: 1,\n                });\n            } else if (isInitialized && isMd) {\n                $slider.slick('unslick');\n            }\n        });\n    });\n}\n\nmodule.exports = {\n    init,\n};\n","const { gsap } = require('gsap/dist/gsap');\nconst { ScrollTrigger } = require('gsap/dist/ScrollTrigger');\nconst { breakpoints } = require('site/components/functions');\n\ngsap.registerPlugin(ScrollTrigger);\n\nfunction animateElements(target, options) {\n    const $imgs = target.find('.photo-tile-image');\n\n    const tl = gsap.timeline({\n        scrollTrigger: {\n            trigger: target,\n            start: options.start,\n            end: options.end,\n            scrub: 0.25,\n        },\n    });\n\n    tl.to($imgs, { scale: 1.1, duration: 1, ease: 'power1.inOut' }, 0);\n}\n\nfunction matchMediaAnimations(target) {\n    if (!target.length || target.hasClass('animation-initialized')) {\n        return;\n    }\n\n    const mqObj = {\n        all: animateElements.bind(null, target, {\n            start: 'top bottom',\n            end: 'bottom top',\n        }),\n    };\n\n    ScrollTrigger.matchMedia(mqObj);\n    target.addClass('animation-initialized');\n}\n\nmodule.exports = () => {\n    $(window).on('load resize orientationchange', () => {\n        $('.js-pairings-slider').each(function () {\n            const $slider = $(this);\n            if ($(window).width() > breakpoints.lg) {\n                if ($slider.hasClass('slick-initialized')) {\n                    $slider.slick('destroy');\n                }\n            } else if (!$slider.hasClass('slick-initialized')) {\n                $slider.slick({\n                    slidesToShow: 1,\n                    slidesToScroll: 1,\n                    mobileFirst: true,\n                    dots: true,\n                    arrows: false,\n                    dotsClass: 'slick-dots',\n                });\n            }\n        });\n    });\n\n    $('.js-product-pairings').each((i, el) => {\n        const $this = $(el);\n        if (!$this.hasClass('animation-initialized')) {\n            matchMediaAnimations($this);\n        }\n    });\n};\n","const { gsap } = require('gsap/dist/gsap');\nconst { ScrollTrigger } = require('gsap/dist/ScrollTrigger');\nconst { breakpoints } = require('site/components/functions');\n\ngsap.registerPlugin(ScrollTrigger);\n\nlet tl;\n\nfunction animateImage(target, mq) {\n    const yPos = mq === 'small' ? '10%' : '40%';\n    const $img = target.find('img');\n\n    if (tl) {\n        tl.kill();\n    }\n\n    tl = gsap.timeline({\n        scrollTrigger: {\n            trigger: target,\n            scrub: true,\n            start: 'top bottom',\n            end: `bottom+=${yPos} bottom`,\n        },\n    });\n\n    tl.fromTo($img, { y: yPos }, { y: '0%', ease: 'power1.inOut' });\n}\n\nfunction animateElements(target) {\n    if (!target.length || target.hasClass('animation-initialized')) {\n        return;\n    }\n\n    const mqSmall = `(max-width: ${breakpoints.xl - 1}px)`;\n    const mqLarge = `(min-width: ${breakpoints.xl}px)`;\n    const mqObj = {};\n\n    mqObj[mqSmall] = animateImage.bind(null, target, 'small');\n    mqObj[mqLarge] = animateImage.bind(null, target, 'large');\n\n    ScrollTrigger.matchMedia(mqObj);\n    target.addClass('animation-initialized');\n}\n\nfunction init() {\n    $('.js-footer-image').each((i, el) => {\n        const $el = $(el);\n        if (!$el.hasClass('animation-initialized')) {\n            animateElements($el);\n        }\n    });\n}\n\nmodule.exports = {\n    init,\n};\n","function hideLogInButton() {\n    const $loginBtnWrapper = $('.js-has-login-btn');\n    const $logoutBtn = $('.js-logout-customer');\n\n    if ($loginBtnWrapper.length && $logoutBtn.length) {\n        $loginBtnWrapper.find('a').each((i, el) => {\n            if (el.text.toLowerCase().includes('login')) {\n                el.remove();\n            }\n        });\n    }\n}\n\nfunction bindEvents() {\n    $('.js-hero-banner-scroll').on('click', (e) => {\n        e.preventDefault();\n        const banner = $(e.currentTarget).parent()[0];\n\n        $('html, body').animate({\n            scrollTop: banner.scrollHeight,\n        }, 800);\n\n        return false;\n    });\n}\n\nmodule.exports = {\n    bindEvents,\n    hideLogInButton,\n};\n","const { gsap } = require('gsap/dist/gsap');\nconst { ScrollTrigger } = require('gsap/dist/ScrollTrigger');\nconst { breakpoints } = require('site/components/functions');\n\ngsap.registerPlugin(ScrollTrigger);\n\nfunction animateMountains(target, options) {\n    const $mountainBg = target.find('.js-mountain-bg');\n    const $mountainMg = target.find('.js-mountain-mg');\n    const $mountainFg = target.find('.js-mountain-fg');\n    const tl = gsap.timeline({\n        scrollTrigger: {\n            trigger: target,\n            scrub: 0.25,\n            end: 'center top',\n        },\n    });\n\n    tl.to($mountainBg, { yPercent: options.yBg, ease: 'none' })\n        .to($mountainMg, { yPercent: options.yMg, ease: 'none' }, 0)\n        .to($mountainFg, { yPercent: options.yFg, ease: 'none' }, 0);\n}\n\nfunction matchMediaAnimations(target) {\n    const mqDesktop = `(min-width: ${breakpoints.xl}px)`;\n    const mqTablet = `(min-width: ${breakpoints.lg}px) and (max-width: ${breakpoints.xl - 1}px)`;\n    const mqMobile = `(max-width: ${breakpoints.lg - 1}px)`;\n    const mqObj = {};\n\n    mqObj[mqDesktop] = animateMountains.bind(null, target, {\n        yBg: -5,\n        yMg: -20,\n        yFg: -40,\n        yContent: -35,\n    });\n\n    mqObj[mqTablet] = animateMountains.bind(null, target, {\n        yBg: -5,\n        yMg: -15,\n        yFg: -35,\n        yContent: -15,\n    });\n\n    mqObj[mqMobile] = animateMountains.bind(null, target, {\n        yBg: -5,\n        yMg: -15,\n        yFg: -25,\n        yContent: -10,\n    });\n\n    ScrollTrigger.matchMedia(mqObj);\n    target.addClass('animation-initialized');\n}\n\nmodule.exports = function () {\n    $('.js-mountains-section').each((i, el) => {\n        const $el = $(el);\n        if (!$el.hasClass('animation-initialized')) {\n            matchMediaAnimations($el);\n        }\n    });\n};\n","let $recipes;\n\nfunction filterRecipes(filterId) {\n    $recipes\n        .hide()\n        .filter((i, el) => $('.culinary-recipe-item', el).data('category').includes(filterId))\n        .show();\n}\n\nfunction handleFilterAllClick() {\n    $recipes.show();\n}\n\nfunction handleFilterClick(e) {\n    const $this = $(e.currentTarget);\n\n    filterRecipes($this.data('id'));\n}\n\nfunction handleSelectChange(e) {\n    const $this = $(e.currentTarget);\n    const filterId = $this.val();\n\n    if (filterId === 'all') {\n        handleFilterAllClick();\n    } else {\n        filterRecipes(filterId);\n    }\n}\n\nfunction createSelectElement() {\n    const $filters = $('.js-culinary-filter .btn');\n    const $formSelect = $(`\n        <div class=\"form-select culinary__filter-select d-md-none\">\n            <select class=\"w-100\">\n                <option value=\"all\" selected>All Recipes</option>\n            </select>\n        </div>`);\n    const $select = $('select', $formSelect);\n\n    $filters.each((i, el) => {\n        $select.append(`<option value=\"${el.dataset.id}\">${el.innerText}</option>`);\n    });\n\n    $('.culinary__filters').before($formSelect);\n    $select.on('change', handleSelectChange);\n}\n\nfunction bindEvents() {\n    $('.js-culinary-filter .btn').on('click', handleFilterClick);\n    $('.js-culinary-filter-all').on('click', handleFilterAllClick);\n}\n\nfunction getAllRecipes() {\n    $recipes = $('.js-recipe-item');\n}\n\nmodule.exports = {\n    getAllRecipes,\n    bindEvents,\n    createSelectElement,\n};\n","function handleSelectChange(e) {\n    const $this = $(e.currentTarget);\n    const url = $this.val();\n\n    if (!url) {\n        return;\n    }\n\n    document.location.href = url;\n}\n\nfunction createSelectElement(target) {\n    const $target = $(target);\n    const $items = $target.find('li a');\n    const $formSelect = $(`\n        <div class=\"form-select experiences__select d-xl-none\">\n            <select class=\"w-100\">\n                <option value=\"\" disabled selected>Select Experience</option>\n            </select>\n        </div>`);\n    const $select = $('select', $formSelect);\n\n    $items.each((i, el) => {\n        $select.append(`<option value=\"${el.href}\">${el.text}</option>`);\n    });\n\n    $target.before($formSelect);\n    $select.on('change', handleSelectChange);\n}\n\nfunction init() {\n    const $listItems = $('.js-experiences-categories');\n\n    $listItems.each((i, el) => {\n        createSelectElement(el);\n    });\n}\n\nmodule.exports = {\n    init,\n};\n","const { gsap } = require('gsap/dist/gsap');\nconst { ScrollTrigger } = require('gsap/dist/ScrollTrigger');\nconst { breakpoints } = require('site/components/functions');\n\ngsap.registerPlugin(ScrollTrigger);\n\nfunction animateElements(target, options) {\n    const $imgs = target.find('.photo-tile-image');\n    const $decoration = target.find('.headline-section__decoration');\n\n    const tl = gsap.timeline({\n        scrollTrigger: {\n            trigger: target,\n            start: options.start,\n            end: options.end,\n            scrub: 0.25,\n        },\n    });\n\n    tl.to($imgs, { scale: 1.1, duration: 1, ease: 'power1.inOut' }, 0);\n\n    if ($decoration.length) {\n        tl.to($decoration, { y: 45, duration: 1, ease: 'none' }, 0);\n    }\n}\n\nfunction matchMediaAnimations(target) {\n    if (!target.length || target.hasClass('animation-initialized')) {\n        return;\n    }\n\n    const mq = `(min-width: ${breakpoints.lg + 1}px)`;\n    const mqObj = {};\n\n    mqObj[mq] = animateElements.bind(null, target, {\n        start: 'top bottom',\n        end: 'bottom top',\n    });\n\n    ScrollTrigger.matchMedia(mqObj);\n    target.addClass('animation-initialized');\n}\n\nmodule.exports = () => {\n    $(window).on('load resize orientationchange', () => {\n        $('.js-headline-slider').each(function () {\n            const $slider = $(this);\n            if ($(window).width() > breakpoints.lg) {\n                if ($slider.hasClass('slick-initialized')) {\n                    $slider.slick('destroy');\n                }\n            } else if (!$slider.hasClass('slick-initialized')) {\n                $slider.slick({\n                    slidesToShow: 1,\n                    slidesToScroll: 1,\n                    mobileFirst: true,\n                    dots: true,\n                    arrows: false,\n                    dotsClass: 'slick-dots',\n                });\n            }\n        });\n    });\n\n    $('.js-headline-section').each((i, el) => {\n        const $this = $(el);\n        if (!$this.hasClass('animation-initialized')) {\n            matchMediaAnimations($this);\n        }\n    });\n};\n","const { gsap } = require('gsap/dist/gsap');\nconst { ScrollTrigger } = require('gsap/dist/ScrollTrigger');\nconst { breakpoints } = require('site/components/functions');\n\ngsap.registerPlugin(ScrollTrigger);\n\nfunction handleClickListItem(e) {\n    const $target = $(e.currentTarget);\n    const $description = $target.find('.js-list-item-description');\n\n    $target.toggleClass('active');\n    $description.slideToggle();\n}\n\nfunction resetListItems() {\n    $('.js-list-item').removeClass('active');\n    $('.js-list-item-description').show();\n}\n\nfunction animateListItem(target) {\n    gsap.to(target, {\n        xPercent: -100,\n        opacity: 1,\n        ease: 'none',\n        scrollTrigger: {\n            trigger: target,\n            scrub: true,\n            once: true,\n            end: '30% center',\n        },\n    });\n}\n\nfunction animateImage(target) {\n    const $imgs = target.find('.list-section__image');\n\n    const tl = gsap.timeline({\n        scrollTrigger: {\n            trigger: target,\n            start: 'top bottom',\n            end: 'bottom top',\n            scrub: 0.25,\n        },\n    });\n\n    tl.to($imgs, { scale: 1.1, duration: 1, ease: 'power1.inOut' }, 0);\n}\n\nfunction animateElements(target) {\n    const mqDesktop = `(min-width: ${breakpoints.xl}px)`;\n    const mqObj = {};\n\n    mqObj[mqDesktop] = function () {\n        animateListItem(target.find('.js-list-item'));\n    };\n\n    mqObj.all = animateImage.bind(null, target);\n\n    ScrollTrigger.matchMedia(mqObj);\n    target.addClass('animation-initialized');\n}\n\nfunction init() {\n    const $listItems = $('.js-list-item');\n\n    $(window).on('load resize orientationchange', () => {\n        $listItems.off('click');\n\n        if ($(window).width() < breakpoints.xl) {\n            $listItems.on('click', handleClickListItem);\n        } else {\n            resetListItems();\n        }\n    });\n\n    $('.js-headline-and-list').each((i, el) => {\n        const $el = $(el);\n        if (!$el.hasClass('animation-initialized')) {\n            animateElements($el);\n        }\n    });\n}\n\nmodule.exports = {\n    init,\n};\n","const { gsap } = require('gsap/dist/gsap');\nconst { ScrollTrigger } = require('gsap/dist/ScrollTrigger');\nconst { breakpoints } = require('site/components/functions');\nconst { animateArrows } = require('site/components/carouselAnimations');\n\ngsap.registerPlugin(ScrollTrigger);\n\nlet badgeTl;\n\nfunction animateBadge(target, mq) {\n    const $badge = target.find('.company-highlights__featured-badge .photo-tile-image');\n\n    if (mq === 'small') {\n        badgeTl.clear().fromTo($badge, { y: '50%' }, { y: '48.5%', duration: 1, ease: 'none' }, 0);\n    } else {\n        badgeTl.clear().fromTo($badge, { y: -32 }, { y: -85, duration: 1, ease: 'none' }, 0);\n    }\n}\n\nfunction animateElements(target) {\n    const $img = target.find('.company-highlights__featured-image .photo-tile-image');\n    const tl = gsap.timeline({\n        scrollTrigger: {\n            trigger: $img,\n            start: 'top bottom',\n            end: 'bottom top',\n            scrub: 0.25,\n        },\n    });\n\n    tl.to($img, { scale: 1.1, duration: 1, ease: 'power1.inOut' }, 0);\n}\n\nfunction animateLeaves(target) {\n    const $leaves = target.find('.js-highlight-leaves');\n\n    const tl = gsap.timeline({\n        scrollTrigger: {\n            trigger: target,\n            start: 'top bottom',\n            end: 'top top',\n            scrub: 0.25,\n        },\n    });\n\n    tl.to($leaves, { y: -184, duration: 1, ease: 'none' }, 0);\n}\n\nfunction matchMediaAnimations(target) {\n    if (!target.length || target.hasClass('animation-initialized')) {\n        return;\n    }\n\n    const mqLarge = `(min-width: ${breakpoints.md}px)`;\n    const mqSmall = `(max-width: ${breakpoints.md - 1}px)`;\n    const mqObj = {};\n\n    badgeTl = gsap.timeline({\n        scrollTrigger: {\n            trigger: target,\n            start: 'top bottom',\n            end: 'bottom top',\n            scrub: 0.25,\n        },\n    });\n\n    mqObj[mqSmall] = () => {\n        animateBadge(target, 'small');\n    };\n\n    mqObj[mqLarge] = () => {\n        animateLeaves(target);\n        animateBadge(target, 'large');\n    };\n\n    mqObj.all = () => {\n        animateElements(target);\n    };\n\n    ScrollTrigger.matchMedia(mqObj);\n    target.addClass('animation-initialized');\n}\n\nfunction initAnimations() {\n    $('.js-homepage-highlights').each((i, el) => {\n        const $this = $(el);\n        if (!$this.hasClass('animation-initialized')) {\n            matchMediaAnimations($this);\n        }\n    });\n}\n\nfunction initRecommendedSlider() {\n    $('.js-highlights-slider').each(function () {\n        const $this = $(this);\n\n        const slickOptions = {\n            mobileFirst: true,\n            infinite: true,\n            slidesToScroll: 1,\n            centerMode: true,\n            dots: true,\n            slidesToShow: 1,\n            centerPadding: '6%',\n            autoplay: false,\n            prevArrow: '<div class=\"d-none d-md-block arrow__container arrow__container--prev\"><span class=\"arrow__diamond\"></span><button type=\"button\" class=\"slick-prev\">Previous</button></div>',\n            nextArrow: '<div class=\"d-none d-md-block arrow__container arrow__container--next\"><span class=\"arrow__diamond\"></span><button type=\"button\" class=\"slick-next\">Next</button></div>',\n            responsive: [\n                {\n                    breakpoint: breakpoints.sm,\n                    settings: {\n                        centerMode: false,\n                        slidesToShow: 2,\n                    },\n                },\n                {\n                    breakpoint: breakpoints.md,\n                    settings: {\n                        dots: false,\n                        centerMode: false,\n                        slidesToShow: 3,\n                    },\n                },\n                {\n                    breakpoint: breakpoints.lg,\n                    settings: {\n                        dots: false,\n                        centerMode: false,\n                        slidesToShow: 1,\n                    },\n                },\n                {\n                    breakpoint: breakpoints.xl,\n                    settings: {\n                        dots: false,\n                        centerMode: false,\n                        slidesToShow: 2,\n                    },\n                },\n            ],\n        };\n\n        $this.slick(slickOptions);\n        animateArrows($this);\n        $this.on('breakpoint', () => {\n            animateArrows($this);\n        });\n    });\n}\n\nmodule.exports = {\n    initAnimations,\n    initRecommendedSlider,\n};\n","const { gsap } = require('gsap/dist/gsap');\nconst { ScrollTrigger } = require('gsap/dist/ScrollTrigger');\n\ngsap.registerPlugin(ScrollTrigger);\n\nfunction animateElements(target) {\n    const $imgs = target.find('img');\n    const $decoration = target.find('.our-vineyards-details__decoration');\n\n    const tl = gsap.timeline({\n        scrollTrigger: {\n            trigger: target,\n            start: 'top bottom',\n            end: 'bottom bottom',\n            scrub: 0.25,\n        },\n    });\n\n    tl.to($imgs, { scale: 1.1, duration: 1, ease: 'power1.inOut' }, 0);\n\n    if ($decoration.length) {\n        tl.fromTo($decoration, { y: '-50%' }, { y: '-42.5%', duration: 1, ease: 'none' }, 0);\n    }\n}\n\nfunction matchMediaAnimations(target) {\n    if (!target.length || target.hasClass('animation-initialized')) {\n        return;\n    }\n\n    const mqObj = {};\n\n    mqObj.all = animateElements.bind(null, target);\n\n    ScrollTrigger.matchMedia(mqObj);\n    target.addClass('animation-initialized');\n}\n\nmodule.exports = () => {\n    $('.js-vineyards-details').each((i, el) => {\n        const $this = $(el);\n        if (!$this.hasClass('animation-initialized')) {\n            matchMediaAnimations($this);\n        }\n    });\n};\n","const { breakpoints } = require('site/components/functions');\nconst { animateArrows } = require('site/components/carouselAnimations');\n\nmodule.exports = function () {\n    $('.js-slider-gallery').each((i, el) => {\n        const $this = $(el);\n\n        const slickOptions = {\n            mobileFirst: true,\n            infinite: true,\n            slidesToScroll: 1,\n            centerMode: true,\n            dots: true,\n            slidesToShow: 1,\n            centerPadding: '15%',\n            prevArrow: '<div class=\"d-none d-md-block arrow__container arrow__container--prev\"><span class=\"arrow__diamond\"></span><button type=\"button\" class=\"slick-prev\">Previous</button></div>',\n            nextArrow: '<div class=\"d-none d-md-block arrow__container arrow__container--next\"><span class=\"arrow__diamond\"></span><button type=\"button\" class=\"slick-next\">Next</button></div>',\n            responsive: [\n                {\n                    breakpoint: breakpoints.md,\n                    settings: {\n                        dots: false,\n                        centerPadding: '22.5%',\n                    },\n                },\n                {\n                    breakpoint: breakpoints.xl,\n                    settings: {\n                        dots: false,\n                        centerPadding: '22.5%',\n                    },\n                },\n            ],\n        };\n\n        $this.slick(slickOptions);\n        animateArrows($this);\n    });\n};\n","const { debounce, forEach, unset } = require('lodash');\nconst { gsap } = require('gsap/dist/gsap');\nconst { breakpoints } = require('site/components/functions');\nconst { alert } = require('site/components/alerts');\nconst Hammer = require('hammerjs');\n\nlet tiles = {};\n\nfunction getTileId(target) {\n    const $product = target.closest('.product');\n    const $slickSlide = $product.closest('.slick-slide');\n    let tileId = $product.data('cpid') || $product.data('pid');\n\n    if ($slickSlide.length > 0) {\n        tileId += `si${$slickSlide.index()}`;\n    }\n\n    return tileId;\n}\n\nfunction getTileElement(target) {\n    return target.is('.product-tile') ? target : target.closest('.product-tile');\n}\n\nfunction regularAnimation(target) {\n    const pid = getTileId(target);\n\n    if (!tiles[pid].tl) {\n        tiles[pid].tl = gsap.timeline();\n\n        const nameHeight = $('a', tiles[pid].name).innerHeight();\n        let nameOffset = 0;\n\n        // if name has 1 line, then adds 2 more as offset\n        if (nameHeight <= 30) {\n            nameOffset = nameHeight * 2;\n            // else if name has 2 lines, then add 1 more as offset\n        } else if (nameHeight > 28 && nameHeight <= 60) {\n            nameOffset = nameHeight / 2;\n        }\n\n        const innerOffset = 36;\n        const heightInnerTile = tiles[pid].inner.innerHeight()\n            + tiles[pid].desc.innerHeight() - (innerOffset + nameOffset);\n        const bodyOffset = -60;\n        const heightTile = heightInnerTile + tiles[pid].action.innerHeight();\n\n        tiles[pid].tl\n            .to(tiles[pid].inner, { height: heightInnerTile, duration: 0.5, ease: 'power1.inOut' })\n            .to(tiles[pid].bg, { opacity: 1, duration: 0.5, ease: 'power1.inOut' }, 0)\n            .to(tiles[pid].imgcontainer, {\n                scale: 0.74,\n                y: -27,\n                duration: 0.5,\n                ease: 'power1.inOut',\n            }, 0)\n            .to(tiles[pid].body, { y: bodyOffset, duration: 0.5, ease: 'power1.inOut' }, 0)\n            .to(tiles[pid].desc, {\n                y: -nameOffset,\n                opacity: 1,\n                duration: 0.25,\n                ease: 'power1.inOut',\n            }, 0.25)\n            .to(target, {\n                height: heightTile,\n                y: -45,\n                duration: 0.5,\n                ease: 'power1.inOut',\n            }, 0);\n    } else {\n        tiles[pid].tl.play();\n    }\n\n    target.addClass('animated');\n}\n\nfunction fullbleedAnimation(target) {\n    const pid = getTileId(target);\n\n    if (!pid || !tiles[pid]) {\n        return;\n    }\n\n    if (!tiles[pid].tl) {\n        tiles[pid].tl = gsap.timeline();\n\n        tiles[pid].tl\n            .to(tiles[pid].bg, { scale: 1.2, duration: 1, ease: 'power1.inOut' }, 0)\n            .to(tiles[pid].imgcontainer, { scale: 1.05, duration: 1, ease: 'power1.inOut' }, 0)\n            .to(tiles[pid].name, { y: 20, duration: 1, ease: 'power1.inOut' }, 0);\n    } else {\n        tiles[pid].tl\n            .duration(1)\n            .play();\n    }\n\n    target.addClass('animated');\n}\n\nfunction fullpictureAnimation(target) {\n    const pid = getTileId(target);\n\n    if (!tiles[pid].tl) {\n        tiles[pid].tl = gsap.timeline();\n\n        const heightTile = tiles[pid].inner.innerHeight() + tiles[pid].action.innerHeight();\n\n        tiles[pid].tl\n            .to(tiles[pid].img, { scale: 1.05, duration: 0.5, ease: 'power1.inOut' }, 0)\n            .to(target, {\n                height: heightTile,\n                y: -25,\n                duration: 0.5,\n                ease: 'power1.inOut',\n            }, 0);\n    } else {\n        tiles[pid].tl.play();\n    }\n\n    target.addClass('animated');\n}\n\nfunction reverseAnimation(target, duration) {\n    const pid = getTileId(target);\n\n    if (!tiles[pid] || !tiles[pid].tl) {\n        return;\n    }\n\n    if (duration) {\n        tiles[pid].tl\n            .duration(duration)\n            .reverse();\n    } else {\n        tiles[pid].tl.reverse();\n    }\n\n    target.removeClass('animated');\n}\n\nfunction resetTimelines() {\n    forEach(tiles, (value, pid) => {\n        if (!tiles[pid].tl) {\n            return;\n        }\n\n        gsap.set(tiles[pid].inner, { clearProps: 'height' });\n        gsap.set(tiles[pid].picture, { clearProps: 'all' });\n        gsap.set(tiles[pid].bg, { clearProps: 'opacity' });\n        gsap.set(tiles[pid].imgcontainer, { clearProps: 'transform' });\n        gsap.set(tiles[pid].body, { clearProps: 'transform' });\n        gsap.set(tiles[pid].desc, { clearProps: 'opacity' });\n        gsap.set(tiles[pid].action, { clearProps: 'transform' });\n\n        tiles[pid].tl.clear().kill();\n        tiles[pid].target.removeClass('animated');\n        unset(tiles[pid], 'tl');\n    });\n}\n\nfunction openModal() {\n    $(`#${$(this).data('modal-id')}`).modal('show');\n}\n\nfunction confirmSelection() {\n    const $modal = $(this).closest('.modal');\n    const pid = $modal.data('product-id');\n\n    const form = {\n        pid,\n        quantity: $modal.find('.js-qty-number').val(),\n    };\n\n    $.spinner().start();\n    $.ajax({\n        url: $(this).data('url'),\n        method: 'POST',\n        data: form,\n        success: (data) => {\n            $('.minicart').trigger('count:update', data);\n            $('body').trigger('product:afterAddToCart', data);\n\n            if (data.error && data.message) {\n                alert({\n                    context: 'alert-danger',\n                    dismissible: true,\n                    message: data.message,\n                });\n            }\n\n            $.spinner().stop();\n        },\n        error: () => {\n            $.spinner().stop();\n        },\n    });\n\n    $modal.modal('hide');\n}\n\nfunction handleAnimationVariation(target, callbacks) {\n    const $product = target.closest('.product');\n\n    if ($product.is('.product--fullbleed')) {\n        callbacks.fullbleed();\n    } else if ($product.is('.product--full-picture')) {\n        callbacks.fullpicture();\n    } else {\n        callbacks.regular();\n    }\n}\n\nfunction handleMouseEnter(e) {\n    const $tile = getTileElement($(e.currentTarget));\n\n    handleAnimationVariation($tile, {\n        fullbleed: fullbleedAnimation.bind(null, $tile),\n        fullpicture: fullpictureAnimation.bind(null, $tile),\n        regular: regularAnimation.bind(null, $tile),\n    });\n}\n\nfunction handleMouseLeave(e) {\n    const $tile = getTileElement($(e.currentTarget));\n\n    handleAnimationVariation($tile, {\n        fullbleed: reverseAnimation.bind(null, $tile, 0.25),\n        fullpicture: reverseAnimation.bind(null, $tile),\n        regular: reverseAnimation.bind(null, $tile),\n    });\n}\n\nfunction handleClickTouch(e) {\n    e.preventDefault();\n}\n\nfunction handleTapPress(e) {\n    const $target = $(e.target);\n    const $tile = getTileElement($target);\n    const $animatedTile = $('.product-tile.animated');\n\n    if ($target.is('.js-add-to-cart')) {\n        return;\n    }\n\n    if ($tile.hasClass('animated')) {\n        if (e.type === 'tap') {\n            document.location.href = $tile.find('.product-tile__link').attr('href');\n        } else {\n            handleAnimationVariation($tile, {\n                fullbleed: reverseAnimation.bind(null, $tile, 0.25),\n                fullpicture: reverseAnimation.bind(null, $tile),\n                regular: reverseAnimation.bind(null, $tile),\n            });\n        }\n    } else {\n        handleAnimationVariation($tile, {\n            fullbleed: () => {\n                reverseAnimation($animatedTile, 0.25);\n                fullbleedAnimation($tile);\n                setTimeout(() => {\n                    document.location.href = $tile.find('.product-tile__link').attr('href');\n                }, 1000);\n            },\n            fullpicture: () => {\n                reverseAnimation($animatedTile);\n                fullpictureAnimation($tile);\n            },\n            regular: () => {\n                reverseAnimation($animatedTile);\n                regularAnimation($tile);\n            },\n        });\n    }\n}\n\nfunction unbindEvents() {\n    $(document).off('click.anim touchend.anim')\n        .off('mouseenter.playanim')\n        .off('mouseleave.reverseanim');\n\n    forEach(tiles, (value, pid) => {\n        if (tiles[pid].hammer) {\n            tiles[pid].hammer.off('tap press');\n        }\n    });\n}\n\nfunction getProductTiles() {\n    const productTiles = document.getElementsByClassName('product-tile');\n\n    tiles = {};\n    for (let i = 0; i < productTiles.length; i++) {\n        const $tile = $(productTiles[i]);\n        const pid = getTileId($tile);\n\n        if ($tile.is('.js-no-anim')) {\n            return;\n        }\n\n        tiles[pid] = {\n            target: $tile,\n            links: $tile.find('.product-tile__link'),\n            inner: $tile.find('.product-tile__inner'),\n            picture: $tile.find('.product-tile__picture'),\n            bg: $tile.find('.product-tile__bg'),\n            imgcontainer: $tile.find('.product-tile__image-container'),\n            img: $tile.find('.product-tile__image'),\n            body: $tile.find('.product-tile__body'),\n            desc: $tile.find('.product-tile__description'),\n            action: $tile.find('.product-tile__action'),\n            name: $tile.find('.product-tile__name'),\n        };\n    }\n}\n\nfunction handleWindowResize() {\n    unbindEvents();\n    getProductTiles();\n\n    if (window.innerWidth > breakpoints.lg) {\n        $(document).on('mouseenter.playanim', '.product-tile:not(.js-no-anim)', handleMouseEnter)\n            .on('mouseleave.reverseanim', '.product-tile:not(.js-no-anim)', handleMouseLeave);\n    } else {\n        $(document).on('click.anim', '.product-tile__link:not(.js-no-anim)', handleClickTouch);\n\n        forEach(tiles, (value, pid) => {\n            tiles[pid].hammer = new Hammer(tiles[pid].target[0]);\n            tiles[pid].hammer.on('tap press', handleTapPress);\n        });\n    }\n\n    resetTimelines();\n}\n\nfunction bindEvents() {\n    handleWindowResize();\n    $(document).off('click', '.js-confirm-selection').off('click', '.js-add-to-cart');\n\n    $(document).on('click', '.js-confirm-selection', confirmSelection)\n        .on('click', '.js-add-to-cart', openModal);\n\n    $(window).on('resize orientationchange', debounce(handleWindowResize, 100));\n}\n\nmodule.exports = {\n    init: () => {\n        getProductTiles();\n        bindEvents();\n    },\n    destroy: () => {\n        getProductTiles();\n        resetTimelines();\n    },\n};\n","'use strict';\n\nmodule.exports = function (include) {\n    if (typeof include === 'function') {\n        include();\n    } else if (typeof include === 'object') {\n        Object.keys(include).forEach(function (key) {\n            if (typeof include[key] === 'function') {\n                include[key]();\n            }\n        });\n    }\n};\n","(function (global, factory) {\n  typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n  typeof define === 'function' && define.amd ? define(['exports'], factory) :\n  (global = global || self, factory(global.window = global.window || {}));\n}(this, (function (exports) { 'use strict';\n\n  function _defineProperties(target, props) {\n    for (var i = 0; i < props.length; i++) {\n      var descriptor = props[i];\n      descriptor.enumerable = descriptor.enumerable || false;\n      descriptor.configurable = true;\n      if (\"value\" in descriptor) descriptor.writable = true;\n      Object.defineProperty(target, descriptor.key, descriptor);\n    }\n  }\n\n  function _createClass(Constructor, protoProps, staticProps) {\n    if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n    if (staticProps) _defineProperties(Constructor, staticProps);\n    return Constructor;\n  }\n\n  /*!\n   * Observer 3.10.4\n   * https://greensock.com\n   *\n   * @license Copyright 2008-2022, GreenSock. All rights reserved.\n   * Subject to the terms at https://greensock.com/standard-license or for\n   * Club GreenSock members, the agreement issued with that membership.\n   * @author: Jack Doyle, jack@greensock.com\n  */\n  var gsap,\n      _coreInitted,\n      _clamp,\n      _win,\n      _doc,\n      _docEl,\n      _body,\n      _isTouch,\n      _pointerType,\n      ScrollTrigger,\n      _root,\n      _normalizer,\n      _eventTypes,\n      _getGSAP = function _getGSAP() {\n    return gsap || typeof window !== \"undefined\" && (gsap = window.gsap) && gsap.registerPlugin && gsap;\n  },\n      _startup = 1,\n      _observers = [],\n      _scrollers = [],\n      _proxies = [],\n      _getTime = Date.now,\n      _bridge = function _bridge(name, value) {\n    return value;\n  },\n      _integrate = function _integrate() {\n    var core = ScrollTrigger.core,\n        data = core.bridge || {},\n        scrollers = core._scrollers,\n        proxies = core._proxies;\n    scrollers.push.apply(scrollers, _scrollers);\n    proxies.push.apply(proxies, _proxies);\n    _scrollers = scrollers;\n    _proxies = proxies;\n\n    _bridge = function _bridge(name, value) {\n      return data[name](value);\n    };\n  },\n      _getProxyProp = function _getProxyProp(element, property) {\n    return ~_proxies.indexOf(element) && _proxies[_proxies.indexOf(element) + 1][property];\n  },\n      _isViewport = function _isViewport(el) {\n    return !!~_root.indexOf(el);\n  },\n      _addListener = function _addListener(element, type, func, nonPassive, capture) {\n    return element.addEventListener(type, func, {\n      passive: !nonPassive,\n      capture: !!capture\n    });\n  },\n      _removeListener = function _removeListener(element, type, func, capture) {\n    return element.removeEventListener(type, func, !!capture);\n  },\n      _scrollLeft = \"scrollLeft\",\n      _scrollTop = \"scrollTop\",\n      _onScroll = function _onScroll() {\n    return _normalizer && _normalizer.isPressed || _scrollers.cache++;\n  },\n      _scrollCacheFunc = function _scrollCacheFunc(f, doNotCache) {\n    var cachingFunc = function cachingFunc(value) {\n      if (value || value === 0) {\n        _startup && (_win.history.scrollRestoration = \"manual\");\n        var isNormalizing = _normalizer && _normalizer.isPressed;\n        value = cachingFunc.v = Math.round(value) || (_normalizer && _normalizer.iOS ? 1 : 0);\n        f(value);\n        cachingFunc.cacheID = _scrollers.cache;\n        isNormalizing && _bridge(\"ss\", value);\n      } else if (doNotCache || _scrollers.cache !== cachingFunc.cacheID || _bridge(\"ref\")) {\n        cachingFunc.cacheID = _scrollers.cache;\n        cachingFunc.v = f();\n      }\n\n      return cachingFunc.v + cachingFunc.offset;\n    };\n\n    cachingFunc.offset = 0;\n    return f && cachingFunc;\n  },\n      _horizontal = {\n    s: _scrollLeft,\n    p: \"left\",\n    p2: \"Left\",\n    os: \"right\",\n    os2: \"Right\",\n    d: \"width\",\n    d2: \"Width\",\n    a: \"x\",\n    sc: _scrollCacheFunc(function (value) {\n      return arguments.length ? _win.scrollTo(value, _vertical.sc()) : _win.pageXOffset || _doc[_scrollLeft] || _docEl[_scrollLeft] || _body[_scrollLeft] || 0;\n    })\n  },\n      _vertical = {\n    s: _scrollTop,\n    p: \"top\",\n    p2: \"Top\",\n    os: \"bottom\",\n    os2: \"Bottom\",\n    d: \"height\",\n    d2: \"Height\",\n    a: \"y\",\n    op: _horizontal,\n    sc: _scrollCacheFunc(function (value) {\n      return arguments.length ? _win.scrollTo(_horizontal.sc(), value) : _win.pageYOffset || _doc[_scrollTop] || _docEl[_scrollTop] || _body[_scrollTop] || 0;\n    })\n  },\n      _getTarget = function _getTarget(t) {\n    return gsap.utils.toArray(t)[0] || (typeof t === \"string\" && gsap.config().nullTargetWarn !== false ? console.warn(\"Element not found:\", t) : null);\n  },\n      _getScrollFunc = function _getScrollFunc(element, _ref) {\n    var s = _ref.s,\n        sc = _ref.sc;\n\n    var i = _scrollers.indexOf(element),\n        offset = sc === _vertical.sc ? 1 : 2;\n\n    !~i && (i = _scrollers.push(element) - 1);\n    return _scrollers[i + offset] || (_scrollers[i + offset] = _scrollCacheFunc(_getProxyProp(element, s), true) || (_isViewport(element) ? sc : _scrollCacheFunc(function (value) {\n      return arguments.length ? element[s] = value : element[s];\n    })));\n  },\n      _getVelocityProp = function _getVelocityProp(value, minTimeRefresh, useDelta) {\n    var v1 = value,\n        v2 = value,\n        t1 = _getTime(),\n        t2 = t1,\n        min = minTimeRefresh || 50,\n        dropToZeroTime = Math.max(500, min * 3),\n        update = function update(value, force) {\n      var t = _getTime();\n\n      if (force || t - t1 > min) {\n        v2 = v1;\n        v1 = value;\n        t2 = t1;\n        t1 = t;\n      } else if (useDelta) {\n        v1 += value;\n      } else {\n        v1 = v2 + (value - v2) / (t - t2) * (t1 - t2);\n      }\n    },\n        reset = function reset() {\n      v2 = v1 = useDelta ? 0 : v1;\n      t2 = t1 = 0;\n    },\n        getVelocity = function getVelocity(latestValue) {\n      var tOld = t2,\n          vOld = v2,\n          t = _getTime();\n\n      (latestValue || latestValue === 0) && latestValue !== v1 && update(latestValue);\n      return t1 === t2 || t - t2 > dropToZeroTime ? 0 : (v1 + (useDelta ? vOld : -vOld)) / ((useDelta ? t : t1) - tOld) * 1000;\n    };\n\n    return {\n      update: update,\n      reset: reset,\n      getVelocity: getVelocity\n    };\n  },\n      _getEvent = function _getEvent(e, preventDefault) {\n    preventDefault && !e._gsapAllow && e.preventDefault();\n    return e.changedTouches ? e.changedTouches[0] : e;\n  },\n      _getAbsoluteMax = function _getAbsoluteMax(a) {\n    var max = Math.max.apply(Math, a),\n        min = Math.min.apply(Math, a);\n    return Math.abs(max) >= Math.abs(min) ? max : min;\n  },\n      _setScrollTrigger = function _setScrollTrigger() {\n    ScrollTrigger = gsap.core.globals().ScrollTrigger;\n    ScrollTrigger && ScrollTrigger.core && _integrate();\n  },\n      _initCore = function _initCore(core) {\n    gsap = core || _getGSAP();\n\n    if (gsap && typeof document !== \"undefined\" && document.body) {\n      _win = window;\n      _doc = document;\n      _docEl = _doc.documentElement;\n      _body = _doc.body;\n      _root = [_win, _doc, _docEl, _body];\n      _clamp = gsap.utils.clamp;\n      _pointerType = \"onpointerenter\" in _body ? \"pointer\" : \"mouse\";\n      _isTouch = Observer.isTouch = _win.matchMedia && _win.matchMedia(\"(hover: none), (pointer: coarse)\").matches ? 1 : \"ontouchstart\" in _win || navigator.maxTouchPoints > 0 || navigator.msMaxTouchPoints > 0 ? 2 : 0;\n      _eventTypes = Observer.eventTypes = (\"ontouchstart\" in _docEl ? \"touchstart,touchmove,touchcancel,touchend\" : !(\"onpointerdown\" in _docEl) ? \"mousedown,mousemove,mouseup,mouseup\" : \"pointerdown,pointermove,pointercancel,pointerup\").split(\",\");\n      setTimeout(function () {\n        return _startup = 0;\n      }, 500);\n\n      _setScrollTrigger();\n\n      _coreInitted = 1;\n    }\n\n    return _coreInitted;\n  };\n\n  _horizontal.op = _vertical;\n  _scrollers.cache = 0;\n  var Observer = function () {\n    function Observer(vars) {\n      this.init(vars);\n    }\n\n    var _proto = Observer.prototype;\n\n    _proto.init = function init(vars) {\n      _coreInitted || _initCore(gsap) || console.warn(\"Please gsap.registerPlugin(Observer)\");\n      ScrollTrigger || _setScrollTrigger();\n      var tolerance = vars.tolerance,\n          dragMinimum = vars.dragMinimum,\n          type = vars.type,\n          target = vars.target,\n          lineHeight = vars.lineHeight,\n          debounce = vars.debounce,\n          preventDefault = vars.preventDefault,\n          onStop = vars.onStop,\n          onStopDelay = vars.onStopDelay,\n          ignore = vars.ignore,\n          wheelSpeed = vars.wheelSpeed,\n          event = vars.event,\n          onDragStart = vars.onDragStart,\n          onDragEnd = vars.onDragEnd,\n          onDrag = vars.onDrag,\n          onPress = vars.onPress,\n          onRelease = vars.onRelease,\n          onRight = vars.onRight,\n          onLeft = vars.onLeft,\n          onUp = vars.onUp,\n          onDown = vars.onDown,\n          onChangeX = vars.onChangeX,\n          onChangeY = vars.onChangeY,\n          onChange = vars.onChange,\n          onToggleX = vars.onToggleX,\n          onToggleY = vars.onToggleY,\n          onHover = vars.onHover,\n          onHoverEnd = vars.onHoverEnd,\n          onMove = vars.onMove,\n          ignoreCheck = vars.ignoreCheck,\n          isNormalizer = vars.isNormalizer,\n          onGestureStart = vars.onGestureStart,\n          onGestureEnd = vars.onGestureEnd,\n          onWheel = vars.onWheel,\n          onEnable = vars.onEnable,\n          onDisable = vars.onDisable,\n          onClick = vars.onClick,\n          scrollSpeed = vars.scrollSpeed,\n          capture = vars.capture,\n          allowClicks = vars.allowClicks,\n          lockAxis = vars.lockAxis,\n          onLockAxis = vars.onLockAxis;\n      this.target = target = _getTarget(target) || _docEl;\n      this.vars = vars;\n      ignore && (ignore = gsap.utils.toArray(ignore));\n      tolerance = tolerance || 0;\n      dragMinimum = dragMinimum || 0;\n      wheelSpeed = wheelSpeed || 1;\n      scrollSpeed = scrollSpeed || 1;\n      type = type || \"wheel,touch,pointer\";\n      debounce = debounce !== false;\n      lineHeight || (lineHeight = parseFloat(_win.getComputedStyle(_body).lineHeight) || 22);\n\n      var id,\n          onStopDelayedCall,\n          dragged,\n          moved,\n          wheeled,\n          locked,\n          axis,\n          self = this,\n          prevDeltaX = 0,\n          prevDeltaY = 0,\n          scrollFuncX = _getScrollFunc(target, _horizontal),\n          scrollFuncY = _getScrollFunc(target, _vertical),\n          scrollX = scrollFuncX(),\n          scrollY = scrollFuncY(),\n          limitToTouch = ~type.indexOf(\"touch\") && !~type.indexOf(\"pointer\") && _eventTypes[0] === \"pointerdown\",\n          isViewport = _isViewport(target),\n          ownerDoc = target.ownerDocument || _doc,\n          deltaX = [0, 0, 0],\n          deltaY = [0, 0, 0],\n          onClickTime = 0,\n          clickCapture = function clickCapture() {\n        return onClickTime = _getTime();\n      },\n          _ignoreCheck = function _ignoreCheck(e, isPointerOrTouch) {\n        return (self.event = e) && ignore && ~ignore.indexOf(e.target) || isPointerOrTouch && limitToTouch && e.pointerType !== \"touch\" || ignoreCheck && ignoreCheck(e, isPointerOrTouch);\n      },\n          onStopFunc = function onStopFunc() {\n        self._vx.reset();\n\n        self._vy.reset();\n\n        onStopDelayedCall.pause();\n        onStop && onStop(self);\n      },\n          update = function update() {\n        var dx = self.deltaX = _getAbsoluteMax(deltaX),\n            dy = self.deltaY = _getAbsoluteMax(deltaY),\n            changedX = Math.abs(dx) >= tolerance,\n            changedY = Math.abs(dy) >= tolerance;\n\n        onChange && (changedX || changedY) && onChange(self, dx, dy, deltaX, deltaY);\n\n        if (changedX) {\n          onRight && self.deltaX > 0 && onRight(self);\n          onLeft && self.deltaX < 0 && onLeft(self);\n          onChangeX && onChangeX(self);\n          onToggleX && self.deltaX < 0 !== prevDeltaX < 0 && onToggleX(self);\n          prevDeltaX = self.deltaX;\n          deltaX[0] = deltaX[1] = deltaX[2] = 0;\n        }\n\n        if (changedY) {\n          onDown && self.deltaY > 0 && onDown(self);\n          onUp && self.deltaY < 0 && onUp(self);\n          onChangeY && onChangeY(self);\n          onToggleY && self.deltaY < 0 !== prevDeltaY < 0 && onToggleY(self);\n          prevDeltaY = self.deltaY;\n          deltaY[0] = deltaY[1] = deltaY[2] = 0;\n        }\n\n        if (moved || dragged) {\n          onMove && onMove(self);\n          onLockAxis && locked && onLockAxis(self);\n\n          if (dragged) {\n            onDrag(self);\n            dragged = false;\n          }\n\n          moved = locked = false;\n        }\n\n        if (wheeled) {\n          onWheel(self);\n          wheeled = false;\n        }\n\n        id = 0;\n      },\n          onDelta = function onDelta(x, y, index) {\n        deltaX[index] += x;\n        deltaY[index] += y;\n\n        self._vx.update(x);\n\n        self._vy.update(y);\n\n        debounce ? id || (id = requestAnimationFrame(update)) : update();\n      },\n          onTouchOrPointerDelta = function onTouchOrPointerDelta(x, y) {\n        if (axis !== \"y\") {\n          deltaX[2] += x;\n\n          self._vx.update(x, true);\n        }\n\n        if (axis !== \"x\") {\n          deltaY[2] += y;\n\n          self._vy.update(y, true);\n        }\n\n        if (lockAxis && !axis) {\n          self.axis = axis = Math.abs(x) > Math.abs(y) ? \"x\" : \"y\";\n          locked = true;\n        }\n\n        debounce ? id || (id = requestAnimationFrame(update)) : update();\n      },\n          _onDrag = function _onDrag(e) {\n        if (_ignoreCheck(e, 1)) {\n          return;\n        }\n\n        e = _getEvent(e, preventDefault);\n        var x = e.clientX,\n            y = e.clientY,\n            dx = x - self.x,\n            dy = y - self.y,\n            isDragging = self.isDragging;\n        self.x = x;\n        self.y = y;\n\n        if (isDragging || Math.abs(self.startX - x) >= dragMinimum || Math.abs(self.startY - y) >= dragMinimum) {\n          onDrag && (dragged = true);\n          isDragging || (self.isDragging = true);\n          onTouchOrPointerDelta(dx, dy);\n          isDragging || onDragStart && onDragStart(self);\n        }\n      },\n          _onPress = self.onPress = function (e) {\n        if (_ignoreCheck(e, 1)) {\n          return;\n        }\n\n        self.axis = axis = null;\n        onStopDelayedCall.pause();\n        self.isPressed = true;\n        e = _getEvent(e);\n        prevDeltaX = prevDeltaY = 0;\n        self.startX = self.x = e.clientX;\n        self.startY = self.y = e.clientY;\n\n        self._vx.reset();\n\n        self._vy.reset();\n\n        _addListener(isNormalizer ? target : ownerDoc, _eventTypes[1], _onDrag, preventDefault, true);\n\n        self.deltaX = self.deltaY = 0;\n        onPress && onPress(self);\n      },\n          _onRelease = function _onRelease(e) {\n        if (_ignoreCheck(e, 1)) {\n          return;\n        }\n\n        _removeListener(isNormalizer ? target : ownerDoc, _eventTypes[1], _onDrag, true);\n\n        var wasDragging = self.isDragging && (Math.abs(self.x - self.startX) > 3 || Math.abs(self.y - self.startY) > 3),\n            eventData = _getEvent(e);\n\n        if (!wasDragging) {\n          self._vx.reset();\n\n          self._vy.reset();\n\n          if (preventDefault && allowClicks) {\n            gsap.delayedCall(0.08, function () {\n              if (_getTime() - onClickTime > 300 && !e.defaultPrevented) {\n                if (e.target.click) {\n                  e.target.click();\n                } else if (ownerDoc.createEvent) {\n                  var syntheticEvent = ownerDoc.createEvent(\"MouseEvents\");\n                  syntheticEvent.initMouseEvent(\"click\", true, true, _win, 1, eventData.screenX, eventData.screenY, eventData.clientX, eventData.clientY, false, false, false, false, 0, null);\n                  e.target.dispatchEvent(syntheticEvent);\n                }\n              }\n            });\n          }\n        }\n\n        self.isDragging = self.isGesturing = self.isPressed = false;\n        onStop && !isNormalizer && onStopDelayedCall.restart(true);\n        onDragEnd && wasDragging && onDragEnd(self);\n        onRelease && onRelease(self, wasDragging);\n      },\n          _onGestureStart = function _onGestureStart(e) {\n        return e.touches && e.touches.length > 1 && (self.isGesturing = true) && onGestureStart(e, self.isDragging);\n      },\n          _onGestureEnd = function _onGestureEnd() {\n        return (self.isGesturing = false) || onGestureEnd(self);\n      },\n          onScroll = function onScroll(e) {\n        if (_ignoreCheck(e)) {\n          return;\n        }\n\n        var x = scrollFuncX(),\n            y = scrollFuncY();\n        onDelta((x - scrollX) * scrollSpeed, (y - scrollY) * scrollSpeed, 1);\n        scrollX = x;\n        scrollY = y;\n        onStop && onStopDelayedCall.restart(true);\n      },\n          _onWheel = function _onWheel(e) {\n        if (_ignoreCheck(e)) {\n          return;\n        }\n\n        e = _getEvent(e, preventDefault);\n        onWheel && (wheeled = true);\n        var multiplier = (e.deltaMode === 1 ? lineHeight : e.deltaMode === 2 ? _win.innerHeight : 1) * wheelSpeed;\n        onDelta(e.deltaX * multiplier, e.deltaY * multiplier, 0);\n        onStop && !isNormalizer && onStopDelayedCall.restart(true);\n      },\n          _onMove = function _onMove(e) {\n        if (_ignoreCheck(e)) {\n          return;\n        }\n\n        var x = e.clientX,\n            y = e.clientY,\n            dx = x - self.x,\n            dy = y - self.y;\n        self.x = x;\n        self.y = y;\n        moved = true;\n        (dx || dy) && onTouchOrPointerDelta(dx, dy);\n      },\n          _onHover = function _onHover(e) {\n        self.event = e;\n        onHover(self);\n      },\n          _onHoverEnd = function _onHoverEnd(e) {\n        self.event = e;\n        onHoverEnd(self);\n      },\n          _onClick = function _onClick(e) {\n        return _ignoreCheck(e) || _getEvent(e, preventDefault) && onClick(self);\n      };\n\n      onStopDelayedCall = self._dc = gsap.delayedCall(onStopDelay || 0.25, onStopFunc).pause();\n      self.deltaX = self.deltaY = 0;\n      self._vx = _getVelocityProp(0, 50, true);\n      self._vy = _getVelocityProp(0, 50, true);\n      self.scrollX = scrollFuncX;\n      self.scrollY = scrollFuncY;\n      self.isDragging = self.isGesturing = self.isPressed = false;\n\n      self.enable = function (e) {\n        if (!self.isEnabled) {\n          _addListener(isViewport ? ownerDoc : target, \"scroll\", _onScroll);\n\n          type.indexOf(\"scroll\") >= 0 && _addListener(isViewport ? ownerDoc : target, \"scroll\", onScroll, preventDefault, capture);\n          type.indexOf(\"wheel\") >= 0 && _addListener(target, \"wheel\", _onWheel, preventDefault, capture);\n\n          if (type.indexOf(\"touch\") >= 0 && _isTouch || type.indexOf(\"pointer\") >= 0) {\n            _addListener(target, _eventTypes[0], _onPress, preventDefault, capture);\n\n            _addListener(ownerDoc, _eventTypes[2], _onRelease);\n\n            _addListener(ownerDoc, _eventTypes[3], _onRelease);\n\n            allowClicks && _addListener(target, \"click\", clickCapture, false, true);\n            onClick && _addListener(target, \"click\", _onClick);\n            onGestureStart && _addListener(ownerDoc, \"gesturestart\", _onGestureStart);\n            onGestureEnd && _addListener(ownerDoc, \"gestureend\", _onGestureEnd);\n            onHover && _addListener(target, _pointerType + \"enter\", _onHover);\n            onHoverEnd && _addListener(target, _pointerType + \"leave\", _onHoverEnd);\n            onMove && _addListener(target, _pointerType + \"move\", _onMove);\n          }\n\n          self.isEnabled = true;\n          e && e.type && _onPress(e);\n          onEnable && onEnable(self);\n        }\n\n        return self;\n      };\n\n      self.disable = function () {\n        if (self.isEnabled) {\n          _observers.filter(function (o) {\n            return o !== self && _isViewport(o.target);\n          }).length || _removeListener(isViewport ? ownerDoc : target, \"scroll\", _onScroll);\n\n          if (self.isPressed) {\n            self._vx.reset();\n\n            self._vy.reset();\n\n            _removeListener(isNormalizer ? target : ownerDoc, _eventTypes[1], _onDrag, true);\n          }\n\n          _removeListener(isViewport ? ownerDoc : target, \"scroll\", onScroll, capture);\n\n          _removeListener(target, \"wheel\", _onWheel, capture);\n\n          _removeListener(target, _eventTypes[0], _onPress, capture);\n\n          _removeListener(ownerDoc, _eventTypes[2], _onRelease);\n\n          _removeListener(ownerDoc, _eventTypes[3], _onRelease);\n\n          _removeListener(target, \"click\", clickCapture, true);\n\n          _removeListener(target, \"click\", _onClick);\n\n          _removeListener(ownerDoc, \"gesturestart\", _onGestureStart);\n\n          _removeListener(ownerDoc, \"gestureend\", _onGestureEnd);\n\n          _removeListener(target, _pointerType + \"enter\", _onHover);\n\n          _removeListener(target, _pointerType + \"leave\", _onHoverEnd);\n\n          _removeListener(target, _pointerType + \"move\", _onMove);\n\n          self.isEnabled = self.isPressed = self.isDragging = false;\n          onDisable && onDisable(self);\n        }\n      };\n\n      self.kill = function () {\n        self.disable();\n\n        var i = _observers.indexOf(self);\n\n        i >= 0 && _observers.splice(i, 1);\n        _normalizer === self && (_normalizer = 0);\n      };\n\n      _observers.push(self);\n\n      isNormalizer && _isViewport(target) && (_normalizer = self);\n      self.enable(event);\n    };\n\n    _createClass(Observer, [{\n      key: \"velocityX\",\n      get: function get() {\n        return this._vx.getVelocity();\n      }\n    }, {\n      key: \"velocityY\",\n      get: function get() {\n        return this._vy.getVelocity();\n      }\n    }]);\n\n    return Observer;\n  }();\n  Observer.version = \"3.10.4\";\n\n  Observer.create = function (vars) {\n    return new Observer(vars);\n  };\n\n  Observer.register = _initCore;\n\n  Observer.getAll = function () {\n    return _observers.slice();\n  };\n\n  Observer.getById = function (id) {\n    return _observers.filter(function (o) {\n      return o.vars.id === id;\n    })[0];\n  };\n\n  _getGSAP() && gsap.registerPlugin(Observer);\n\n  /*!\n   * ScrollTrigger 3.10.4\n   * https://greensock.com\n   *\n   * @license Copyright 2008-2022, GreenSock. All rights reserved.\n   * Subject to the terms at https://greensock.com/standard-license or for\n   * Club GreenSock members, the agreement issued with that membership.\n   * @author: Jack Doyle, jack@greensock.com\n  */\n\n  var gsap$1,\n      _coreInitted$1,\n      _win$1,\n      _doc$1,\n      _docEl$1,\n      _body$1,\n      _root$1,\n      _resizeDelay,\n      _toArray,\n      _clamp$1,\n      _time2,\n      _syncInterval,\n      _refreshing,\n      _pointerIsDown,\n      _transformProp,\n      _i,\n      _prevWidth,\n      _prevHeight,\n      _autoRefresh,\n      _sort,\n      _suppressOverwrites,\n      _ignoreResize,\n      _normalizer$1,\n      _ignoreMobileResize,\n      _baseScreenHeight,\n      _baseScreenWidth,\n      _fixIOSBug,\n      _limitCallbacks,\n      _startup$1 = 1,\n      _getTime$1 = Date.now,\n      _time1 = _getTime$1(),\n      _lastScrollTime = 0,\n      _enabled = 0,\n      _pointerDownHandler = function _pointerDownHandler() {\n    return _pointerIsDown = 1;\n  },\n      _pointerUpHandler = function _pointerUpHandler() {\n    return _pointerIsDown = 0;\n  },\n      _passThrough = function _passThrough(v) {\n    return v;\n  },\n      _round = function _round(value) {\n    return Math.round(value * 100000) / 100000 || 0;\n  },\n      _windowExists = function _windowExists() {\n    return typeof window !== \"undefined\";\n  },\n      _getGSAP$1 = function _getGSAP() {\n    return gsap$1 || _windowExists() && (gsap$1 = window.gsap) && gsap$1.registerPlugin && gsap$1;\n  },\n      _isViewport$1 = function _isViewport(e) {\n    return !!~_root$1.indexOf(e);\n  },\n      _getBoundsFunc = function _getBoundsFunc(element) {\n    return _getProxyProp(element, \"getBoundingClientRect\") || (_isViewport$1(element) ? function () {\n      _winOffsets.width = _win$1.innerWidth;\n      _winOffsets.height = _win$1.innerHeight;\n      return _winOffsets;\n    } : function () {\n      return _getBounds(element);\n    });\n  },\n      _getSizeFunc = function _getSizeFunc(scroller, isViewport, _ref) {\n    var d = _ref.d,\n        d2 = _ref.d2,\n        a = _ref.a;\n    return (a = _getProxyProp(scroller, \"getBoundingClientRect\")) ? function () {\n      return a()[d];\n    } : function () {\n      return (isViewport ? _win$1[\"inner\" + d2] : scroller[\"client\" + d2]) || 0;\n    };\n  },\n      _getOffsetsFunc = function _getOffsetsFunc(element, isViewport) {\n    return !isViewport || ~_proxies.indexOf(element) ? _getBoundsFunc(element) : function () {\n      return _winOffsets;\n    };\n  },\n      _maxScroll = function _maxScroll(element, _ref2) {\n    var s = _ref2.s,\n        d2 = _ref2.d2,\n        d = _ref2.d,\n        a = _ref2.a;\n    return (s = \"scroll\" + d2) && (a = _getProxyProp(element, s)) ? a() - _getBoundsFunc(element)()[d] : _isViewport$1(element) ? (_docEl$1[s] || _body$1[s]) - (_win$1[\"inner\" + d2] || _docEl$1[\"client\" + d2] || _body$1[\"client\" + d2]) : element[s] - element[\"offset\" + d2];\n  },\n      _iterateAutoRefresh = function _iterateAutoRefresh(func, events) {\n    for (var i = 0; i < _autoRefresh.length; i += 3) {\n      (!events || ~events.indexOf(_autoRefresh[i + 1])) && func(_autoRefresh[i], _autoRefresh[i + 1], _autoRefresh[i + 2]);\n    }\n  },\n      _isString = function _isString(value) {\n    return typeof value === \"string\";\n  },\n      _isFunction = function _isFunction(value) {\n    return typeof value === \"function\";\n  },\n      _isNumber = function _isNumber(value) {\n    return typeof value === \"number\";\n  },\n      _isObject = function _isObject(value) {\n    return typeof value === \"object\";\n  },\n      _callIfFunc = function _callIfFunc(value) {\n    return _isFunction(value) && value();\n  },\n      _combineFunc = function _combineFunc(f1, f2) {\n    return function () {\n      var result1 = _callIfFunc(f1),\n          result2 = _callIfFunc(f2);\n\n      return function () {\n        _callIfFunc(result1);\n\n        _callIfFunc(result2);\n      };\n    };\n  },\n      _endAnimation = function _endAnimation(animation, reversed, pause) {\n    return animation && animation.progress(reversed ? 0 : 1) && pause && animation.pause();\n  },\n      _callback = function _callback(self, func) {\n    if (self.enabled) {\n      var result = func(self);\n      result && result.totalTime && (self.callbackAnimation = result);\n    }\n  },\n      _abs = Math.abs,\n      _left = \"left\",\n      _top = \"top\",\n      _right = \"right\",\n      _bottom = \"bottom\",\n      _width = \"width\",\n      _height = \"height\",\n      _Right = \"Right\",\n      _Left = \"Left\",\n      _Top = \"Top\",\n      _Bottom = \"Bottom\",\n      _padding = \"padding\",\n      _margin = \"margin\",\n      _Width = \"Width\",\n      _Height = \"Height\",\n      _px = \"px\",\n      _getComputedStyle = function _getComputedStyle(element) {\n    return _win$1.getComputedStyle(element);\n  },\n      _makePositionable = function _makePositionable(element) {\n    var position = _getComputedStyle(element).position;\n\n    element.style.position = position === \"absolute\" || position === \"fixed\" ? position : \"relative\";\n  },\n      _setDefaults = function _setDefaults(obj, defaults) {\n    for (var p in defaults) {\n      p in obj || (obj[p] = defaults[p]);\n    }\n\n    return obj;\n  },\n      _getBounds = function _getBounds(element, withoutTransforms) {\n    var tween = withoutTransforms && _getComputedStyle(element)[_transformProp] !== \"matrix(1, 0, 0, 1, 0, 0)\" && gsap$1.to(element, {\n      x: 0,\n      y: 0,\n      xPercent: 0,\n      yPercent: 0,\n      rotation: 0,\n      rotationX: 0,\n      rotationY: 0,\n      scale: 1,\n      skewX: 0,\n      skewY: 0\n    }).progress(1),\n        bounds = element.getBoundingClientRect();\n    tween && tween.progress(0).kill();\n    return bounds;\n  },\n      _getSize = function _getSize(element, _ref3) {\n    var d2 = _ref3.d2;\n    return element[\"offset\" + d2] || element[\"client\" + d2] || 0;\n  },\n      _getLabelRatioArray = function _getLabelRatioArray(timeline) {\n    var a = [],\n        labels = timeline.labels,\n        duration = timeline.duration(),\n        p;\n\n    for (p in labels) {\n      a.push(labels[p] / duration);\n    }\n\n    return a;\n  },\n      _getClosestLabel = function _getClosestLabel(animation) {\n    return function (value) {\n      return gsap$1.utils.snap(_getLabelRatioArray(animation), value);\n    };\n  },\n      _snapDirectional = function _snapDirectional(snapIncrementOrArray) {\n    var snap = gsap$1.utils.snap(snapIncrementOrArray),\n        a = Array.isArray(snapIncrementOrArray) && snapIncrementOrArray.slice(0).sort(function (a, b) {\n      return a - b;\n    });\n    return a ? function (value, direction, threshold) {\n      if (threshold === void 0) {\n        threshold = 1e-3;\n      }\n\n      var i;\n\n      if (!direction) {\n        return snap(value);\n      }\n\n      if (direction > 0) {\n        value -= threshold;\n\n        for (i = 0; i < a.length; i++) {\n          if (a[i] >= value) {\n            return a[i];\n          }\n        }\n\n        return a[i - 1];\n      } else {\n        i = a.length;\n        value += threshold;\n\n        while (i--) {\n          if (a[i] <= value) {\n            return a[i];\n          }\n        }\n      }\n\n      return a[0];\n    } : function (value, direction, threshold) {\n      if (threshold === void 0) {\n        threshold = 1e-3;\n      }\n\n      var snapped = snap(value);\n      return !direction || Math.abs(snapped - value) < threshold || snapped - value < 0 === direction < 0 ? snapped : snap(direction < 0 ? value - snapIncrementOrArray : value + snapIncrementOrArray);\n    };\n  },\n      _getLabelAtDirection = function _getLabelAtDirection(timeline) {\n    return function (value, st) {\n      return _snapDirectional(_getLabelRatioArray(timeline))(value, st.direction);\n    };\n  },\n      _multiListener = function _multiListener(func, element, types, callback) {\n    return types.split(\",\").forEach(function (type) {\n      return func(element, type, callback);\n    });\n  },\n      _addListener$1 = function _addListener(element, type, func, nonPassive, capture) {\n    return element.addEventListener(type, func, {\n      passive: !nonPassive,\n      capture: !!capture\n    });\n  },\n      _removeListener$1 = function _removeListener(element, type, func, capture) {\n    return element.removeEventListener(type, func, !!capture);\n  },\n      _wheelListener = function _wheelListener(func, el, scrollFunc) {\n    return scrollFunc && scrollFunc.wheelHandler && func(el, \"wheel\", scrollFunc);\n  },\n      _markerDefaults = {\n    startColor: \"green\",\n    endColor: \"red\",\n    indent: 0,\n    fontSize: \"16px\",\n    fontWeight: \"normal\"\n  },\n      _defaults = {\n    toggleActions: \"play\",\n    anticipatePin: 0\n  },\n      _keywords = {\n    top: 0,\n    left: 0,\n    center: 0.5,\n    bottom: 1,\n    right: 1\n  },\n      _offsetToPx = function _offsetToPx(value, size) {\n    if (_isString(value)) {\n      var eqIndex = value.indexOf(\"=\"),\n          relative = ~eqIndex ? +(value.charAt(eqIndex - 1) + 1) * parseFloat(value.substr(eqIndex + 1)) : 0;\n\n      if (~eqIndex) {\n        value.indexOf(\"%\") > eqIndex && (relative *= size / 100);\n        value = value.substr(0, eqIndex - 1);\n      }\n\n      value = relative + (value in _keywords ? _keywords[value] * size : ~value.indexOf(\"%\") ? parseFloat(value) * size / 100 : parseFloat(value) || 0);\n    }\n\n    return value;\n  },\n      _createMarker = function _createMarker(type, name, container, direction, _ref4, offset, matchWidthEl, containerAnimation) {\n    var startColor = _ref4.startColor,\n        endColor = _ref4.endColor,\n        fontSize = _ref4.fontSize,\n        indent = _ref4.indent,\n        fontWeight = _ref4.fontWeight;\n\n    var e = _doc$1.createElement(\"div\"),\n        useFixedPosition = _isViewport$1(container) || _getProxyProp(container, \"pinType\") === \"fixed\",\n        isScroller = type.indexOf(\"scroller\") !== -1,\n        parent = useFixedPosition ? _body$1 : container,\n        isStart = type.indexOf(\"start\") !== -1,\n        color = isStart ? startColor : endColor,\n        css = \"border-color:\" + color + \";font-size:\" + fontSize + \";color:\" + color + \";font-weight:\" + fontWeight + \";pointer-events:none;white-space:nowrap;font-family:sans-serif,Arial;z-index:1000;padding:4px 8px;border-width:0;border-style:solid;\";\n\n    css += \"position:\" + ((isScroller || containerAnimation) && useFixedPosition ? \"fixed;\" : \"absolute;\");\n    (isScroller || containerAnimation || !useFixedPosition) && (css += (direction === _vertical ? _right : _bottom) + \":\" + (offset + parseFloat(indent)) + \"px;\");\n    matchWidthEl && (css += \"box-sizing:border-box;text-align:left;width:\" + matchWidthEl.offsetWidth + \"px;\");\n    e._isStart = isStart;\n    e.setAttribute(\"class\", \"gsap-marker-\" + type + (name ? \" marker-\" + name : \"\"));\n    e.style.cssText = css;\n    e.innerText = name || name === 0 ? type + \"-\" + name : type;\n    parent.children[0] ? parent.insertBefore(e, parent.children[0]) : parent.appendChild(e);\n    e._offset = e[\"offset\" + direction.op.d2];\n\n    _positionMarker(e, 0, direction, isStart);\n\n    return e;\n  },\n      _positionMarker = function _positionMarker(marker, start, direction, flipped) {\n    var vars = {\n      display: \"block\"\n    },\n        side = direction[flipped ? \"os2\" : \"p2\"],\n        oppositeSide = direction[flipped ? \"p2\" : \"os2\"];\n    marker._isFlipped = flipped;\n    vars[direction.a + \"Percent\"] = flipped ? -100 : 0;\n    vars[direction.a] = flipped ? \"1px\" : 0;\n    vars[\"border\" + side + _Width] = 1;\n    vars[\"border\" + oppositeSide + _Width] = 0;\n    vars[direction.p] = start + \"px\";\n    gsap$1.set(marker, vars);\n  },\n      _triggers = [],\n      _ids = {},\n      _rafID,\n      _sync = function _sync() {\n    return _getTime$1() - _lastScrollTime > 34 && _updateAll();\n  },\n      _onScroll$1 = function _onScroll() {\n    if (!_normalizer$1 || !_normalizer$1.isPressed || _normalizer$1.startX > _body$1.clientWidth) {\n      _scrollers.cache++;\n      _rafID || (_rafID = requestAnimationFrame(_updateAll));\n      _lastScrollTime || _dispatch(\"scrollStart\");\n      _lastScrollTime = _getTime$1();\n    }\n  },\n      _setBaseDimensions = function _setBaseDimensions() {\n    _baseScreenWidth = _win$1.innerWidth;\n    _baseScreenHeight = _win$1.innerHeight;\n  },\n      _onResize = function _onResize() {\n    _scrollers.cache++;\n    !_refreshing && !_ignoreResize && !_doc$1.fullscreenElement && !_doc$1.webkitFullscreenElement && (!_ignoreMobileResize || _baseScreenWidth !== _win$1.innerWidth || Math.abs(_win$1.innerHeight - _baseScreenHeight) > _win$1.innerHeight * 0.25) && _resizeDelay.restart(true);\n  },\n      _listeners = {},\n      _emptyArray = [],\n      _media = [],\n      _creatingMedia,\n      _lastMediaTick,\n      _onMediaChange = function _onMediaChange(e) {\n    var tick = gsap$1.ticker.frame,\n        matches = [],\n        i = 0,\n        index;\n\n    if (_lastMediaTick !== tick || _startup$1) {\n      _revertAll();\n\n      for (; i < _media.length; i += 4) {\n        index = _win$1.matchMedia(_media[i]).matches;\n\n        if (index !== _media[i + 3]) {\n          _media[i + 3] = index;\n          index ? matches.push(i) : _revertAll(1, _media[i]) || _isFunction(_media[i + 2]) && _media[i + 2]();\n        }\n      }\n\n      _revertRecorded();\n\n      for (i = 0; i < matches.length; i++) {\n        index = matches[i];\n        _creatingMedia = _media[index];\n        _media[index + 2] = _media[index + 1](e);\n      }\n\n      _creatingMedia = 0;\n      _coreInitted$1 && _refreshAll(0, 1);\n      _lastMediaTick = tick;\n\n      _dispatch(\"matchMedia\");\n    }\n  },\n      _softRefresh = function _softRefresh() {\n    return _removeListener$1(ScrollTrigger$1, \"scrollEnd\", _softRefresh) || _refreshAll(true);\n  },\n      _dispatch = function _dispatch(type) {\n    return _listeners[type] && _listeners[type].map(function (f) {\n      return f();\n    }) || _emptyArray;\n  },\n      _savedStyles = [],\n      _revertRecorded = function _revertRecorded(media) {\n    for (var i = 0; i < _savedStyles.length; i += 5) {\n      if (!media || _savedStyles[i + 4] === media) {\n        _savedStyles[i].style.cssText = _savedStyles[i + 1];\n        _savedStyles[i].getBBox && _savedStyles[i].setAttribute(\"transform\", _savedStyles[i + 2] || \"\");\n        _savedStyles[i + 3].uncache = 1;\n      }\n    }\n  },\n      _revertAll = function _revertAll(kill, media) {\n    var trigger;\n\n    for (_i = 0; _i < _triggers.length; _i++) {\n      trigger = _triggers[_i];\n\n      if (!media || trigger.media === media) {\n        if (kill) {\n          trigger.kill(1);\n        } else {\n          trigger.revert();\n        }\n      }\n    }\n\n    media && _revertRecorded(media);\n    media || _dispatch(\"revert\");\n  },\n      _clearScrollMemory = function _clearScrollMemory() {\n    return _scrollers.cache++ && _scrollers.forEach(function (obj) {\n      return typeof obj === \"function\" && (obj.rec = 0);\n    });\n  },\n      _refreshingAll,\n      _refreshID = 0,\n      _refreshAll = function _refreshAll(force, skipRevert) {\n    if (_lastScrollTime && !force) {\n      _addListener$1(ScrollTrigger$1, \"scrollEnd\", _softRefresh);\n\n      return;\n    }\n\n    _refreshingAll = true;\n\n    var refreshInits = _dispatch(\"refreshInit\");\n\n    _sort && ScrollTrigger$1.sort();\n    skipRevert || _revertAll();\n\n    _triggers.slice(0).forEach(function (t) {\n      return t.refresh();\n    });\n\n    _triggers.forEach(function (t) {\n      return t.vars.end === \"max\" && t.setPositions(t.start, _maxScroll(t.scroller, t._dir));\n    });\n\n    refreshInits.forEach(function (result) {\n      return result && result.render && result.render(-1);\n    });\n\n    _clearScrollMemory();\n\n    _resizeDelay.pause();\n\n    _refreshID++;\n    _refreshingAll = false;\n\n    _dispatch(\"refresh\");\n  },\n      _lastScroll = 0,\n      _direction = 1,\n      _primary,\n      _updateAll = function _updateAll() {\n    if (!_refreshingAll) {\n      ScrollTrigger$1.isUpdating = true;\n      _primary && _primary.update(0);\n\n      var l = _triggers.length,\n          time = _getTime$1(),\n          recordVelocity = time - _time1 >= 50,\n          scroll = l && _triggers[0].scroll();\n\n      _direction = _lastScroll > scroll ? -1 : 1;\n      _lastScroll = scroll;\n\n      if (recordVelocity) {\n        if (_lastScrollTime && !_pointerIsDown && time - _lastScrollTime > 200) {\n          _lastScrollTime = 0;\n\n          _dispatch(\"scrollEnd\");\n        }\n\n        _time2 = _time1;\n        _time1 = time;\n      }\n\n      if (_direction < 0) {\n        _i = l;\n\n        while (_i-- > 0) {\n          _triggers[_i] && _triggers[_i].update(0, recordVelocity);\n        }\n\n        _direction = 1;\n      } else {\n        for (_i = 0; _i < l; _i++) {\n          _triggers[_i] && _triggers[_i].update(0, recordVelocity);\n        }\n      }\n\n      ScrollTrigger$1.isUpdating = false;\n    }\n\n    _rafID = 0;\n  },\n      _propNamesToCopy = [_left, _top, _bottom, _right, _margin + _Bottom, _margin + _Right, _margin + _Top, _margin + _Left, \"display\", \"flexShrink\", \"float\", \"zIndex\", \"gridColumnStart\", \"gridColumnEnd\", \"gridRowStart\", \"gridRowEnd\", \"gridArea\", \"justifySelf\", \"alignSelf\", \"placeSelf\", \"order\"],\n      _stateProps = _propNamesToCopy.concat([_width, _height, \"boxSizing\", \"max\" + _Width, \"max\" + _Height, \"position\", _margin, _padding, _padding + _Top, _padding + _Right, _padding + _Bottom, _padding + _Left]),\n      _swapPinOut = function _swapPinOut(pin, spacer, state) {\n    _setState(state);\n\n    var cache = pin._gsap;\n\n    if (cache.spacerIsNative) {\n      _setState(cache.spacerState);\n    } else if (pin.parentNode === spacer) {\n      var parent = spacer.parentNode;\n\n      if (parent) {\n        parent.insertBefore(pin, spacer);\n        parent.removeChild(spacer);\n      }\n    }\n  },\n      _swapPinIn = function _swapPinIn(pin, spacer, cs, spacerState) {\n    if (pin.parentNode !== spacer) {\n      var i = _propNamesToCopy.length,\n          spacerStyle = spacer.style,\n          pinStyle = pin.style,\n          p;\n\n      while (i--) {\n        p = _propNamesToCopy[i];\n        spacerStyle[p] = cs[p];\n      }\n\n      spacerStyle.position = cs.position === \"absolute\" ? \"absolute\" : \"relative\";\n      cs.display === \"inline\" && (spacerStyle.display = \"inline-block\");\n      pinStyle[_bottom] = pinStyle[_right] = spacerStyle.flexBasis = \"auto\";\n      spacerStyle.overflow = \"visible\";\n      spacerStyle.boxSizing = \"border-box\";\n      spacerStyle[_width] = _getSize(pin, _horizontal) + _px;\n      spacerStyle[_height] = _getSize(pin, _vertical) + _px;\n      spacerStyle[_padding] = pinStyle[_margin] = pinStyle[_top] = pinStyle[_left] = \"0\";\n\n      _setState(spacerState);\n\n      pinStyle[_width] = pinStyle[\"max\" + _Width] = cs[_width];\n      pinStyle[_height] = pinStyle[\"max\" + _Height] = cs[_height];\n      pinStyle[_padding] = cs[_padding];\n      pin.parentNode.insertBefore(spacer, pin);\n      spacer.appendChild(pin);\n    }\n  },\n      _capsExp = /([A-Z])/g,\n      _setState = function _setState(state) {\n    if (state) {\n      var style = state.t.style,\n          l = state.length,\n          i = 0,\n          p,\n          value;\n      (state.t._gsap || gsap$1.core.getCache(state.t)).uncache = 1;\n\n      for (; i < l; i += 2) {\n        value = state[i + 1];\n        p = state[i];\n\n        if (value) {\n          style[p] = value;\n        } else if (style[p]) {\n          style.removeProperty(p.replace(_capsExp, \"-$1\").toLowerCase());\n        }\n      }\n    }\n  },\n      _getState = function _getState(element) {\n    var l = _stateProps.length,\n        style = element.style,\n        state = [],\n        i = 0;\n\n    for (; i < l; i++) {\n      state.push(_stateProps[i], style[_stateProps[i]]);\n    }\n\n    state.t = element;\n    return state;\n  },\n      _copyState = function _copyState(state, override, omitOffsets) {\n    var result = [],\n        l = state.length,\n        i = omitOffsets ? 8 : 0,\n        p;\n\n    for (; i < l; i += 2) {\n      p = state[i];\n      result.push(p, p in override ? override[p] : state[i + 1]);\n    }\n\n    result.t = state.t;\n    return result;\n  },\n      _winOffsets = {\n    left: 0,\n    top: 0\n  },\n      _parsePosition = function _parsePosition(value, trigger, scrollerSize, direction, scroll, marker, markerScroller, self, scrollerBounds, borderWidth, useFixedPosition, scrollerMax, containerAnimation) {\n    _isFunction(value) && (value = value(self));\n\n    if (_isString(value) && value.substr(0, 3) === \"max\") {\n      value = scrollerMax + (value.charAt(4) === \"=\" ? _offsetToPx(\"0\" + value.substr(3), scrollerSize) : 0);\n    }\n\n    var time = containerAnimation ? containerAnimation.time() : 0,\n        p1,\n        p2,\n        element;\n    containerAnimation && containerAnimation.seek(0);\n\n    if (!_isNumber(value)) {\n      _isFunction(trigger) && (trigger = trigger(self));\n      var offsets = value.split(\" \"),\n          bounds,\n          localOffset,\n          globalOffset,\n          display;\n      element = _getTarget(trigger) || _body$1;\n      bounds = _getBounds(element) || {};\n\n      if ((!bounds || !bounds.left && !bounds.top) && _getComputedStyle(element).display === \"none\") {\n        display = element.style.display;\n        element.style.display = \"block\";\n        bounds = _getBounds(element);\n        display ? element.style.display = display : element.style.removeProperty(\"display\");\n      }\n\n      localOffset = _offsetToPx(offsets[0], bounds[direction.d]);\n      globalOffset = _offsetToPx(offsets[1] || \"0\", scrollerSize);\n      value = bounds[direction.p] - scrollerBounds[direction.p] - borderWidth + localOffset + scroll - globalOffset;\n      markerScroller && _positionMarker(markerScroller, globalOffset, direction, scrollerSize - globalOffset < 20 || markerScroller._isStart && globalOffset > 20);\n      scrollerSize -= scrollerSize - globalOffset;\n    } else if (markerScroller) {\n      _positionMarker(markerScroller, scrollerSize, direction, true);\n    }\n\n    if (marker) {\n      var position = value + scrollerSize,\n          isStart = marker._isStart;\n      p1 = \"scroll\" + direction.d2;\n\n      _positionMarker(marker, position, direction, isStart && position > 20 || !isStart && (useFixedPosition ? Math.max(_body$1[p1], _docEl$1[p1]) : marker.parentNode[p1]) <= position + 1);\n\n      if (useFixedPosition) {\n        scrollerBounds = _getBounds(markerScroller);\n        useFixedPosition && (marker.style[direction.op.p] = scrollerBounds[direction.op.p] - direction.op.m - marker._offset + _px);\n      }\n    }\n\n    if (containerAnimation && element) {\n      p1 = _getBounds(element);\n      containerAnimation.seek(scrollerMax);\n      p2 = _getBounds(element);\n      containerAnimation._caScrollDist = p1[direction.p] - p2[direction.p];\n      value = value / containerAnimation._caScrollDist * scrollerMax;\n    }\n\n    containerAnimation && containerAnimation.seek(time);\n    return containerAnimation ? value : Math.round(value);\n  },\n      _prefixExp = /(webkit|moz|length|cssText|inset)/i,\n      _reparent = function _reparent(element, parent, top, left) {\n    if (element.parentNode !== parent) {\n      var style = element.style,\n          p,\n          cs;\n\n      if (parent === _body$1) {\n        element._stOrig = style.cssText;\n        cs = _getComputedStyle(element);\n\n        for (p in cs) {\n          if (!+p && !_prefixExp.test(p) && cs[p] && typeof style[p] === \"string\" && p !== \"0\") {\n            style[p] = cs[p];\n          }\n        }\n\n        style.top = top;\n        style.left = left;\n      } else {\n        style.cssText = element._stOrig;\n      }\n\n      gsap$1.core.getCache(element).uncache = 1;\n      parent.appendChild(element);\n    }\n  },\n      _getTweenCreator = function _getTweenCreator(scroller, direction) {\n    var getScroll = _getScrollFunc(scroller, direction),\n        prop = \"_scroll\" + direction.p2,\n        lastScroll1,\n        lastScroll2,\n        getTween = function getTween(scrollTo, vars, initialValue, change1, change2) {\n      var tween = getTween.tween,\n          onComplete = vars.onComplete,\n          modifiers = {};\n      initialValue = initialValue || getScroll();\n      change2 = change1 && change2 || 0;\n      change1 = change1 || scrollTo - initialValue;\n      tween && tween.kill();\n      lastScroll1 = Math.round(initialValue);\n      vars[prop] = scrollTo;\n      vars.modifiers = modifiers;\n\n      modifiers[prop] = function (value) {\n        value = _round(getScroll());\n\n        if (value !== lastScroll1 && value !== lastScroll2 && Math.abs(value - lastScroll1) > 2 && Math.abs(value - lastScroll2) > 2) {\n          tween.kill();\n          getTween.tween = 0;\n        } else {\n          value = initialValue + change1 * tween.ratio + change2 * tween.ratio * tween.ratio;\n        }\n\n        lastScroll2 = lastScroll1;\n        return lastScroll1 = _round(value);\n      };\n\n      vars.onComplete = function () {\n        getTween.tween = 0;\n        onComplete && onComplete.call(tween);\n      };\n\n      tween = getTween.tween = gsap$1.to(scroller, vars);\n      return tween;\n    };\n\n    scroller[prop] = getScroll;\n\n    getScroll.wheelHandler = function () {\n      return getTween.tween && getTween.tween.kill() && (getTween.tween = 0);\n    };\n\n    _addListener$1(scroller, \"wheel\", getScroll.wheelHandler);\n\n    return getTween;\n  };\n\n  var ScrollTrigger$1 = function () {\n    function ScrollTrigger(vars, animation) {\n      _coreInitted$1 || ScrollTrigger.register(gsap$1) || console.warn(\"Please gsap.registerPlugin(ScrollTrigger)\");\n      this.init(vars, animation);\n    }\n\n    var _proto = ScrollTrigger.prototype;\n\n    _proto.init = function init(vars, animation) {\n      this.progress = this.start = 0;\n      this.vars && this.kill(true, true);\n\n      if (!_enabled) {\n        this.update = this.refresh = this.kill = _passThrough;\n        return;\n      }\n\n      vars = _setDefaults(_isString(vars) || _isNumber(vars) || vars.nodeType ? {\n        trigger: vars\n      } : vars, _defaults);\n\n      var _vars = vars,\n          onUpdate = _vars.onUpdate,\n          toggleClass = _vars.toggleClass,\n          id = _vars.id,\n          onToggle = _vars.onToggle,\n          onRefresh = _vars.onRefresh,\n          scrub = _vars.scrub,\n          trigger = _vars.trigger,\n          pin = _vars.pin,\n          pinSpacing = _vars.pinSpacing,\n          invalidateOnRefresh = _vars.invalidateOnRefresh,\n          anticipatePin = _vars.anticipatePin,\n          onScrubComplete = _vars.onScrubComplete,\n          onSnapComplete = _vars.onSnapComplete,\n          once = _vars.once,\n          snap = _vars.snap,\n          pinReparent = _vars.pinReparent,\n          pinSpacer = _vars.pinSpacer,\n          containerAnimation = _vars.containerAnimation,\n          fastScrollEnd = _vars.fastScrollEnd,\n          preventOverlaps = _vars.preventOverlaps,\n          direction = vars.horizontal || vars.containerAnimation && vars.horizontal !== false ? _horizontal : _vertical,\n          isToggle = !scrub && scrub !== 0,\n          scroller = _getTarget(vars.scroller || _win$1),\n          scrollerCache = gsap$1.core.getCache(scroller),\n          isViewport = _isViewport$1(scroller),\n          useFixedPosition = (\"pinType\" in vars ? vars.pinType : _getProxyProp(scroller, \"pinType\") || isViewport && \"fixed\") === \"fixed\",\n          callbacks = [vars.onEnter, vars.onLeave, vars.onEnterBack, vars.onLeaveBack],\n          toggleActions = isToggle && vars.toggleActions.split(\" \"),\n          markers = \"markers\" in vars ? vars.markers : _defaults.markers,\n          borderWidth = isViewport ? 0 : parseFloat(_getComputedStyle(scroller)[\"border\" + direction.p2 + _Width]) || 0,\n          self = this,\n          onRefreshInit = vars.onRefreshInit && function () {\n        return vars.onRefreshInit(self);\n      },\n          getScrollerSize = _getSizeFunc(scroller, isViewport, direction),\n          getScrollerOffsets = _getOffsetsFunc(scroller, isViewport),\n          lastSnap = 0,\n          lastRefresh = 0,\n          scrollFunc = _getScrollFunc(scroller, direction),\n          tweenTo,\n          pinCache,\n          snapFunc,\n          scroll1,\n          scroll2,\n          start,\n          end,\n          markerStart,\n          markerEnd,\n          markerStartTrigger,\n          markerEndTrigger,\n          markerVars,\n          change,\n          pinOriginalState,\n          pinActiveState,\n          pinState,\n          spacer,\n          offset,\n          pinGetter,\n          pinSetter,\n          pinStart,\n          pinChange,\n          spacingStart,\n          spacerState,\n          markerStartSetter,\n          markerEndSetter,\n          cs,\n          snap1,\n          snap2,\n          scrubTween,\n          scrubSmooth,\n          snapDurClamp,\n          snapDelayedCall,\n          prevProgress,\n          prevScroll,\n          prevAnimProgress,\n          caMarkerSetter,\n          customRevertReturn;\n\n      self.media = _creatingMedia;\n      self._dir = direction;\n      anticipatePin *= 45;\n      self.scroller = scroller;\n      self.scroll = containerAnimation ? containerAnimation.time.bind(containerAnimation) : scrollFunc;\n      scroll1 = scrollFunc();\n      self.vars = vars;\n      animation = animation || vars.animation;\n\n      if (\"refreshPriority\" in vars) {\n        _sort = 1;\n        vars.refreshPriority === -9999 && (_primary = self);\n      }\n\n      scrollerCache.tweenScroll = scrollerCache.tweenScroll || {\n        top: _getTweenCreator(scroller, _vertical),\n        left: _getTweenCreator(scroller, _horizontal)\n      };\n      self.tweenTo = tweenTo = scrollerCache.tweenScroll[direction.p];\n\n      self.scrubDuration = function (value) {\n        scrubSmooth = _isNumber(value) && value;\n\n        if (!scrubSmooth) {\n          scrubTween && scrubTween.progress(1).kill();\n          scrubTween = 0;\n        } else {\n          scrubTween ? scrubTween.duration(value) : scrubTween = gsap$1.to(animation, {\n            ease: \"expo\",\n            totalProgress: \"+=0.001\",\n            duration: scrubSmooth,\n            paused: true,\n            onComplete: function onComplete() {\n              return onScrubComplete && onScrubComplete(self);\n            }\n          });\n        }\n      };\n\n      if (animation) {\n        animation.vars.lazy = false;\n        animation._initted || animation.vars.immediateRender !== false && vars.immediateRender !== false && animation.render(0, true, true);\n        self.animation = animation.pause();\n        animation.scrollTrigger = self;\n        self.scrubDuration(scrub);\n        snap1 = 0;\n        id || (id = animation.vars.id);\n      }\n\n      _triggers.push(self);\n\n      if (snap) {\n        if (!_isObject(snap) || snap.push) {\n          snap = {\n            snapTo: snap\n          };\n        }\n\n        \"scrollBehavior\" in _body$1.style && gsap$1.set(isViewport ? [_body$1, _docEl$1] : scroller, {\n          scrollBehavior: \"auto\"\n        });\n        snapFunc = _isFunction(snap.snapTo) ? snap.snapTo : snap.snapTo === \"labels\" ? _getClosestLabel(animation) : snap.snapTo === \"labelsDirectional\" ? _getLabelAtDirection(animation) : snap.directional !== false ? function (value, st) {\n          return _snapDirectional(snap.snapTo)(value, _getTime$1() - lastRefresh < 500 ? 0 : st.direction);\n        } : gsap$1.utils.snap(snap.snapTo);\n        snapDurClamp = snap.duration || {\n          min: 0.1,\n          max: 2\n        };\n        snapDurClamp = _isObject(snapDurClamp) ? _clamp$1(snapDurClamp.min, snapDurClamp.max) : _clamp$1(snapDurClamp, snapDurClamp);\n        snapDelayedCall = gsap$1.delayedCall(snap.delay || scrubSmooth / 2 || 0.1, function () {\n          var scroll = scrollFunc(),\n              refreshedRecently = _getTime$1() - lastRefresh < 500,\n              tween = tweenTo.tween;\n\n          if ((refreshedRecently || Math.abs(self.getVelocity()) < 10) && !tween && !_pointerIsDown && lastSnap !== scroll) {\n            var progress = (scroll - start) / change,\n                totalProgress = animation && !isToggle ? animation.totalProgress() : progress,\n                velocity = refreshedRecently ? 0 : (totalProgress - snap2) / (_getTime$1() - _time2) * 1000 || 0,\n                change1 = gsap$1.utils.clamp(-progress, 1 - progress, _abs(velocity / 2) * velocity / 0.185),\n                naturalEnd = progress + (snap.inertia === false ? 0 : change1),\n                endValue = _clamp$1(0, 1, snapFunc(naturalEnd, self)),\n                endScroll = Math.round(start + endValue * change),\n                _snap = snap,\n                onStart = _snap.onStart,\n                _onInterrupt = _snap.onInterrupt,\n                _onComplete = _snap.onComplete;\n\n            if (scroll <= end && scroll >= start && endScroll !== scroll) {\n              if (tween && !tween._initted && tween.data <= _abs(endScroll - scroll)) {\n                return;\n              }\n\n              if (snap.inertia === false) {\n                change1 = endValue - progress;\n              }\n\n              tweenTo(endScroll, {\n                duration: snapDurClamp(_abs(Math.max(_abs(naturalEnd - totalProgress), _abs(endValue - totalProgress)) * 0.185 / velocity / 0.05 || 0)),\n                ease: snap.ease || \"power3\",\n                data: _abs(endScroll - scroll),\n                onInterrupt: function onInterrupt() {\n                  return snapDelayedCall.restart(true) && _onInterrupt && _onInterrupt(self);\n                },\n                onComplete: function onComplete() {\n                  self.update();\n                  lastSnap = scrollFunc();\n                  snap1 = snap2 = animation && !isToggle ? animation.totalProgress() : self.progress;\n                  onSnapComplete && onSnapComplete(self);\n                  _onComplete && _onComplete(self);\n                }\n              }, scroll, change1 * change, endScroll - scroll - change1 * change);\n              onStart && onStart(self, tweenTo.tween);\n            }\n          } else if (self.isActive && lastSnap !== scroll) {\n            snapDelayedCall.restart(true);\n          }\n        }).pause();\n      }\n\n      id && (_ids[id] = self);\n      trigger = self.trigger = _getTarget(trigger || pin);\n      customRevertReturn = trigger && trigger._gsap && trigger._gsap.stRevert;\n      customRevertReturn && (customRevertReturn = customRevertReturn(self));\n      pin = pin === true ? trigger : _getTarget(pin);\n      _isString(toggleClass) && (toggleClass = {\n        targets: trigger,\n        className: toggleClass\n      });\n\n      if (pin) {\n        pinSpacing === false || pinSpacing === _margin || (pinSpacing = !pinSpacing && _getComputedStyle(pin.parentNode).display === \"flex\" ? false : _padding);\n        self.pin = pin;\n        vars.force3D !== false && gsap$1.set(pin, {\n          force3D: true\n        });\n        pinCache = gsap$1.core.getCache(pin);\n\n        if (!pinCache.spacer) {\n          if (pinSpacer) {\n            pinSpacer = _getTarget(pinSpacer);\n            pinSpacer && !pinSpacer.nodeType && (pinSpacer = pinSpacer.current || pinSpacer.nativeElement);\n            pinCache.spacerIsNative = !!pinSpacer;\n            pinSpacer && (pinCache.spacerState = _getState(pinSpacer));\n          }\n\n          pinCache.spacer = spacer = pinSpacer || _doc$1.createElement(\"div\");\n          spacer.classList.add(\"pin-spacer\");\n          id && spacer.classList.add(\"pin-spacer-\" + id);\n          pinCache.pinState = pinOriginalState = _getState(pin);\n        } else {\n          pinOriginalState = pinCache.pinState;\n        }\n\n        self.spacer = spacer = pinCache.spacer;\n        cs = _getComputedStyle(pin);\n        spacingStart = cs[pinSpacing + direction.os2];\n        pinGetter = gsap$1.getProperty(pin);\n        pinSetter = gsap$1.quickSetter(pin, direction.a, _px);\n\n        _swapPinIn(pin, spacer, cs);\n\n        pinState = _getState(pin);\n      }\n\n      if (markers) {\n        markerVars = _isObject(markers) ? _setDefaults(markers, _markerDefaults) : _markerDefaults;\n        markerStartTrigger = _createMarker(\"scroller-start\", id, scroller, direction, markerVars, 0);\n        markerEndTrigger = _createMarker(\"scroller-end\", id, scroller, direction, markerVars, 0, markerStartTrigger);\n        offset = markerStartTrigger[\"offset\" + direction.op.d2];\n\n        var content = _getTarget(_getProxyProp(scroller, \"content\") || scroller);\n\n        markerStart = this.markerStart = _createMarker(\"start\", id, content, direction, markerVars, offset, 0, containerAnimation);\n        markerEnd = this.markerEnd = _createMarker(\"end\", id, content, direction, markerVars, offset, 0, containerAnimation);\n        containerAnimation && (caMarkerSetter = gsap$1.quickSetter([markerStart, markerEnd], direction.a, _px));\n\n        if (!useFixedPosition && !(_proxies.length && _getProxyProp(scroller, \"fixedMarkers\") === true)) {\n          _makePositionable(isViewport ? _body$1 : scroller);\n\n          gsap$1.set([markerStartTrigger, markerEndTrigger], {\n            force3D: true\n          });\n          markerStartSetter = gsap$1.quickSetter(markerStartTrigger, direction.a, _px);\n          markerEndSetter = gsap$1.quickSetter(markerEndTrigger, direction.a, _px);\n        }\n      }\n\n      if (containerAnimation) {\n        var oldOnUpdate = containerAnimation.vars.onUpdate,\n            oldParams = containerAnimation.vars.onUpdateParams;\n        containerAnimation.eventCallback(\"onUpdate\", function () {\n          self.update(0, 0, 1);\n          oldOnUpdate && oldOnUpdate.apply(oldParams || []);\n        });\n      }\n\n      self.previous = function () {\n        return _triggers[_triggers.indexOf(self) - 1];\n      };\n\n      self.next = function () {\n        return _triggers[_triggers.indexOf(self) + 1];\n      };\n\n      self.revert = function (revert) {\n        var r = revert !== false || !self.enabled,\n            prevRefreshing = _refreshing;\n\n        if (r !== self.isReverted) {\n          if (r) {\n            self.scroll.rec || !_refreshing || !_refreshingAll || (self.scroll.rec = scrollFunc());\n            prevScroll = Math.max(scrollFunc(), self.scroll.rec || 0);\n            prevProgress = self.progress;\n            prevAnimProgress = animation && animation.progress();\n          }\n\n          markerStart && [markerStart, markerEnd, markerStartTrigger, markerEndTrigger].forEach(function (m) {\n            return m.style.display = r ? \"none\" : \"block\";\n          });\n          r && (_refreshing = 1);\n          self.update(r);\n          _refreshing = prevRefreshing;\n          pin && (r ? _swapPinOut(pin, spacer, pinOriginalState) : (!pinReparent || !self.isActive) && _swapPinIn(pin, spacer, _getComputedStyle(pin), spacerState));\n          self.isReverted = r;\n        }\n      };\n\n      self.refresh = function (soft, force) {\n        if ((_refreshing || !self.enabled) && !force) {\n          return;\n        }\n\n        if (pin && soft && _lastScrollTime) {\n          _addListener$1(ScrollTrigger, \"scrollEnd\", _softRefresh);\n\n          return;\n        }\n\n        !_refreshingAll && onRefreshInit && onRefreshInit(self);\n        _refreshing = 1;\n        lastRefresh = _getTime$1();\n\n        if (tweenTo.tween) {\n          tweenTo.tween.kill();\n          tweenTo.tween = 0;\n        }\n\n        scrubTween && scrubTween.pause();\n        invalidateOnRefresh && animation && animation.time(-0.01, true).invalidate();\n        self.isReverted || self.revert();\n\n        var size = getScrollerSize(),\n            scrollerBounds = getScrollerOffsets(),\n            max = containerAnimation ? containerAnimation.duration() : _maxScroll(scroller, direction),\n            offset = 0,\n            otherPinOffset = 0,\n            parsedEnd = vars.end,\n            parsedEndTrigger = vars.endTrigger || trigger,\n            parsedStart = vars.start || (vars.start === 0 || !trigger ? 0 : pin ? \"0 0\" : \"0 100%\"),\n            pinnedContainer = self.pinnedContainer = vars.pinnedContainer && _getTarget(vars.pinnedContainer),\n            triggerIndex = trigger && Math.max(0, _triggers.indexOf(self)) || 0,\n            i = triggerIndex,\n            cs,\n            bounds,\n            scroll,\n            isVertical,\n            override,\n            curTrigger,\n            curPin,\n            oppositeScroll,\n            initted,\n            revertedPins;\n\n        while (i--) {\n          curTrigger = _triggers[i];\n          curTrigger.end || curTrigger.refresh(0, 1) || (_refreshing = 1);\n          curPin = curTrigger.pin;\n\n          if (curPin && (curPin === trigger || curPin === pin) && !curTrigger.isReverted) {\n            revertedPins || (revertedPins = []);\n            revertedPins.unshift(curTrigger);\n            curTrigger.revert();\n          }\n\n          if (curTrigger !== _triggers[i]) {\n            triggerIndex--;\n            i--;\n          }\n        }\n\n        _isFunction(parsedStart) && (parsedStart = parsedStart(self));\n        start = _parsePosition(parsedStart, trigger, size, direction, scrollFunc(), markerStart, markerStartTrigger, self, scrollerBounds, borderWidth, useFixedPosition, max, containerAnimation) || (pin ? -0.001 : 0);\n        _isFunction(parsedEnd) && (parsedEnd = parsedEnd(self));\n\n        if (_isString(parsedEnd) && !parsedEnd.indexOf(\"+=\")) {\n          if (~parsedEnd.indexOf(\" \")) {\n            parsedEnd = (_isString(parsedStart) ? parsedStart.split(\" \")[0] : \"\") + parsedEnd;\n          } else {\n            offset = _offsetToPx(parsedEnd.substr(2), size);\n            parsedEnd = _isString(parsedStart) ? parsedStart : start + offset;\n            parsedEndTrigger = trigger;\n          }\n        }\n\n        end = Math.max(start, _parsePosition(parsedEnd || (parsedEndTrigger ? \"100% 0\" : max), parsedEndTrigger, size, direction, scrollFunc() + offset, markerEnd, markerEndTrigger, self, scrollerBounds, borderWidth, useFixedPosition, max, containerAnimation)) || -0.001;\n        change = end - start || (start -= 0.01) && 0.001;\n        offset = 0;\n        i = triggerIndex;\n\n        while (i--) {\n          curTrigger = _triggers[i];\n          curPin = curTrigger.pin;\n\n          if (curPin && curTrigger.start - curTrigger._pinPush < start && !containerAnimation && curTrigger.end > 0) {\n            cs = curTrigger.end - curTrigger.start;\n\n            if ((curPin === trigger || curPin === pinnedContainer) && !_isNumber(parsedStart)) {\n              offset += cs * (1 - curTrigger.progress);\n            }\n\n            curPin === pin && (otherPinOffset += cs);\n          }\n        }\n\n        start += offset;\n        end += offset;\n        self._pinPush = otherPinOffset;\n\n        if (markerStart && offset) {\n          cs = {};\n          cs[direction.a] = \"+=\" + offset;\n          pinnedContainer && (cs[direction.p] = \"-=\" + scrollFunc());\n          gsap$1.set([markerStart, markerEnd], cs);\n        }\n\n        if (pin) {\n          cs = _getComputedStyle(pin);\n          isVertical = direction === _vertical;\n          scroll = scrollFunc();\n          pinStart = parseFloat(pinGetter(direction.a)) + otherPinOffset;\n          !max && end > 1 && ((isViewport ? _body$1 : scroller).style[\"overflow-\" + direction.a] = \"scroll\");\n\n          _swapPinIn(pin, spacer, cs);\n\n          pinState = _getState(pin);\n          bounds = _getBounds(pin, true);\n          oppositeScroll = useFixedPosition && _getScrollFunc(scroller, isVertical ? _horizontal : _vertical)();\n\n          if (pinSpacing) {\n            spacerState = [pinSpacing + direction.os2, change + otherPinOffset + _px];\n            spacerState.t = spacer;\n            i = pinSpacing === _padding ? _getSize(pin, direction) + change + otherPinOffset : 0;\n            i && spacerState.push(direction.d, i + _px);\n\n            _setState(spacerState);\n\n            useFixedPosition && scrollFunc(prevScroll);\n          }\n\n          if (useFixedPosition) {\n            override = {\n              top: bounds.top + (isVertical ? scroll - start : oppositeScroll) + _px,\n              left: bounds.left + (isVertical ? oppositeScroll : scroll - start) + _px,\n              boxSizing: \"border-box\",\n              position: \"fixed\"\n            };\n            override[_width] = override[\"max\" + _Width] = Math.ceil(bounds.width) + _px;\n            override[_height] = override[\"max\" + _Height] = Math.ceil(bounds.height) + _px;\n            override[_margin] = override[_margin + _Top] = override[_margin + _Right] = override[_margin + _Bottom] = override[_margin + _Left] = \"0\";\n            override[_padding] = cs[_padding];\n            override[_padding + _Top] = cs[_padding + _Top];\n            override[_padding + _Right] = cs[_padding + _Right];\n            override[_padding + _Bottom] = cs[_padding + _Bottom];\n            override[_padding + _Left] = cs[_padding + _Left];\n            pinActiveState = _copyState(pinOriginalState, override, pinReparent);\n          }\n\n          if (animation) {\n            initted = animation._initted;\n\n            _suppressOverwrites(1);\n\n            animation.render(animation.duration(), true, true);\n            pinChange = pinGetter(direction.a) - pinStart + change + otherPinOffset;\n            change !== pinChange && useFixedPosition && pinActiveState.splice(pinActiveState.length - 2, 2);\n            animation.render(0, true, true);\n            initted || animation.invalidate();\n\n            _suppressOverwrites(0);\n          } else {\n            pinChange = change;\n          }\n        } else if (trigger && scrollFunc() && !containerAnimation) {\n          bounds = trigger.parentNode;\n\n          while (bounds && bounds !== _body$1) {\n            if (bounds._pinOffset) {\n              start -= bounds._pinOffset;\n              end -= bounds._pinOffset;\n            }\n\n            bounds = bounds.parentNode;\n          }\n        }\n\n        revertedPins && revertedPins.forEach(function (t) {\n          return t.revert(false);\n        });\n        self.start = start;\n        self.end = end;\n        scroll1 = scroll2 = scrollFunc();\n\n        if (!containerAnimation) {\n          scroll1 < prevScroll && scrollFunc(prevScroll);\n          self.scroll.rec = 0;\n        }\n\n        self.revert(false);\n\n        if (snapDelayedCall) {\n          lastSnap = -1;\n          self.isActive && scrollFunc(start + change * prevProgress);\n          snapDelayedCall.restart(true);\n        }\n\n        _refreshing = 0;\n        animation && isToggle && (animation._initted || prevAnimProgress) && animation.progress() !== prevAnimProgress && animation.progress(prevAnimProgress, true).render(animation.time(), true, true);\n\n        if (prevProgress !== self.progress || containerAnimation) {\n          animation && !isToggle && animation.totalProgress(prevProgress, true);\n          self.progress = prevProgress;\n          self.update(0, 0, 1);\n        }\n\n        pin && pinSpacing && (spacer._pinOffset = Math.round(self.progress * pinChange));\n        onRefresh && onRefresh(self);\n      };\n\n      self.getVelocity = function () {\n        return (scrollFunc() - scroll2) / (_getTime$1() - _time2) * 1000 || 0;\n      };\n\n      self.endAnimation = function () {\n        _endAnimation(self.callbackAnimation);\n\n        if (animation) {\n          scrubTween ? scrubTween.progress(1) : !animation.paused() ? _endAnimation(animation, animation.reversed()) : isToggle || _endAnimation(animation, self.direction < 0, 1);\n        }\n      };\n\n      self.labelToScroll = function (label) {\n        return animation && animation.labels && (start || self.refresh() || start) + animation.labels[label] / animation.duration() * change || 0;\n      };\n\n      self.getTrailing = function (name) {\n        var i = _triggers.indexOf(self),\n            a = self.direction > 0 ? _triggers.slice(0, i).reverse() : _triggers.slice(i + 1);\n\n        return (_isString(name) ? a.filter(function (t) {\n          return t.vars.preventOverlaps === name;\n        }) : a).filter(function (t) {\n          return self.direction > 0 ? t.end <= start : t.start >= end;\n        });\n      };\n\n      self.update = function (reset, recordVelocity, forceFake) {\n        if (containerAnimation && !forceFake && !reset) {\n          return;\n        }\n\n        var scroll = self.scroll(),\n            p = reset ? 0 : (scroll - start) / change,\n            clipped = p < 0 ? 0 : p > 1 ? 1 : p || 0,\n            prevProgress = self.progress,\n            isActive,\n            wasActive,\n            toggleState,\n            action,\n            stateChanged,\n            toggled,\n            isAtMax,\n            isTakingAction;\n\n        if (recordVelocity) {\n          scroll2 = scroll1;\n          scroll1 = containerAnimation ? scrollFunc() : scroll;\n\n          if (snap) {\n            snap2 = snap1;\n            snap1 = animation && !isToggle ? animation.totalProgress() : clipped;\n          }\n        }\n\n        anticipatePin && !clipped && pin && !_refreshing && !_startup$1 && _lastScrollTime && start < scroll + (scroll - scroll2) / (_getTime$1() - _time2) * anticipatePin && (clipped = 0.0001);\n\n        if (clipped !== prevProgress && self.enabled) {\n          isActive = self.isActive = !!clipped && clipped < 1;\n          wasActive = !!prevProgress && prevProgress < 1;\n          toggled = isActive !== wasActive;\n          stateChanged = toggled || !!clipped !== !!prevProgress;\n          self.direction = clipped > prevProgress ? 1 : -1;\n          self.progress = clipped;\n\n          if (stateChanged && !_refreshing) {\n            toggleState = clipped && !prevProgress ? 0 : clipped === 1 ? 1 : prevProgress === 1 ? 2 : 3;\n\n            if (isToggle) {\n              action = !toggled && toggleActions[toggleState + 1] !== \"none\" && toggleActions[toggleState + 1] || toggleActions[toggleState];\n              isTakingAction = animation && (action === \"complete\" || action === \"reset\" || action in animation);\n            }\n          }\n\n          preventOverlaps && (toggled || isTakingAction) && (isTakingAction || scrub || !animation) && (_isFunction(preventOverlaps) ? preventOverlaps(self) : self.getTrailing(preventOverlaps).forEach(function (t) {\n            return t.endAnimation();\n          }));\n\n          if (!isToggle) {\n            if (scrubTween && !_refreshing && !_startup$1) {\n              (containerAnimation || _primary && _primary !== self) && scrubTween.render(scrubTween._dp._time - scrubTween._start);\n\n              if (scrubTween.resetTo) {\n                scrubTween.resetTo(\"totalProgress\", clipped, animation._tTime / animation._tDur);\n              } else {\n                scrubTween.vars.totalProgress = clipped;\n                scrubTween.invalidate().restart();\n              }\n            } else if (animation) {\n              animation.totalProgress(clipped, !!_refreshing);\n            }\n          }\n\n          if (pin) {\n            reset && pinSpacing && (spacer.style[pinSpacing + direction.os2] = spacingStart);\n\n            if (!useFixedPosition) {\n              pinSetter(_round(pinStart + pinChange * clipped));\n            } else if (stateChanged) {\n              isAtMax = !reset && clipped > prevProgress && end + 1 > scroll && scroll + 1 >= _maxScroll(scroller, direction);\n\n              if (pinReparent) {\n                if (!reset && (isActive || isAtMax)) {\n                  var bounds = _getBounds(pin, true),\n                      _offset = scroll - start;\n\n                  _reparent(pin, _body$1, bounds.top + (direction === _vertical ? _offset : 0) + _px, bounds.left + (direction === _vertical ? 0 : _offset) + _px);\n                } else {\n                  _reparent(pin, spacer);\n                }\n              }\n\n              _setState(isActive || isAtMax ? pinActiveState : pinState);\n\n              pinChange !== change && clipped < 1 && isActive || pinSetter(pinStart + (clipped === 1 && !isAtMax ? pinChange : 0));\n            }\n          }\n\n          snap && !tweenTo.tween && !_refreshing && !_startup$1 && snapDelayedCall.restart(true);\n          toggleClass && (toggled || once && clipped && (clipped < 1 || !_limitCallbacks)) && _toArray(toggleClass.targets).forEach(function (el) {\n            return el.classList[isActive || once ? \"add\" : \"remove\"](toggleClass.className);\n          });\n          onUpdate && !isToggle && !reset && onUpdate(self);\n\n          if (stateChanged && !_refreshing) {\n            if (isToggle) {\n              if (isTakingAction) {\n                if (action === \"complete\") {\n                  animation.pause().totalProgress(1);\n                } else if (action === \"reset\") {\n                  animation.restart(true).pause();\n                } else if (action === \"restart\") {\n                  animation.restart(true);\n                } else {\n                  animation[action]();\n                }\n              }\n\n              onUpdate && onUpdate(self);\n            }\n\n            if (toggled || !_limitCallbacks) {\n              onToggle && toggled && _callback(self, onToggle);\n              callbacks[toggleState] && _callback(self, callbacks[toggleState]);\n              once && (clipped === 1 ? self.kill(false, 1) : callbacks[toggleState] = 0);\n\n              if (!toggled) {\n                toggleState = clipped === 1 ? 1 : 3;\n                callbacks[toggleState] && _callback(self, callbacks[toggleState]);\n              }\n            }\n\n            if (fastScrollEnd && !isActive && Math.abs(self.getVelocity()) > (_isNumber(fastScrollEnd) ? fastScrollEnd : 2500)) {\n              _endAnimation(self.callbackAnimation);\n\n              scrubTween ? scrubTween.progress(1) : _endAnimation(animation, !clipped, 1);\n            }\n          } else if (isToggle && onUpdate && !_refreshing) {\n            onUpdate(self);\n          }\n        }\n\n        if (markerEndSetter) {\n          var n = containerAnimation ? scroll / containerAnimation.duration() * (containerAnimation._caScrollDist || 0) : scroll;\n          markerStartSetter(n + (markerStartTrigger._isFlipped ? 1 : 0));\n          markerEndSetter(n);\n        }\n\n        caMarkerSetter && caMarkerSetter(-scroll / containerAnimation.duration() * (containerAnimation._caScrollDist || 0));\n      };\n\n      self.enable = function (reset, refresh) {\n        if (!self.enabled) {\n          self.enabled = true;\n\n          _addListener$1(scroller, \"resize\", _onResize);\n\n          _addListener$1(isViewport ? _doc$1 : scroller, \"scroll\", _onScroll$1);\n\n          onRefreshInit && _addListener$1(ScrollTrigger, \"refreshInit\", onRefreshInit);\n\n          if (reset !== false) {\n            self.progress = prevProgress = 0;\n            scroll1 = scroll2 = lastSnap = scrollFunc();\n          }\n\n          refresh !== false && self.refresh();\n        }\n      };\n\n      self.getTween = function (snap) {\n        return snap && tweenTo ? tweenTo.tween : scrubTween;\n      };\n\n      self.setPositions = function (newStart, newEnd) {\n        if (pin) {\n          pinStart += newStart - start;\n          pinChange += newEnd - newStart - change;\n        }\n\n        self.start = start = newStart;\n        self.end = end = newEnd;\n        change = newEnd - newStart;\n        self.update();\n      };\n\n      self.disable = function (reset, allowAnimation) {\n        if (self.enabled) {\n          reset !== false && self.revert();\n          self.enabled = self.isActive = false;\n          allowAnimation || scrubTween && scrubTween.pause();\n          prevScroll = 0;\n          pinCache && (pinCache.uncache = 1);\n          onRefreshInit && _removeListener$1(ScrollTrigger, \"refreshInit\", onRefreshInit);\n\n          if (snapDelayedCall) {\n            snapDelayedCall.pause();\n            tweenTo.tween && tweenTo.tween.kill() && (tweenTo.tween = 0);\n          }\n\n          if (!isViewport) {\n            var i = _triggers.length;\n\n            while (i--) {\n              if (_triggers[i].scroller === scroller && _triggers[i] !== self) {\n                return;\n              }\n            }\n\n            _removeListener$1(scroller, \"resize\", _onResize);\n\n            _removeListener$1(scroller, \"scroll\", _onScroll$1);\n          }\n        }\n      };\n\n      self.kill = function (revert, allowAnimation) {\n        self.disable(revert, allowAnimation);\n        scrubTween && !allowAnimation && scrubTween.kill();\n        id && delete _ids[id];\n\n        var i = _triggers.indexOf(self);\n\n        i >= 0 && _triggers.splice(i, 1);\n        i === _i && _direction > 0 && _i--;\n        i = 0;\n\n        _triggers.forEach(function (t) {\n          return t.scroller === self.scroller && (i = 1);\n        });\n\n        i || (self.scroll.rec = 0);\n\n        if (animation) {\n          animation.scrollTrigger = null;\n          revert && animation.render(-1);\n          allowAnimation || animation.kill();\n        }\n\n        markerStart && [markerStart, markerEnd, markerStartTrigger, markerEndTrigger].forEach(function (m) {\n          return m.parentNode && m.parentNode.removeChild(m);\n        });\n        _primary === self && (_primary = 0);\n\n        if (pin) {\n          pinCache && (pinCache.uncache = 1);\n          i = 0;\n\n          _triggers.forEach(function (t) {\n            return t.pin === pin && i++;\n          });\n\n          i || (pinCache.spacer = 0);\n        }\n\n        vars.onKill && vars.onKill(self);\n      };\n\n      self.enable(false, false);\n      customRevertReturn && customRevertReturn(self);\n      !animation || !animation.add || change ? self.refresh() : gsap$1.delayedCall(0.01, function () {\n        return start || end || self.refresh();\n      }) && (change = 0.01) && (start = end = 0);\n    };\n\n    ScrollTrigger.register = function register(core) {\n      if (!_coreInitted$1) {\n        gsap$1 = core || _getGSAP$1();\n        _windowExists() && window.document && ScrollTrigger.enable();\n        _coreInitted$1 = _enabled;\n      }\n\n      return _coreInitted$1;\n    };\n\n    ScrollTrigger.defaults = function defaults(config) {\n      if (config) {\n        for (var p in config) {\n          _defaults[p] = config[p];\n        }\n      }\n\n      return _defaults;\n    };\n\n    ScrollTrigger.disable = function disable(reset, kill) {\n      _enabled = 0;\n\n      _triggers.forEach(function (trigger) {\n        return trigger[kill ? \"kill\" : \"disable\"](reset);\n      });\n\n      _removeListener$1(_win$1, \"wheel\", _onScroll$1);\n\n      _removeListener$1(_doc$1, \"scroll\", _onScroll$1);\n\n      clearInterval(_syncInterval);\n\n      _removeListener$1(_doc$1, \"touchcancel\", _passThrough);\n\n      _removeListener$1(_body$1, \"touchstart\", _passThrough);\n\n      _multiListener(_removeListener$1, _doc$1, \"pointerdown,touchstart,mousedown\", _pointerDownHandler);\n\n      _multiListener(_removeListener$1, _doc$1, \"pointerup,touchend,mouseup\", _pointerUpHandler);\n\n      _resizeDelay.kill();\n\n      _iterateAutoRefresh(_removeListener$1);\n\n      for (var i = 0; i < _scrollers.length; i += 3) {\n        _wheelListener(_removeListener$1, _scrollers[i], _scrollers[i + 1]);\n\n        _wheelListener(_removeListener$1, _scrollers[i], _scrollers[i + 2]);\n      }\n    };\n\n    ScrollTrigger.enable = function enable() {\n      _win$1 = window;\n      _doc$1 = document;\n      _docEl$1 = _doc$1.documentElement;\n      _body$1 = _doc$1.body;\n\n      if (gsap$1) {\n        _toArray = gsap$1.utils.toArray;\n        _clamp$1 = gsap$1.utils.clamp;\n        _suppressOverwrites = gsap$1.core.suppressOverwrites || _passThrough;\n        gsap$1.core.globals(\"ScrollTrigger\", ScrollTrigger);\n\n        if (_body$1) {\n          _enabled = 1;\n          Observer.register(gsap$1);\n          ScrollTrigger.isTouch = Observer.isTouch;\n          _fixIOSBug = Observer.isTouch && /(iPad|iPhone|iPod|Mac)/g.test(navigator.userAgent);\n\n          _addListener$1(_win$1, \"wheel\", _onScroll$1);\n\n          _root$1 = [_win$1, _doc$1, _docEl$1, _body$1];\n          ScrollTrigger.matchMedia({\n            \"(orientation: portrait)\": function orientationPortrait() {\n              _setBaseDimensions();\n\n              return _setBaseDimensions;\n            }\n          });\n\n          _addListener$1(_doc$1, \"scroll\", _onScroll$1);\n\n          var bodyStyle = _body$1.style,\n              border = bodyStyle.borderTopStyle,\n              bounds,\n              i;\n          bodyStyle.borderTopStyle = \"solid\";\n          bounds = _getBounds(_body$1);\n          _vertical.m = Math.round(bounds.top + _vertical.sc()) || 0;\n          _horizontal.m = Math.round(bounds.left + _horizontal.sc()) || 0;\n          border ? bodyStyle.borderTopStyle = border : bodyStyle.removeProperty(\"border-top-style\");\n          _syncInterval = setInterval(_sync, 250);\n          gsap$1.delayedCall(0.5, function () {\n            return _startup$1 = 0;\n          });\n\n          _addListener$1(_doc$1, \"touchcancel\", _passThrough);\n\n          _addListener$1(_body$1, \"touchstart\", _passThrough);\n\n          _multiListener(_addListener$1, _doc$1, \"pointerdown,touchstart,mousedown\", _pointerDownHandler);\n\n          _multiListener(_addListener$1, _doc$1, \"pointerup,touchend,mouseup\", _pointerUpHandler);\n\n          _transformProp = gsap$1.utils.checkPrefix(\"transform\");\n\n          _stateProps.push(_transformProp);\n\n          _coreInitted$1 = _getTime$1();\n          _resizeDelay = gsap$1.delayedCall(0.2, _refreshAll).pause();\n          _autoRefresh = [_doc$1, \"visibilitychange\", function () {\n            var w = _win$1.innerWidth,\n                h = _win$1.innerHeight;\n\n            if (_doc$1.hidden) {\n              _prevWidth = w;\n              _prevHeight = h;\n            } else if (_prevWidth !== w || _prevHeight !== h) {\n              _onResize();\n            }\n          }, _doc$1, \"DOMContentLoaded\", _refreshAll, _win$1, \"load\", _refreshAll, _win$1, \"resize\", _onResize];\n\n          _iterateAutoRefresh(_addListener$1);\n\n          _triggers.forEach(function (trigger) {\n            return trigger.enable(0, 1);\n          });\n\n          for (i = 0; i < _scrollers.length; i += 3) {\n            _wheelListener(_removeListener$1, _scrollers[i], _scrollers[i + 1]);\n\n            _wheelListener(_removeListener$1, _scrollers[i], _scrollers[i + 2]);\n          }\n        }\n      }\n    };\n\n    ScrollTrigger.config = function config(vars) {\n      \"limitCallbacks\" in vars && (_limitCallbacks = !!vars.limitCallbacks);\n      var ms = vars.syncInterval;\n      ms && clearInterval(_syncInterval) || (_syncInterval = ms) && setInterval(_sync, ms);\n      \"ignoreMobileResize\" in vars && (_ignoreMobileResize = ScrollTrigger.isTouch === 1 && vars.ignoreMobileResize);\n\n      if (\"autoRefreshEvents\" in vars) {\n        _iterateAutoRefresh(_removeListener$1) || _iterateAutoRefresh(_addListener$1, vars.autoRefreshEvents || \"none\");\n        _ignoreResize = (vars.autoRefreshEvents + \"\").indexOf(\"resize\") === -1;\n      }\n    };\n\n    ScrollTrigger.scrollerProxy = function scrollerProxy(target, vars) {\n      var t = _getTarget(target),\n          i = _scrollers.indexOf(t),\n          isViewport = _isViewport$1(t);\n\n      if (~i) {\n        _scrollers.splice(i, isViewport ? 6 : 2);\n      }\n\n      if (vars) {\n        isViewport ? _proxies.unshift(_win$1, vars, _body$1, vars, _docEl$1, vars) : _proxies.unshift(t, vars);\n      }\n    };\n\n    ScrollTrigger.matchMedia = function matchMedia(vars) {\n      var mq, p, i, func, result;\n\n      for (p in vars) {\n        i = _media.indexOf(p);\n        func = vars[p];\n        _creatingMedia = p;\n\n        if (p === \"all\") {\n          func();\n        } else {\n          mq = _win$1.matchMedia(p);\n\n          if (mq) {\n            mq.matches && (result = func());\n\n            if (~i) {\n              _media[i + 1] = _combineFunc(_media[i + 1], func);\n              _media[i + 2] = _combineFunc(_media[i + 2], result);\n            } else {\n              i = _media.length;\n\n              _media.push(p, func, result);\n\n              mq.addListener ? mq.addListener(_onMediaChange) : mq.addEventListener(\"change\", _onMediaChange);\n            }\n\n            _media[i + 3] = mq.matches;\n          }\n        }\n\n        _creatingMedia = 0;\n      }\n\n      return _media;\n    };\n\n    ScrollTrigger.clearMatchMedia = function clearMatchMedia(query) {\n      query || (_media.length = 0);\n      query = _media.indexOf(query);\n      query >= 0 && _media.splice(query, 4);\n    };\n\n    ScrollTrigger.isInViewport = function isInViewport(element, ratio, horizontal) {\n      var bounds = (_isString(element) ? _getTarget(element) : element).getBoundingClientRect(),\n          offset = bounds[horizontal ? _width : _height] * ratio || 0;\n      return horizontal ? bounds.right - offset > 0 && bounds.left + offset < _win$1.innerWidth : bounds.bottom - offset > 0 && bounds.top + offset < _win$1.innerHeight;\n    };\n\n    ScrollTrigger.positionInViewport = function positionInViewport(element, referencePoint, horizontal) {\n      _isString(element) && (element = _getTarget(element));\n      var bounds = element.getBoundingClientRect(),\n          size = bounds[horizontal ? _width : _height],\n          offset = referencePoint == null ? size / 2 : referencePoint in _keywords ? _keywords[referencePoint] * size : ~referencePoint.indexOf(\"%\") ? parseFloat(referencePoint) * size / 100 : parseFloat(referencePoint) || 0;\n      return horizontal ? (bounds.left + offset) / _win$1.innerWidth : (bounds.top + offset) / _win$1.innerHeight;\n    };\n\n    return ScrollTrigger;\n  }();\n  ScrollTrigger$1.version = \"3.10.4\";\n\n  ScrollTrigger$1.saveStyles = function (targets) {\n    return targets ? _toArray(targets).forEach(function (target) {\n      if (target && target.style) {\n        var i = _savedStyles.indexOf(target);\n\n        i >= 0 && _savedStyles.splice(i, 5);\n\n        _savedStyles.push(target, target.style.cssText, target.getBBox && target.getAttribute(\"transform\"), gsap$1.core.getCache(target), _creatingMedia);\n      }\n    }) : _savedStyles;\n  };\n\n  ScrollTrigger$1.revert = function (soft, media) {\n    return _revertAll(!soft, media);\n  };\n\n  ScrollTrigger$1.create = function (vars, animation) {\n    return new ScrollTrigger$1(vars, animation);\n  };\n\n  ScrollTrigger$1.refresh = function (safe) {\n    return safe ? _onResize() : (_coreInitted$1 || ScrollTrigger$1.register()) && _refreshAll(true);\n  };\n\n  ScrollTrigger$1.update = _updateAll;\n  ScrollTrigger$1.clearScrollMemory = _clearScrollMemory;\n\n  ScrollTrigger$1.maxScroll = function (element, horizontal) {\n    return _maxScroll(element, horizontal ? _horizontal : _vertical);\n  };\n\n  ScrollTrigger$1.getScrollFunc = function (element, horizontal) {\n    return _getScrollFunc(_getTarget(element), horizontal ? _horizontal : _vertical);\n  };\n\n  ScrollTrigger$1.getById = function (id) {\n    return _ids[id];\n  };\n\n  ScrollTrigger$1.getAll = function () {\n    return _triggers.filter(function (t) {\n      return t.vars.id !== \"ScrollSmoother\";\n    });\n  };\n\n  ScrollTrigger$1.isScrolling = function () {\n    return !!_lastScrollTime;\n  };\n\n  ScrollTrigger$1.snapDirectional = _snapDirectional;\n\n  ScrollTrigger$1.addEventListener = function (type, callback) {\n    var a = _listeners[type] || (_listeners[type] = []);\n    ~a.indexOf(callback) || a.push(callback);\n  };\n\n  ScrollTrigger$1.removeEventListener = function (type, callback) {\n    var a = _listeners[type],\n        i = a && a.indexOf(callback);\n    i >= 0 && a.splice(i, 1);\n  };\n\n  ScrollTrigger$1.batch = function (targets, vars) {\n    var result = [],\n        varsCopy = {},\n        interval = vars.interval || 0.016,\n        batchMax = vars.batchMax || 1e9,\n        proxyCallback = function proxyCallback(type, callback) {\n      var elements = [],\n          triggers = [],\n          delay = gsap$1.delayedCall(interval, function () {\n        callback(elements, triggers);\n        elements = [];\n        triggers = [];\n      }).pause();\n      return function (self) {\n        elements.length || delay.restart(true);\n        elements.push(self.trigger);\n        triggers.push(self);\n        batchMax <= elements.length && delay.progress(1);\n      };\n    },\n        p;\n\n    for (p in vars) {\n      varsCopy[p] = p.substr(0, 2) === \"on\" && _isFunction(vars[p]) && p !== \"onRefreshInit\" ? proxyCallback(p, vars[p]) : vars[p];\n    }\n\n    if (_isFunction(batchMax)) {\n      batchMax = batchMax();\n\n      _addListener$1(ScrollTrigger$1, \"refresh\", function () {\n        return batchMax = vars.batchMax();\n      });\n    }\n\n    _toArray(targets).forEach(function (target) {\n      var config = {};\n\n      for (p in varsCopy) {\n        config[p] = varsCopy[p];\n      }\n\n      config.trigger = target;\n      result.push(ScrollTrigger$1.create(config));\n    });\n\n    return result;\n  };\n\n  var _clampScrollAndGetDurationMultiplier = function _clampScrollAndGetDurationMultiplier(scrollFunc, current, end, max) {\n    current > max ? scrollFunc(max) : current < 0 && scrollFunc(0);\n    return end > max ? (max - current) / (end - current) : end < 0 ? current / (current - end) : 1;\n  },\n      _allowNativePanning = function _allowNativePanning(target, direction) {\n    if (direction === true) {\n      target.style.removeProperty(\"touch-action\");\n    } else {\n      target.style.touchAction = direction === true ? \"auto\" : direction ? \"pan-\" + direction + (Observer.isTouch ? \" pinch-zoom\" : \"\") : \"none\";\n    }\n\n    target === _docEl$1 && _allowNativePanning(_body$1, direction);\n  },\n      _overflow = {\n    auto: 1,\n    scroll: 1\n  },\n      _nestedScroll = function _nestedScroll(_ref5) {\n    var event = _ref5.event,\n        target = _ref5.target,\n        axis = _ref5.axis;\n\n    var node = (event.changedTouches ? event.changedTouches[0] : event).target,\n        cache = node._gsap || gsap$1.core.getCache(node),\n        time = _getTime$1(),\n        cs;\n\n    if (!cache._isScrollT || time - cache._isScrollT > 2000) {\n      while (node && node.scrollHeight <= node.clientHeight) {\n        node = node.parentNode;\n      }\n\n      cache._isScroll = node && !_isViewport$1(node) && node !== target && (_overflow[(cs = _getComputedStyle(node)).overflowY] || _overflow[cs.overflowX]);\n      cache._isScrollT = time;\n    }\n\n    (cache._isScroll || axis === \"x\") && (event._gsapAllow = true);\n  },\n      _inputObserver = function _inputObserver(target, type, inputs, nested) {\n    return Observer.create({\n      target: target,\n      capture: true,\n      debounce: false,\n      lockAxis: true,\n      type: type,\n      onWheel: nested = nested && _nestedScroll,\n      onPress: nested,\n      onDrag: nested,\n      onScroll: nested,\n      onEnable: function onEnable() {\n        return inputs && _addListener$1(_doc$1, Observer.eventTypes[0], _captureInputs, false, true);\n      },\n      onDisable: function onDisable() {\n        return _removeListener$1(_doc$1, Observer.eventTypes[0], _captureInputs, true);\n      }\n    });\n  },\n      _inputExp = /(input|label|select|textarea)/i,\n      _inputIsFocused,\n      _captureInputs = function _captureInputs(e) {\n    var isInput = _inputExp.test(e.target.tagName);\n\n    if (isInput || _inputIsFocused) {\n      e._gsapAllow = true;\n      _inputIsFocused = isInput;\n    }\n  },\n      _getScrollNormalizer = function _getScrollNormalizer(vars) {\n    _isObject(vars) || (vars = {});\n    vars.preventDefault = vars.isNormalizer = vars.allowClicks = true;\n    vars.type || (vars.type = \"wheel,touch\");\n    vars.debounce = !!vars.debounce;\n    vars.id = vars.id || \"normalizer\";\n\n    var _vars2 = vars,\n        normalizeScrollX = _vars2.normalizeScrollX,\n        momentum = _vars2.momentum,\n        allowNestedScroll = _vars2.allowNestedScroll,\n        self,\n        maxY,\n        target = _getTarget(vars.target) || _docEl$1,\n        smoother = gsap$1.core.globals().ScrollSmoother,\n        content = _fixIOSBug && (vars.content && _getTarget(vars.content) || smoother && smoother.get() && smoother.get().content()),\n        scrollFuncY = _getScrollFunc(target, _vertical),\n        scrollFuncX = _getScrollFunc(target, _horizontal),\n        scale = 1,\n        initialScale = (Observer.isTouch && _win$1.visualViewport ? _win$1.visualViewport.scale * _win$1.visualViewport.width : _win$1.outerWidth) / _win$1.innerWidth,\n        wheelRefresh = 0,\n        resolveMomentumDuration = _isFunction(momentum) ? function () {\n      return momentum(self);\n    } : function () {\n      return momentum || 2.8;\n    },\n        skipTouchMove,\n        lastRefreshID,\n        inputObserver = _inputObserver(target, vars.type, true, allowNestedScroll),\n        resumeTouchMove = function resumeTouchMove() {\n      return skipTouchMove = false;\n    },\n        scrollClampX = _passThrough,\n        scrollClampY = _passThrough,\n        updateClamps = function updateClamps() {\n      maxY = _maxScroll(target, _vertical);\n      scrollClampY = _clamp$1(_fixIOSBug ? 1 : 0, maxY);\n      normalizeScrollX && (scrollClampX = _clamp$1(0, _maxScroll(target, _horizontal)));\n      lastRefreshID = _refreshID;\n    },\n        ignoreDrag = function ignoreDrag() {\n      if (skipTouchMove) {\n        requestAnimationFrame(resumeTouchMove);\n\n        var offset = _round(self.deltaY / 2),\n            scroll = scrollClampY(scrollFuncY.v - offset);\n\n        if (content && scroll !== scrollFuncY.v + scrollFuncY.offset) {\n          scrollFuncY.offset = scroll - scrollFuncY.v;\n          content.style.transform = \"translateY(\" + -scrollFuncY.offset + \"px)\";\n          content._gsap && (content._gsap.y = -scrollFuncY.offset + \"px\");\n          scrollFuncY.cacheID = _scrollers.cache;\n\n          _updateAll();\n        }\n\n        return true;\n      }\n\n      if (content) {\n        content.style.transform = \"translateY(0px)\";\n        scrollFuncY.offset = scrollFuncY.cacheID = 0;\n        content._gsap && (content._gsap.y = \"0px\");\n      }\n\n      skipTouchMove = true;\n    },\n        tween,\n        startScrollX,\n        startScrollY,\n        onStopDelayedCall,\n        onResize = function onResize() {\n      updateClamps();\n\n      if (tween.isActive() && tween.vars.scrollY > maxY) {\n        scrollFuncY() > maxY ? tween.progress(1) && scrollFuncY(maxY) : tween.resetTo(\"scrollY\", maxY);\n      }\n    };\n\n    vars.ignoreCheck = function (e) {\n      return _fixIOSBug && e.type === \"touchmove\" && ignoreDrag() || scale > 1.05 && e.type !== \"touchstart\" || self.isGesturing || e.touches && e.touches.length > 1;\n    };\n\n    vars.onPress = function () {\n      var prevScale = scale;\n      scale = _round((_win$1.visualViewport && _win$1.visualViewport.scale || 1) / initialScale);\n      tween.pause();\n      prevScale !== scale && _allowNativePanning(target, scale > 1.01 ? true : normalizeScrollX ? false : \"x\");\n      skipTouchMove = false;\n      startScrollX = scrollFuncX();\n      startScrollY = scrollFuncY();\n      updateClamps();\n      lastRefreshID = _refreshID;\n    };\n\n    vars.onRelease = vars.onGestureStart = function (self, wasDragging) {\n      if (content) {\n        content.style.transform = \"translateY(0px)\";\n        scrollFuncY.offset = scrollFuncY.cacheID = 0;\n        content._gsap && (content._gsap.y = \"0px\");\n      }\n\n      if (!wasDragging) {\n        onStopDelayedCall.restart(true);\n      } else {\n        _scrollers.cache++;\n        var dur = resolveMomentumDuration(),\n            currentScroll,\n            endScroll;\n\n        if (normalizeScrollX) {\n          currentScroll = scrollFuncX();\n          endScroll = currentScroll + dur * 0.05 * -self.velocityX / 0.227;\n          dur *= _clampScrollAndGetDurationMultiplier(scrollFuncX, currentScroll, endScroll, _maxScroll(target, _horizontal));\n          tween.vars.scrollX = scrollClampX(endScroll);\n        }\n\n        currentScroll = scrollFuncY();\n        endScroll = currentScroll + dur * 0.05 * -self.velocityY / 0.227;\n        dur *= _clampScrollAndGetDurationMultiplier(scrollFuncY, currentScroll, endScroll, _maxScroll(target, _vertical));\n        tween.vars.scrollY = scrollClampY(endScroll);\n        tween.invalidate().duration(dur).play(0.01);\n\n        if (_fixIOSBug && tween.vars.scrollY >= maxY || currentScroll >= maxY - 1) {\n          gsap$1.to({}, {\n            onUpdate: onResize,\n            duration: dur\n          });\n        }\n      }\n    };\n\n    vars.onWheel = function () {\n      tween._ts && tween.pause();\n\n      if (_getTime$1() - wheelRefresh > 1000) {\n        lastRefreshID = 0;\n        wheelRefresh = _getTime$1();\n      }\n    };\n\n    vars.onChange = function (self, dx, dy, xArray, yArray) {\n      _refreshID !== lastRefreshID && updateClamps();\n      dx && normalizeScrollX && scrollFuncX(scrollClampX(xArray[2] === dx ? startScrollX + (self.startX - self.x) : scrollFuncX() + dx - xArray[1]));\n      dy && scrollFuncY(scrollClampY(yArray[2] === dy ? startScrollY + (self.startY - self.y) : scrollFuncY() + dy - yArray[1]));\n\n      _updateAll();\n    };\n\n    vars.onEnable = function () {\n      _allowNativePanning(target, normalizeScrollX ? false : \"x\");\n\n      _addListener$1(_win$1, \"resize\", onResize);\n\n      inputObserver.enable();\n    };\n\n    vars.onDisable = function () {\n      _allowNativePanning(target, true);\n\n      _removeListener$1(_win$1, \"resize\", onResize);\n\n      inputObserver.kill();\n    };\n\n    self = new Observer(vars);\n    self.iOS = _fixIOSBug;\n    _fixIOSBug && !scrollFuncY() && scrollFuncY(1);\n    onStopDelayedCall = self._dc;\n    tween = gsap$1.to(self, {\n      ease: \"power4\",\n      paused: true,\n      scrollX: normalizeScrollX ? \"+=0.1\" : \"+=0\",\n      scrollY: \"+=0.1\",\n      onComplete: onStopDelayedCall.vars.onComplete\n    });\n    return self;\n  };\n\n  ScrollTrigger$1.sort = function (func) {\n    return _triggers.sort(func || function (a, b) {\n      return (a.vars.refreshPriority || 0) * -1e6 + a.start - (b.start + (b.vars.refreshPriority || 0) * -1e6);\n    });\n  };\n\n  ScrollTrigger$1.observe = function (vars) {\n    return new Observer(vars);\n  };\n\n  ScrollTrigger$1.normalizeScroll = function (vars) {\n    if (typeof vars === \"undefined\") {\n      return _normalizer$1;\n    }\n\n    if (vars === true && _normalizer$1) {\n      return _normalizer$1.enable();\n    }\n\n    if (vars === false) {\n      return _normalizer$1 && _normalizer$1.kill();\n    }\n\n    var normalizer = vars instanceof Observer ? vars : _getScrollNormalizer(vars);\n    _normalizer$1 && _normalizer$1.target === normalizer.target && _normalizer$1.kill();\n    _isViewport$1(normalizer.target) && (_normalizer$1 = normalizer);\n    return normalizer;\n  };\n\n  ScrollTrigger$1.core = {\n    _getVelocityProp: _getVelocityProp,\n    _inputObserver: _inputObserver,\n    _scrollers: _scrollers,\n    _proxies: _proxies,\n    bridge: {\n      ss: function ss() {\n        _lastScrollTime || _dispatch(\"scrollStart\");\n        _lastScrollTime = _getTime$1();\n      },\n      ref: function ref() {\n        return _refreshing;\n      }\n    }\n  };\n  _getGSAP$1() && gsap$1.registerPlugin(ScrollTrigger$1);\n\n  exports.ScrollTrigger = ScrollTrigger$1;\n  exports.default = ScrollTrigger$1;\n\n  if (typeof(window) === 'undefined' || window !== exports) {Object.defineProperty(exports, '__esModule', { value: true });} else {delete window.default;}\n\n})));\n","(function (global, factory) {\n  typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n  typeof define === 'function' && define.amd ? define(['exports'], factory) :\n  (global = global || self, factory(global.window = global.window || {}));\n}(this, (function (exports) { 'use strict';\n\n  function _inheritsLoose(subClass, superClass) {\n    subClass.prototype = Object.create(superClass.prototype);\n    subClass.prototype.constructor = subClass;\n    subClass.__proto__ = superClass;\n  }\n\n  function _assertThisInitialized(self) {\n    if (self === void 0) {\n      throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n    }\n\n    return self;\n  }\n\n  /*!\n   * GSAP 3.10.4\n   * https://greensock.com\n   *\n   * @license Copyright 2008-2022, GreenSock. All rights reserved.\n   * Subject to the terms at https://greensock.com/standard-license or for\n   * Club GreenSock members, the agreement issued with that membership.\n   * @author: Jack Doyle, jack@greensock.com\n  */\n  var _config = {\n    autoSleep: 120,\n    force3D: \"auto\",\n    nullTargetWarn: 1,\n    units: {\n      lineHeight: \"\"\n    }\n  },\n      _defaults = {\n    duration: .5,\n    overwrite: false,\n    delay: 0\n  },\n      _suppressOverwrites,\n      _bigNum = 1e8,\n      _tinyNum = 1 / _bigNum,\n      _2PI = Math.PI * 2,\n      _HALF_PI = _2PI / 4,\n      _gsID = 0,\n      _sqrt = Math.sqrt,\n      _cos = Math.cos,\n      _sin = Math.sin,\n      _isString = function _isString(value) {\n    return typeof value === \"string\";\n  },\n      _isFunction = function _isFunction(value) {\n    return typeof value === \"function\";\n  },\n      _isNumber = function _isNumber(value) {\n    return typeof value === \"number\";\n  },\n      _isUndefined = function _isUndefined(value) {\n    return typeof value === \"undefined\";\n  },\n      _isObject = function _isObject(value) {\n    return typeof value === \"object\";\n  },\n      _isNotFalse = function _isNotFalse(value) {\n    return value !== false;\n  },\n      _windowExists = function _windowExists() {\n    return typeof window !== \"undefined\";\n  },\n      _isFuncOrString = function _isFuncOrString(value) {\n    return _isFunction(value) || _isString(value);\n  },\n      _isTypedArray = typeof ArrayBuffer === \"function\" && ArrayBuffer.isView || function () {},\n      _isArray = Array.isArray,\n      _strictNumExp = /(?:-?\\.?\\d|\\.)+/gi,\n      _numExp = /[-+=.]*\\d+[.e\\-+]*\\d*[e\\-+]*\\d*/g,\n      _numWithUnitExp = /[-+=.]*\\d+[.e-]*\\d*[a-z%]*/g,\n      _complexStringNumExp = /[-+=.]*\\d+\\.?\\d*(?:e-|e\\+)?\\d*/gi,\n      _relExp = /[+-]=-?[.\\d]+/,\n      _delimitedValueExp = /[^,'\"\\[\\]\\s]+/gi,\n      _unitExp = /^[+\\-=e\\s\\d]*\\d+[.\\d]*([a-z]*|%)\\s*$/i,\n      _globalTimeline,\n      _win,\n      _coreInitted,\n      _doc,\n      _globals = {},\n      _installScope = {},\n      _coreReady,\n      _install = function _install(scope) {\n    return (_installScope = _merge(scope, _globals)) && gsap;\n  },\n      _missingPlugin = function _missingPlugin(property, value) {\n    return console.warn(\"Invalid property\", property, \"set to\", value, \"Missing plugin? gsap.registerPlugin()\");\n  },\n      _warn = function _warn(message, suppress) {\n    return !suppress && console.warn(message);\n  },\n      _addGlobal = function _addGlobal(name, obj) {\n    return name && (_globals[name] = obj) && _installScope && (_installScope[name] = obj) || _globals;\n  },\n      _emptyFunc = function _emptyFunc() {\n    return 0;\n  },\n      _reservedProps = {},\n      _lazyTweens = [],\n      _lazyLookup = {},\n      _lastRenderedFrame,\n      _plugins = {},\n      _effects = {},\n      _nextGCFrame = 30,\n      _harnessPlugins = [],\n      _callbackNames = \"\",\n      _harness = function _harness(targets) {\n    var target = targets[0],\n        harnessPlugin,\n        i;\n    _isObject(target) || _isFunction(target) || (targets = [targets]);\n\n    if (!(harnessPlugin = (target._gsap || {}).harness)) {\n      i = _harnessPlugins.length;\n\n      while (i-- && !_harnessPlugins[i].targetTest(target)) {}\n\n      harnessPlugin = _harnessPlugins[i];\n    }\n\n    i = targets.length;\n\n    while (i--) {\n      targets[i] && (targets[i]._gsap || (targets[i]._gsap = new GSCache(targets[i], harnessPlugin))) || targets.splice(i, 1);\n    }\n\n    return targets;\n  },\n      _getCache = function _getCache(target) {\n    return target._gsap || _harness(toArray(target))[0]._gsap;\n  },\n      _getProperty = function _getProperty(target, property, v) {\n    return (v = target[property]) && _isFunction(v) ? target[property]() : _isUndefined(v) && target.getAttribute && target.getAttribute(property) || v;\n  },\n      _forEachName = function _forEachName(names, func) {\n    return (names = names.split(\",\")).forEach(func) || names;\n  },\n      _round = function _round(value) {\n    return Math.round(value * 100000) / 100000 || 0;\n  },\n      _roundPrecise = function _roundPrecise(value) {\n    return Math.round(value * 10000000) / 10000000 || 0;\n  },\n      _parseRelative = function _parseRelative(start, value) {\n    var operator = value.charAt(0),\n        end = parseFloat(value.substr(2));\n    start = parseFloat(start);\n    return operator === \"+\" ? start + end : operator === \"-\" ? start - end : operator === \"*\" ? start * end : start / end;\n  },\n      _arrayContainsAny = function _arrayContainsAny(toSearch, toFind) {\n    var l = toFind.length,\n        i = 0;\n\n    for (; toSearch.indexOf(toFind[i]) < 0 && ++i < l;) {}\n\n    return i < l;\n  },\n      _lazyRender = function _lazyRender() {\n    var l = _lazyTweens.length,\n        a = _lazyTweens.slice(0),\n        i,\n        tween;\n\n    _lazyLookup = {};\n    _lazyTweens.length = 0;\n\n    for (i = 0; i < l; i++) {\n      tween = a[i];\n      tween && tween._lazy && (tween.render(tween._lazy[0], tween._lazy[1], true)._lazy = 0);\n    }\n  },\n      _lazySafeRender = function _lazySafeRender(animation, time, suppressEvents, force) {\n    _lazyTweens.length && _lazyRender();\n    animation.render(time, suppressEvents, force);\n    _lazyTweens.length && _lazyRender();\n  },\n      _numericIfPossible = function _numericIfPossible(value) {\n    var n = parseFloat(value);\n    return (n || n === 0) && (value + \"\").match(_delimitedValueExp).length < 2 ? n : _isString(value) ? value.trim() : value;\n  },\n      _passThrough = function _passThrough(p) {\n    return p;\n  },\n      _setDefaults = function _setDefaults(obj, defaults) {\n    for (var p in defaults) {\n      p in obj || (obj[p] = defaults[p]);\n    }\n\n    return obj;\n  },\n      _setKeyframeDefaults = function _setKeyframeDefaults(excludeDuration) {\n    return function (obj, defaults) {\n      for (var p in defaults) {\n        p in obj || p === \"duration\" && excludeDuration || p === \"ease\" || (obj[p] = defaults[p]);\n      }\n    };\n  },\n      _merge = function _merge(base, toMerge) {\n    for (var p in toMerge) {\n      base[p] = toMerge[p];\n    }\n\n    return base;\n  },\n      _mergeDeep = function _mergeDeep(base, toMerge) {\n    for (var p in toMerge) {\n      p !== \"__proto__\" && p !== \"constructor\" && p !== \"prototype\" && (base[p] = _isObject(toMerge[p]) ? _mergeDeep(base[p] || (base[p] = {}), toMerge[p]) : toMerge[p]);\n    }\n\n    return base;\n  },\n      _copyExcluding = function _copyExcluding(obj, excluding) {\n    var copy = {},\n        p;\n\n    for (p in obj) {\n      p in excluding || (copy[p] = obj[p]);\n    }\n\n    return copy;\n  },\n      _inheritDefaults = function _inheritDefaults(vars) {\n    var parent = vars.parent || _globalTimeline,\n        func = vars.keyframes ? _setKeyframeDefaults(_isArray(vars.keyframes)) : _setDefaults;\n\n    if (_isNotFalse(vars.inherit)) {\n      while (parent) {\n        func(vars, parent.vars.defaults);\n        parent = parent.parent || parent._dp;\n      }\n    }\n\n    return vars;\n  },\n      _arraysMatch = function _arraysMatch(a1, a2) {\n    var i = a1.length,\n        match = i === a2.length;\n\n    while (match && i-- && a1[i] === a2[i]) {}\n\n    return i < 0;\n  },\n      _addLinkedListItem = function _addLinkedListItem(parent, child, firstProp, lastProp, sortBy) {\n    if (firstProp === void 0) {\n      firstProp = \"_first\";\n    }\n\n    if (lastProp === void 0) {\n      lastProp = \"_last\";\n    }\n\n    var prev = parent[lastProp],\n        t;\n\n    if (sortBy) {\n      t = child[sortBy];\n\n      while (prev && prev[sortBy] > t) {\n        prev = prev._prev;\n      }\n    }\n\n    if (prev) {\n      child._next = prev._next;\n      prev._next = child;\n    } else {\n      child._next = parent[firstProp];\n      parent[firstProp] = child;\n    }\n\n    if (child._next) {\n      child._next._prev = child;\n    } else {\n      parent[lastProp] = child;\n    }\n\n    child._prev = prev;\n    child.parent = child._dp = parent;\n    return child;\n  },\n      _removeLinkedListItem = function _removeLinkedListItem(parent, child, firstProp, lastProp) {\n    if (firstProp === void 0) {\n      firstProp = \"_first\";\n    }\n\n    if (lastProp === void 0) {\n      lastProp = \"_last\";\n    }\n\n    var prev = child._prev,\n        next = child._next;\n\n    if (prev) {\n      prev._next = next;\n    } else if (parent[firstProp] === child) {\n      parent[firstProp] = next;\n    }\n\n    if (next) {\n      next._prev = prev;\n    } else if (parent[lastProp] === child) {\n      parent[lastProp] = prev;\n    }\n\n    child._next = child._prev = child.parent = null;\n  },\n      _removeFromParent = function _removeFromParent(child, onlyIfParentHasAutoRemove) {\n    child.parent && (!onlyIfParentHasAutoRemove || child.parent.autoRemoveChildren) && child.parent.remove(child);\n    child._act = 0;\n  },\n      _uncache = function _uncache(animation, child) {\n    if (animation && (!child || child._end > animation._dur || child._start < 0)) {\n      var a = animation;\n\n      while (a) {\n        a._dirty = 1;\n        a = a.parent;\n      }\n    }\n\n    return animation;\n  },\n      _recacheAncestors = function _recacheAncestors(animation) {\n    var parent = animation.parent;\n\n    while (parent && parent.parent) {\n      parent._dirty = 1;\n      parent.totalDuration();\n      parent = parent.parent;\n    }\n\n    return animation;\n  },\n      _hasNoPausedAncestors = function _hasNoPausedAncestors(animation) {\n    return !animation || animation._ts && _hasNoPausedAncestors(animation.parent);\n  },\n      _elapsedCycleDuration = function _elapsedCycleDuration(animation) {\n    return animation._repeat ? _animationCycle(animation._tTime, animation = animation.duration() + animation._rDelay) * animation : 0;\n  },\n      _animationCycle = function _animationCycle(tTime, cycleDuration) {\n    var whole = Math.floor(tTime /= cycleDuration);\n    return tTime && whole === tTime ? whole - 1 : whole;\n  },\n      _parentToChildTotalTime = function _parentToChildTotalTime(parentTime, child) {\n    return (parentTime - child._start) * child._ts + (child._ts >= 0 ? 0 : child._dirty ? child.totalDuration() : child._tDur);\n  },\n      _setEnd = function _setEnd(animation) {\n    return animation._end = _roundPrecise(animation._start + (animation._tDur / Math.abs(animation._ts || animation._rts || _tinyNum) || 0));\n  },\n      _alignPlayhead = function _alignPlayhead(animation, totalTime) {\n    var parent = animation._dp;\n\n    if (parent && parent.smoothChildTiming && animation._ts) {\n      animation._start = _roundPrecise(parent._time - (animation._ts > 0 ? totalTime / animation._ts : ((animation._dirty ? animation.totalDuration() : animation._tDur) - totalTime) / -animation._ts));\n\n      _setEnd(animation);\n\n      parent._dirty || _uncache(parent, animation);\n    }\n\n    return animation;\n  },\n      _postAddChecks = function _postAddChecks(timeline, child) {\n    var t;\n\n    if (child._time || child._initted && !child._dur) {\n      t = _parentToChildTotalTime(timeline.rawTime(), child);\n\n      if (!child._dur || _clamp(0, child.totalDuration(), t) - child._tTime > _tinyNum) {\n        child.render(t, true);\n      }\n    }\n\n    if (_uncache(timeline, child)._dp && timeline._initted && timeline._time >= timeline._dur && timeline._ts) {\n      if (timeline._dur < timeline.duration()) {\n        t = timeline;\n\n        while (t._dp) {\n          t.rawTime() >= 0 && t.totalTime(t._tTime);\n          t = t._dp;\n        }\n      }\n\n      timeline._zTime = -_tinyNum;\n    }\n  },\n      _addToTimeline = function _addToTimeline(timeline, child, position, skipChecks) {\n    child.parent && _removeFromParent(child);\n    child._start = _roundPrecise((_isNumber(position) ? position : position || timeline !== _globalTimeline ? _parsePosition(timeline, position, child) : timeline._time) + child._delay);\n    child._end = _roundPrecise(child._start + (child.totalDuration() / Math.abs(child.timeScale()) || 0));\n\n    _addLinkedListItem(timeline, child, \"_first\", \"_last\", timeline._sort ? \"_start\" : 0);\n\n    _isFromOrFromStart(child) || (timeline._recent = child);\n    skipChecks || _postAddChecks(timeline, child);\n    return timeline;\n  },\n      _scrollTrigger = function _scrollTrigger(animation, trigger) {\n    return (_globals.ScrollTrigger || _missingPlugin(\"scrollTrigger\", trigger)) && _globals.ScrollTrigger.create(trigger, animation);\n  },\n      _attemptInitTween = function _attemptInitTween(tween, totalTime, force, suppressEvents) {\n    _initTween(tween, totalTime);\n\n    if (!tween._initted) {\n      return 1;\n    }\n\n    if (!force && tween._pt && (tween._dur && tween.vars.lazy !== false || !tween._dur && tween.vars.lazy) && _lastRenderedFrame !== _ticker.frame) {\n      _lazyTweens.push(tween);\n\n      tween._lazy = [totalTime, suppressEvents];\n      return 1;\n    }\n  },\n      _parentPlayheadIsBeforeStart = function _parentPlayheadIsBeforeStart(_ref) {\n    var parent = _ref.parent;\n    return parent && parent._ts && parent._initted && !parent._lock && (parent.rawTime() < 0 || _parentPlayheadIsBeforeStart(parent));\n  },\n      _isFromOrFromStart = function _isFromOrFromStart(_ref2) {\n    var data = _ref2.data;\n    return data === \"isFromStart\" || data === \"isStart\";\n  },\n      _renderZeroDurationTween = function _renderZeroDurationTween(tween, totalTime, suppressEvents, force) {\n    var prevRatio = tween.ratio,\n        ratio = totalTime < 0 || !totalTime && (!tween._start && _parentPlayheadIsBeforeStart(tween) && !(!tween._initted && _isFromOrFromStart(tween)) || (tween._ts < 0 || tween._dp._ts < 0) && !_isFromOrFromStart(tween)) ? 0 : 1,\n        repeatDelay = tween._rDelay,\n        tTime = 0,\n        pt,\n        iteration,\n        prevIteration;\n\n    if (repeatDelay && tween._repeat) {\n      tTime = _clamp(0, tween._tDur, totalTime);\n      iteration = _animationCycle(tTime, repeatDelay);\n      tween._yoyo && iteration & 1 && (ratio = 1 - ratio);\n\n      if (iteration !== _animationCycle(tween._tTime, repeatDelay)) {\n        prevRatio = 1 - ratio;\n        tween.vars.repeatRefresh && tween._initted && tween.invalidate();\n      }\n    }\n\n    if (ratio !== prevRatio || force || tween._zTime === _tinyNum || !totalTime && tween._zTime) {\n      if (!tween._initted && _attemptInitTween(tween, totalTime, force, suppressEvents)) {\n        return;\n      }\n\n      prevIteration = tween._zTime;\n      tween._zTime = totalTime || (suppressEvents ? _tinyNum : 0);\n      suppressEvents || (suppressEvents = totalTime && !prevIteration);\n      tween.ratio = ratio;\n      tween._from && (ratio = 1 - ratio);\n      tween._time = 0;\n      tween._tTime = tTime;\n      pt = tween._pt;\n\n      while (pt) {\n        pt.r(ratio, pt.d);\n        pt = pt._next;\n      }\n\n      tween._startAt && totalTime < 0 && tween._startAt.render(totalTime, true, true);\n      tween._onUpdate && !suppressEvents && _callback(tween, \"onUpdate\");\n      tTime && tween._repeat && !suppressEvents && tween.parent && _callback(tween, \"onRepeat\");\n\n      if ((totalTime >= tween._tDur || totalTime < 0) && tween.ratio === ratio) {\n        ratio && _removeFromParent(tween, 1);\n\n        if (!suppressEvents) {\n          _callback(tween, ratio ? \"onComplete\" : \"onReverseComplete\", true);\n\n          tween._prom && tween._prom();\n        }\n      }\n    } else if (!tween._zTime) {\n      tween._zTime = totalTime;\n    }\n  },\n      _findNextPauseTween = function _findNextPauseTween(animation, prevTime, time) {\n    var child;\n\n    if (time > prevTime) {\n      child = animation._first;\n\n      while (child && child._start <= time) {\n        if (child.data === \"isPause\" && child._start > prevTime) {\n          return child;\n        }\n\n        child = child._next;\n      }\n    } else {\n      child = animation._last;\n\n      while (child && child._start >= time) {\n        if (child.data === \"isPause\" && child._start < prevTime) {\n          return child;\n        }\n\n        child = child._prev;\n      }\n    }\n  },\n      _setDuration = function _setDuration(animation, duration, skipUncache, leavePlayhead) {\n    var repeat = animation._repeat,\n        dur = _roundPrecise(duration) || 0,\n        totalProgress = animation._tTime / animation._tDur;\n    totalProgress && !leavePlayhead && (animation._time *= dur / animation._dur);\n    animation._dur = dur;\n    animation._tDur = !repeat ? dur : repeat < 0 ? 1e10 : _roundPrecise(dur * (repeat + 1) + animation._rDelay * repeat);\n    totalProgress > 0 && !leavePlayhead ? _alignPlayhead(animation, animation._tTime = animation._tDur * totalProgress) : animation.parent && _setEnd(animation);\n    skipUncache || _uncache(animation.parent, animation);\n    return animation;\n  },\n      _onUpdateTotalDuration = function _onUpdateTotalDuration(animation) {\n    return animation instanceof Timeline ? _uncache(animation) : _setDuration(animation, animation._dur);\n  },\n      _zeroPosition = {\n    _start: 0,\n    endTime: _emptyFunc,\n    totalDuration: _emptyFunc\n  },\n      _parsePosition = function _parsePosition(animation, position, percentAnimation) {\n    var labels = animation.labels,\n        recent = animation._recent || _zeroPosition,\n        clippedDuration = animation.duration() >= _bigNum ? recent.endTime(false) : animation._dur,\n        i,\n        offset,\n        isPercent;\n\n    if (_isString(position) && (isNaN(position) || position in labels)) {\n      offset = position.charAt(0);\n      isPercent = position.substr(-1) === \"%\";\n      i = position.indexOf(\"=\");\n\n      if (offset === \"<\" || offset === \">\") {\n        i >= 0 && (position = position.replace(/=/, \"\"));\n        return (offset === \"<\" ? recent._start : recent.endTime(recent._repeat >= 0)) + (parseFloat(position.substr(1)) || 0) * (isPercent ? (i < 0 ? recent : percentAnimation).totalDuration() / 100 : 1);\n      }\n\n      if (i < 0) {\n        position in labels || (labels[position] = clippedDuration);\n        return labels[position];\n      }\n\n      offset = parseFloat(position.charAt(i - 1) + position.substr(i + 1));\n\n      if (isPercent && percentAnimation) {\n        offset = offset / 100 * (_isArray(percentAnimation) ? percentAnimation[0] : percentAnimation).totalDuration();\n      }\n\n      return i > 1 ? _parsePosition(animation, position.substr(0, i - 1), percentAnimation) + offset : clippedDuration + offset;\n    }\n\n    return position == null ? clippedDuration : +position;\n  },\n      _createTweenType = function _createTweenType(type, params, timeline) {\n    var isLegacy = _isNumber(params[1]),\n        varsIndex = (isLegacy ? 2 : 1) + (type < 2 ? 0 : 1),\n        vars = params[varsIndex],\n        irVars,\n        parent;\n\n    isLegacy && (vars.duration = params[1]);\n    vars.parent = timeline;\n\n    if (type) {\n      irVars = vars;\n      parent = timeline;\n\n      while (parent && !(\"immediateRender\" in irVars)) {\n        irVars = parent.vars.defaults || {};\n        parent = _isNotFalse(parent.vars.inherit) && parent.parent;\n      }\n\n      vars.immediateRender = _isNotFalse(irVars.immediateRender);\n      type < 2 ? vars.runBackwards = 1 : vars.startAt = params[varsIndex - 1];\n    }\n\n    return new Tween(params[0], vars, params[varsIndex + 1]);\n  },\n      _conditionalReturn = function _conditionalReturn(value, func) {\n    return value || value === 0 ? func(value) : func;\n  },\n      _clamp = function _clamp(min, max, value) {\n    return value < min ? min : value > max ? max : value;\n  },\n      getUnit = function getUnit(value, v) {\n    return !_isString(value) || !(v = _unitExp.exec(value)) ? \"\" : v[1];\n  },\n      clamp = function clamp(min, max, value) {\n    return _conditionalReturn(value, function (v) {\n      return _clamp(min, max, v);\n    });\n  },\n      _slice = [].slice,\n      _isArrayLike = function _isArrayLike(value, nonEmpty) {\n    return value && _isObject(value) && \"length\" in value && (!nonEmpty && !value.length || value.length - 1 in value && _isObject(value[0])) && !value.nodeType && value !== _win;\n  },\n      _flatten = function _flatten(ar, leaveStrings, accumulator) {\n    if (accumulator === void 0) {\n      accumulator = [];\n    }\n\n    return ar.forEach(function (value) {\n      var _accumulator;\n\n      return _isString(value) && !leaveStrings || _isArrayLike(value, 1) ? (_accumulator = accumulator).push.apply(_accumulator, toArray(value)) : accumulator.push(value);\n    }) || accumulator;\n  },\n      toArray = function toArray(value, scope, leaveStrings) {\n    return _isString(value) && !leaveStrings && (_coreInitted || !_wake()) ? _slice.call((scope || _doc).querySelectorAll(value), 0) : _isArray(value) ? _flatten(value, leaveStrings) : _isArrayLike(value) ? _slice.call(value, 0) : value ? [value] : [];\n  },\n      selector = function selector(value) {\n    value = toArray(value)[0] || _warn(\"Invalid scope\") || {};\n    return function (v) {\n      var el = value.current || value.nativeElement || value;\n      return toArray(v, el.querySelectorAll ? el : el === value ? _warn(\"Invalid scope\") || _doc.createElement(\"div\") : value);\n    };\n  },\n      shuffle = function shuffle(a) {\n    return a.sort(function () {\n      return .5 - Math.random();\n    });\n  },\n      distribute = function distribute(v) {\n    if (_isFunction(v)) {\n      return v;\n    }\n\n    var vars = _isObject(v) ? v : {\n      each: v\n    },\n        ease = _parseEase(vars.ease),\n        from = vars.from || 0,\n        base = parseFloat(vars.base) || 0,\n        cache = {},\n        isDecimal = from > 0 && from < 1,\n        ratios = isNaN(from) || isDecimal,\n        axis = vars.axis,\n        ratioX = from,\n        ratioY = from;\n\n    if (_isString(from)) {\n      ratioX = ratioY = {\n        center: .5,\n        edges: .5,\n        end: 1\n      }[from] || 0;\n    } else if (!isDecimal && ratios) {\n      ratioX = from[0];\n      ratioY = from[1];\n    }\n\n    return function (i, target, a) {\n      var l = (a || vars).length,\n          distances = cache[l],\n          originX,\n          originY,\n          x,\n          y,\n          d,\n          j,\n          max,\n          min,\n          wrapAt;\n\n      if (!distances) {\n        wrapAt = vars.grid === \"auto\" ? 0 : (vars.grid || [1, _bigNum])[1];\n\n        if (!wrapAt) {\n          max = -_bigNum;\n\n          while (max < (max = a[wrapAt++].getBoundingClientRect().left) && wrapAt < l) {}\n\n          wrapAt--;\n        }\n\n        distances = cache[l] = [];\n        originX = ratios ? Math.min(wrapAt, l) * ratioX - .5 : from % wrapAt;\n        originY = wrapAt === _bigNum ? 0 : ratios ? l * ratioY / wrapAt - .5 : from / wrapAt | 0;\n        max = 0;\n        min = _bigNum;\n\n        for (j = 0; j < l; j++) {\n          x = j % wrapAt - originX;\n          y = originY - (j / wrapAt | 0);\n          distances[j] = d = !axis ? _sqrt(x * x + y * y) : Math.abs(axis === \"y\" ? y : x);\n          d > max && (max = d);\n          d < min && (min = d);\n        }\n\n        from === \"random\" && shuffle(distances);\n        distances.max = max - min;\n        distances.min = min;\n        distances.v = l = (parseFloat(vars.amount) || parseFloat(vars.each) * (wrapAt > l ? l - 1 : !axis ? Math.max(wrapAt, l / wrapAt) : axis === \"y\" ? l / wrapAt : wrapAt) || 0) * (from === \"edges\" ? -1 : 1);\n        distances.b = l < 0 ? base - l : base;\n        distances.u = getUnit(vars.amount || vars.each) || 0;\n        ease = ease && l < 0 ? _invertEase(ease) : ease;\n      }\n\n      l = (distances[i] - distances.min) / distances.max || 0;\n      return _roundPrecise(distances.b + (ease ? ease(l) : l) * distances.v) + distances.u;\n    };\n  },\n      _roundModifier = function _roundModifier(v) {\n    var p = Math.pow(10, ((v + \"\").split(\".\")[1] || \"\").length);\n    return function (raw) {\n      var n = Math.round(parseFloat(raw) / v) * v * p;\n      return (n - n % 1) / p + (_isNumber(raw) ? 0 : getUnit(raw));\n    };\n  },\n      snap = function snap(snapTo, value) {\n    var isArray = _isArray(snapTo),\n        radius,\n        is2D;\n\n    if (!isArray && _isObject(snapTo)) {\n      radius = isArray = snapTo.radius || _bigNum;\n\n      if (snapTo.values) {\n        snapTo = toArray(snapTo.values);\n\n        if (is2D = !_isNumber(snapTo[0])) {\n          radius *= radius;\n        }\n      } else {\n        snapTo = _roundModifier(snapTo.increment);\n      }\n    }\n\n    return _conditionalReturn(value, !isArray ? _roundModifier(snapTo) : _isFunction(snapTo) ? function (raw) {\n      is2D = snapTo(raw);\n      return Math.abs(is2D - raw) <= radius ? is2D : raw;\n    } : function (raw) {\n      var x = parseFloat(is2D ? raw.x : raw),\n          y = parseFloat(is2D ? raw.y : 0),\n          min = _bigNum,\n          closest = 0,\n          i = snapTo.length,\n          dx,\n          dy;\n\n      while (i--) {\n        if (is2D) {\n          dx = snapTo[i].x - x;\n          dy = snapTo[i].y - y;\n          dx = dx * dx + dy * dy;\n        } else {\n          dx = Math.abs(snapTo[i] - x);\n        }\n\n        if (dx < min) {\n          min = dx;\n          closest = i;\n        }\n      }\n\n      closest = !radius || min <= radius ? snapTo[closest] : raw;\n      return is2D || closest === raw || _isNumber(raw) ? closest : closest + getUnit(raw);\n    });\n  },\n      random = function random(min, max, roundingIncrement, returnFunction) {\n    return _conditionalReturn(_isArray(min) ? !max : roundingIncrement === true ? !!(roundingIncrement = 0) : !returnFunction, function () {\n      return _isArray(min) ? min[~~(Math.random() * min.length)] : (roundingIncrement = roundingIncrement || 1e-5) && (returnFunction = roundingIncrement < 1 ? Math.pow(10, (roundingIncrement + \"\").length - 2) : 1) && Math.floor(Math.round((min - roundingIncrement / 2 + Math.random() * (max - min + roundingIncrement * .99)) / roundingIncrement) * roundingIncrement * returnFunction) / returnFunction;\n    });\n  },\n      pipe = function pipe() {\n    for (var _len = arguments.length, functions = new Array(_len), _key = 0; _key < _len; _key++) {\n      functions[_key] = arguments[_key];\n    }\n\n    return function (value) {\n      return functions.reduce(function (v, f) {\n        return f(v);\n      }, value);\n    };\n  },\n      unitize = function unitize(func, unit) {\n    return function (value) {\n      return func(parseFloat(value)) + (unit || getUnit(value));\n    };\n  },\n      normalize = function normalize(min, max, value) {\n    return mapRange(min, max, 0, 1, value);\n  },\n      _wrapArray = function _wrapArray(a, wrapper, value) {\n    return _conditionalReturn(value, function (index) {\n      return a[~~wrapper(index)];\n    });\n  },\n      wrap = function wrap(min, max, value) {\n    var range = max - min;\n    return _isArray(min) ? _wrapArray(min, wrap(0, min.length), max) : _conditionalReturn(value, function (value) {\n      return (range + (value - min) % range) % range + min;\n    });\n  },\n      wrapYoyo = function wrapYoyo(min, max, value) {\n    var range = max - min,\n        total = range * 2;\n    return _isArray(min) ? _wrapArray(min, wrapYoyo(0, min.length - 1), max) : _conditionalReturn(value, function (value) {\n      value = (total + (value - min) % total) % total || 0;\n      return min + (value > range ? total - value : value);\n    });\n  },\n      _replaceRandom = function _replaceRandom(value) {\n    var prev = 0,\n        s = \"\",\n        i,\n        nums,\n        end,\n        isArray;\n\n    while (~(i = value.indexOf(\"random(\", prev))) {\n      end = value.indexOf(\")\", i);\n      isArray = value.charAt(i + 7) === \"[\";\n      nums = value.substr(i + 7, end - i - 7).match(isArray ? _delimitedValueExp : _strictNumExp);\n      s += value.substr(prev, i - prev) + random(isArray ? nums : +nums[0], isArray ? 0 : +nums[1], +nums[2] || 1e-5);\n      prev = end + 1;\n    }\n\n    return s + value.substr(prev, value.length - prev);\n  },\n      mapRange = function mapRange(inMin, inMax, outMin, outMax, value) {\n    var inRange = inMax - inMin,\n        outRange = outMax - outMin;\n    return _conditionalReturn(value, function (value) {\n      return outMin + ((value - inMin) / inRange * outRange || 0);\n    });\n  },\n      interpolate = function interpolate(start, end, progress, mutate) {\n    var func = isNaN(start + end) ? 0 : function (p) {\n      return (1 - p) * start + p * end;\n    };\n\n    if (!func) {\n      var isString = _isString(start),\n          master = {},\n          p,\n          i,\n          interpolators,\n          l,\n          il;\n\n      progress === true && (mutate = 1) && (progress = null);\n\n      if (isString) {\n        start = {\n          p: start\n        };\n        end = {\n          p: end\n        };\n      } else if (_isArray(start) && !_isArray(end)) {\n        interpolators = [];\n        l = start.length;\n        il = l - 2;\n\n        for (i = 1; i < l; i++) {\n          interpolators.push(interpolate(start[i - 1], start[i]));\n        }\n\n        l--;\n\n        func = function func(p) {\n          p *= l;\n          var i = Math.min(il, ~~p);\n          return interpolators[i](p - i);\n        };\n\n        progress = end;\n      } else if (!mutate) {\n        start = _merge(_isArray(start) ? [] : {}, start);\n      }\n\n      if (!interpolators) {\n        for (p in end) {\n          _addPropTween.call(master, start, p, \"get\", end[p]);\n        }\n\n        func = function func(p) {\n          return _renderPropTweens(p, master) || (isString ? start.p : start);\n        };\n      }\n    }\n\n    return _conditionalReturn(progress, func);\n  },\n      _getLabelInDirection = function _getLabelInDirection(timeline, fromTime, backward) {\n    var labels = timeline.labels,\n        min = _bigNum,\n        p,\n        distance,\n        label;\n\n    for (p in labels) {\n      distance = labels[p] - fromTime;\n\n      if (distance < 0 === !!backward && distance && min > (distance = Math.abs(distance))) {\n        label = p;\n        min = distance;\n      }\n    }\n\n    return label;\n  },\n      _callback = function _callback(animation, type, executeLazyFirst) {\n    var v = animation.vars,\n        callback = v[type],\n        params,\n        scope;\n\n    if (!callback) {\n      return;\n    }\n\n    params = v[type + \"Params\"];\n    scope = v.callbackScope || animation;\n    executeLazyFirst && _lazyTweens.length && _lazyRender();\n    return params ? callback.apply(scope, params) : callback.call(scope);\n  },\n      _interrupt = function _interrupt(animation) {\n    _removeFromParent(animation);\n\n    animation.scrollTrigger && animation.scrollTrigger.kill(false);\n    animation.progress() < 1 && _callback(animation, \"onInterrupt\");\n    return animation;\n  },\n      _quickTween,\n      _createPlugin = function _createPlugin(config) {\n    config = !config.name && config[\"default\"] || config;\n\n    var name = config.name,\n        isFunc = _isFunction(config),\n        Plugin = name && !isFunc && config.init ? function () {\n      this._props = [];\n    } : config,\n        instanceDefaults = {\n      init: _emptyFunc,\n      render: _renderPropTweens,\n      add: _addPropTween,\n      kill: _killPropTweensOf,\n      modifier: _addPluginModifier,\n      rawVars: 0\n    },\n        statics = {\n      targetTest: 0,\n      get: 0,\n      getSetter: _getSetter,\n      aliases: {},\n      register: 0\n    };\n\n    _wake();\n\n    if (config !== Plugin) {\n      if (_plugins[name]) {\n        return;\n      }\n\n      _setDefaults(Plugin, _setDefaults(_copyExcluding(config, instanceDefaults), statics));\n\n      _merge(Plugin.prototype, _merge(instanceDefaults, _copyExcluding(config, statics)));\n\n      _plugins[Plugin.prop = name] = Plugin;\n\n      if (config.targetTest) {\n        _harnessPlugins.push(Plugin);\n\n        _reservedProps[name] = 1;\n      }\n\n      name = (name === \"css\" ? \"CSS\" : name.charAt(0).toUpperCase() + name.substr(1)) + \"Plugin\";\n    }\n\n    _addGlobal(name, Plugin);\n\n    config.register && config.register(gsap, Plugin, PropTween);\n  },\n      _255 = 255,\n      _colorLookup = {\n    aqua: [0, _255, _255],\n    lime: [0, _255, 0],\n    silver: [192, 192, 192],\n    black: [0, 0, 0],\n    maroon: [128, 0, 0],\n    teal: [0, 128, 128],\n    blue: [0, 0, _255],\n    navy: [0, 0, 128],\n    white: [_255, _255, _255],\n    olive: [128, 128, 0],\n    yellow: [_255, _255, 0],\n    orange: [_255, 165, 0],\n    gray: [128, 128, 128],\n    purple: [128, 0, 128],\n    green: [0, 128, 0],\n    red: [_255, 0, 0],\n    pink: [_255, 192, 203],\n    cyan: [0, _255, _255],\n    transparent: [_255, _255, _255, 0]\n  },\n      _hue = function _hue(h, m1, m2) {\n    h += h < 0 ? 1 : h > 1 ? -1 : 0;\n    return (h * 6 < 1 ? m1 + (m2 - m1) * h * 6 : h < .5 ? m2 : h * 3 < 2 ? m1 + (m2 - m1) * (2 / 3 - h) * 6 : m1) * _255 + .5 | 0;\n  },\n      splitColor = function splitColor(v, toHSL, forceAlpha) {\n    var a = !v ? _colorLookup.black : _isNumber(v) ? [v >> 16, v >> 8 & _255, v & _255] : 0,\n        r,\n        g,\n        b,\n        h,\n        s,\n        l,\n        max,\n        min,\n        d,\n        wasHSL;\n\n    if (!a) {\n      if (v.substr(-1) === \",\") {\n        v = v.substr(0, v.length - 1);\n      }\n\n      if (_colorLookup[v]) {\n        a = _colorLookup[v];\n      } else if (v.charAt(0) === \"#\") {\n        if (v.length < 6) {\n          r = v.charAt(1);\n          g = v.charAt(2);\n          b = v.charAt(3);\n          v = \"#\" + r + r + g + g + b + b + (v.length === 5 ? v.charAt(4) + v.charAt(4) : \"\");\n        }\n\n        if (v.length === 9) {\n          a = parseInt(v.substr(1, 6), 16);\n          return [a >> 16, a >> 8 & _255, a & _255, parseInt(v.substr(7), 16) / 255];\n        }\n\n        v = parseInt(v.substr(1), 16);\n        a = [v >> 16, v >> 8 & _255, v & _255];\n      } else if (v.substr(0, 3) === \"hsl\") {\n        a = wasHSL = v.match(_strictNumExp);\n\n        if (!toHSL) {\n          h = +a[0] % 360 / 360;\n          s = +a[1] / 100;\n          l = +a[2] / 100;\n          g = l <= .5 ? l * (s + 1) : l + s - l * s;\n          r = l * 2 - g;\n          a.length > 3 && (a[3] *= 1);\n          a[0] = _hue(h + 1 / 3, r, g);\n          a[1] = _hue(h, r, g);\n          a[2] = _hue(h - 1 / 3, r, g);\n        } else if (~v.indexOf(\"=\")) {\n          a = v.match(_numExp);\n          forceAlpha && a.length < 4 && (a[3] = 1);\n          return a;\n        }\n      } else {\n        a = v.match(_strictNumExp) || _colorLookup.transparent;\n      }\n\n      a = a.map(Number);\n    }\n\n    if (toHSL && !wasHSL) {\n      r = a[0] / _255;\n      g = a[1] / _255;\n      b = a[2] / _255;\n      max = Math.max(r, g, b);\n      min = Math.min(r, g, b);\n      l = (max + min) / 2;\n\n      if (max === min) {\n        h = s = 0;\n      } else {\n        d = max - min;\n        s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n        h = max === r ? (g - b) / d + (g < b ? 6 : 0) : max === g ? (b - r) / d + 2 : (r - g) / d + 4;\n        h *= 60;\n      }\n\n      a[0] = ~~(h + .5);\n      a[1] = ~~(s * 100 + .5);\n      a[2] = ~~(l * 100 + .5);\n    }\n\n    forceAlpha && a.length < 4 && (a[3] = 1);\n    return a;\n  },\n      _colorOrderData = function _colorOrderData(v) {\n    var values = [],\n        c = [],\n        i = -1;\n    v.split(_colorExp).forEach(function (v) {\n      var a = v.match(_numWithUnitExp) || [];\n      values.push.apply(values, a);\n      c.push(i += a.length + 1);\n    });\n    values.c = c;\n    return values;\n  },\n      _formatColors = function _formatColors(s, toHSL, orderMatchData) {\n    var result = \"\",\n        colors = (s + result).match(_colorExp),\n        type = toHSL ? \"hsla(\" : \"rgba(\",\n        i = 0,\n        c,\n        shell,\n        d,\n        l;\n\n    if (!colors) {\n      return s;\n    }\n\n    colors = colors.map(function (color) {\n      return (color = splitColor(color, toHSL, 1)) && type + (toHSL ? color[0] + \",\" + color[1] + \"%,\" + color[2] + \"%,\" + color[3] : color.join(\",\")) + \")\";\n    });\n\n    if (orderMatchData) {\n      d = _colorOrderData(s);\n      c = orderMatchData.c;\n\n      if (c.join(result) !== d.c.join(result)) {\n        shell = s.replace(_colorExp, \"1\").split(_numWithUnitExp);\n        l = shell.length - 1;\n\n        for (; i < l; i++) {\n          result += shell[i] + (~c.indexOf(i) ? colors.shift() || type + \"0,0,0,0)\" : (d.length ? d : colors.length ? colors : orderMatchData).shift());\n        }\n      }\n    }\n\n    if (!shell) {\n      shell = s.split(_colorExp);\n      l = shell.length - 1;\n\n      for (; i < l; i++) {\n        result += shell[i] + colors[i];\n      }\n    }\n\n    return result + shell[l];\n  },\n      _colorExp = function () {\n    var s = \"(?:\\\\b(?:(?:rgb|rgba|hsl|hsla)\\\\(.+?\\\\))|\\\\B#(?:[0-9a-f]{3,4}){1,2}\\\\b\",\n        p;\n\n    for (p in _colorLookup) {\n      s += \"|\" + p + \"\\\\b\";\n    }\n\n    return new RegExp(s + \")\", \"gi\");\n  }(),\n      _hslExp = /hsl[a]?\\(/,\n      _colorStringFilter = function _colorStringFilter(a) {\n    var combined = a.join(\" \"),\n        toHSL;\n    _colorExp.lastIndex = 0;\n\n    if (_colorExp.test(combined)) {\n      toHSL = _hslExp.test(combined);\n      a[1] = _formatColors(a[1], toHSL);\n      a[0] = _formatColors(a[0], toHSL, _colorOrderData(a[1]));\n      return true;\n    }\n  },\n      _tickerActive,\n      _ticker = function () {\n    var _getTime = Date.now,\n        _lagThreshold = 500,\n        _adjustedLag = 33,\n        _startTime = _getTime(),\n        _lastUpdate = _startTime,\n        _gap = 1000 / 240,\n        _nextTime = _gap,\n        _listeners = [],\n        _id,\n        _req,\n        _raf,\n        _self,\n        _delta,\n        _i,\n        _tick = function _tick(v) {\n      var elapsed = _getTime() - _lastUpdate,\n          manual = v === true,\n          overlap,\n          dispatch,\n          time,\n          frame;\n\n      elapsed > _lagThreshold && (_startTime += elapsed - _adjustedLag);\n      _lastUpdate += elapsed;\n      time = _lastUpdate - _startTime;\n      overlap = time - _nextTime;\n\n      if (overlap > 0 || manual) {\n        frame = ++_self.frame;\n        _delta = time - _self.time * 1000;\n        _self.time = time = time / 1000;\n        _nextTime += overlap + (overlap >= _gap ? 4 : _gap - overlap);\n        dispatch = 1;\n      }\n\n      manual || (_id = _req(_tick));\n\n      if (dispatch) {\n        for (_i = 0; _i < _listeners.length; _i++) {\n          _listeners[_i](time, _delta, frame, v);\n        }\n      }\n    };\n\n    _self = {\n      time: 0,\n      frame: 0,\n      tick: function tick() {\n        _tick(true);\n      },\n      deltaRatio: function deltaRatio(fps) {\n        return _delta / (1000 / (fps || 60));\n      },\n      wake: function wake() {\n        if (_coreReady) {\n          if (!_coreInitted && _windowExists()) {\n            _win = _coreInitted = window;\n            _doc = _win.document || {};\n            _globals.gsap = gsap;\n            (_win.gsapVersions || (_win.gsapVersions = [])).push(gsap.version);\n\n            _install(_installScope || _win.GreenSockGlobals || !_win.gsap && _win || {});\n\n            _raf = _win.requestAnimationFrame;\n          }\n\n          _id && _self.sleep();\n\n          _req = _raf || function (f) {\n            return setTimeout(f, _nextTime - _self.time * 1000 + 1 | 0);\n          };\n\n          _tickerActive = 1;\n\n          _tick(2);\n        }\n      },\n      sleep: function sleep() {\n        (_raf ? _win.cancelAnimationFrame : clearTimeout)(_id);\n        _tickerActive = 0;\n        _req = _emptyFunc;\n      },\n      lagSmoothing: function lagSmoothing(threshold, adjustedLag) {\n        _lagThreshold = threshold || 1 / _tinyNum;\n        _adjustedLag = Math.min(adjustedLag, _lagThreshold, 0);\n      },\n      fps: function fps(_fps) {\n        _gap = 1000 / (_fps || 240);\n        _nextTime = _self.time * 1000 + _gap;\n      },\n      add: function add(callback, once, prioritize) {\n        var func = once ? function (t, d, f, v) {\n          callback(t, d, f, v);\n\n          _self.remove(func);\n        } : callback;\n\n        _self.remove(callback);\n\n        _listeners[prioritize ? \"unshift\" : \"push\"](func);\n\n        _wake();\n\n        return func;\n      },\n      remove: function remove(callback, i) {\n        ~(i = _listeners.indexOf(callback)) && _listeners.splice(i, 1) && _i >= i && _i--;\n      },\n      _listeners: _listeners\n    };\n    return _self;\n  }(),\n      _wake = function _wake() {\n    return !_tickerActive && _ticker.wake();\n  },\n      _easeMap = {},\n      _customEaseExp = /^[\\d.\\-M][\\d.\\-,\\s]/,\n      _quotesExp = /[\"']/g,\n      _parseObjectInString = function _parseObjectInString(value) {\n    var obj = {},\n        split = value.substr(1, value.length - 3).split(\":\"),\n        key = split[0],\n        i = 1,\n        l = split.length,\n        index,\n        val,\n        parsedVal;\n\n    for (; i < l; i++) {\n      val = split[i];\n      index = i !== l - 1 ? val.lastIndexOf(\",\") : val.length;\n      parsedVal = val.substr(0, index);\n      obj[key] = isNaN(parsedVal) ? parsedVal.replace(_quotesExp, \"\").trim() : +parsedVal;\n      key = val.substr(index + 1).trim();\n    }\n\n    return obj;\n  },\n      _valueInParentheses = function _valueInParentheses(value) {\n    var open = value.indexOf(\"(\") + 1,\n        close = value.indexOf(\")\"),\n        nested = value.indexOf(\"(\", open);\n    return value.substring(open, ~nested && nested < close ? value.indexOf(\")\", close + 1) : close);\n  },\n      _configEaseFromString = function _configEaseFromString(name) {\n    var split = (name + \"\").split(\"(\"),\n        ease = _easeMap[split[0]];\n    return ease && split.length > 1 && ease.config ? ease.config.apply(null, ~name.indexOf(\"{\") ? [_parseObjectInString(split[1])] : _valueInParentheses(name).split(\",\").map(_numericIfPossible)) : _easeMap._CE && _customEaseExp.test(name) ? _easeMap._CE(\"\", name) : ease;\n  },\n      _invertEase = function _invertEase(ease) {\n    return function (p) {\n      return 1 - ease(1 - p);\n    };\n  },\n      _propagateYoyoEase = function _propagateYoyoEase(timeline, isYoyo) {\n    var child = timeline._first,\n        ease;\n\n    while (child) {\n      if (child instanceof Timeline) {\n        _propagateYoyoEase(child, isYoyo);\n      } else if (child.vars.yoyoEase && (!child._yoyo || !child._repeat) && child._yoyo !== isYoyo) {\n        if (child.timeline) {\n          _propagateYoyoEase(child.timeline, isYoyo);\n        } else {\n          ease = child._ease;\n          child._ease = child._yEase;\n          child._yEase = ease;\n          child._yoyo = isYoyo;\n        }\n      }\n\n      child = child._next;\n    }\n  },\n      _parseEase = function _parseEase(ease, defaultEase) {\n    return !ease ? defaultEase : (_isFunction(ease) ? ease : _easeMap[ease] || _configEaseFromString(ease)) || defaultEase;\n  },\n      _insertEase = function _insertEase(names, easeIn, easeOut, easeInOut) {\n    if (easeOut === void 0) {\n      easeOut = function easeOut(p) {\n        return 1 - easeIn(1 - p);\n      };\n    }\n\n    if (easeInOut === void 0) {\n      easeInOut = function easeInOut(p) {\n        return p < .5 ? easeIn(p * 2) / 2 : 1 - easeIn((1 - p) * 2) / 2;\n      };\n    }\n\n    var ease = {\n      easeIn: easeIn,\n      easeOut: easeOut,\n      easeInOut: easeInOut\n    },\n        lowercaseName;\n\n    _forEachName(names, function (name) {\n      _easeMap[name] = _globals[name] = ease;\n      _easeMap[lowercaseName = name.toLowerCase()] = easeOut;\n\n      for (var p in ease) {\n        _easeMap[lowercaseName + (p === \"easeIn\" ? \".in\" : p === \"easeOut\" ? \".out\" : \".inOut\")] = _easeMap[name + \".\" + p] = ease[p];\n      }\n    });\n\n    return ease;\n  },\n      _easeInOutFromOut = function _easeInOutFromOut(easeOut) {\n    return function (p) {\n      return p < .5 ? (1 - easeOut(1 - p * 2)) / 2 : .5 + easeOut((p - .5) * 2) / 2;\n    };\n  },\n      _configElastic = function _configElastic(type, amplitude, period) {\n    var p1 = amplitude >= 1 ? amplitude : 1,\n        p2 = (period || (type ? .3 : .45)) / (amplitude < 1 ? amplitude : 1),\n        p3 = p2 / _2PI * (Math.asin(1 / p1) || 0),\n        easeOut = function easeOut(p) {\n      return p === 1 ? 1 : p1 * Math.pow(2, -10 * p) * _sin((p - p3) * p2) + 1;\n    },\n        ease = type === \"out\" ? easeOut : type === \"in\" ? function (p) {\n      return 1 - easeOut(1 - p);\n    } : _easeInOutFromOut(easeOut);\n\n    p2 = _2PI / p2;\n\n    ease.config = function (amplitude, period) {\n      return _configElastic(type, amplitude, period);\n    };\n\n    return ease;\n  },\n      _configBack = function _configBack(type, overshoot) {\n    if (overshoot === void 0) {\n      overshoot = 1.70158;\n    }\n\n    var easeOut = function easeOut(p) {\n      return p ? --p * p * ((overshoot + 1) * p + overshoot) + 1 : 0;\n    },\n        ease = type === \"out\" ? easeOut : type === \"in\" ? function (p) {\n      return 1 - easeOut(1 - p);\n    } : _easeInOutFromOut(easeOut);\n\n    ease.config = function (overshoot) {\n      return _configBack(type, overshoot);\n    };\n\n    return ease;\n  };\n\n  _forEachName(\"Linear,Quad,Cubic,Quart,Quint,Strong\", function (name, i) {\n    var power = i < 5 ? i + 1 : i;\n\n    _insertEase(name + \",Power\" + (power - 1), i ? function (p) {\n      return Math.pow(p, power);\n    } : function (p) {\n      return p;\n    }, function (p) {\n      return 1 - Math.pow(1 - p, power);\n    }, function (p) {\n      return p < .5 ? Math.pow(p * 2, power) / 2 : 1 - Math.pow((1 - p) * 2, power) / 2;\n    });\n  });\n\n  _easeMap.Linear.easeNone = _easeMap.none = _easeMap.Linear.easeIn;\n\n  _insertEase(\"Elastic\", _configElastic(\"in\"), _configElastic(\"out\"), _configElastic());\n\n  (function (n, c) {\n    var n1 = 1 / c,\n        n2 = 2 * n1,\n        n3 = 2.5 * n1,\n        easeOut = function easeOut(p) {\n      return p < n1 ? n * p * p : p < n2 ? n * Math.pow(p - 1.5 / c, 2) + .75 : p < n3 ? n * (p -= 2.25 / c) * p + .9375 : n * Math.pow(p - 2.625 / c, 2) + .984375;\n    };\n\n    _insertEase(\"Bounce\", function (p) {\n      return 1 - easeOut(1 - p);\n    }, easeOut);\n  })(7.5625, 2.75);\n\n  _insertEase(\"Expo\", function (p) {\n    return p ? Math.pow(2, 10 * (p - 1)) : 0;\n  });\n\n  _insertEase(\"Circ\", function (p) {\n    return -(_sqrt(1 - p * p) - 1);\n  });\n\n  _insertEase(\"Sine\", function (p) {\n    return p === 1 ? 1 : -_cos(p * _HALF_PI) + 1;\n  });\n\n  _insertEase(\"Back\", _configBack(\"in\"), _configBack(\"out\"), _configBack());\n\n  _easeMap.SteppedEase = _easeMap.steps = _globals.SteppedEase = {\n    config: function config(steps, immediateStart) {\n      if (steps === void 0) {\n        steps = 1;\n      }\n\n      var p1 = 1 / steps,\n          p2 = steps + (immediateStart ? 0 : 1),\n          p3 = immediateStart ? 1 : 0,\n          max = 1 - _tinyNum;\n      return function (p) {\n        return ((p2 * _clamp(0, max, p) | 0) + p3) * p1;\n      };\n    }\n  };\n  _defaults.ease = _easeMap[\"quad.out\"];\n\n  _forEachName(\"onComplete,onUpdate,onStart,onRepeat,onReverseComplete,onInterrupt\", function (name) {\n    return _callbackNames += name + \",\" + name + \"Params,\";\n  });\n\n  var GSCache = function GSCache(target, harness) {\n    this.id = _gsID++;\n    target._gsap = this;\n    this.target = target;\n    this.harness = harness;\n    this.get = harness ? harness.get : _getProperty;\n    this.set = harness ? harness.getSetter : _getSetter;\n  };\n  var Animation = function () {\n    function Animation(vars) {\n      this.vars = vars;\n      this._delay = +vars.delay || 0;\n\n      if (this._repeat = vars.repeat === Infinity ? -2 : vars.repeat || 0) {\n        this._rDelay = vars.repeatDelay || 0;\n        this._yoyo = !!vars.yoyo || !!vars.yoyoEase;\n      }\n\n      this._ts = 1;\n\n      _setDuration(this, +vars.duration, 1, 1);\n\n      this.data = vars.data;\n      _tickerActive || _ticker.wake();\n    }\n\n    var _proto = Animation.prototype;\n\n    _proto.delay = function delay(value) {\n      if (value || value === 0) {\n        this.parent && this.parent.smoothChildTiming && this.startTime(this._start + value - this._delay);\n        this._delay = value;\n        return this;\n      }\n\n      return this._delay;\n    };\n\n    _proto.duration = function duration(value) {\n      return arguments.length ? this.totalDuration(this._repeat > 0 ? value + (value + this._rDelay) * this._repeat : value) : this.totalDuration() && this._dur;\n    };\n\n    _proto.totalDuration = function totalDuration(value) {\n      if (!arguments.length) {\n        return this._tDur;\n      }\n\n      this._dirty = 0;\n      return _setDuration(this, this._repeat < 0 ? value : (value - this._repeat * this._rDelay) / (this._repeat + 1));\n    };\n\n    _proto.totalTime = function totalTime(_totalTime, suppressEvents) {\n      _wake();\n\n      if (!arguments.length) {\n        return this._tTime;\n      }\n\n      var parent = this._dp;\n\n      if (parent && parent.smoothChildTiming && this._ts) {\n        _alignPlayhead(this, _totalTime);\n\n        !parent._dp || parent.parent || _postAddChecks(parent, this);\n\n        while (parent && parent.parent) {\n          if (parent.parent._time !== parent._start + (parent._ts >= 0 ? parent._tTime / parent._ts : (parent.totalDuration() - parent._tTime) / -parent._ts)) {\n            parent.totalTime(parent._tTime, true);\n          }\n\n          parent = parent.parent;\n        }\n\n        if (!this.parent && this._dp.autoRemoveChildren && (this._ts > 0 && _totalTime < this._tDur || this._ts < 0 && _totalTime > 0 || !this._tDur && !_totalTime)) {\n          _addToTimeline(this._dp, this, this._start - this._delay);\n        }\n      }\n\n      if (this._tTime !== _totalTime || !this._dur && !suppressEvents || this._initted && Math.abs(this._zTime) === _tinyNum || !_totalTime && !this._initted && (this.add || this._ptLookup)) {\n        this._ts || (this._pTime = _totalTime);\n\n        _lazySafeRender(this, _totalTime, suppressEvents);\n      }\n\n      return this;\n    };\n\n    _proto.time = function time(value, suppressEvents) {\n      return arguments.length ? this.totalTime(Math.min(this.totalDuration(), value + _elapsedCycleDuration(this)) % (this._dur + this._rDelay) || (value ? this._dur : 0), suppressEvents) : this._time;\n    };\n\n    _proto.totalProgress = function totalProgress(value, suppressEvents) {\n      return arguments.length ? this.totalTime(this.totalDuration() * value, suppressEvents) : this.totalDuration() ? Math.min(1, this._tTime / this._tDur) : this.ratio;\n    };\n\n    _proto.progress = function progress(value, suppressEvents) {\n      return arguments.length ? this.totalTime(this.duration() * (this._yoyo && !(this.iteration() & 1) ? 1 - value : value) + _elapsedCycleDuration(this), suppressEvents) : this.duration() ? Math.min(1, this._time / this._dur) : this.ratio;\n    };\n\n    _proto.iteration = function iteration(value, suppressEvents) {\n      var cycleDuration = this.duration() + this._rDelay;\n\n      return arguments.length ? this.totalTime(this._time + (value - 1) * cycleDuration, suppressEvents) : this._repeat ? _animationCycle(this._tTime, cycleDuration) + 1 : 1;\n    };\n\n    _proto.timeScale = function timeScale(value) {\n      if (!arguments.length) {\n        return this._rts === -_tinyNum ? 0 : this._rts;\n      }\n\n      if (this._rts === value) {\n        return this;\n      }\n\n      var tTime = this.parent && this._ts ? _parentToChildTotalTime(this.parent._time, this) : this._tTime;\n      this._rts = +value || 0;\n      this._ts = this._ps || value === -_tinyNum ? 0 : this._rts;\n      this.totalTime(_clamp(-this._delay, this._tDur, tTime), true);\n\n      _setEnd(this);\n\n      return _recacheAncestors(this);\n    };\n\n    _proto.paused = function paused(value) {\n      if (!arguments.length) {\n        return this._ps;\n      }\n\n      if (this._ps !== value) {\n        this._ps = value;\n\n        if (value) {\n          this._pTime = this._tTime || Math.max(-this._delay, this.rawTime());\n          this._ts = this._act = 0;\n        } else {\n          _wake();\n\n          this._ts = this._rts;\n          this.totalTime(this.parent && !this.parent.smoothChildTiming ? this.rawTime() : this._tTime || this._pTime, this.progress() === 1 && Math.abs(this._zTime) !== _tinyNum && (this._tTime -= _tinyNum));\n        }\n      }\n\n      return this;\n    };\n\n    _proto.startTime = function startTime(value) {\n      if (arguments.length) {\n        this._start = value;\n        var parent = this.parent || this._dp;\n        parent && (parent._sort || !this.parent) && _addToTimeline(parent, this, value - this._delay);\n        return this;\n      }\n\n      return this._start;\n    };\n\n    _proto.endTime = function endTime(includeRepeats) {\n      return this._start + (_isNotFalse(includeRepeats) ? this.totalDuration() : this.duration()) / Math.abs(this._ts || 1);\n    };\n\n    _proto.rawTime = function rawTime(wrapRepeats) {\n      var parent = this.parent || this._dp;\n      return !parent ? this._tTime : wrapRepeats && (!this._ts || this._repeat && this._time && this.totalProgress() < 1) ? this._tTime % (this._dur + this._rDelay) : !this._ts ? this._tTime : _parentToChildTotalTime(parent.rawTime(wrapRepeats), this);\n    };\n\n    _proto.globalTime = function globalTime(rawTime) {\n      var animation = this,\n          time = arguments.length ? rawTime : animation.rawTime();\n\n      while (animation) {\n        time = animation._start + time / (animation._ts || 1);\n        animation = animation._dp;\n      }\n\n      return time;\n    };\n\n    _proto.repeat = function repeat(value) {\n      if (arguments.length) {\n        this._repeat = value === Infinity ? -2 : value;\n        return _onUpdateTotalDuration(this);\n      }\n\n      return this._repeat === -2 ? Infinity : this._repeat;\n    };\n\n    _proto.repeatDelay = function repeatDelay(value) {\n      if (arguments.length) {\n        var time = this._time;\n        this._rDelay = value;\n\n        _onUpdateTotalDuration(this);\n\n        return time ? this.time(time) : this;\n      }\n\n      return this._rDelay;\n    };\n\n    _proto.yoyo = function yoyo(value) {\n      if (arguments.length) {\n        this._yoyo = value;\n        return this;\n      }\n\n      return this._yoyo;\n    };\n\n    _proto.seek = function seek(position, suppressEvents) {\n      return this.totalTime(_parsePosition(this, position), _isNotFalse(suppressEvents));\n    };\n\n    _proto.restart = function restart(includeDelay, suppressEvents) {\n      return this.play().totalTime(includeDelay ? -this._delay : 0, _isNotFalse(suppressEvents));\n    };\n\n    _proto.play = function play(from, suppressEvents) {\n      from != null && this.seek(from, suppressEvents);\n      return this.reversed(false).paused(false);\n    };\n\n    _proto.reverse = function reverse(from, suppressEvents) {\n      from != null && this.seek(from || this.totalDuration(), suppressEvents);\n      return this.reversed(true).paused(false);\n    };\n\n    _proto.pause = function pause(atTime, suppressEvents) {\n      atTime != null && this.seek(atTime, suppressEvents);\n      return this.paused(true);\n    };\n\n    _proto.resume = function resume() {\n      return this.paused(false);\n    };\n\n    _proto.reversed = function reversed(value) {\n      if (arguments.length) {\n        !!value !== this.reversed() && this.timeScale(-this._rts || (value ? -_tinyNum : 0));\n        return this;\n      }\n\n      return this._rts < 0;\n    };\n\n    _proto.invalidate = function invalidate() {\n      this._initted = this._act = 0;\n      this._zTime = -_tinyNum;\n      return this;\n    };\n\n    _proto.isActive = function isActive() {\n      var parent = this.parent || this._dp,\n          start = this._start,\n          rawTime;\n      return !!(!parent || this._ts && this._initted && parent.isActive() && (rawTime = parent.rawTime(true)) >= start && rawTime < this.endTime(true) - _tinyNum);\n    };\n\n    _proto.eventCallback = function eventCallback(type, callback, params) {\n      var vars = this.vars;\n\n      if (arguments.length > 1) {\n        if (!callback) {\n          delete vars[type];\n        } else {\n          vars[type] = callback;\n          params && (vars[type + \"Params\"] = params);\n          type === \"onUpdate\" && (this._onUpdate = callback);\n        }\n\n        return this;\n      }\n\n      return vars[type];\n    };\n\n    _proto.then = function then(onFulfilled) {\n      var self = this;\n      return new Promise(function (resolve) {\n        var f = _isFunction(onFulfilled) ? onFulfilled : _passThrough,\n            _resolve = function _resolve() {\n          var _then = self.then;\n          self.then = null;\n          _isFunction(f) && (f = f(self)) && (f.then || f === self) && (self.then = _then);\n          resolve(f);\n          self.then = _then;\n        };\n\n        if (self._initted && self.totalProgress() === 1 && self._ts >= 0 || !self._tTime && self._ts < 0) {\n          _resolve();\n        } else {\n          self._prom = _resolve;\n        }\n      });\n    };\n\n    _proto.kill = function kill() {\n      _interrupt(this);\n    };\n\n    return Animation;\n  }();\n\n  _setDefaults(Animation.prototype, {\n    _time: 0,\n    _start: 0,\n    _end: 0,\n    _tTime: 0,\n    _tDur: 0,\n    _dirty: 0,\n    _repeat: 0,\n    _yoyo: false,\n    parent: null,\n    _initted: false,\n    _rDelay: 0,\n    _ts: 1,\n    _dp: 0,\n    ratio: 0,\n    _zTime: -_tinyNum,\n    _prom: 0,\n    _ps: false,\n    _rts: 1\n  });\n\n  var Timeline = function (_Animation) {\n    _inheritsLoose(Timeline, _Animation);\n\n    function Timeline(vars, position) {\n      var _this;\n\n      if (vars === void 0) {\n        vars = {};\n      }\n\n      _this = _Animation.call(this, vars) || this;\n      _this.labels = {};\n      _this.smoothChildTiming = !!vars.smoothChildTiming;\n      _this.autoRemoveChildren = !!vars.autoRemoveChildren;\n      _this._sort = _isNotFalse(vars.sortChildren);\n      _globalTimeline && _addToTimeline(vars.parent || _globalTimeline, _assertThisInitialized(_this), position);\n      vars.reversed && _this.reverse();\n      vars.paused && _this.paused(true);\n      vars.scrollTrigger && _scrollTrigger(_assertThisInitialized(_this), vars.scrollTrigger);\n      return _this;\n    }\n\n    var _proto2 = Timeline.prototype;\n\n    _proto2.to = function to(targets, vars, position) {\n      _createTweenType(0, arguments, this);\n\n      return this;\n    };\n\n    _proto2.from = function from(targets, vars, position) {\n      _createTweenType(1, arguments, this);\n\n      return this;\n    };\n\n    _proto2.fromTo = function fromTo(targets, fromVars, toVars, position) {\n      _createTweenType(2, arguments, this);\n\n      return this;\n    };\n\n    _proto2.set = function set(targets, vars, position) {\n      vars.duration = 0;\n      vars.parent = this;\n      _inheritDefaults(vars).repeatDelay || (vars.repeat = 0);\n      vars.immediateRender = !!vars.immediateRender;\n      new Tween(targets, vars, _parsePosition(this, position), 1);\n      return this;\n    };\n\n    _proto2.call = function call(callback, params, position) {\n      return _addToTimeline(this, Tween.delayedCall(0, callback, params), position);\n    };\n\n    _proto2.staggerTo = function staggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n      vars.duration = duration;\n      vars.stagger = vars.stagger || stagger;\n      vars.onComplete = onCompleteAll;\n      vars.onCompleteParams = onCompleteAllParams;\n      vars.parent = this;\n      new Tween(targets, vars, _parsePosition(this, position));\n      return this;\n    };\n\n    _proto2.staggerFrom = function staggerFrom(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams) {\n      vars.runBackwards = 1;\n      _inheritDefaults(vars).immediateRender = _isNotFalse(vars.immediateRender);\n      return this.staggerTo(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams);\n    };\n\n    _proto2.staggerFromTo = function staggerFromTo(targets, duration, fromVars, toVars, stagger, position, onCompleteAll, onCompleteAllParams) {\n      toVars.startAt = fromVars;\n      _inheritDefaults(toVars).immediateRender = _isNotFalse(toVars.immediateRender);\n      return this.staggerTo(targets, duration, toVars, stagger, position, onCompleteAll, onCompleteAllParams);\n    };\n\n    _proto2.render = function render(totalTime, suppressEvents, force) {\n      var prevTime = this._time,\n          tDur = this._dirty ? this.totalDuration() : this._tDur,\n          dur = this._dur,\n          tTime = totalTime <= 0 ? 0 : _roundPrecise(totalTime),\n          crossingStart = this._zTime < 0 !== totalTime < 0 && (this._initted || !dur),\n          time,\n          child,\n          next,\n          iteration,\n          cycleDuration,\n          prevPaused,\n          pauseTween,\n          timeScale,\n          prevStart,\n          prevIteration,\n          yoyo,\n          isYoyo;\n      this !== _globalTimeline && tTime > tDur && totalTime >= 0 && (tTime = tDur);\n\n      if (tTime !== this._tTime || force || crossingStart) {\n        if (prevTime !== this._time && dur) {\n          tTime += this._time - prevTime;\n          totalTime += this._time - prevTime;\n        }\n\n        time = tTime;\n        prevStart = this._start;\n        timeScale = this._ts;\n        prevPaused = !timeScale;\n\n        if (crossingStart) {\n          dur || (prevTime = this._zTime);\n          (totalTime || !suppressEvents) && (this._zTime = totalTime);\n        }\n\n        if (this._repeat) {\n          yoyo = this._yoyo;\n          cycleDuration = dur + this._rDelay;\n\n          if (this._repeat < -1 && totalTime < 0) {\n            return this.totalTime(cycleDuration * 100 + totalTime, suppressEvents, force);\n          }\n\n          time = _roundPrecise(tTime % cycleDuration);\n\n          if (tTime === tDur) {\n            iteration = this._repeat;\n            time = dur;\n          } else {\n            iteration = ~~(tTime / cycleDuration);\n\n            if (iteration && iteration === tTime / cycleDuration) {\n              time = dur;\n              iteration--;\n            }\n\n            time > dur && (time = dur);\n          }\n\n          prevIteration = _animationCycle(this._tTime, cycleDuration);\n          !prevTime && this._tTime && prevIteration !== iteration && (prevIteration = iteration);\n\n          if (yoyo && iteration & 1) {\n            time = dur - time;\n            isYoyo = 1;\n          }\n\n          if (iteration !== prevIteration && !this._lock) {\n            var rewinding = yoyo && prevIteration & 1,\n                doesWrap = rewinding === (yoyo && iteration & 1);\n            iteration < prevIteration && (rewinding = !rewinding);\n            prevTime = rewinding ? 0 : dur;\n            this._lock = 1;\n            this.render(prevTime || (isYoyo ? 0 : _roundPrecise(iteration * cycleDuration)), suppressEvents, !dur)._lock = 0;\n            this._tTime = tTime;\n            !suppressEvents && this.parent && _callback(this, \"onRepeat\");\n            this.vars.repeatRefresh && !isYoyo && (this.invalidate()._lock = 1);\n\n            if (prevTime && prevTime !== this._time || prevPaused !== !this._ts || this.vars.onRepeat && !this.parent && !this._act) {\n              return this;\n            }\n\n            dur = this._dur;\n            tDur = this._tDur;\n\n            if (doesWrap) {\n              this._lock = 2;\n              prevTime = rewinding ? dur : -0.0001;\n              this.render(prevTime, true);\n              this.vars.repeatRefresh && !isYoyo && this.invalidate();\n            }\n\n            this._lock = 0;\n\n            if (!this._ts && !prevPaused) {\n              return this;\n            }\n\n            _propagateYoyoEase(this, isYoyo);\n          }\n        }\n\n        if (this._hasPause && !this._forcing && this._lock < 2) {\n          pauseTween = _findNextPauseTween(this, _roundPrecise(prevTime), _roundPrecise(time));\n\n          if (pauseTween) {\n            tTime -= time - (time = pauseTween._start);\n          }\n        }\n\n        this._tTime = tTime;\n        this._time = time;\n        this._act = !timeScale;\n\n        if (!this._initted) {\n          this._onUpdate = this.vars.onUpdate;\n          this._initted = 1;\n          this._zTime = totalTime;\n          prevTime = 0;\n        }\n\n        if (!prevTime && time && !suppressEvents) {\n          _callback(this, \"onStart\");\n\n          if (this._tTime !== tTime) {\n            return this;\n          }\n        }\n\n        if (time >= prevTime && totalTime >= 0) {\n          child = this._first;\n\n          while (child) {\n            next = child._next;\n\n            if ((child._act || time >= child._start) && child._ts && pauseTween !== child) {\n              if (child.parent !== this) {\n                return this.render(totalTime, suppressEvents, force);\n              }\n\n              child.render(child._ts > 0 ? (time - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (time - child._start) * child._ts, suppressEvents, force);\n\n              if (time !== this._time || !this._ts && !prevPaused) {\n                pauseTween = 0;\n                next && (tTime += this._zTime = -_tinyNum);\n                break;\n              }\n            }\n\n            child = next;\n          }\n        } else {\n          child = this._last;\n          var adjustedTime = totalTime < 0 ? totalTime : time;\n\n          while (child) {\n            next = child._prev;\n\n            if ((child._act || adjustedTime <= child._end) && child._ts && pauseTween !== child) {\n              if (child.parent !== this) {\n                return this.render(totalTime, suppressEvents, force);\n              }\n\n              child.render(child._ts > 0 ? (adjustedTime - child._start) * child._ts : (child._dirty ? child.totalDuration() : child._tDur) + (adjustedTime - child._start) * child._ts, suppressEvents, force);\n\n              if (time !== this._time || !this._ts && !prevPaused) {\n                pauseTween = 0;\n                next && (tTime += this._zTime = adjustedTime ? -_tinyNum : _tinyNum);\n                break;\n              }\n            }\n\n            child = next;\n          }\n        }\n\n        if (pauseTween && !suppressEvents) {\n          this.pause();\n          pauseTween.render(time >= prevTime ? 0 : -_tinyNum)._zTime = time >= prevTime ? 1 : -1;\n\n          if (this._ts) {\n            this._start = prevStart;\n\n            _setEnd(this);\n\n            return this.render(totalTime, suppressEvents, force);\n          }\n        }\n\n        this._onUpdate && !suppressEvents && _callback(this, \"onUpdate\", true);\n        if (tTime === tDur && this._tTime >= this.totalDuration() || !tTime && prevTime) if (prevStart === this._start || Math.abs(timeScale) !== Math.abs(this._ts)) if (!this._lock) {\n          (totalTime || !dur) && (tTime === tDur && this._ts > 0 || !tTime && this._ts < 0) && _removeFromParent(this, 1);\n\n          if (!suppressEvents && !(totalTime < 0 && !prevTime) && (tTime || prevTime || !tDur)) {\n            _callback(this, tTime === tDur && totalTime >= 0 ? \"onComplete\" : \"onReverseComplete\", true);\n\n            this._prom && !(tTime < tDur && this.timeScale() > 0) && this._prom();\n          }\n        }\n      }\n\n      return this;\n    };\n\n    _proto2.add = function add(child, position) {\n      var _this2 = this;\n\n      _isNumber(position) || (position = _parsePosition(this, position, child));\n\n      if (!(child instanceof Animation)) {\n        if (_isArray(child)) {\n          child.forEach(function (obj) {\n            return _this2.add(obj, position);\n          });\n          return this;\n        }\n\n        if (_isString(child)) {\n          return this.addLabel(child, position);\n        }\n\n        if (_isFunction(child)) {\n          child = Tween.delayedCall(0, child);\n        } else {\n          return this;\n        }\n      }\n\n      return this !== child ? _addToTimeline(this, child, position) : this;\n    };\n\n    _proto2.getChildren = function getChildren(nested, tweens, timelines, ignoreBeforeTime) {\n      if (nested === void 0) {\n        nested = true;\n      }\n\n      if (tweens === void 0) {\n        tweens = true;\n      }\n\n      if (timelines === void 0) {\n        timelines = true;\n      }\n\n      if (ignoreBeforeTime === void 0) {\n        ignoreBeforeTime = -_bigNum;\n      }\n\n      var a = [],\n          child = this._first;\n\n      while (child) {\n        if (child._start >= ignoreBeforeTime) {\n          if (child instanceof Tween) {\n            tweens && a.push(child);\n          } else {\n            timelines && a.push(child);\n            nested && a.push.apply(a, child.getChildren(true, tweens, timelines));\n          }\n        }\n\n        child = child._next;\n      }\n\n      return a;\n    };\n\n    _proto2.getById = function getById(id) {\n      var animations = this.getChildren(1, 1, 1),\n          i = animations.length;\n\n      while (i--) {\n        if (animations[i].vars.id === id) {\n          return animations[i];\n        }\n      }\n    };\n\n    _proto2.remove = function remove(child) {\n      if (_isString(child)) {\n        return this.removeLabel(child);\n      }\n\n      if (_isFunction(child)) {\n        return this.killTweensOf(child);\n      }\n\n      _removeLinkedListItem(this, child);\n\n      if (child === this._recent) {\n        this._recent = this._last;\n      }\n\n      return _uncache(this);\n    };\n\n    _proto2.totalTime = function totalTime(_totalTime2, suppressEvents) {\n      if (!arguments.length) {\n        return this._tTime;\n      }\n\n      this._forcing = 1;\n\n      if (!this._dp && this._ts) {\n        this._start = _roundPrecise(_ticker.time - (this._ts > 0 ? _totalTime2 / this._ts : (this.totalDuration() - _totalTime2) / -this._ts));\n      }\n\n      _Animation.prototype.totalTime.call(this, _totalTime2, suppressEvents);\n\n      this._forcing = 0;\n      return this;\n    };\n\n    _proto2.addLabel = function addLabel(label, position) {\n      this.labels[label] = _parsePosition(this, position);\n      return this;\n    };\n\n    _proto2.removeLabel = function removeLabel(label) {\n      delete this.labels[label];\n      return this;\n    };\n\n    _proto2.addPause = function addPause(position, callback, params) {\n      var t = Tween.delayedCall(0, callback || _emptyFunc, params);\n      t.data = \"isPause\";\n      this._hasPause = 1;\n      return _addToTimeline(this, t, _parsePosition(this, position));\n    };\n\n    _proto2.removePause = function removePause(position) {\n      var child = this._first;\n      position = _parsePosition(this, position);\n\n      while (child) {\n        if (child._start === position && child.data === \"isPause\") {\n          _removeFromParent(child);\n        }\n\n        child = child._next;\n      }\n    };\n\n    _proto2.killTweensOf = function killTweensOf(targets, props, onlyActive) {\n      var tweens = this.getTweensOf(targets, onlyActive),\n          i = tweens.length;\n\n      while (i--) {\n        _overwritingTween !== tweens[i] && tweens[i].kill(targets, props);\n      }\n\n      return this;\n    };\n\n    _proto2.getTweensOf = function getTweensOf(targets, onlyActive) {\n      var a = [],\n          parsedTargets = toArray(targets),\n          child = this._first,\n          isGlobalTime = _isNumber(onlyActive),\n          children;\n\n      while (child) {\n        if (child instanceof Tween) {\n          if (_arrayContainsAny(child._targets, parsedTargets) && (isGlobalTime ? (!_overwritingTween || child._initted && child._ts) && child.globalTime(0) <= onlyActive && child.globalTime(child.totalDuration()) > onlyActive : !onlyActive || child.isActive())) {\n            a.push(child);\n          }\n        } else if ((children = child.getTweensOf(parsedTargets, onlyActive)).length) {\n          a.push.apply(a, children);\n        }\n\n        child = child._next;\n      }\n\n      return a;\n    };\n\n    _proto2.tweenTo = function tweenTo(position, vars) {\n      vars = vars || {};\n\n      var tl = this,\n          endTime = _parsePosition(tl, position),\n          _vars = vars,\n          startAt = _vars.startAt,\n          _onStart = _vars.onStart,\n          onStartParams = _vars.onStartParams,\n          immediateRender = _vars.immediateRender,\n          initted,\n          tween = Tween.to(tl, _setDefaults({\n        ease: vars.ease || \"none\",\n        lazy: false,\n        immediateRender: false,\n        time: endTime,\n        overwrite: \"auto\",\n        duration: vars.duration || Math.abs((endTime - (startAt && \"time\" in startAt ? startAt.time : tl._time)) / tl.timeScale()) || _tinyNum,\n        onStart: function onStart() {\n          tl.pause();\n\n          if (!initted) {\n            var duration = vars.duration || Math.abs((endTime - (startAt && \"time\" in startAt ? startAt.time : tl._time)) / tl.timeScale());\n            tween._dur !== duration && _setDuration(tween, duration, 0, 1).render(tween._time, true, true);\n            initted = 1;\n          }\n\n          _onStart && _onStart.apply(tween, onStartParams || []);\n        }\n      }, vars));\n\n      return immediateRender ? tween.render(0) : tween;\n    };\n\n    _proto2.tweenFromTo = function tweenFromTo(fromPosition, toPosition, vars) {\n      return this.tweenTo(toPosition, _setDefaults({\n        startAt: {\n          time: _parsePosition(this, fromPosition)\n        }\n      }, vars));\n    };\n\n    _proto2.recent = function recent() {\n      return this._recent;\n    };\n\n    _proto2.nextLabel = function nextLabel(afterTime) {\n      if (afterTime === void 0) {\n        afterTime = this._time;\n      }\n\n      return _getLabelInDirection(this, _parsePosition(this, afterTime));\n    };\n\n    _proto2.previousLabel = function previousLabel(beforeTime) {\n      if (beforeTime === void 0) {\n        beforeTime = this._time;\n      }\n\n      return _getLabelInDirection(this, _parsePosition(this, beforeTime), 1);\n    };\n\n    _proto2.currentLabel = function currentLabel(value) {\n      return arguments.length ? this.seek(value, true) : this.previousLabel(this._time + _tinyNum);\n    };\n\n    _proto2.shiftChildren = function shiftChildren(amount, adjustLabels, ignoreBeforeTime) {\n      if (ignoreBeforeTime === void 0) {\n        ignoreBeforeTime = 0;\n      }\n\n      var child = this._first,\n          labels = this.labels,\n          p;\n\n      while (child) {\n        if (child._start >= ignoreBeforeTime) {\n          child._start += amount;\n          child._end += amount;\n        }\n\n        child = child._next;\n      }\n\n      if (adjustLabels) {\n        for (p in labels) {\n          if (labels[p] >= ignoreBeforeTime) {\n            labels[p] += amount;\n          }\n        }\n      }\n\n      return _uncache(this);\n    };\n\n    _proto2.invalidate = function invalidate() {\n      var child = this._first;\n      this._lock = 0;\n\n      while (child) {\n        child.invalidate();\n        child = child._next;\n      }\n\n      return _Animation.prototype.invalidate.call(this);\n    };\n\n    _proto2.clear = function clear(includeLabels) {\n      if (includeLabels === void 0) {\n        includeLabels = true;\n      }\n\n      var child = this._first,\n          next;\n\n      while (child) {\n        next = child._next;\n        this.remove(child);\n        child = next;\n      }\n\n      this._dp && (this._time = this._tTime = this._pTime = 0);\n      includeLabels && (this.labels = {});\n      return _uncache(this);\n    };\n\n    _proto2.totalDuration = function totalDuration(value) {\n      var max = 0,\n          self = this,\n          child = self._last,\n          prevStart = _bigNum,\n          prev,\n          start,\n          parent;\n\n      if (arguments.length) {\n        return self.timeScale((self._repeat < 0 ? self.duration() : self.totalDuration()) / (self.reversed() ? -value : value));\n      }\n\n      if (self._dirty) {\n        parent = self.parent;\n\n        while (child) {\n          prev = child._prev;\n          child._dirty && child.totalDuration();\n          start = child._start;\n\n          if (start > prevStart && self._sort && child._ts && !self._lock) {\n            self._lock = 1;\n            _addToTimeline(self, child, start - child._delay, 1)._lock = 0;\n          } else {\n            prevStart = start;\n          }\n\n          if (start < 0 && child._ts) {\n            max -= start;\n\n            if (!parent && !self._dp || parent && parent.smoothChildTiming) {\n              self._start += start / self._ts;\n              self._time -= start;\n              self._tTime -= start;\n            }\n\n            self.shiftChildren(-start, false, -1e999);\n            prevStart = 0;\n          }\n\n          child._end > max && child._ts && (max = child._end);\n          child = prev;\n        }\n\n        _setDuration(self, self === _globalTimeline && self._time > max ? self._time : max, 1, 1);\n\n        self._dirty = 0;\n      }\n\n      return self._tDur;\n    };\n\n    Timeline.updateRoot = function updateRoot(time) {\n      if (_globalTimeline._ts) {\n        _lazySafeRender(_globalTimeline, _parentToChildTotalTime(time, _globalTimeline));\n\n        _lastRenderedFrame = _ticker.frame;\n      }\n\n      if (_ticker.frame >= _nextGCFrame) {\n        _nextGCFrame += _config.autoSleep || 120;\n        var child = _globalTimeline._first;\n        if (!child || !child._ts) if (_config.autoSleep && _ticker._listeners.length < 2) {\n          while (child && !child._ts) {\n            child = child._next;\n          }\n\n          child || _ticker.sleep();\n        }\n      }\n    };\n\n    return Timeline;\n  }(Animation);\n\n  _setDefaults(Timeline.prototype, {\n    _lock: 0,\n    _hasPause: 0,\n    _forcing: 0\n  });\n\n  var _addComplexStringPropTween = function _addComplexStringPropTween(target, prop, start, end, setter, stringFilter, funcParam) {\n    var pt = new PropTween(this._pt, target, prop, 0, 1, _renderComplexString, null, setter),\n        index = 0,\n        matchIndex = 0,\n        result,\n        startNums,\n        color,\n        endNum,\n        chunk,\n        startNum,\n        hasRandom,\n        a;\n    pt.b = start;\n    pt.e = end;\n    start += \"\";\n    end += \"\";\n\n    if (hasRandom = ~end.indexOf(\"random(\")) {\n      end = _replaceRandom(end);\n    }\n\n    if (stringFilter) {\n      a = [start, end];\n      stringFilter(a, target, prop);\n      start = a[0];\n      end = a[1];\n    }\n\n    startNums = start.match(_complexStringNumExp) || [];\n\n    while (result = _complexStringNumExp.exec(end)) {\n      endNum = result[0];\n      chunk = end.substring(index, result.index);\n\n      if (color) {\n        color = (color + 1) % 5;\n      } else if (chunk.substr(-5) === \"rgba(\") {\n        color = 1;\n      }\n\n      if (endNum !== startNums[matchIndex++]) {\n        startNum = parseFloat(startNums[matchIndex - 1]) || 0;\n        pt._pt = {\n          _next: pt._pt,\n          p: chunk || matchIndex === 1 ? chunk : \",\",\n          s: startNum,\n          c: endNum.charAt(1) === \"=\" ? _parseRelative(startNum, endNum) - startNum : parseFloat(endNum) - startNum,\n          m: color && color < 4 ? Math.round : 0\n        };\n        index = _complexStringNumExp.lastIndex;\n      }\n    }\n\n    pt.c = index < end.length ? end.substring(index, end.length) : \"\";\n    pt.fp = funcParam;\n\n    if (_relExp.test(end) || hasRandom) {\n      pt.e = 0;\n    }\n\n    this._pt = pt;\n    return pt;\n  },\n      _addPropTween = function _addPropTween(target, prop, start, end, index, targets, modifier, stringFilter, funcParam) {\n    _isFunction(end) && (end = end(index || 0, target, targets));\n    var currentValue = target[prop],\n        parsedStart = start !== \"get\" ? start : !_isFunction(currentValue) ? currentValue : funcParam ? target[prop.indexOf(\"set\") || !_isFunction(target[\"get\" + prop.substr(3)]) ? prop : \"get\" + prop.substr(3)](funcParam) : target[prop](),\n        setter = !_isFunction(currentValue) ? _setterPlain : funcParam ? _setterFuncWithParam : _setterFunc,\n        pt;\n\n    if (_isString(end)) {\n      if (~end.indexOf(\"random(\")) {\n        end = _replaceRandom(end);\n      }\n\n      if (end.charAt(1) === \"=\") {\n        pt = _parseRelative(parsedStart, end) + (getUnit(parsedStart) || 0);\n\n        if (pt || pt === 0) {\n          end = pt;\n        }\n      }\n    }\n\n    if (parsedStart !== end || _forceAllPropTweens) {\n      if (!isNaN(parsedStart * end) && end !== \"\") {\n        pt = new PropTween(this._pt, target, prop, +parsedStart || 0, end - (parsedStart || 0), typeof currentValue === \"boolean\" ? _renderBoolean : _renderPlain, 0, setter);\n        funcParam && (pt.fp = funcParam);\n        modifier && pt.modifier(modifier, this, target);\n        return this._pt = pt;\n      }\n\n      !currentValue && !(prop in target) && _missingPlugin(prop, end);\n      return _addComplexStringPropTween.call(this, target, prop, parsedStart, end, setter, stringFilter || _config.stringFilter, funcParam);\n    }\n  },\n      _processVars = function _processVars(vars, index, target, targets, tween) {\n    _isFunction(vars) && (vars = _parseFuncOrString(vars, tween, index, target, targets));\n\n    if (!_isObject(vars) || vars.style && vars.nodeType || _isArray(vars) || _isTypedArray(vars)) {\n      return _isString(vars) ? _parseFuncOrString(vars, tween, index, target, targets) : vars;\n    }\n\n    var copy = {},\n        p;\n\n    for (p in vars) {\n      copy[p] = _parseFuncOrString(vars[p], tween, index, target, targets);\n    }\n\n    return copy;\n  },\n      _checkPlugin = function _checkPlugin(property, vars, tween, index, target, targets) {\n    var plugin, pt, ptLookup, i;\n\n    if (_plugins[property] && (plugin = new _plugins[property]()).init(target, plugin.rawVars ? vars[property] : _processVars(vars[property], index, target, targets, tween), tween, index, targets) !== false) {\n      tween._pt = pt = new PropTween(tween._pt, target, property, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\n      if (tween !== _quickTween) {\n        ptLookup = tween._ptLookup[tween._targets.indexOf(target)];\n        i = plugin._props.length;\n\n        while (i--) {\n          ptLookup[plugin._props[i]] = pt;\n        }\n      }\n    }\n\n    return plugin;\n  },\n      _overwritingTween,\n      _forceAllPropTweens,\n      _initTween = function _initTween(tween, time) {\n    var vars = tween.vars,\n        ease = vars.ease,\n        startAt = vars.startAt,\n        immediateRender = vars.immediateRender,\n        lazy = vars.lazy,\n        onUpdate = vars.onUpdate,\n        onUpdateParams = vars.onUpdateParams,\n        callbackScope = vars.callbackScope,\n        runBackwards = vars.runBackwards,\n        yoyoEase = vars.yoyoEase,\n        keyframes = vars.keyframes,\n        autoRevert = vars.autoRevert,\n        dur = tween._dur,\n        prevStartAt = tween._startAt,\n        targets = tween._targets,\n        parent = tween.parent,\n        fullTargets = parent && parent.data === \"nested\" ? parent.parent._targets : targets,\n        autoOverwrite = tween._overwrite === \"auto\" && !_suppressOverwrites,\n        tl = tween.timeline,\n        cleanVars,\n        i,\n        p,\n        pt,\n        target,\n        hasPriority,\n        gsData,\n        harness,\n        plugin,\n        ptLookup,\n        index,\n        harnessVars,\n        overwritten;\n    tl && (!keyframes || !ease) && (ease = \"none\");\n    tween._ease = _parseEase(ease, _defaults.ease);\n    tween._yEase = yoyoEase ? _invertEase(_parseEase(yoyoEase === true ? ease : yoyoEase, _defaults.ease)) : 0;\n\n    if (yoyoEase && tween._yoyo && !tween._repeat) {\n      yoyoEase = tween._yEase;\n      tween._yEase = tween._ease;\n      tween._ease = yoyoEase;\n    }\n\n    tween._from = !tl && !!vars.runBackwards;\n\n    if (!tl || keyframes && !vars.stagger) {\n      harness = targets[0] ? _getCache(targets[0]).harness : 0;\n      harnessVars = harness && vars[harness.prop];\n      cleanVars = _copyExcluding(vars, _reservedProps);\n\n      if (prevStartAt) {\n        _removeFromParent(prevStartAt.render(-1, true));\n\n        prevStartAt._lazy = 0;\n      }\n\n      if (startAt) {\n        _removeFromParent(tween._startAt = Tween.set(targets, _setDefaults({\n          data: \"isStart\",\n          overwrite: false,\n          parent: parent,\n          immediateRender: true,\n          lazy: _isNotFalse(lazy),\n          startAt: null,\n          delay: 0,\n          onUpdate: onUpdate,\n          onUpdateParams: onUpdateParams,\n          callbackScope: callbackScope,\n          stagger: 0\n        }, startAt)));\n\n        time < 0 && !immediateRender && !autoRevert && tween._startAt.render(-1, true);\n\n        if (immediateRender) {\n          time > 0 && !autoRevert && (tween._startAt = 0);\n\n          if (dur && time <= 0) {\n            time && (tween._zTime = time);\n            return;\n          }\n        } else if (autoRevert === false) {\n          tween._startAt = 0;\n        }\n      } else if (runBackwards && dur) {\n        if (prevStartAt) {\n          !autoRevert && (tween._startAt = 0);\n        } else {\n          time && (immediateRender = false);\n          p = _setDefaults({\n            overwrite: false,\n            data: \"isFromStart\",\n            lazy: immediateRender && _isNotFalse(lazy),\n            immediateRender: immediateRender,\n            stagger: 0,\n            parent: parent\n          }, cleanVars);\n          harnessVars && (p[harness.prop] = harnessVars);\n\n          _removeFromParent(tween._startAt = Tween.set(targets, p));\n\n          time < 0 && tween._startAt.render(-1, true);\n          tween._zTime = time;\n\n          if (!immediateRender) {\n            _initTween(tween._startAt, _tinyNum);\n          } else if (!time) {\n            return;\n          }\n        }\n      }\n\n      tween._pt = tween._ptCache = 0;\n      lazy = dur && _isNotFalse(lazy) || lazy && !dur;\n\n      for (i = 0; i < targets.length; i++) {\n        target = targets[i];\n        gsData = target._gsap || _harness(targets)[i]._gsap;\n        tween._ptLookup[i] = ptLookup = {};\n        _lazyLookup[gsData.id] && _lazyTweens.length && _lazyRender();\n        index = fullTargets === targets ? i : fullTargets.indexOf(target);\n\n        if (harness && (plugin = new harness()).init(target, harnessVars || cleanVars, tween, index, fullTargets) !== false) {\n          tween._pt = pt = new PropTween(tween._pt, target, plugin.name, 0, 1, plugin.render, plugin, 0, plugin.priority);\n\n          plugin._props.forEach(function (name) {\n            ptLookup[name] = pt;\n          });\n\n          plugin.priority && (hasPriority = 1);\n        }\n\n        if (!harness || harnessVars) {\n          for (p in cleanVars) {\n            if (_plugins[p] && (plugin = _checkPlugin(p, cleanVars, tween, index, target, fullTargets))) {\n              plugin.priority && (hasPriority = 1);\n            } else {\n              ptLookup[p] = pt = _addPropTween.call(tween, target, p, \"get\", cleanVars[p], index, fullTargets, 0, vars.stringFilter);\n            }\n          }\n        }\n\n        tween._op && tween._op[i] && tween.kill(target, tween._op[i]);\n\n        if (autoOverwrite && tween._pt) {\n          _overwritingTween = tween;\n\n          _globalTimeline.killTweensOf(target, ptLookup, tween.globalTime(time));\n\n          overwritten = !tween.parent;\n          _overwritingTween = 0;\n        }\n\n        tween._pt && lazy && (_lazyLookup[gsData.id] = 1);\n      }\n\n      hasPriority && _sortPropTweensByPriority(tween);\n      tween._onInit && tween._onInit(tween);\n    }\n\n    tween._onUpdate = onUpdate;\n    tween._initted = (!tween._op || tween._pt) && !overwritten;\n    keyframes && time <= 0 && tl.render(_bigNum, true, true);\n  },\n      _updatePropTweens = function _updatePropTweens(tween, property, value, start, startIsRelative, ratio, time) {\n    var ptCache = (tween._pt && tween._ptCache || (tween._ptCache = {}))[property],\n        pt,\n        lookup,\n        i;\n\n    if (!ptCache) {\n      ptCache = tween._ptCache[property] = [];\n      lookup = tween._ptLookup;\n      i = tween._targets.length;\n\n      while (i--) {\n        pt = lookup[i][property];\n\n        if (pt && pt.d && pt.d._pt) {\n          pt = pt.d._pt;\n\n          while (pt && pt.p !== property) {\n            pt = pt._next;\n          }\n        }\n\n        if (!pt) {\n          _forceAllPropTweens = 1;\n          tween.vars[property] = \"+=0\";\n\n          _initTween(tween, time);\n\n          _forceAllPropTweens = 0;\n          return 1;\n        }\n\n        ptCache.push(pt);\n      }\n    }\n\n    i = ptCache.length;\n\n    while (i--) {\n      pt = ptCache[i];\n      pt.s = (start || start === 0) && !startIsRelative ? start : pt.s + (start || 0) + ratio * pt.c;\n      pt.c = value - pt.s;\n      pt.e && (pt.e = _round(value) + getUnit(pt.e));\n      pt.b && (pt.b = pt.s + getUnit(pt.b));\n    }\n  },\n      _addAliasesToVars = function _addAliasesToVars(targets, vars) {\n    var harness = targets[0] ? _getCache(targets[0]).harness : 0,\n        propertyAliases = harness && harness.aliases,\n        copy,\n        p,\n        i,\n        aliases;\n\n    if (!propertyAliases) {\n      return vars;\n    }\n\n    copy = _merge({}, vars);\n\n    for (p in propertyAliases) {\n      if (p in copy) {\n        aliases = propertyAliases[p].split(\",\");\n        i = aliases.length;\n\n        while (i--) {\n          copy[aliases[i]] = copy[p];\n        }\n      }\n    }\n\n    return copy;\n  },\n      _parseKeyframe = function _parseKeyframe(prop, obj, allProps, easeEach) {\n    var ease = obj.ease || easeEach || \"power1.inOut\",\n        p,\n        a;\n\n    if (_isArray(obj)) {\n      a = allProps[prop] || (allProps[prop] = []);\n      obj.forEach(function (value, i) {\n        return a.push({\n          t: i / (obj.length - 1) * 100,\n          v: value,\n          e: ease\n        });\n      });\n    } else {\n      for (p in obj) {\n        a = allProps[p] || (allProps[p] = []);\n        p === \"ease\" || a.push({\n          t: parseFloat(prop),\n          v: obj[p],\n          e: ease\n        });\n      }\n    }\n  },\n      _parseFuncOrString = function _parseFuncOrString(value, tween, i, target, targets) {\n    return _isFunction(value) ? value.call(tween, i, target, targets) : _isString(value) && ~value.indexOf(\"random(\") ? _replaceRandom(value) : value;\n  },\n      _staggerTweenProps = _callbackNames + \"repeat,repeatDelay,yoyo,repeatRefresh,yoyoEase,autoRevert\",\n      _staggerPropsToSkip = {};\n\n  _forEachName(_staggerTweenProps + \",id,stagger,delay,duration,paused,scrollTrigger\", function (name) {\n    return _staggerPropsToSkip[name] = 1;\n  });\n\n  var Tween = function (_Animation2) {\n    _inheritsLoose(Tween, _Animation2);\n\n    function Tween(targets, vars, position, skipInherit) {\n      var _this3;\n\n      if (typeof vars === \"number\") {\n        position.duration = vars;\n        vars = position;\n        position = null;\n      }\n\n      _this3 = _Animation2.call(this, skipInherit ? vars : _inheritDefaults(vars)) || this;\n      var _this3$vars = _this3.vars,\n          duration = _this3$vars.duration,\n          delay = _this3$vars.delay,\n          immediateRender = _this3$vars.immediateRender,\n          stagger = _this3$vars.stagger,\n          overwrite = _this3$vars.overwrite,\n          keyframes = _this3$vars.keyframes,\n          defaults = _this3$vars.defaults,\n          scrollTrigger = _this3$vars.scrollTrigger,\n          yoyoEase = _this3$vars.yoyoEase,\n          parent = vars.parent || _globalTimeline,\n          parsedTargets = (_isArray(targets) || _isTypedArray(targets) ? _isNumber(targets[0]) : \"length\" in vars) ? [targets] : toArray(targets),\n          tl,\n          i,\n          copy,\n          l,\n          p,\n          curTarget,\n          staggerFunc,\n          staggerVarsToMerge;\n      _this3._targets = parsedTargets.length ? _harness(parsedTargets) : _warn(\"GSAP target \" + targets + \" not found. https://greensock.com\", !_config.nullTargetWarn) || [];\n      _this3._ptLookup = [];\n      _this3._overwrite = overwrite;\n\n      if (keyframes || stagger || _isFuncOrString(duration) || _isFuncOrString(delay)) {\n        vars = _this3.vars;\n        tl = _this3.timeline = new Timeline({\n          data: \"nested\",\n          defaults: defaults || {}\n        });\n        tl.kill();\n        tl.parent = tl._dp = _assertThisInitialized(_this3);\n        tl._start = 0;\n\n        if (stagger || _isFuncOrString(duration) || _isFuncOrString(delay)) {\n          l = parsedTargets.length;\n          staggerFunc = stagger && distribute(stagger);\n\n          if (_isObject(stagger)) {\n            for (p in stagger) {\n              if (~_staggerTweenProps.indexOf(p)) {\n                staggerVarsToMerge || (staggerVarsToMerge = {});\n                staggerVarsToMerge[p] = stagger[p];\n              }\n            }\n          }\n\n          for (i = 0; i < l; i++) {\n            copy = _copyExcluding(vars, _staggerPropsToSkip);\n            copy.stagger = 0;\n            yoyoEase && (copy.yoyoEase = yoyoEase);\n            staggerVarsToMerge && _merge(copy, staggerVarsToMerge);\n            curTarget = parsedTargets[i];\n            copy.duration = +_parseFuncOrString(duration, _assertThisInitialized(_this3), i, curTarget, parsedTargets);\n            copy.delay = (+_parseFuncOrString(delay, _assertThisInitialized(_this3), i, curTarget, parsedTargets) || 0) - _this3._delay;\n\n            if (!stagger && l === 1 && copy.delay) {\n              _this3._delay = delay = copy.delay;\n              _this3._start += delay;\n              copy.delay = 0;\n            }\n\n            tl.to(curTarget, copy, staggerFunc ? staggerFunc(i, curTarget, parsedTargets) : 0);\n            tl._ease = _easeMap.none;\n          }\n\n          tl.duration() ? duration = delay = 0 : _this3.timeline = 0;\n        } else if (keyframes) {\n          _inheritDefaults(_setDefaults(tl.vars.defaults, {\n            ease: \"none\"\n          }));\n\n          tl._ease = _parseEase(keyframes.ease || vars.ease || \"none\");\n          var time = 0,\n              a,\n              kf,\n              v;\n\n          if (_isArray(keyframes)) {\n            keyframes.forEach(function (frame) {\n              return tl.to(parsedTargets, frame, \">\");\n            });\n          } else {\n            copy = {};\n\n            for (p in keyframes) {\n              p === \"ease\" || p === \"easeEach\" || _parseKeyframe(p, keyframes[p], copy, keyframes.easeEach);\n            }\n\n            for (p in copy) {\n              a = copy[p].sort(function (a, b) {\n                return a.t - b.t;\n              });\n              time = 0;\n\n              for (i = 0; i < a.length; i++) {\n                kf = a[i];\n                v = {\n                  ease: kf.e,\n                  duration: (kf.t - (i ? a[i - 1].t : 0)) / 100 * duration\n                };\n                v[p] = kf.v;\n                tl.to(parsedTargets, v, time);\n                time += v.duration;\n              }\n            }\n\n            tl.duration() < duration && tl.to({}, {\n              duration: duration - tl.duration()\n            });\n          }\n        }\n\n        duration || _this3.duration(duration = tl.duration());\n      } else {\n        _this3.timeline = 0;\n      }\n\n      if (overwrite === true && !_suppressOverwrites) {\n        _overwritingTween = _assertThisInitialized(_this3);\n\n        _globalTimeline.killTweensOf(parsedTargets);\n\n        _overwritingTween = 0;\n      }\n\n      _addToTimeline(parent, _assertThisInitialized(_this3), position);\n\n      vars.reversed && _this3.reverse();\n      vars.paused && _this3.paused(true);\n\n      if (immediateRender || !duration && !keyframes && _this3._start === _roundPrecise(parent._time) && _isNotFalse(immediateRender) && _hasNoPausedAncestors(_assertThisInitialized(_this3)) && parent.data !== \"nested\") {\n        _this3._tTime = -_tinyNum;\n\n        _this3.render(Math.max(0, -delay));\n      }\n\n      scrollTrigger && _scrollTrigger(_assertThisInitialized(_this3), scrollTrigger);\n      return _this3;\n    }\n\n    var _proto3 = Tween.prototype;\n\n    _proto3.render = function render(totalTime, suppressEvents, force) {\n      var prevTime = this._time,\n          tDur = this._tDur,\n          dur = this._dur,\n          tTime = totalTime > tDur - _tinyNum && totalTime >= 0 ? tDur : totalTime < _tinyNum ? 0 : totalTime,\n          time,\n          pt,\n          iteration,\n          cycleDuration,\n          prevIteration,\n          isYoyo,\n          ratio,\n          timeline,\n          yoyoEase;\n\n      if (!dur) {\n        _renderZeroDurationTween(this, totalTime, suppressEvents, force);\n      } else if (tTime !== this._tTime || !totalTime || force || !this._initted && this._tTime || this._startAt && this._zTime < 0 !== totalTime < 0) {\n        time = tTime;\n        timeline = this.timeline;\n\n        if (this._repeat) {\n          cycleDuration = dur + this._rDelay;\n\n          if (this._repeat < -1 && totalTime < 0) {\n            return this.totalTime(cycleDuration * 100 + totalTime, suppressEvents, force);\n          }\n\n          time = _roundPrecise(tTime % cycleDuration);\n\n          if (tTime === tDur) {\n            iteration = this._repeat;\n            time = dur;\n          } else {\n            iteration = ~~(tTime / cycleDuration);\n\n            if (iteration && iteration === tTime / cycleDuration) {\n              time = dur;\n              iteration--;\n            }\n\n            time > dur && (time = dur);\n          }\n\n          isYoyo = this._yoyo && iteration & 1;\n\n          if (isYoyo) {\n            yoyoEase = this._yEase;\n            time = dur - time;\n          }\n\n          prevIteration = _animationCycle(this._tTime, cycleDuration);\n\n          if (time === prevTime && !force && this._initted) {\n            this._tTime = tTime;\n            return this;\n          }\n\n          if (iteration !== prevIteration) {\n            timeline && this._yEase && _propagateYoyoEase(timeline, isYoyo);\n\n            if (this.vars.repeatRefresh && !isYoyo && !this._lock) {\n              this._lock = force = 1;\n              this.render(_roundPrecise(cycleDuration * iteration), true).invalidate()._lock = 0;\n            }\n          }\n        }\n\n        if (!this._initted) {\n          if (_attemptInitTween(this, totalTime < 0 ? totalTime : time, force, suppressEvents)) {\n            this._tTime = 0;\n            return this;\n          }\n\n          if (prevTime !== this._time) {\n            return this;\n          }\n\n          if (dur !== this._dur) {\n            return this.render(totalTime, suppressEvents, force);\n          }\n        }\n\n        this._tTime = tTime;\n        this._time = time;\n\n        if (!this._act && this._ts) {\n          this._act = 1;\n          this._lazy = 0;\n        }\n\n        this.ratio = ratio = (yoyoEase || this._ease)(time / dur);\n\n        if (this._from) {\n          this.ratio = ratio = 1 - ratio;\n        }\n\n        if (time && !prevTime && !suppressEvents) {\n          _callback(this, \"onStart\");\n\n          if (this._tTime !== tTime) {\n            return this;\n          }\n        }\n\n        pt = this._pt;\n\n        while (pt) {\n          pt.r(ratio, pt.d);\n          pt = pt._next;\n        }\n\n        timeline && timeline.render(totalTime < 0 ? totalTime : !time && isYoyo ? -_tinyNum : timeline._dur * timeline._ease(time / this._dur), suppressEvents, force) || this._startAt && (this._zTime = totalTime);\n\n        if (this._onUpdate && !suppressEvents) {\n          totalTime < 0 && this._startAt && this._startAt.render(totalTime, true, force);\n\n          _callback(this, \"onUpdate\");\n        }\n\n        this._repeat && iteration !== prevIteration && this.vars.onRepeat && !suppressEvents && this.parent && _callback(this, \"onRepeat\");\n\n        if ((tTime === this._tDur || !tTime) && this._tTime === tTime) {\n          totalTime < 0 && this._startAt && !this._onUpdate && this._startAt.render(totalTime, true, true);\n          (totalTime || !dur) && (tTime === this._tDur && this._ts > 0 || !tTime && this._ts < 0) && _removeFromParent(this, 1);\n\n          if (!suppressEvents && !(totalTime < 0 && !prevTime) && (tTime || prevTime)) {\n            _callback(this, tTime === tDur ? \"onComplete\" : \"onReverseComplete\", true);\n\n            this._prom && !(tTime < tDur && this.timeScale() > 0) && this._prom();\n          }\n        }\n      }\n\n      return this;\n    };\n\n    _proto3.targets = function targets() {\n      return this._targets;\n    };\n\n    _proto3.invalidate = function invalidate() {\n      this._pt = this._op = this._startAt = this._onUpdate = this._lazy = this.ratio = 0;\n      this._ptLookup = [];\n      this.timeline && this.timeline.invalidate();\n      return _Animation2.prototype.invalidate.call(this);\n    };\n\n    _proto3.resetTo = function resetTo(property, value, start, startIsRelative) {\n      _tickerActive || _ticker.wake();\n      this._ts || this.play();\n      var time = Math.min(this._dur, (this._dp._time - this._start) * this._ts),\n          ratio;\n      this._initted || _initTween(this, time);\n      ratio = this._ease(time / this._dur);\n\n      if (_updatePropTweens(this, property, value, start, startIsRelative, ratio, time)) {\n        return this.resetTo(property, value, start, startIsRelative);\n      }\n\n      _alignPlayhead(this, 0);\n\n      this.parent || _addLinkedListItem(this._dp, this, \"_first\", \"_last\", this._dp._sort ? \"_start\" : 0);\n      return this.render(0);\n    };\n\n    _proto3.kill = function kill(targets, vars) {\n      if (vars === void 0) {\n        vars = \"all\";\n      }\n\n      if (!targets && (!vars || vars === \"all\")) {\n        this._lazy = this._pt = 0;\n        return this.parent ? _interrupt(this) : this;\n      }\n\n      if (this.timeline) {\n        var tDur = this.timeline.totalDuration();\n        this.timeline.killTweensOf(targets, vars, _overwritingTween && _overwritingTween.vars.overwrite !== true)._first || _interrupt(this);\n        this.parent && tDur !== this.timeline.totalDuration() && _setDuration(this, this._dur * this.timeline._tDur / tDur, 0, 1);\n        return this;\n      }\n\n      var parsedTargets = this._targets,\n          killingTargets = targets ? toArray(targets) : parsedTargets,\n          propTweenLookup = this._ptLookup,\n          firstPT = this._pt,\n          overwrittenProps,\n          curLookup,\n          curOverwriteProps,\n          props,\n          p,\n          pt,\n          i;\n\n      if ((!vars || vars === \"all\") && _arraysMatch(parsedTargets, killingTargets)) {\n        vars === \"all\" && (this._pt = 0);\n        return _interrupt(this);\n      }\n\n      overwrittenProps = this._op = this._op || [];\n\n      if (vars !== \"all\") {\n        if (_isString(vars)) {\n          p = {};\n\n          _forEachName(vars, function (name) {\n            return p[name] = 1;\n          });\n\n          vars = p;\n        }\n\n        vars = _addAliasesToVars(parsedTargets, vars);\n      }\n\n      i = parsedTargets.length;\n\n      while (i--) {\n        if (~killingTargets.indexOf(parsedTargets[i])) {\n          curLookup = propTweenLookup[i];\n\n          if (vars === \"all\") {\n            overwrittenProps[i] = vars;\n            props = curLookup;\n            curOverwriteProps = {};\n          } else {\n            curOverwriteProps = overwrittenProps[i] = overwrittenProps[i] || {};\n            props = vars;\n          }\n\n          for (p in props) {\n            pt = curLookup && curLookup[p];\n\n            if (pt) {\n              if (!(\"kill\" in pt.d) || pt.d.kill(p) === true) {\n                _removeLinkedListItem(this, pt, \"_pt\");\n              }\n\n              delete curLookup[p];\n            }\n\n            if (curOverwriteProps !== \"all\") {\n              curOverwriteProps[p] = 1;\n            }\n          }\n        }\n      }\n\n      this._initted && !this._pt && firstPT && _interrupt(this);\n      return this;\n    };\n\n    Tween.to = function to(targets, vars) {\n      return new Tween(targets, vars, arguments[2]);\n    };\n\n    Tween.from = function from(targets, vars) {\n      return _createTweenType(1, arguments);\n    };\n\n    Tween.delayedCall = function delayedCall(delay, callback, params, scope) {\n      return new Tween(callback, 0, {\n        immediateRender: false,\n        lazy: false,\n        overwrite: false,\n        delay: delay,\n        onComplete: callback,\n        onReverseComplete: callback,\n        onCompleteParams: params,\n        onReverseCompleteParams: params,\n        callbackScope: scope\n      });\n    };\n\n    Tween.fromTo = function fromTo(targets, fromVars, toVars) {\n      return _createTweenType(2, arguments);\n    };\n\n    Tween.set = function set(targets, vars) {\n      vars.duration = 0;\n      vars.repeatDelay || (vars.repeat = 0);\n      return new Tween(targets, vars);\n    };\n\n    Tween.killTweensOf = function killTweensOf(targets, props, onlyActive) {\n      return _globalTimeline.killTweensOf(targets, props, onlyActive);\n    };\n\n    return Tween;\n  }(Animation);\n\n  _setDefaults(Tween.prototype, {\n    _targets: [],\n    _lazy: 0,\n    _startAt: 0,\n    _op: 0,\n    _onInit: 0\n  });\n\n  _forEachName(\"staggerTo,staggerFrom,staggerFromTo\", function (name) {\n    Tween[name] = function () {\n      var tl = new Timeline(),\n          params = _slice.call(arguments, 0);\n\n      params.splice(name === \"staggerFromTo\" ? 5 : 4, 0, 0);\n      return tl[name].apply(tl, params);\n    };\n  });\n\n  var _setterPlain = function _setterPlain(target, property, value) {\n    return target[property] = value;\n  },\n      _setterFunc = function _setterFunc(target, property, value) {\n    return target[property](value);\n  },\n      _setterFuncWithParam = function _setterFuncWithParam(target, property, value, data) {\n    return target[property](data.fp, value);\n  },\n      _setterAttribute = function _setterAttribute(target, property, value) {\n    return target.setAttribute(property, value);\n  },\n      _getSetter = function _getSetter(target, property) {\n    return _isFunction(target[property]) ? _setterFunc : _isUndefined(target[property]) && target.setAttribute ? _setterAttribute : _setterPlain;\n  },\n      _renderPlain = function _renderPlain(ratio, data) {\n    return data.set(data.t, data.p, Math.round((data.s + data.c * ratio) * 1000000) / 1000000, data);\n  },\n      _renderBoolean = function _renderBoolean(ratio, data) {\n    return data.set(data.t, data.p, !!(data.s + data.c * ratio), data);\n  },\n      _renderComplexString = function _renderComplexString(ratio, data) {\n    var pt = data._pt,\n        s = \"\";\n\n    if (!ratio && data.b) {\n      s = data.b;\n    } else if (ratio === 1 && data.e) {\n      s = data.e;\n    } else {\n      while (pt) {\n        s = pt.p + (pt.m ? pt.m(pt.s + pt.c * ratio) : Math.round((pt.s + pt.c * ratio) * 10000) / 10000) + s;\n        pt = pt._next;\n      }\n\n      s += data.c;\n    }\n\n    data.set(data.t, data.p, s, data);\n  },\n      _renderPropTweens = function _renderPropTweens(ratio, data) {\n    var pt = data._pt;\n\n    while (pt) {\n      pt.r(ratio, pt.d);\n      pt = pt._next;\n    }\n  },\n      _addPluginModifier = function _addPluginModifier(modifier, tween, target, property) {\n    var pt = this._pt,\n        next;\n\n    while (pt) {\n      next = pt._next;\n      pt.p === property && pt.modifier(modifier, tween, target);\n      pt = next;\n    }\n  },\n      _killPropTweensOf = function _killPropTweensOf(property) {\n    var pt = this._pt,\n        hasNonDependentRemaining,\n        next;\n\n    while (pt) {\n      next = pt._next;\n\n      if (pt.p === property && !pt.op || pt.op === property) {\n        _removeLinkedListItem(this, pt, \"_pt\");\n      } else if (!pt.dep) {\n        hasNonDependentRemaining = 1;\n      }\n\n      pt = next;\n    }\n\n    return !hasNonDependentRemaining;\n  },\n      _setterWithModifier = function _setterWithModifier(target, property, value, data) {\n    data.mSet(target, property, data.m.call(data.tween, value, data.mt), data);\n  },\n      _sortPropTweensByPriority = function _sortPropTweensByPriority(parent) {\n    var pt = parent._pt,\n        next,\n        pt2,\n        first,\n        last;\n\n    while (pt) {\n      next = pt._next;\n      pt2 = first;\n\n      while (pt2 && pt2.pr > pt.pr) {\n        pt2 = pt2._next;\n      }\n\n      if (pt._prev = pt2 ? pt2._prev : last) {\n        pt._prev._next = pt;\n      } else {\n        first = pt;\n      }\n\n      if (pt._next = pt2) {\n        pt2._prev = pt;\n      } else {\n        last = pt;\n      }\n\n      pt = next;\n    }\n\n    parent._pt = first;\n  };\n\n  var PropTween = function () {\n    function PropTween(next, target, prop, start, change, renderer, data, setter, priority) {\n      this.t = target;\n      this.s = start;\n      this.c = change;\n      this.p = prop;\n      this.r = renderer || _renderPlain;\n      this.d = data || this;\n      this.set = setter || _setterPlain;\n      this.pr = priority || 0;\n      this._next = next;\n\n      if (next) {\n        next._prev = this;\n      }\n    }\n\n    var _proto4 = PropTween.prototype;\n\n    _proto4.modifier = function modifier(func, tween, target) {\n      this.mSet = this.mSet || this.set;\n      this.set = _setterWithModifier;\n      this.m = func;\n      this.mt = target;\n      this.tween = tween;\n    };\n\n    return PropTween;\n  }();\n\n  _forEachName(_callbackNames + \"parent,duration,ease,delay,overwrite,runBackwards,startAt,yoyo,immediateRender,repeat,repeatDelay,data,paused,reversed,lazy,callbackScope,stringFilter,id,yoyoEase,stagger,inherit,repeatRefresh,keyframes,autoRevert,scrollTrigger\", function (name) {\n    return _reservedProps[name] = 1;\n  });\n\n  _globals.TweenMax = _globals.TweenLite = Tween;\n  _globals.TimelineLite = _globals.TimelineMax = Timeline;\n  _globalTimeline = new Timeline({\n    sortChildren: false,\n    defaults: _defaults,\n    autoRemoveChildren: true,\n    id: \"root\",\n    smoothChildTiming: true\n  });\n  _config.stringFilter = _colorStringFilter;\n  var _gsap = {\n    registerPlugin: function registerPlugin() {\n      for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n        args[_key2] = arguments[_key2];\n      }\n\n      args.forEach(function (config) {\n        return _createPlugin(config);\n      });\n    },\n    timeline: function timeline(vars) {\n      return new Timeline(vars);\n    },\n    getTweensOf: function getTweensOf(targets, onlyActive) {\n      return _globalTimeline.getTweensOf(targets, onlyActive);\n    },\n    getProperty: function getProperty(target, property, unit, uncache) {\n      _isString(target) && (target = toArray(target)[0]);\n\n      var getter = _getCache(target || {}).get,\n          format = unit ? _passThrough : _numericIfPossible;\n\n      unit === \"native\" && (unit = \"\");\n      return !target ? target : !property ? function (property, unit, uncache) {\n        return format((_plugins[property] && _plugins[property].get || getter)(target, property, unit, uncache));\n      } : format((_plugins[property] && _plugins[property].get || getter)(target, property, unit, uncache));\n    },\n    quickSetter: function quickSetter(target, property, unit) {\n      target = toArray(target);\n\n      if (target.length > 1) {\n        var setters = target.map(function (t) {\n          return gsap.quickSetter(t, property, unit);\n        }),\n            l = setters.length;\n        return function (value) {\n          var i = l;\n\n          while (i--) {\n            setters[i](value);\n          }\n        };\n      }\n\n      target = target[0] || {};\n\n      var Plugin = _plugins[property],\n          cache = _getCache(target),\n          p = cache.harness && (cache.harness.aliases || {})[property] || property,\n          setter = Plugin ? function (value) {\n        var p = new Plugin();\n        _quickTween._pt = 0;\n        p.init(target, unit ? value + unit : value, _quickTween, 0, [target]);\n        p.render(1, p);\n        _quickTween._pt && _renderPropTweens(1, _quickTween);\n      } : cache.set(target, p);\n\n      return Plugin ? setter : function (value) {\n        return setter(target, p, unit ? value + unit : value, cache, 1);\n      };\n    },\n    quickTo: function quickTo(target, property, vars) {\n      var _merge2;\n\n      var tween = gsap.to(target, _merge((_merge2 = {}, _merge2[property] = \"+=0.1\", _merge2.paused = true, _merge2), vars || {})),\n          func = function func(value, start, startIsRelative) {\n        return tween.resetTo(property, value, start, startIsRelative);\n      };\n\n      func.tween = tween;\n      return func;\n    },\n    isTweening: function isTweening(targets) {\n      return _globalTimeline.getTweensOf(targets, true).length > 0;\n    },\n    defaults: function defaults(value) {\n      value && value.ease && (value.ease = _parseEase(value.ease, _defaults.ease));\n      return _mergeDeep(_defaults, value || {});\n    },\n    config: function config(value) {\n      return _mergeDeep(_config, value || {});\n    },\n    registerEffect: function registerEffect(_ref3) {\n      var name = _ref3.name,\n          effect = _ref3.effect,\n          plugins = _ref3.plugins,\n          defaults = _ref3.defaults,\n          extendTimeline = _ref3.extendTimeline;\n      (plugins || \"\").split(\",\").forEach(function (pluginName) {\n        return pluginName && !_plugins[pluginName] && !_globals[pluginName] && _warn(name + \" effect requires \" + pluginName + \" plugin.\");\n      });\n\n      _effects[name] = function (targets, vars, tl) {\n        return effect(toArray(targets), _setDefaults(vars || {}, defaults), tl);\n      };\n\n      if (extendTimeline) {\n        Timeline.prototype[name] = function (targets, vars, position) {\n          return this.add(_effects[name](targets, _isObject(vars) ? vars : (position = vars) && {}, this), position);\n        };\n      }\n    },\n    registerEase: function registerEase(name, ease) {\n      _easeMap[name] = _parseEase(ease);\n    },\n    parseEase: function parseEase(ease, defaultEase) {\n      return arguments.length ? _parseEase(ease, defaultEase) : _easeMap;\n    },\n    getById: function getById(id) {\n      return _globalTimeline.getById(id);\n    },\n    exportRoot: function exportRoot(vars, includeDelayedCalls) {\n      if (vars === void 0) {\n        vars = {};\n      }\n\n      var tl = new Timeline(vars),\n          child,\n          next;\n      tl.smoothChildTiming = _isNotFalse(vars.smoothChildTiming);\n\n      _globalTimeline.remove(tl);\n\n      tl._dp = 0;\n      tl._time = tl._tTime = _globalTimeline._time;\n      child = _globalTimeline._first;\n\n      while (child) {\n        next = child._next;\n\n        if (includeDelayedCalls || !(!child._dur && child instanceof Tween && child.vars.onComplete === child._targets[0])) {\n          _addToTimeline(tl, child, child._start - child._delay);\n        }\n\n        child = next;\n      }\n\n      _addToTimeline(_globalTimeline, tl, 0);\n\n      return tl;\n    },\n    utils: {\n      wrap: wrap,\n      wrapYoyo: wrapYoyo,\n      distribute: distribute,\n      random: random,\n      snap: snap,\n      normalize: normalize,\n      getUnit: getUnit,\n      clamp: clamp,\n      splitColor: splitColor,\n      toArray: toArray,\n      selector: selector,\n      mapRange: mapRange,\n      pipe: pipe,\n      unitize: unitize,\n      interpolate: interpolate,\n      shuffle: shuffle\n    },\n    install: _install,\n    effects: _effects,\n    ticker: _ticker,\n    updateRoot: Timeline.updateRoot,\n    plugins: _plugins,\n    globalTimeline: _globalTimeline,\n    core: {\n      PropTween: PropTween,\n      globals: _addGlobal,\n      Tween: Tween,\n      Timeline: Timeline,\n      Animation: Animation,\n      getCache: _getCache,\n      _removeLinkedListItem: _removeLinkedListItem,\n      suppressOverwrites: function suppressOverwrites(value) {\n        return _suppressOverwrites = value;\n      }\n    }\n  };\n\n  _forEachName(\"to,from,fromTo,delayedCall,set,killTweensOf\", function (name) {\n    return _gsap[name] = Tween[name];\n  });\n\n  _ticker.add(Timeline.updateRoot);\n\n  _quickTween = _gsap.to({}, {\n    duration: 0\n  });\n\n  var _getPluginPropTween = function _getPluginPropTween(plugin, prop) {\n    var pt = plugin._pt;\n\n    while (pt && pt.p !== prop && pt.op !== prop && pt.fp !== prop) {\n      pt = pt._next;\n    }\n\n    return pt;\n  },\n      _addModifiers = function _addModifiers(tween, modifiers) {\n    var targets = tween._targets,\n        p,\n        i,\n        pt;\n\n    for (p in modifiers) {\n      i = targets.length;\n\n      while (i--) {\n        pt = tween._ptLookup[i][p];\n\n        if (pt && (pt = pt.d)) {\n          if (pt._pt) {\n            pt = _getPluginPropTween(pt, p);\n          }\n\n          pt && pt.modifier && pt.modifier(modifiers[p], tween, targets[i], p);\n        }\n      }\n    }\n  },\n      _buildModifierPlugin = function _buildModifierPlugin(name, modifier) {\n    return {\n      name: name,\n      rawVars: 1,\n      init: function init(target, vars, tween) {\n        tween._onInit = function (tween) {\n          var temp, p;\n\n          if (_isString(vars)) {\n            temp = {};\n\n            _forEachName(vars, function (name) {\n              return temp[name] = 1;\n            });\n\n            vars = temp;\n          }\n\n          if (modifier) {\n            temp = {};\n\n            for (p in vars) {\n              temp[p] = modifier(vars[p]);\n            }\n\n            vars = temp;\n          }\n\n          _addModifiers(tween, vars);\n        };\n      }\n    };\n  };\n\n  var gsap = _gsap.registerPlugin({\n    name: \"attr\",\n    init: function init(target, vars, tween, index, targets) {\n      var p, pt;\n\n      for (p in vars) {\n        pt = this.add(target, \"setAttribute\", (target.getAttribute(p) || 0) + \"\", vars[p], index, targets, 0, 0, p);\n        pt && (pt.op = p);\n\n        this._props.push(p);\n      }\n    }\n  }, {\n    name: \"endArray\",\n    init: function init(target, value) {\n      var i = value.length;\n\n      while (i--) {\n        this.add(target, i, target[i] || 0, value[i]);\n      }\n    }\n  }, _buildModifierPlugin(\"roundProps\", _roundModifier), _buildModifierPlugin(\"modifiers\"), _buildModifierPlugin(\"snap\", snap)) || _gsap;\n  Tween.version = Timeline.version = gsap.version = \"3.10.4\";\n  _coreReady = 1;\n  _windowExists() && _wake();\n  var Power0 = _easeMap.Power0,\n      Power1 = _easeMap.Power1,\n      Power2 = _easeMap.Power2,\n      Power3 = _easeMap.Power3,\n      Power4 = _easeMap.Power4,\n      Linear = _easeMap.Linear,\n      Quad = _easeMap.Quad,\n      Cubic = _easeMap.Cubic,\n      Quart = _easeMap.Quart,\n      Quint = _easeMap.Quint,\n      Strong = _easeMap.Strong,\n      Elastic = _easeMap.Elastic,\n      Back = _easeMap.Back,\n      SteppedEase = _easeMap.SteppedEase,\n      Bounce = _easeMap.Bounce,\n      Sine = _easeMap.Sine,\n      Expo = _easeMap.Expo,\n      Circ = _easeMap.Circ;\n\n  var _win$1,\n      _doc$1,\n      _docElement,\n      _pluginInitted,\n      _tempDiv,\n      _tempDivStyler,\n      _recentSetterPlugin,\n      _windowExists$1 = function _windowExists() {\n    return typeof window !== \"undefined\";\n  },\n      _transformProps = {},\n      _RAD2DEG = 180 / Math.PI,\n      _DEG2RAD = Math.PI / 180,\n      _atan2 = Math.atan2,\n      _bigNum$1 = 1e8,\n      _capsExp = /([A-Z])/g,\n      _horizontalExp = /(left|right|width|margin|padding|x)/i,\n      _complexExp = /[\\s,\\(]\\S/,\n      _propertyAliases = {\n    autoAlpha: \"opacity,visibility\",\n    scale: \"scaleX,scaleY\",\n    alpha: \"opacity\"\n  },\n      _renderCSSProp = function _renderCSSProp(ratio, data) {\n    return data.set(data.t, data.p, Math.round((data.s + data.c * ratio) * 10000) / 10000 + data.u, data);\n  },\n      _renderPropWithEnd = function _renderPropWithEnd(ratio, data) {\n    return data.set(data.t, data.p, ratio === 1 ? data.e : Math.round((data.s + data.c * ratio) * 10000) / 10000 + data.u, data);\n  },\n      _renderCSSPropWithBeginning = function _renderCSSPropWithBeginning(ratio, data) {\n    return data.set(data.t, data.p, ratio ? Math.round((data.s + data.c * ratio) * 10000) / 10000 + data.u : data.b, data);\n  },\n      _renderRoundedCSSProp = function _renderRoundedCSSProp(ratio, data) {\n    var value = data.s + data.c * ratio;\n    data.set(data.t, data.p, ~~(value + (value < 0 ? -.5 : .5)) + data.u, data);\n  },\n      _renderNonTweeningValue = function _renderNonTweeningValue(ratio, data) {\n    return data.set(data.t, data.p, ratio ? data.e : data.b, data);\n  },\n      _renderNonTweeningValueOnlyAtEnd = function _renderNonTweeningValueOnlyAtEnd(ratio, data) {\n    return data.set(data.t, data.p, ratio !== 1 ? data.b : data.e, data);\n  },\n      _setterCSSStyle = function _setterCSSStyle(target, property, value) {\n    return target.style[property] = value;\n  },\n      _setterCSSProp = function _setterCSSProp(target, property, value) {\n    return target.style.setProperty(property, value);\n  },\n      _setterTransform = function _setterTransform(target, property, value) {\n    return target._gsap[property] = value;\n  },\n      _setterScale = function _setterScale(target, property, value) {\n    return target._gsap.scaleX = target._gsap.scaleY = value;\n  },\n      _setterScaleWithRender = function _setterScaleWithRender(target, property, value, data, ratio) {\n    var cache = target._gsap;\n    cache.scaleX = cache.scaleY = value;\n    cache.renderTransform(ratio, cache);\n  },\n      _setterTransformWithRender = function _setterTransformWithRender(target, property, value, data, ratio) {\n    var cache = target._gsap;\n    cache[property] = value;\n    cache.renderTransform(ratio, cache);\n  },\n      _transformProp = \"transform\",\n      _transformOriginProp = _transformProp + \"Origin\",\n      _supports3D,\n      _createElement = function _createElement(type, ns) {\n    var e = _doc$1.createElementNS ? _doc$1.createElementNS((ns || \"http://www.w3.org/1999/xhtml\").replace(/^https/, \"http\"), type) : _doc$1.createElement(type);\n    return e.style ? e : _doc$1.createElement(type);\n  },\n      _getComputedProperty = function _getComputedProperty(target, property, skipPrefixFallback) {\n    var cs = getComputedStyle(target);\n    return cs[property] || cs.getPropertyValue(property.replace(_capsExp, \"-$1\").toLowerCase()) || cs.getPropertyValue(property) || !skipPrefixFallback && _getComputedProperty(target, _checkPropPrefix(property) || property, 1) || \"\";\n  },\n      _prefixes = \"O,Moz,ms,Ms,Webkit\".split(\",\"),\n      _checkPropPrefix = function _checkPropPrefix(property, element, preferPrefix) {\n    var e = element || _tempDiv,\n        s = e.style,\n        i = 5;\n\n    if (property in s && !preferPrefix) {\n      return property;\n    }\n\n    property = property.charAt(0).toUpperCase() + property.substr(1);\n\n    while (i-- && !(_prefixes[i] + property in s)) {}\n\n    return i < 0 ? null : (i === 3 ? \"ms\" : i >= 0 ? _prefixes[i] : \"\") + property;\n  },\n      _initCore = function _initCore() {\n    if (_windowExists$1() && window.document) {\n      _win$1 = window;\n      _doc$1 = _win$1.document;\n      _docElement = _doc$1.documentElement;\n      _tempDiv = _createElement(\"div\") || {\n        style: {}\n      };\n      _tempDivStyler = _createElement(\"div\");\n      _transformProp = _checkPropPrefix(_transformProp);\n      _transformOriginProp = _transformProp + \"Origin\";\n      _tempDiv.style.cssText = \"border-width:0;line-height:0;position:absolute;padding:0\";\n      _supports3D = !!_checkPropPrefix(\"perspective\");\n      _pluginInitted = 1;\n    }\n  },\n      _getBBoxHack = function _getBBoxHack(swapIfPossible) {\n    var svg = _createElement(\"svg\", this.ownerSVGElement && this.ownerSVGElement.getAttribute(\"xmlns\") || \"http://www.w3.org/2000/svg\"),\n        oldParent = this.parentNode,\n        oldSibling = this.nextSibling,\n        oldCSS = this.style.cssText,\n        bbox;\n\n    _docElement.appendChild(svg);\n\n    svg.appendChild(this);\n    this.style.display = \"block\";\n\n    if (swapIfPossible) {\n      try {\n        bbox = this.getBBox();\n        this._gsapBBox = this.getBBox;\n        this.getBBox = _getBBoxHack;\n      } catch (e) {}\n    } else if (this._gsapBBox) {\n      bbox = this._gsapBBox();\n    }\n\n    if (oldParent) {\n      if (oldSibling) {\n        oldParent.insertBefore(this, oldSibling);\n      } else {\n        oldParent.appendChild(this);\n      }\n    }\n\n    _docElement.removeChild(svg);\n\n    this.style.cssText = oldCSS;\n    return bbox;\n  },\n      _getAttributeFallbacks = function _getAttributeFallbacks(target, attributesArray) {\n    var i = attributesArray.length;\n\n    while (i--) {\n      if (target.hasAttribute(attributesArray[i])) {\n        return target.getAttribute(attributesArray[i]);\n      }\n    }\n  },\n      _getBBox = function _getBBox(target) {\n    var bounds;\n\n    try {\n      bounds = target.getBBox();\n    } catch (error) {\n      bounds = _getBBoxHack.call(target, true);\n    }\n\n    bounds && (bounds.width || bounds.height) || target.getBBox === _getBBoxHack || (bounds = _getBBoxHack.call(target, true));\n    return bounds && !bounds.width && !bounds.x && !bounds.y ? {\n      x: +_getAttributeFallbacks(target, [\"x\", \"cx\", \"x1\"]) || 0,\n      y: +_getAttributeFallbacks(target, [\"y\", \"cy\", \"y1\"]) || 0,\n      width: 0,\n      height: 0\n    } : bounds;\n  },\n      _isSVG = function _isSVG(e) {\n    return !!(e.getCTM && (!e.parentNode || e.ownerSVGElement) && _getBBox(e));\n  },\n      _removeProperty = function _removeProperty(target, property) {\n    if (property) {\n      var style = target.style;\n\n      if (property in _transformProps && property !== _transformOriginProp) {\n        property = _transformProp;\n      }\n\n      if (style.removeProperty) {\n        if (property.substr(0, 2) === \"ms\" || property.substr(0, 6) === \"webkit\") {\n          property = \"-\" + property;\n        }\n\n        style.removeProperty(property.replace(_capsExp, \"-$1\").toLowerCase());\n      } else {\n        style.removeAttribute(property);\n      }\n    }\n  },\n      _addNonTweeningPT = function _addNonTweeningPT(plugin, target, property, beginning, end, onlySetAtEnd) {\n    var pt = new PropTween(plugin._pt, target, property, 0, 1, onlySetAtEnd ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue);\n    plugin._pt = pt;\n    pt.b = beginning;\n    pt.e = end;\n\n    plugin._props.push(property);\n\n    return pt;\n  },\n      _nonConvertibleUnits = {\n    deg: 1,\n    rad: 1,\n    turn: 1\n  },\n      _convertToUnit = function _convertToUnit(target, property, value, unit) {\n    var curValue = parseFloat(value) || 0,\n        curUnit = (value + \"\").trim().substr((curValue + \"\").length) || \"px\",\n        style = _tempDiv.style,\n        horizontal = _horizontalExp.test(property),\n        isRootSVG = target.tagName.toLowerCase() === \"svg\",\n        measureProperty = (isRootSVG ? \"client\" : \"offset\") + (horizontal ? \"Width\" : \"Height\"),\n        amount = 100,\n        toPixels = unit === \"px\",\n        toPercent = unit === \"%\",\n        px,\n        parent,\n        cache,\n        isSVG;\n\n    if (unit === curUnit || !curValue || _nonConvertibleUnits[unit] || _nonConvertibleUnits[curUnit]) {\n      return curValue;\n    }\n\n    curUnit !== \"px\" && !toPixels && (curValue = _convertToUnit(target, property, value, \"px\"));\n    isSVG = target.getCTM && _isSVG(target);\n\n    if ((toPercent || curUnit === \"%\") && (_transformProps[property] || ~property.indexOf(\"adius\"))) {\n      px = isSVG ? target.getBBox()[horizontal ? \"width\" : \"height\"] : target[measureProperty];\n      return _round(toPercent ? curValue / px * amount : curValue / 100 * px);\n    }\n\n    style[horizontal ? \"width\" : \"height\"] = amount + (toPixels ? curUnit : unit);\n    parent = ~property.indexOf(\"adius\") || unit === \"em\" && target.appendChild && !isRootSVG ? target : target.parentNode;\n\n    if (isSVG) {\n      parent = (target.ownerSVGElement || {}).parentNode;\n    }\n\n    if (!parent || parent === _doc$1 || !parent.appendChild) {\n      parent = _doc$1.body;\n    }\n\n    cache = parent._gsap;\n\n    if (cache && toPercent && cache.width && horizontal && cache.time === _ticker.time) {\n      return _round(curValue / cache.width * amount);\n    } else {\n      (toPercent || curUnit === \"%\") && (style.position = _getComputedProperty(target, \"position\"));\n      parent === target && (style.position = \"static\");\n      parent.appendChild(_tempDiv);\n      px = _tempDiv[measureProperty];\n      parent.removeChild(_tempDiv);\n      style.position = \"absolute\";\n\n      if (horizontal && toPercent) {\n        cache = _getCache(parent);\n        cache.time = _ticker.time;\n        cache.width = parent[measureProperty];\n      }\n    }\n\n    return _round(toPixels ? px * curValue / amount : px && curValue ? amount / px * curValue : 0);\n  },\n      _get = function _get(target, property, unit, uncache) {\n    var value;\n    _pluginInitted || _initCore();\n\n    if (property in _propertyAliases && property !== \"transform\") {\n      property = _propertyAliases[property];\n\n      if (~property.indexOf(\",\")) {\n        property = property.split(\",\")[0];\n      }\n    }\n\n    if (_transformProps[property] && property !== \"transform\") {\n      value = _parseTransform(target, uncache);\n      value = property !== \"transformOrigin\" ? value[property] : value.svg ? value.origin : _firstTwoOnly(_getComputedProperty(target, _transformOriginProp)) + \" \" + value.zOrigin + \"px\";\n    } else {\n      value = target.style[property];\n\n      if (!value || value === \"auto\" || uncache || ~(value + \"\").indexOf(\"calc(\")) {\n        value = _specialProps[property] && _specialProps[property](target, property, unit) || _getComputedProperty(target, property) || _getProperty(target, property) || (property === \"opacity\" ? 1 : 0);\n      }\n    }\n\n    return unit && !~(value + \"\").trim().indexOf(\" \") ? _convertToUnit(target, property, value, unit) + unit : value;\n  },\n      _tweenComplexCSSString = function _tweenComplexCSSString(target, prop, start, end) {\n    if (!start || start === \"none\") {\n      var p = _checkPropPrefix(prop, target, 1),\n          s = p && _getComputedProperty(target, p, 1);\n\n      if (s && s !== start) {\n        prop = p;\n        start = s;\n      } else if (prop === \"borderColor\") {\n        start = _getComputedProperty(target, \"borderTopColor\");\n      }\n    }\n\n    var pt = new PropTween(this._pt, target.style, prop, 0, 1, _renderComplexString),\n        index = 0,\n        matchIndex = 0,\n        a,\n        result,\n        startValues,\n        startNum,\n        color,\n        startValue,\n        endValue,\n        endNum,\n        chunk,\n        endUnit,\n        startUnit,\n        endValues;\n    pt.b = start;\n    pt.e = end;\n    start += \"\";\n    end += \"\";\n\n    if (end === \"auto\") {\n      target.style[prop] = end;\n      end = _getComputedProperty(target, prop) || end;\n      target.style[prop] = start;\n    }\n\n    a = [start, end];\n\n    _colorStringFilter(a);\n\n    start = a[0];\n    end = a[1];\n    startValues = start.match(_numWithUnitExp) || [];\n    endValues = end.match(_numWithUnitExp) || [];\n\n    if (endValues.length) {\n      while (result = _numWithUnitExp.exec(end)) {\n        endValue = result[0];\n        chunk = end.substring(index, result.index);\n\n        if (color) {\n          color = (color + 1) % 5;\n        } else if (chunk.substr(-5) === \"rgba(\" || chunk.substr(-5) === \"hsla(\") {\n          color = 1;\n        }\n\n        if (endValue !== (startValue = startValues[matchIndex++] || \"\")) {\n          startNum = parseFloat(startValue) || 0;\n          startUnit = startValue.substr((startNum + \"\").length);\n          endValue.charAt(1) === \"=\" && (endValue = _parseRelative(startNum, endValue) + startUnit);\n          endNum = parseFloat(endValue);\n          endUnit = endValue.substr((endNum + \"\").length);\n          index = _numWithUnitExp.lastIndex - endUnit.length;\n\n          if (!endUnit) {\n            endUnit = endUnit || _config.units[prop] || startUnit;\n\n            if (index === end.length) {\n              end += endUnit;\n              pt.e += endUnit;\n            }\n          }\n\n          if (startUnit !== endUnit) {\n            startNum = _convertToUnit(target, prop, startValue, endUnit) || 0;\n          }\n\n          pt._pt = {\n            _next: pt._pt,\n            p: chunk || matchIndex === 1 ? chunk : \",\",\n            s: startNum,\n            c: endNum - startNum,\n            m: color && color < 4 || prop === \"zIndex\" ? Math.round : 0\n          };\n        }\n      }\n\n      pt.c = index < end.length ? end.substring(index, end.length) : \"\";\n    } else {\n      pt.r = prop === \"display\" && end === \"none\" ? _renderNonTweeningValueOnlyAtEnd : _renderNonTweeningValue;\n    }\n\n    _relExp.test(end) && (pt.e = 0);\n    this._pt = pt;\n    return pt;\n  },\n      _keywordToPercent = {\n    top: \"0%\",\n    bottom: \"100%\",\n    left: \"0%\",\n    right: \"100%\",\n    center: \"50%\"\n  },\n      _convertKeywordsToPercentages = function _convertKeywordsToPercentages(value) {\n    var split = value.split(\" \"),\n        x = split[0],\n        y = split[1] || \"50%\";\n\n    if (x === \"top\" || x === \"bottom\" || y === \"left\" || y === \"right\") {\n      value = x;\n      x = y;\n      y = value;\n    }\n\n    split[0] = _keywordToPercent[x] || x;\n    split[1] = _keywordToPercent[y] || y;\n    return split.join(\" \");\n  },\n      _renderClearProps = function _renderClearProps(ratio, data) {\n    if (data.tween && data.tween._time === data.tween._dur) {\n      var target = data.t,\n          style = target.style,\n          props = data.u,\n          cache = target._gsap,\n          prop,\n          clearTransforms,\n          i;\n\n      if (props === \"all\" || props === true) {\n        style.cssText = \"\";\n        clearTransforms = 1;\n      } else {\n        props = props.split(\",\");\n        i = props.length;\n\n        while (--i > -1) {\n          prop = props[i];\n\n          if (_transformProps[prop]) {\n            clearTransforms = 1;\n            prop = prop === \"transformOrigin\" ? _transformOriginProp : _transformProp;\n          }\n\n          _removeProperty(target, prop);\n        }\n      }\n\n      if (clearTransforms) {\n        _removeProperty(target, _transformProp);\n\n        if (cache) {\n          cache.svg && target.removeAttribute(\"transform\");\n\n          _parseTransform(target, 1);\n\n          cache.uncache = 1;\n        }\n      }\n    }\n  },\n      _specialProps = {\n    clearProps: function clearProps(plugin, target, property, endValue, tween) {\n      if (tween.data !== \"isFromStart\") {\n        var pt = plugin._pt = new PropTween(plugin._pt, target, property, 0, 0, _renderClearProps);\n        pt.u = endValue;\n        pt.pr = -10;\n        pt.tween = tween;\n\n        plugin._props.push(property);\n\n        return 1;\n      }\n    }\n  },\n      _identity2DMatrix = [1, 0, 0, 1, 0, 0],\n      _rotationalProperties = {},\n      _isNullTransform = function _isNullTransform(value) {\n    return value === \"matrix(1, 0, 0, 1, 0, 0)\" || value === \"none\" || !value;\n  },\n      _getComputedTransformMatrixAsArray = function _getComputedTransformMatrixAsArray(target) {\n    var matrixString = _getComputedProperty(target, _transformProp);\n\n    return _isNullTransform(matrixString) ? _identity2DMatrix : matrixString.substr(7).match(_numExp).map(_round);\n  },\n      _getMatrix = function _getMatrix(target, force2D) {\n    var cache = target._gsap || _getCache(target),\n        style = target.style,\n        matrix = _getComputedTransformMatrixAsArray(target),\n        parent,\n        nextSibling,\n        temp,\n        addedToDOM;\n\n    if (cache.svg && target.getAttribute(\"transform\")) {\n      temp = target.transform.baseVal.consolidate().matrix;\n      matrix = [temp.a, temp.b, temp.c, temp.d, temp.e, temp.f];\n      return matrix.join(\",\") === \"1,0,0,1,0,0\" ? _identity2DMatrix : matrix;\n    } else if (matrix === _identity2DMatrix && !target.offsetParent && target !== _docElement && !cache.svg) {\n      temp = style.display;\n      style.display = \"block\";\n      parent = target.parentNode;\n\n      if (!parent || !target.offsetParent) {\n        addedToDOM = 1;\n        nextSibling = target.nextSibling;\n\n        _docElement.appendChild(target);\n      }\n\n      matrix = _getComputedTransformMatrixAsArray(target);\n      temp ? style.display = temp : _removeProperty(target, \"display\");\n\n      if (addedToDOM) {\n        nextSibling ? parent.insertBefore(target, nextSibling) : parent ? parent.appendChild(target) : _docElement.removeChild(target);\n      }\n    }\n\n    return force2D && matrix.length > 6 ? [matrix[0], matrix[1], matrix[4], matrix[5], matrix[12], matrix[13]] : matrix;\n  },\n      _applySVGOrigin = function _applySVGOrigin(target, origin, originIsAbsolute, smooth, matrixArray, pluginToAddPropTweensTo) {\n    var cache = target._gsap,\n        matrix = matrixArray || _getMatrix(target, true),\n        xOriginOld = cache.xOrigin || 0,\n        yOriginOld = cache.yOrigin || 0,\n        xOffsetOld = cache.xOffset || 0,\n        yOffsetOld = cache.yOffset || 0,\n        a = matrix[0],\n        b = matrix[1],\n        c = matrix[2],\n        d = matrix[3],\n        tx = matrix[4],\n        ty = matrix[5],\n        originSplit = origin.split(\" \"),\n        xOrigin = parseFloat(originSplit[0]) || 0,\n        yOrigin = parseFloat(originSplit[1]) || 0,\n        bounds,\n        determinant,\n        x,\n        y;\n\n    if (!originIsAbsolute) {\n      bounds = _getBBox(target);\n      xOrigin = bounds.x + (~originSplit[0].indexOf(\"%\") ? xOrigin / 100 * bounds.width : xOrigin);\n      yOrigin = bounds.y + (~(originSplit[1] || originSplit[0]).indexOf(\"%\") ? yOrigin / 100 * bounds.height : yOrigin);\n    } else if (matrix !== _identity2DMatrix && (determinant = a * d - b * c)) {\n      x = xOrigin * (d / determinant) + yOrigin * (-c / determinant) + (c * ty - d * tx) / determinant;\n      y = xOrigin * (-b / determinant) + yOrigin * (a / determinant) - (a * ty - b * tx) / determinant;\n      xOrigin = x;\n      yOrigin = y;\n    }\n\n    if (smooth || smooth !== false && cache.smooth) {\n      tx = xOrigin - xOriginOld;\n      ty = yOrigin - yOriginOld;\n      cache.xOffset = xOffsetOld + (tx * a + ty * c) - tx;\n      cache.yOffset = yOffsetOld + (tx * b + ty * d) - ty;\n    } else {\n      cache.xOffset = cache.yOffset = 0;\n    }\n\n    cache.xOrigin = xOrigin;\n    cache.yOrigin = yOrigin;\n    cache.smooth = !!smooth;\n    cache.origin = origin;\n    cache.originIsAbsolute = !!originIsAbsolute;\n    target.style[_transformOriginProp] = \"0px 0px\";\n\n    if (pluginToAddPropTweensTo) {\n      _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOrigin\", xOriginOld, xOrigin);\n\n      _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOrigin\", yOriginOld, yOrigin);\n\n      _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"xOffset\", xOffsetOld, cache.xOffset);\n\n      _addNonTweeningPT(pluginToAddPropTweensTo, cache, \"yOffset\", yOffsetOld, cache.yOffset);\n    }\n\n    target.setAttribute(\"data-svg-origin\", xOrigin + \" \" + yOrigin);\n  },\n      _parseTransform = function _parseTransform(target, uncache) {\n    var cache = target._gsap || new GSCache(target);\n\n    if (\"x\" in cache && !uncache && !cache.uncache) {\n      return cache;\n    }\n\n    var style = target.style,\n        invertedScaleX = cache.scaleX < 0,\n        px = \"px\",\n        deg = \"deg\",\n        origin = _getComputedProperty(target, _transformOriginProp) || \"0\",\n        x,\n        y,\n        z,\n        scaleX,\n        scaleY,\n        rotation,\n        rotationX,\n        rotationY,\n        skewX,\n        skewY,\n        perspective,\n        xOrigin,\n        yOrigin,\n        matrix,\n        angle,\n        cos,\n        sin,\n        a,\n        b,\n        c,\n        d,\n        a12,\n        a22,\n        t1,\n        t2,\n        t3,\n        a13,\n        a23,\n        a33,\n        a42,\n        a43,\n        a32;\n    x = y = z = rotation = rotationX = rotationY = skewX = skewY = perspective = 0;\n    scaleX = scaleY = 1;\n    cache.svg = !!(target.getCTM && _isSVG(target));\n    matrix = _getMatrix(target, cache.svg);\n\n    if (cache.svg) {\n      t1 = (!cache.uncache || origin === \"0px 0px\") && !uncache && target.getAttribute(\"data-svg-origin\");\n\n      _applySVGOrigin(target, t1 || origin, !!t1 || cache.originIsAbsolute, cache.smooth !== false, matrix);\n    }\n\n    xOrigin = cache.xOrigin || 0;\n    yOrigin = cache.yOrigin || 0;\n\n    if (matrix !== _identity2DMatrix) {\n      a = matrix[0];\n      b = matrix[1];\n      c = matrix[2];\n      d = matrix[3];\n      x = a12 = matrix[4];\n      y = a22 = matrix[5];\n\n      if (matrix.length === 6) {\n        scaleX = Math.sqrt(a * a + b * b);\n        scaleY = Math.sqrt(d * d + c * c);\n        rotation = a || b ? _atan2(b, a) * _RAD2DEG : 0;\n        skewX = c || d ? _atan2(c, d) * _RAD2DEG + rotation : 0;\n        skewX && (scaleY *= Math.abs(Math.cos(skewX * _DEG2RAD)));\n\n        if (cache.svg) {\n          x -= xOrigin - (xOrigin * a + yOrigin * c);\n          y -= yOrigin - (xOrigin * b + yOrigin * d);\n        }\n      } else {\n        a32 = matrix[6];\n        a42 = matrix[7];\n        a13 = matrix[8];\n        a23 = matrix[9];\n        a33 = matrix[10];\n        a43 = matrix[11];\n        x = matrix[12];\n        y = matrix[13];\n        z = matrix[14];\n        angle = _atan2(a32, a33);\n        rotationX = angle * _RAD2DEG;\n\n        if (angle) {\n          cos = Math.cos(-angle);\n          sin = Math.sin(-angle);\n          t1 = a12 * cos + a13 * sin;\n          t2 = a22 * cos + a23 * sin;\n          t3 = a32 * cos + a33 * sin;\n          a13 = a12 * -sin + a13 * cos;\n          a23 = a22 * -sin + a23 * cos;\n          a33 = a32 * -sin + a33 * cos;\n          a43 = a42 * -sin + a43 * cos;\n          a12 = t1;\n          a22 = t2;\n          a32 = t3;\n        }\n\n        angle = _atan2(-c, a33);\n        rotationY = angle * _RAD2DEG;\n\n        if (angle) {\n          cos = Math.cos(-angle);\n          sin = Math.sin(-angle);\n          t1 = a * cos - a13 * sin;\n          t2 = b * cos - a23 * sin;\n          t3 = c * cos - a33 * sin;\n          a43 = d * sin + a43 * cos;\n          a = t1;\n          b = t2;\n          c = t3;\n        }\n\n        angle = _atan2(b, a);\n        rotation = angle * _RAD2DEG;\n\n        if (angle) {\n          cos = Math.cos(angle);\n          sin = Math.sin(angle);\n          t1 = a * cos + b * sin;\n          t2 = a12 * cos + a22 * sin;\n          b = b * cos - a * sin;\n          a22 = a22 * cos - a12 * sin;\n          a = t1;\n          a12 = t2;\n        }\n\n        if (rotationX && Math.abs(rotationX) + Math.abs(rotation) > 359.9) {\n          rotationX = rotation = 0;\n          rotationY = 180 - rotationY;\n        }\n\n        scaleX = _round(Math.sqrt(a * a + b * b + c * c));\n        scaleY = _round(Math.sqrt(a22 * a22 + a32 * a32));\n        angle = _atan2(a12, a22);\n        skewX = Math.abs(angle) > 0.0002 ? angle * _RAD2DEG : 0;\n        perspective = a43 ? 1 / (a43 < 0 ? -a43 : a43) : 0;\n      }\n\n      if (cache.svg) {\n        t1 = target.getAttribute(\"transform\");\n        cache.forceCSS = target.setAttribute(\"transform\", \"\") || !_isNullTransform(_getComputedProperty(target, _transformProp));\n        t1 && target.setAttribute(\"transform\", t1);\n      }\n    }\n\n    if (Math.abs(skewX) > 90 && Math.abs(skewX) < 270) {\n      if (invertedScaleX) {\n        scaleX *= -1;\n        skewX += rotation <= 0 ? 180 : -180;\n        rotation += rotation <= 0 ? 180 : -180;\n      } else {\n        scaleY *= -1;\n        skewX += skewX <= 0 ? 180 : -180;\n      }\n    }\n\n    uncache = uncache || cache.uncache;\n    cache.x = x - ((cache.xPercent = x && (!uncache && cache.xPercent || (Math.round(target.offsetWidth / 2) === Math.round(-x) ? -50 : 0))) ? target.offsetWidth * cache.xPercent / 100 : 0) + px;\n    cache.y = y - ((cache.yPercent = y && (!uncache && cache.yPercent || (Math.round(target.offsetHeight / 2) === Math.round(-y) ? -50 : 0))) ? target.offsetHeight * cache.yPercent / 100 : 0) + px;\n    cache.z = z + px;\n    cache.scaleX = _round(scaleX);\n    cache.scaleY = _round(scaleY);\n    cache.rotation = _round(rotation) + deg;\n    cache.rotationX = _round(rotationX) + deg;\n    cache.rotationY = _round(rotationY) + deg;\n    cache.skewX = skewX + deg;\n    cache.skewY = skewY + deg;\n    cache.transformPerspective = perspective + px;\n\n    if (cache.zOrigin = parseFloat(origin.split(\" \")[2]) || 0) {\n      style[_transformOriginProp] = _firstTwoOnly(origin);\n    }\n\n    cache.xOffset = cache.yOffset = 0;\n    cache.force3D = _config.force3D;\n    cache.renderTransform = cache.svg ? _renderSVGTransforms : _supports3D ? _renderCSSTransforms : _renderNon3DTransforms;\n    cache.uncache = 0;\n    return cache;\n  },\n      _firstTwoOnly = function _firstTwoOnly(value) {\n    return (value = value.split(\" \"))[0] + \" \" + value[1];\n  },\n      _addPxTranslate = function _addPxTranslate(target, start, value) {\n    var unit = getUnit(start);\n    return _round(parseFloat(start) + parseFloat(_convertToUnit(target, \"x\", value + \"px\", unit))) + unit;\n  },\n      _renderNon3DTransforms = function _renderNon3DTransforms(ratio, cache) {\n    cache.z = \"0px\";\n    cache.rotationY = cache.rotationX = \"0deg\";\n    cache.force3D = 0;\n\n    _renderCSSTransforms(ratio, cache);\n  },\n      _zeroDeg = \"0deg\",\n      _zeroPx = \"0px\",\n      _endParenthesis = \") \",\n      _renderCSSTransforms = function _renderCSSTransforms(ratio, cache) {\n    var _ref = cache || this,\n        xPercent = _ref.xPercent,\n        yPercent = _ref.yPercent,\n        x = _ref.x,\n        y = _ref.y,\n        z = _ref.z,\n        rotation = _ref.rotation,\n        rotationY = _ref.rotationY,\n        rotationX = _ref.rotationX,\n        skewX = _ref.skewX,\n        skewY = _ref.skewY,\n        scaleX = _ref.scaleX,\n        scaleY = _ref.scaleY,\n        transformPerspective = _ref.transformPerspective,\n        force3D = _ref.force3D,\n        target = _ref.target,\n        zOrigin = _ref.zOrigin,\n        transforms = \"\",\n        use3D = force3D === \"auto\" && ratio && ratio !== 1 || force3D === true;\n\n    if (zOrigin && (rotationX !== _zeroDeg || rotationY !== _zeroDeg)) {\n      var angle = parseFloat(rotationY) * _DEG2RAD,\n          a13 = Math.sin(angle),\n          a33 = Math.cos(angle),\n          cos;\n\n      angle = parseFloat(rotationX) * _DEG2RAD;\n      cos = Math.cos(angle);\n      x = _addPxTranslate(target, x, a13 * cos * -zOrigin);\n      y = _addPxTranslate(target, y, -Math.sin(angle) * -zOrigin);\n      z = _addPxTranslate(target, z, a33 * cos * -zOrigin + zOrigin);\n    }\n\n    if (transformPerspective !== _zeroPx) {\n      transforms += \"perspective(\" + transformPerspective + _endParenthesis;\n    }\n\n    if (xPercent || yPercent) {\n      transforms += \"translate(\" + xPercent + \"%, \" + yPercent + \"%) \";\n    }\n\n    if (use3D || x !== _zeroPx || y !== _zeroPx || z !== _zeroPx) {\n      transforms += z !== _zeroPx || use3D ? \"translate3d(\" + x + \", \" + y + \", \" + z + \") \" : \"translate(\" + x + \", \" + y + _endParenthesis;\n    }\n\n    if (rotation !== _zeroDeg) {\n      transforms += \"rotate(\" + rotation + _endParenthesis;\n    }\n\n    if (rotationY !== _zeroDeg) {\n      transforms += \"rotateY(\" + rotationY + _endParenthesis;\n    }\n\n    if (rotationX !== _zeroDeg) {\n      transforms += \"rotateX(\" + rotationX + _endParenthesis;\n    }\n\n    if (skewX !== _zeroDeg || skewY !== _zeroDeg) {\n      transforms += \"skew(\" + skewX + \", \" + skewY + _endParenthesis;\n    }\n\n    if (scaleX !== 1 || scaleY !== 1) {\n      transforms += \"scale(\" + scaleX + \", \" + scaleY + _endParenthesis;\n    }\n\n    target.style[_transformProp] = transforms || \"translate(0, 0)\";\n  },\n      _renderSVGTransforms = function _renderSVGTransforms(ratio, cache) {\n    var _ref2 = cache || this,\n        xPercent = _ref2.xPercent,\n        yPercent = _ref2.yPercent,\n        x = _ref2.x,\n        y = _ref2.y,\n        rotation = _ref2.rotation,\n        skewX = _ref2.skewX,\n        skewY = _ref2.skewY,\n        scaleX = _ref2.scaleX,\n        scaleY = _ref2.scaleY,\n        target = _ref2.target,\n        xOrigin = _ref2.xOrigin,\n        yOrigin = _ref2.yOrigin,\n        xOffset = _ref2.xOffset,\n        yOffset = _ref2.yOffset,\n        forceCSS = _ref2.forceCSS,\n        tx = parseFloat(x),\n        ty = parseFloat(y),\n        a11,\n        a21,\n        a12,\n        a22,\n        temp;\n\n    rotation = parseFloat(rotation);\n    skewX = parseFloat(skewX);\n    skewY = parseFloat(skewY);\n\n    if (skewY) {\n      skewY = parseFloat(skewY);\n      skewX += skewY;\n      rotation += skewY;\n    }\n\n    if (rotation || skewX) {\n      rotation *= _DEG2RAD;\n      skewX *= _DEG2RAD;\n      a11 = Math.cos(rotation) * scaleX;\n      a21 = Math.sin(rotation) * scaleX;\n      a12 = Math.sin(rotation - skewX) * -scaleY;\n      a22 = Math.cos(rotation - skewX) * scaleY;\n\n      if (skewX) {\n        skewY *= _DEG2RAD;\n        temp = Math.tan(skewX - skewY);\n        temp = Math.sqrt(1 + temp * temp);\n        a12 *= temp;\n        a22 *= temp;\n\n        if (skewY) {\n          temp = Math.tan(skewY);\n          temp = Math.sqrt(1 + temp * temp);\n          a11 *= temp;\n          a21 *= temp;\n        }\n      }\n\n      a11 = _round(a11);\n      a21 = _round(a21);\n      a12 = _round(a12);\n      a22 = _round(a22);\n    } else {\n      a11 = scaleX;\n      a22 = scaleY;\n      a21 = a12 = 0;\n    }\n\n    if (tx && !~(x + \"\").indexOf(\"px\") || ty && !~(y + \"\").indexOf(\"px\")) {\n      tx = _convertToUnit(target, \"x\", x, \"px\");\n      ty = _convertToUnit(target, \"y\", y, \"px\");\n    }\n\n    if (xOrigin || yOrigin || xOffset || yOffset) {\n      tx = _round(tx + xOrigin - (xOrigin * a11 + yOrigin * a12) + xOffset);\n      ty = _round(ty + yOrigin - (xOrigin * a21 + yOrigin * a22) + yOffset);\n    }\n\n    if (xPercent || yPercent) {\n      temp = target.getBBox();\n      tx = _round(tx + xPercent / 100 * temp.width);\n      ty = _round(ty + yPercent / 100 * temp.height);\n    }\n\n    temp = \"matrix(\" + a11 + \",\" + a21 + \",\" + a12 + \",\" + a22 + \",\" + tx + \",\" + ty + \")\";\n    target.setAttribute(\"transform\", temp);\n    forceCSS && (target.style[_transformProp] = temp);\n  },\n      _addRotationalPropTween = function _addRotationalPropTween(plugin, target, property, startNum, endValue) {\n    var cap = 360,\n        isString = _isString(endValue),\n        endNum = parseFloat(endValue) * (isString && ~endValue.indexOf(\"rad\") ? _RAD2DEG : 1),\n        change = endNum - startNum,\n        finalValue = startNum + change + \"deg\",\n        direction,\n        pt;\n\n    if (isString) {\n      direction = endValue.split(\"_\")[1];\n\n      if (direction === \"short\") {\n        change %= cap;\n\n        if (change !== change % (cap / 2)) {\n          change += change < 0 ? cap : -cap;\n        }\n      }\n\n      if (direction === \"cw\" && change < 0) {\n        change = (change + cap * _bigNum$1) % cap - ~~(change / cap) * cap;\n      } else if (direction === \"ccw\" && change > 0) {\n        change = (change - cap * _bigNum$1) % cap - ~~(change / cap) * cap;\n      }\n    }\n\n    plugin._pt = pt = new PropTween(plugin._pt, target, property, startNum, change, _renderPropWithEnd);\n    pt.e = finalValue;\n    pt.u = \"deg\";\n\n    plugin._props.push(property);\n\n    return pt;\n  },\n      _assign = function _assign(target, source) {\n    for (var p in source) {\n      target[p] = source[p];\n    }\n\n    return target;\n  },\n      _addRawTransformPTs = function _addRawTransformPTs(plugin, transforms, target) {\n    var startCache = _assign({}, target._gsap),\n        exclude = \"perspective,force3D,transformOrigin,svgOrigin\",\n        style = target.style,\n        endCache,\n        p,\n        startValue,\n        endValue,\n        startNum,\n        endNum,\n        startUnit,\n        endUnit;\n\n    if (startCache.svg) {\n      startValue = target.getAttribute(\"transform\");\n      target.setAttribute(\"transform\", \"\");\n      style[_transformProp] = transforms;\n      endCache = _parseTransform(target, 1);\n\n      _removeProperty(target, _transformProp);\n\n      target.setAttribute(\"transform\", startValue);\n    } else {\n      startValue = getComputedStyle(target)[_transformProp];\n      style[_transformProp] = transforms;\n      endCache = _parseTransform(target, 1);\n      style[_transformProp] = startValue;\n    }\n\n    for (p in _transformProps) {\n      startValue = startCache[p];\n      endValue = endCache[p];\n\n      if (startValue !== endValue && exclude.indexOf(p) < 0) {\n        startUnit = getUnit(startValue);\n        endUnit = getUnit(endValue);\n        startNum = startUnit !== endUnit ? _convertToUnit(target, p, startValue, endUnit) : parseFloat(startValue);\n        endNum = parseFloat(endValue);\n        plugin._pt = new PropTween(plugin._pt, endCache, p, startNum, endNum - startNum, _renderCSSProp);\n        plugin._pt.u = endUnit || 0;\n\n        plugin._props.push(p);\n      }\n    }\n\n    _assign(endCache, startCache);\n  };\n\n  _forEachName(\"padding,margin,Width,Radius\", function (name, index) {\n    var t = \"Top\",\n        r = \"Right\",\n        b = \"Bottom\",\n        l = \"Left\",\n        props = (index < 3 ? [t, r, b, l] : [t + l, t + r, b + r, b + l]).map(function (side) {\n      return index < 2 ? name + side : \"border\" + side + name;\n    });\n\n    _specialProps[index > 1 ? \"border\" + name : name] = function (plugin, target, property, endValue, tween) {\n      var a, vars;\n\n      if (arguments.length < 4) {\n        a = props.map(function (prop) {\n          return _get(plugin, prop, property);\n        });\n        vars = a.join(\" \");\n        return vars.split(a[0]).length === 5 ? a[0] : vars;\n      }\n\n      a = (endValue + \"\").split(\" \");\n      vars = {};\n      props.forEach(function (prop, i) {\n        return vars[prop] = a[i] = a[i] || a[(i - 1) / 2 | 0];\n      });\n      plugin.init(target, vars, tween);\n    };\n  });\n\n  var CSSPlugin = {\n    name: \"css\",\n    register: _initCore,\n    targetTest: function targetTest(target) {\n      return target.style && target.nodeType;\n    },\n    init: function init(target, vars, tween, index, targets) {\n      var props = this._props,\n          style = target.style,\n          startAt = tween.vars.startAt,\n          startValue,\n          endValue,\n          endNum,\n          startNum,\n          type,\n          specialProp,\n          p,\n          startUnit,\n          endUnit,\n          relative,\n          isTransformRelated,\n          transformPropTween,\n          cache,\n          smooth,\n          hasPriority;\n      _pluginInitted || _initCore();\n\n      for (p in vars) {\n        if (p === \"autoRound\") {\n          continue;\n        }\n\n        endValue = vars[p];\n\n        if (_plugins[p] && _checkPlugin(p, vars, tween, index, target, targets)) {\n          continue;\n        }\n\n        type = typeof endValue;\n        specialProp = _specialProps[p];\n\n        if (type === \"function\") {\n          endValue = endValue.call(tween, index, target, targets);\n          type = typeof endValue;\n        }\n\n        if (type === \"string\" && ~endValue.indexOf(\"random(\")) {\n          endValue = _replaceRandom(endValue);\n        }\n\n        if (specialProp) {\n          specialProp(this, target, p, endValue, tween) && (hasPriority = 1);\n        } else if (p.substr(0, 2) === \"--\") {\n          startValue = (getComputedStyle(target).getPropertyValue(p) + \"\").trim();\n          endValue += \"\";\n          _colorExp.lastIndex = 0;\n\n          if (!_colorExp.test(startValue)) {\n            startUnit = getUnit(startValue);\n            endUnit = getUnit(endValue);\n          }\n\n          endUnit ? startUnit !== endUnit && (startValue = _convertToUnit(target, p, startValue, endUnit) + endUnit) : startUnit && (endValue += startUnit);\n          this.add(style, \"setProperty\", startValue, endValue, index, targets, 0, 0, p);\n          props.push(p);\n        } else if (type !== \"undefined\") {\n          if (startAt && p in startAt) {\n            startValue = typeof startAt[p] === \"function\" ? startAt[p].call(tween, index, target, targets) : startAt[p];\n            _isString(startValue) && ~startValue.indexOf(\"random(\") && (startValue = _replaceRandom(startValue));\n            getUnit(startValue + \"\") || (startValue += _config.units[p] || getUnit(_get(target, p)) || \"\");\n            (startValue + \"\").charAt(1) === \"=\" && (startValue = _get(target, p));\n          } else {\n            startValue = _get(target, p);\n          }\n\n          startNum = parseFloat(startValue);\n          relative = type === \"string\" && endValue.charAt(1) === \"=\" && endValue.substr(0, 2);\n          relative && (endValue = endValue.substr(2));\n          endNum = parseFloat(endValue);\n\n          if (p in _propertyAliases) {\n            if (p === \"autoAlpha\") {\n              if (startNum === 1 && _get(target, \"visibility\") === \"hidden\" && endNum) {\n                startNum = 0;\n              }\n\n              _addNonTweeningPT(this, style, \"visibility\", startNum ? \"inherit\" : \"hidden\", endNum ? \"inherit\" : \"hidden\", !endNum);\n            }\n\n            if (p !== \"scale\" && p !== \"transform\") {\n              p = _propertyAliases[p];\n              ~p.indexOf(\",\") && (p = p.split(\",\")[0]);\n            }\n          }\n\n          isTransformRelated = p in _transformProps;\n\n          if (isTransformRelated) {\n            if (!transformPropTween) {\n              cache = target._gsap;\n              cache.renderTransform && !vars.parseTransform || _parseTransform(target, vars.parseTransform);\n              smooth = vars.smoothOrigin !== false && cache.smooth;\n              transformPropTween = this._pt = new PropTween(this._pt, style, _transformProp, 0, 1, cache.renderTransform, cache, 0, -1);\n              transformPropTween.dep = 1;\n            }\n\n            if (p === \"scale\") {\n              this._pt = new PropTween(this._pt, cache, \"scaleY\", cache.scaleY, (relative ? _parseRelative(cache.scaleY, relative + endNum) : endNum) - cache.scaleY || 0);\n              props.push(\"scaleY\", p);\n              p += \"X\";\n            } else if (p === \"transformOrigin\") {\n              endValue = _convertKeywordsToPercentages(endValue);\n\n              if (cache.svg) {\n                _applySVGOrigin(target, endValue, 0, smooth, 0, this);\n              } else {\n                endUnit = parseFloat(endValue.split(\" \")[2]) || 0;\n                endUnit !== cache.zOrigin && _addNonTweeningPT(this, cache, \"zOrigin\", cache.zOrigin, endUnit);\n\n                _addNonTweeningPT(this, style, p, _firstTwoOnly(startValue), _firstTwoOnly(endValue));\n              }\n\n              continue;\n            } else if (p === \"svgOrigin\") {\n              _applySVGOrigin(target, endValue, 1, smooth, 0, this);\n\n              continue;\n            } else if (p in _rotationalProperties) {\n              _addRotationalPropTween(this, cache, p, startNum, relative ? _parseRelative(startNum, relative + endValue) : endValue);\n\n              continue;\n            } else if (p === \"smoothOrigin\") {\n              _addNonTweeningPT(this, cache, \"smooth\", cache.smooth, endValue);\n\n              continue;\n            } else if (p === \"force3D\") {\n              cache[p] = endValue;\n              continue;\n            } else if (p === \"transform\") {\n              _addRawTransformPTs(this, endValue, target);\n\n              continue;\n            }\n          } else if (!(p in style)) {\n            p = _checkPropPrefix(p) || p;\n          }\n\n          if (isTransformRelated || (endNum || endNum === 0) && (startNum || startNum === 0) && !_complexExp.test(endValue) && p in style) {\n            startUnit = (startValue + \"\").substr((startNum + \"\").length);\n            endNum || (endNum = 0);\n            endUnit = getUnit(endValue) || (p in _config.units ? _config.units[p] : startUnit);\n            startUnit !== endUnit && (startNum = _convertToUnit(target, p, startValue, endUnit));\n            this._pt = new PropTween(this._pt, isTransformRelated ? cache : style, p, startNum, (relative ? _parseRelative(startNum, relative + endNum) : endNum) - startNum, !isTransformRelated && (endUnit === \"px\" || p === \"zIndex\") && vars.autoRound !== false ? _renderRoundedCSSProp : _renderCSSProp);\n            this._pt.u = endUnit || 0;\n\n            if (startUnit !== endUnit && endUnit !== \"%\") {\n              this._pt.b = startValue;\n              this._pt.r = _renderCSSPropWithBeginning;\n            }\n          } else if (!(p in style)) {\n            if (p in target) {\n              this.add(target, p, startValue || target[p], relative ? relative + endValue : endValue, index, targets);\n            } else {\n              _missingPlugin(p, endValue);\n\n              continue;\n            }\n          } else {\n            _tweenComplexCSSString.call(this, target, p, startValue, relative ? relative + endValue : endValue);\n          }\n\n          props.push(p);\n        }\n      }\n\n      hasPriority && _sortPropTweensByPriority(this);\n    },\n    get: _get,\n    aliases: _propertyAliases,\n    getSetter: function getSetter(target, property, plugin) {\n      var p = _propertyAliases[property];\n      p && p.indexOf(\",\") < 0 && (property = p);\n      return property in _transformProps && property !== _transformOriginProp && (target._gsap.x || _get(target, \"x\")) ? plugin && _recentSetterPlugin === plugin ? property === \"scale\" ? _setterScale : _setterTransform : (_recentSetterPlugin = plugin || {}) && (property === \"scale\" ? _setterScaleWithRender : _setterTransformWithRender) : target.style && !_isUndefined(target.style[property]) ? _setterCSSStyle : ~property.indexOf(\"-\") ? _setterCSSProp : _getSetter(target, property);\n    },\n    core: {\n      _removeProperty: _removeProperty,\n      _getMatrix: _getMatrix\n    }\n  };\n  gsap.utils.checkPrefix = _checkPropPrefix;\n\n  (function (positionAndScale, rotation, others, aliases) {\n    var all = _forEachName(positionAndScale + \",\" + rotation + \",\" + others, function (name) {\n      _transformProps[name] = 1;\n    });\n\n    _forEachName(rotation, function (name) {\n      _config.units[name] = \"deg\";\n      _rotationalProperties[name] = 1;\n    });\n\n    _propertyAliases[all[13]] = positionAndScale + \",\" + rotation;\n\n    _forEachName(aliases, function (name) {\n      var split = name.split(\":\");\n      _propertyAliases[split[1]] = all[split[0]];\n    });\n  })(\"x,y,z,scale,scaleX,scaleY,xPercent,yPercent\", \"rotation,rotationX,rotationY,skewX,skewY\", \"transform,transformOrigin,svgOrigin,force3D,smoothOrigin,transformPerspective\", \"0:translateX,1:translateY,2:translateZ,8:rotate,8:rotationZ,8:rotateZ,9:rotateX,10:rotateY\");\n\n  _forEachName(\"x,y,z,top,right,bottom,left,width,height,fontSize,padding,margin,perspective\", function (name) {\n    _config.units[name] = \"px\";\n  });\n\n  gsap.registerPlugin(CSSPlugin);\n\n  var gsapWithCSS = gsap.registerPlugin(CSSPlugin) || gsap,\n      TweenMaxWithCSS = gsapWithCSS.core.Tween;\n\n  exports.Back = Back;\n  exports.Bounce = Bounce;\n  exports.CSSPlugin = CSSPlugin;\n  exports.Circ = Circ;\n  exports.Cubic = Cubic;\n  exports.Elastic = Elastic;\n  exports.Expo = Expo;\n  exports.Linear = Linear;\n  exports.Power0 = Power0;\n  exports.Power1 = Power1;\n  exports.Power2 = Power2;\n  exports.Power3 = Power3;\n  exports.Power4 = Power4;\n  exports.Quad = Quad;\n  exports.Quart = Quart;\n  exports.Quint = Quint;\n  exports.Sine = Sine;\n  exports.SteppedEase = SteppedEase;\n  exports.Strong = Strong;\n  exports.TimelineLite = Timeline;\n  exports.TimelineMax = Timeline;\n  exports.TweenLite = Tween;\n  exports.TweenMax = TweenMaxWithCSS;\n  exports.default = gsapWithCSS;\n  exports.gsap = gsapWithCSS;\n\n  if (typeof(window) === 'undefined' || window !== exports) {Object.defineProperty(exports, '__esModule', { value: true });} else {delete window.default;}\n\n})));\n","/*! Hammer.JS - v2.0.7 - 2016-04-22\n * http://hammerjs.github.io/\n *\n * Copyright (c) 2016 Jorik Tangelder;\n * Licensed under the MIT license */\n(function(window, document, exportName, undefined) {\n  'use strict';\n\nvar VENDOR_PREFIXES = ['', 'webkit', 'Moz', 'MS', 'ms', 'o'];\nvar TEST_ELEMENT = document.createElement('div');\n\nvar TYPE_FUNCTION = 'function';\n\nvar round = Math.round;\nvar abs = Math.abs;\nvar now = Date.now;\n\n/**\n * set a timeout with a given scope\n * @param {Function} fn\n * @param {Number} timeout\n * @param {Object} context\n * @returns {number}\n */\nfunction setTimeoutContext(fn, timeout, context) {\n    return setTimeout(bindFn(fn, context), timeout);\n}\n\n/**\n * if the argument is an array, we want to execute the fn on each entry\n * if it aint an array we don't want to do a thing.\n * this is used by all the methods that accept a single and array argument.\n * @param {*|Array} arg\n * @param {String} fn\n * @param {Object} [context]\n * @returns {Boolean}\n */\nfunction invokeArrayArg(arg, fn, context) {\n    if (Array.isArray(arg)) {\n        each(arg, context[fn], context);\n        return true;\n    }\n    return false;\n}\n\n/**\n * walk objects and arrays\n * @param {Object} obj\n * @param {Function} iterator\n * @param {Object} context\n */\nfunction each(obj, iterator, context) {\n    var i;\n\n    if (!obj) {\n        return;\n    }\n\n    if (obj.forEach) {\n        obj.forEach(iterator, context);\n    } else if (obj.length !== undefined) {\n        i = 0;\n        while (i < obj.length) {\n            iterator.call(context, obj[i], i, obj);\n            i++;\n        }\n    } else {\n        for (i in obj) {\n            obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj);\n        }\n    }\n}\n\n/**\n * wrap a method with a deprecation warning and stack trace\n * @param {Function} method\n * @param {String} name\n * @param {String} message\n * @returns {Function} A new function wrapping the supplied method.\n */\nfunction deprecate(method, name, message) {\n    var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\\n' + message + ' AT \\n';\n    return function() {\n        var e = new Error('get-stack-trace');\n        var stack = e && e.stack ? e.stack.replace(/^[^\\(]+?[\\n$]/gm, '')\n            .replace(/^\\s+at\\s+/gm, '')\n            .replace(/^Object.<anonymous>\\s*\\(/gm, '{anonymous}()@') : 'Unknown Stack Trace';\n\n        var log = window.console && (window.console.warn || window.console.log);\n        if (log) {\n            log.call(window.console, deprecationMessage, stack);\n        }\n        return method.apply(this, arguments);\n    };\n}\n\n/**\n * extend object.\n * means that properties in dest will be overwritten by the ones in src.\n * @param {Object} target\n * @param {...Object} objects_to_assign\n * @returns {Object} target\n */\nvar assign;\nif (typeof Object.assign !== 'function') {\n    assign = function assign(target) {\n        if (target === undefined || target === null) {\n            throw new TypeError('Cannot convert undefined or null to object');\n        }\n\n        var output = Object(target);\n        for (var index = 1; index < arguments.length; index++) {\n            var source = arguments[index];\n            if (source !== undefined && source !== null) {\n                for (var nextKey in source) {\n                    if (source.hasOwnProperty(nextKey)) {\n                        output[nextKey] = source[nextKey];\n                    }\n                }\n            }\n        }\n        return output;\n    };\n} else {\n    assign = Object.assign;\n}\n\n/**\n * extend object.\n * means that properties in dest will be overwritten by the ones in src.\n * @param {Object} dest\n * @param {Object} src\n * @param {Boolean} [merge=false]\n * @returns {Object} dest\n */\nvar extend = deprecate(function extend(dest, src, merge) {\n    var keys = Object.keys(src);\n    var i = 0;\n    while (i < keys.length) {\n        if (!merge || (merge && dest[keys[i]] === undefined)) {\n            dest[keys[i]] = src[keys[i]];\n        }\n        i++;\n    }\n    return dest;\n}, 'extend', 'Use `assign`.');\n\n/**\n * merge the values from src in the dest.\n * means that properties that exist in dest will not be overwritten by src\n * @param {Object} dest\n * @param {Object} src\n * @returns {Object} dest\n */\nvar merge = deprecate(function merge(dest, src) {\n    return extend(dest, src, true);\n}, 'merge', 'Use `assign`.');\n\n/**\n * simple class inheritance\n * @param {Function} child\n * @param {Function} base\n * @param {Object} [properties]\n */\nfunction inherit(child, base, properties) {\n    var baseP = base.prototype,\n        childP;\n\n    childP = child.prototype = Object.create(baseP);\n    childP.constructor = child;\n    childP._super = baseP;\n\n    if (properties) {\n        assign(childP, properties);\n    }\n}\n\n/**\n * simple function bind\n * @param {Function} fn\n * @param {Object} context\n * @returns {Function}\n */\nfunction bindFn(fn, context) {\n    return function boundFn() {\n        return fn.apply(context, arguments);\n    };\n}\n\n/**\n * let a boolean value also be a function that must return a boolean\n * this first item in args will be used as the context\n * @param {Boolean|Function} val\n * @param {Array} [args]\n * @returns {Boolean}\n */\nfunction boolOrFn(val, args) {\n    if (typeof val == TYPE_FUNCTION) {\n        return val.apply(args ? args[0] || undefined : undefined, args);\n    }\n    return val;\n}\n\n/**\n * use the val2 when val1 is undefined\n * @param {*} val1\n * @param {*} val2\n * @returns {*}\n */\nfunction ifUndefined(val1, val2) {\n    return (val1 === undefined) ? val2 : val1;\n}\n\n/**\n * addEventListener with multiple events at once\n * @param {EventTarget} target\n * @param {String} types\n * @param {Function} handler\n */\nfunction addEventListeners(target, types, handler) {\n    each(splitStr(types), function(type) {\n        target.addEventListener(type, handler, false);\n    });\n}\n\n/**\n * removeEventListener with multiple events at once\n * @param {EventTarget} target\n * @param {String} types\n * @param {Function} handler\n */\nfunction removeEventListeners(target, types, handler) {\n    each(splitStr(types), function(type) {\n        target.removeEventListener(type, handler, false);\n    });\n}\n\n/**\n * find if a node is in the given parent\n * @method hasParent\n * @param {HTMLElement} node\n * @param {HTMLElement} parent\n * @return {Boolean} found\n */\nfunction hasParent(node, parent) {\n    while (node) {\n        if (node == parent) {\n            return true;\n        }\n        node = node.parentNode;\n    }\n    return false;\n}\n\n/**\n * small indexOf wrapper\n * @param {String} str\n * @param {String} find\n * @returns {Boolean} found\n */\nfunction inStr(str, find) {\n    return str.indexOf(find) > -1;\n}\n\n/**\n * split string on whitespace\n * @param {String} str\n * @returns {Array} words\n */\nfunction splitStr(str) {\n    return str.trim().split(/\\s+/g);\n}\n\n/**\n * find if a array contains the object using indexOf or a simple polyFill\n * @param {Array} src\n * @param {String} find\n * @param {String} [findByKey]\n * @return {Boolean|Number} false when not found, or the index\n */\nfunction inArray(src, find, findByKey) {\n    if (src.indexOf && !findByKey) {\n        return src.indexOf(find);\n    } else {\n        var i = 0;\n        while (i < src.length) {\n            if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) {\n                return i;\n            }\n            i++;\n        }\n        return -1;\n    }\n}\n\n/**\n * convert array-like objects to real arrays\n * @param {Object} obj\n * @returns {Array}\n */\nfunction toArray(obj) {\n    return Array.prototype.slice.call(obj, 0);\n}\n\n/**\n * unique array with objects based on a key (like 'id') or just by the array's value\n * @param {Array} src [{id:1},{id:2},{id:1}]\n * @param {String} [key]\n * @param {Boolean} [sort=False]\n * @returns {Array} [{id:1},{id:2}]\n */\nfunction uniqueArray(src, key, sort) {\n    var results = [];\n    var values = [];\n    var i = 0;\n\n    while (i < src.length) {\n        var val = key ? src[i][key] : src[i];\n        if (inArray(values, val) < 0) {\n            results.push(src[i]);\n        }\n        values[i] = val;\n        i++;\n    }\n\n    if (sort) {\n        if (!key) {\n            results = results.sort();\n        } else {\n            results = results.sort(function sortUniqueArray(a, b) {\n                return a[key] > b[key];\n            });\n        }\n    }\n\n    return results;\n}\n\n/**\n * get the prefixed property\n * @param {Object} obj\n * @param {String} property\n * @returns {String|Undefined} prefixed\n */\nfunction prefixed(obj, property) {\n    var prefix, prop;\n    var camelProp = property[0].toUpperCase() + property.slice(1);\n\n    var i = 0;\n    while (i < VENDOR_PREFIXES.length) {\n        prefix = VENDOR_PREFIXES[i];\n        prop = (prefix) ? prefix + camelProp : property;\n\n        if (prop in obj) {\n            return prop;\n        }\n        i++;\n    }\n    return undefined;\n}\n\n/**\n * get a unique id\n * @returns {number} uniqueId\n */\nvar _uniqueId = 1;\nfunction uniqueId() {\n    return _uniqueId++;\n}\n\n/**\n * get the window object of an element\n * @param {HTMLElement} element\n * @returns {DocumentView|Window}\n */\nfunction getWindowForElement(element) {\n    var doc = element.ownerDocument || element;\n    return (doc.defaultView || doc.parentWindow || window);\n}\n\nvar MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;\n\nvar SUPPORT_TOUCH = ('ontouchstart' in window);\nvar SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined;\nvar SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent);\n\nvar INPUT_TYPE_TOUCH = 'touch';\nvar INPUT_TYPE_PEN = 'pen';\nvar INPUT_TYPE_MOUSE = 'mouse';\nvar INPUT_TYPE_KINECT = 'kinect';\n\nvar COMPUTE_INTERVAL = 25;\n\nvar INPUT_START = 1;\nvar INPUT_MOVE = 2;\nvar INPUT_END = 4;\nvar INPUT_CANCEL = 8;\n\nvar DIRECTION_NONE = 1;\nvar DIRECTION_LEFT = 2;\nvar DIRECTION_RIGHT = 4;\nvar DIRECTION_UP = 8;\nvar DIRECTION_DOWN = 16;\n\nvar DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT;\nvar DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN;\nvar DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL;\n\nvar PROPS_XY = ['x', 'y'];\nvar PROPS_CLIENT_XY = ['clientX', 'clientY'];\n\n/**\n * create new input type manager\n * @param {Manager} manager\n * @param {Function} callback\n * @returns {Input}\n * @constructor\n */\nfunction Input(manager, callback) {\n    var self = this;\n    this.manager = manager;\n    this.callback = callback;\n    this.element = manager.element;\n    this.target = manager.options.inputTarget;\n\n    // smaller wrapper around the handler, for the scope and the enabled state of the manager,\n    // so when disabled the input events are completely bypassed.\n    this.domHandler = function(ev) {\n        if (boolOrFn(manager.options.enable, [manager])) {\n            self.handler(ev);\n        }\n    };\n\n    this.init();\n\n}\n\nInput.prototype = {\n    /**\n     * should handle the inputEvent data and trigger the callback\n     * @virtual\n     */\n    handler: function() { },\n\n    /**\n     * bind the events\n     */\n    init: function() {\n        this.evEl && addEventListeners(this.element, this.evEl, this.domHandler);\n        this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler);\n        this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);\n    },\n\n    /**\n     * unbind the events\n     */\n    destroy: function() {\n        this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler);\n        this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler);\n        this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);\n    }\n};\n\n/**\n * create new input type manager\n * called by the Manager constructor\n * @param {Hammer} manager\n * @returns {Input}\n */\nfunction createInputInstance(manager) {\n    var Type;\n    var inputClass = manager.options.inputClass;\n\n    if (inputClass) {\n        Type = inputClass;\n    } else if (SUPPORT_POINTER_EVENTS) {\n        Type = PointerEventInput;\n    } else if (SUPPORT_ONLY_TOUCH) {\n        Type = TouchInput;\n    } else if (!SUPPORT_TOUCH) {\n        Type = MouseInput;\n    } else {\n        Type = TouchMouseInput;\n    }\n    return new (Type)(manager, inputHandler);\n}\n\n/**\n * handle input events\n * @param {Manager} manager\n * @param {String} eventType\n * @param {Object} input\n */\nfunction inputHandler(manager, eventType, input) {\n    var pointersLen = input.pointers.length;\n    var changedPointersLen = input.changedPointers.length;\n    var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0));\n    var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0));\n\n    input.isFirst = !!isFirst;\n    input.isFinal = !!isFinal;\n\n    if (isFirst) {\n        manager.session = {};\n    }\n\n    // source event is the normalized value of the domEvents\n    // like 'touchstart, mouseup, pointerdown'\n    input.eventType = eventType;\n\n    // compute scale, rotation etc\n    computeInputData(manager, input);\n\n    // emit secret event\n    manager.emit('hammer.input', input);\n\n    manager.recognize(input);\n    manager.session.prevInput = input;\n}\n\n/**\n * extend the data with some usable properties like scale, rotate, velocity etc\n * @param {Object} manager\n * @param {Object} input\n */\nfunction computeInputData(manager, input) {\n    var session = manager.session;\n    var pointers = input.pointers;\n    var pointersLength = pointers.length;\n\n    // store the first input to calculate the distance and direction\n    if (!session.firstInput) {\n        session.firstInput = simpleCloneInputData(input);\n    }\n\n    // to compute scale and rotation we need to store the multiple touches\n    if (pointersLength > 1 && !session.firstMultiple) {\n        session.firstMultiple = simpleCloneInputData(input);\n    } else if (pointersLength === 1) {\n        session.firstMultiple = false;\n    }\n\n    var firstInput = session.firstInput;\n    var firstMultiple = session.firstMultiple;\n    var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center;\n\n    var center = input.center = getCenter(pointers);\n    input.timeStamp = now();\n    input.deltaTime = input.timeStamp - firstInput.timeStamp;\n\n    input.angle = getAngle(offsetCenter, center);\n    input.distance = getDistance(offsetCenter, center);\n\n    computeDeltaXY(session, input);\n    input.offsetDirection = getDirection(input.deltaX, input.deltaY);\n\n    var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY);\n    input.overallVelocityX = overallVelocity.x;\n    input.overallVelocityY = overallVelocity.y;\n    input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : overallVelocity.y;\n\n    input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1;\n    input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0;\n\n    input.maxPointers = !session.prevInput ? input.pointers.length : ((input.pointers.length >\n        session.prevInput.maxPointers) ? input.pointers.length : session.prevInput.maxPointers);\n\n    computeIntervalInputData(session, input);\n\n    // find the correct target\n    var target = manager.element;\n    if (hasParent(input.srcEvent.target, target)) {\n        target = input.srcEvent.target;\n    }\n    input.target = target;\n}\n\nfunction computeDeltaXY(session, input) {\n    var center = input.center;\n    var offset = session.offsetDelta || {};\n    var prevDelta = session.prevDelta || {};\n    var prevInput = session.prevInput || {};\n\n    if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) {\n        prevDelta = session.prevDelta = {\n            x: prevInput.deltaX || 0,\n            y: prevInput.deltaY || 0\n        };\n\n        offset = session.offsetDelta = {\n            x: center.x,\n            y: center.y\n        };\n    }\n\n    input.deltaX = prevDelta.x + (center.x - offset.x);\n    input.deltaY = prevDelta.y + (center.y - offset.y);\n}\n\n/**\n * velocity is calculated every x ms\n * @param {Object} session\n * @param {Object} input\n */\nfunction computeIntervalInputData(session, input) {\n    var last = session.lastInterval || input,\n        deltaTime = input.timeStamp - last.timeStamp,\n        velocity, velocityX, velocityY, direction;\n\n    if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) {\n        var deltaX = input.deltaX - last.deltaX;\n        var deltaY = input.deltaY - last.deltaY;\n\n        var v = getVelocity(deltaTime, deltaX, deltaY);\n        velocityX = v.x;\n        velocityY = v.y;\n        velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y;\n        direction = getDirection(deltaX, deltaY);\n\n        session.lastInterval = input;\n    } else {\n        // use latest velocity info if it doesn't overtake a minimum period\n        velocity = last.velocity;\n        velocityX = last.velocityX;\n        velocityY = last.velocityY;\n        direction = last.direction;\n    }\n\n    input.velocity = velocity;\n    input.velocityX = velocityX;\n    input.velocityY = velocityY;\n    input.direction = direction;\n}\n\n/**\n * create a simple clone from the input used for storage of firstInput and firstMultiple\n * @param {Object} input\n * @returns {Object} clonedInputData\n */\nfunction simpleCloneInputData(input) {\n    // make a simple copy of the pointers because we will get a reference if we don't\n    // we only need clientXY for the calculations\n    var pointers = [];\n    var i = 0;\n    while (i < input.pointers.length) {\n        pointers[i] = {\n            clientX: round(input.pointers[i].clientX),\n            clientY: round(input.pointers[i].clientY)\n        };\n        i++;\n    }\n\n    return {\n        timeStamp: now(),\n        pointers: pointers,\n        center: getCenter(pointers),\n        deltaX: input.deltaX,\n        deltaY: input.deltaY\n    };\n}\n\n/**\n * get the center of all the pointers\n * @param {Array} pointers\n * @return {Object} center contains `x` and `y` properties\n */\nfunction getCenter(pointers) {\n    var pointersLength = pointers.length;\n\n    // no need to loop when only one touch\n    if (pointersLength === 1) {\n        return {\n            x: round(pointers[0].clientX),\n            y: round(pointers[0].clientY)\n        };\n    }\n\n    var x = 0, y = 0, i = 0;\n    while (i < pointersLength) {\n        x += pointers[i].clientX;\n        y += pointers[i].clientY;\n        i++;\n    }\n\n    return {\n        x: round(x / pointersLength),\n        y: round(y / pointersLength)\n    };\n}\n\n/**\n * calculate the velocity between two points. unit is in px per ms.\n * @param {Number} deltaTime\n * @param {Number} x\n * @param {Number} y\n * @return {Object} velocity `x` and `y`\n */\nfunction getVelocity(deltaTime, x, y) {\n    return {\n        x: x / deltaTime || 0,\n        y: y / deltaTime || 0\n    };\n}\n\n/**\n * get the direction between two points\n * @param {Number} x\n * @param {Number} y\n * @return {Number} direction\n */\nfunction getDirection(x, y) {\n    if (x === y) {\n        return DIRECTION_NONE;\n    }\n\n    if (abs(x) >= abs(y)) {\n        return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;\n    }\n    return y < 0 ? DIRECTION_UP : DIRECTION_DOWN;\n}\n\n/**\n * calculate the absolute distance between two points\n * @param {Object} p1 {x, y}\n * @param {Object} p2 {x, y}\n * @param {Array} [props] containing x and y keys\n * @return {Number} distance\n */\nfunction getDistance(p1, p2, props) {\n    if (!props) {\n        props = PROPS_XY;\n    }\n    var x = p2[props[0]] - p1[props[0]],\n        y = p2[props[1]] - p1[props[1]];\n\n    return Math.sqrt((x * x) + (y * y));\n}\n\n/**\n * calculate the angle between two coordinates\n * @param {Object} p1\n * @param {Object} p2\n * @param {Array} [props] containing x and y keys\n * @return {Number} angle\n */\nfunction getAngle(p1, p2, props) {\n    if (!props) {\n        props = PROPS_XY;\n    }\n    var x = p2[props[0]] - p1[props[0]],\n        y = p2[props[1]] - p1[props[1]];\n    return Math.atan2(y, x) * 180 / Math.PI;\n}\n\n/**\n * calculate the rotation degrees between two pointersets\n * @param {Array} start array of pointers\n * @param {Array} end array of pointers\n * @return {Number} rotation\n */\nfunction getRotation(start, end) {\n    return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY);\n}\n\n/**\n * calculate the scale factor between two pointersets\n * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out\n * @param {Array} start array of pointers\n * @param {Array} end array of pointers\n * @return {Number} scale\n */\nfunction getScale(start, end) {\n    return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY);\n}\n\nvar MOUSE_INPUT_MAP = {\n    mousedown: INPUT_START,\n    mousemove: INPUT_MOVE,\n    mouseup: INPUT_END\n};\n\nvar MOUSE_ELEMENT_EVENTS = 'mousedown';\nvar MOUSE_WINDOW_EVENTS = 'mousemove mouseup';\n\n/**\n * Mouse events input\n * @constructor\n * @extends Input\n */\nfunction MouseInput() {\n    this.evEl = MOUSE_ELEMENT_EVENTS;\n    this.evWin = MOUSE_WINDOW_EVENTS;\n\n    this.pressed = false; // mousedown state\n\n    Input.apply(this, arguments);\n}\n\ninherit(MouseInput, Input, {\n    /**\n     * handle mouse events\n     * @param {Object} ev\n     */\n    handler: function MEhandler(ev) {\n        var eventType = MOUSE_INPUT_MAP[ev.type];\n\n        // on start we want to have the left mouse button down\n        if (eventType & INPUT_START && ev.button === 0) {\n            this.pressed = true;\n        }\n\n        if (eventType & INPUT_MOVE && ev.which !== 1) {\n            eventType = INPUT_END;\n        }\n\n        // mouse must be down\n        if (!this.pressed) {\n            return;\n        }\n\n        if (eventType & INPUT_END) {\n            this.pressed = false;\n        }\n\n        this.callback(this.manager, eventType, {\n            pointers: [ev],\n            changedPointers: [ev],\n            pointerType: INPUT_TYPE_MOUSE,\n            srcEvent: ev\n        });\n    }\n});\n\nvar POINTER_INPUT_MAP = {\n    pointerdown: INPUT_START,\n    pointermove: INPUT_MOVE,\n    pointerup: INPUT_END,\n    pointercancel: INPUT_CANCEL,\n    pointerout: INPUT_CANCEL\n};\n\n// in IE10 the pointer types is defined as an enum\nvar IE10_POINTER_TYPE_ENUM = {\n    2: INPUT_TYPE_TOUCH,\n    3: INPUT_TYPE_PEN,\n    4: INPUT_TYPE_MOUSE,\n    5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816\n};\n\nvar POINTER_ELEMENT_EVENTS = 'pointerdown';\nvar POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel';\n\n// IE10 has prefixed support, and case-sensitive\nif (window.MSPointerEvent && !window.PointerEvent) {\n    POINTER_ELEMENT_EVENTS = 'MSPointerDown';\n    POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel';\n}\n\n/**\n * Pointer events input\n * @constructor\n * @extends Input\n */\nfunction PointerEventInput() {\n    this.evEl = POINTER_ELEMENT_EVENTS;\n    this.evWin = POINTER_WINDOW_EVENTS;\n\n    Input.apply(this, arguments);\n\n    this.store = (this.manager.session.pointerEvents = []);\n}\n\ninherit(PointerEventInput, Input, {\n    /**\n     * handle mouse events\n     * @param {Object} ev\n     */\n    handler: function PEhandler(ev) {\n        var store = this.store;\n        var removePointer = false;\n\n        var eventTypeNormalized = ev.type.toLowerCase().replace('ms', '');\n        var eventType = POINTER_INPUT_MAP[eventTypeNormalized];\n        var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType;\n\n        var isTouch = (pointerType == INPUT_TYPE_TOUCH);\n\n        // get index of the event in the store\n        var storeIndex = inArray(store, ev.pointerId, 'pointerId');\n\n        // start and mouse must be down\n        if (eventType & INPUT_START && (ev.button === 0 || isTouch)) {\n            if (storeIndex < 0) {\n                store.push(ev);\n                storeIndex = store.length - 1;\n            }\n        } else if (eventType & (INPUT_END | INPUT_CANCEL)) {\n            removePointer = true;\n        }\n\n        // it not found, so the pointer hasn't been down (so it's probably a hover)\n        if (storeIndex < 0) {\n            return;\n        }\n\n        // update the event in the store\n        store[storeIndex] = ev;\n\n        this.callback(this.manager, eventType, {\n            pointers: store,\n            changedPointers: [ev],\n            pointerType: pointerType,\n            srcEvent: ev\n        });\n\n        if (removePointer) {\n            // remove from the store\n            store.splice(storeIndex, 1);\n        }\n    }\n});\n\nvar SINGLE_TOUCH_INPUT_MAP = {\n    touchstart: INPUT_START,\n    touchmove: INPUT_MOVE,\n    touchend: INPUT_END,\n    touchcancel: INPUT_CANCEL\n};\n\nvar SINGLE_TOUCH_TARGET_EVENTS = 'touchstart';\nvar SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel';\n\n/**\n * Touch events input\n * @constructor\n * @extends Input\n */\nfunction SingleTouchInput() {\n    this.evTarget = SINGLE_TOUCH_TARGET_EVENTS;\n    this.evWin = SINGLE_TOUCH_WINDOW_EVENTS;\n    this.started = false;\n\n    Input.apply(this, arguments);\n}\n\ninherit(SingleTouchInput, Input, {\n    handler: function TEhandler(ev) {\n        var type = SINGLE_TOUCH_INPUT_MAP[ev.type];\n\n        // should we handle the touch events?\n        if (type === INPUT_START) {\n            this.started = true;\n        }\n\n        if (!this.started) {\n            return;\n        }\n\n        var touches = normalizeSingleTouches.call(this, ev, type);\n\n        // when done, reset the started state\n        if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) {\n            this.started = false;\n        }\n\n        this.callback(this.manager, type, {\n            pointers: touches[0],\n            changedPointers: touches[1],\n            pointerType: INPUT_TYPE_TOUCH,\n            srcEvent: ev\n        });\n    }\n});\n\n/**\n * @this {TouchInput}\n * @param {Object} ev\n * @param {Number} type flag\n * @returns {undefined|Array} [all, changed]\n */\nfunction normalizeSingleTouches(ev, type) {\n    var all = toArray(ev.touches);\n    var changed = toArray(ev.changedTouches);\n\n    if (type & (INPUT_END | INPUT_CANCEL)) {\n        all = uniqueArray(all.concat(changed), 'identifier', true);\n    }\n\n    return [all, changed];\n}\n\nvar TOUCH_INPUT_MAP = {\n    touchstart: INPUT_START,\n    touchmove: INPUT_MOVE,\n    touchend: INPUT_END,\n    touchcancel: INPUT_CANCEL\n};\n\nvar TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel';\n\n/**\n * Multi-user touch events input\n * @constructor\n * @extends Input\n */\nfunction TouchInput() {\n    this.evTarget = TOUCH_TARGET_EVENTS;\n    this.targetIds = {};\n\n    Input.apply(this, arguments);\n}\n\ninherit(TouchInput, Input, {\n    handler: function MTEhandler(ev) {\n        var type = TOUCH_INPUT_MAP[ev.type];\n        var touches = getTouches.call(this, ev, type);\n        if (!touches) {\n            return;\n        }\n\n        this.callback(this.manager, type, {\n            pointers: touches[0],\n            changedPointers: touches[1],\n            pointerType: INPUT_TYPE_TOUCH,\n            srcEvent: ev\n        });\n    }\n});\n\n/**\n * @this {TouchInput}\n * @param {Object} ev\n * @param {Number} type flag\n * @returns {undefined|Array} [all, changed]\n */\nfunction getTouches(ev, type) {\n    var allTouches = toArray(ev.touches);\n    var targetIds = this.targetIds;\n\n    // when there is only one touch, the process can be simplified\n    if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) {\n        targetIds[allTouches[0].identifier] = true;\n        return [allTouches, allTouches];\n    }\n\n    var i,\n        targetTouches,\n        changedTouches = toArray(ev.changedTouches),\n        changedTargetTouches = [],\n        target = this.target;\n\n    // get target touches from touches\n    targetTouches = allTouches.filter(function(touch) {\n        return hasParent(touch.target, target);\n    });\n\n    // collect touches\n    if (type === INPUT_START) {\n        i = 0;\n        while (i < targetTouches.length) {\n            targetIds[targetTouches[i].identifier] = true;\n            i++;\n        }\n    }\n\n    // filter changed touches to only contain touches that exist in the collected target ids\n    i = 0;\n    while (i < changedTouches.length) {\n        if (targetIds[changedTouches[i].identifier]) {\n            changedTargetTouches.push(changedTouches[i]);\n        }\n\n        // cleanup removed touches\n        if (type & (INPUT_END | INPUT_CANCEL)) {\n            delete targetIds[changedTouches[i].identifier];\n        }\n        i++;\n    }\n\n    if (!changedTargetTouches.length) {\n        return;\n    }\n\n    return [\n        // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'\n        uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true),\n        changedTargetTouches\n    ];\n}\n\n/**\n * Combined touch and mouse input\n *\n * Touch has a higher priority then mouse, and while touching no mouse events are allowed.\n * This because touch devices also emit mouse events while doing a touch.\n *\n * @constructor\n * @extends Input\n */\n\nvar DEDUP_TIMEOUT = 2500;\nvar DEDUP_DISTANCE = 25;\n\nfunction TouchMouseInput() {\n    Input.apply(this, arguments);\n\n    var handler = bindFn(this.handler, this);\n    this.touch = new TouchInput(this.manager, handler);\n    this.mouse = new MouseInput(this.manager, handler);\n\n    this.primaryTouch = null;\n    this.lastTouches = [];\n}\n\ninherit(TouchMouseInput, Input, {\n    /**\n     * handle mouse and touch events\n     * @param {Hammer} manager\n     * @param {String} inputEvent\n     * @param {Object} inputData\n     */\n    handler: function TMEhandler(manager, inputEvent, inputData) {\n        var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH),\n            isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE);\n\n        if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) {\n            return;\n        }\n\n        // when we're in a touch event, record touches to  de-dupe synthetic mouse event\n        if (isTouch) {\n            recordTouches.call(this, inputEvent, inputData);\n        } else if (isMouse && isSyntheticEvent.call(this, inputData)) {\n            return;\n        }\n\n        this.callback(manager, inputEvent, inputData);\n    },\n\n    /**\n     * remove the event listeners\n     */\n    destroy: function destroy() {\n        this.touch.destroy();\n        this.mouse.destroy();\n    }\n});\n\nfunction recordTouches(eventType, eventData) {\n    if (eventType & INPUT_START) {\n        this.primaryTouch = eventData.changedPointers[0].identifier;\n        setLastTouch.call(this, eventData);\n    } else if (eventType & (INPUT_END | INPUT_CANCEL)) {\n        setLastTouch.call(this, eventData);\n    }\n}\n\nfunction setLastTouch(eventData) {\n    var touch = eventData.changedPointers[0];\n\n    if (touch.identifier === this.primaryTouch) {\n        var lastTouch = {x: touch.clientX, y: touch.clientY};\n        this.lastTouches.push(lastTouch);\n        var lts = this.lastTouches;\n        var removeLastTouch = function() {\n            var i = lts.indexOf(lastTouch);\n            if (i > -1) {\n                lts.splice(i, 1);\n            }\n        };\n        setTimeout(removeLastTouch, DEDUP_TIMEOUT);\n    }\n}\n\nfunction isSyntheticEvent(eventData) {\n    var x = eventData.srcEvent.clientX, y = eventData.srcEvent.clientY;\n    for (var i = 0; i < this.lastTouches.length; i++) {\n        var t = this.lastTouches[i];\n        var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);\n        if (dx <= DEDUP_DISTANCE && dy <= DEDUP_DISTANCE) {\n            return true;\n        }\n    }\n    return false;\n}\n\nvar PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction');\nvar NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined;\n\n// magical touchAction value\nvar TOUCH_ACTION_COMPUTE = 'compute';\nvar TOUCH_ACTION_AUTO = 'auto';\nvar TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented\nvar TOUCH_ACTION_NONE = 'none';\nvar TOUCH_ACTION_PAN_X = 'pan-x';\nvar TOUCH_ACTION_PAN_Y = 'pan-y';\nvar TOUCH_ACTION_MAP = getTouchActionProps();\n\n/**\n * Touch Action\n * sets the touchAction property or uses the js alternative\n * @param {Manager} manager\n * @param {String} value\n * @constructor\n */\nfunction TouchAction(manager, value) {\n    this.manager = manager;\n    this.set(value);\n}\n\nTouchAction.prototype = {\n    /**\n     * set the touchAction value on the element or enable the polyfill\n     * @param {String} value\n     */\n    set: function(value) {\n        // find out the touch-action by the event handlers\n        if (value == TOUCH_ACTION_COMPUTE) {\n            value = this.compute();\n        }\n\n        if (NATIVE_TOUCH_ACTION && this.manager.element.style && TOUCH_ACTION_MAP[value]) {\n            this.manager.element.style[PREFIXED_TOUCH_ACTION] = value;\n        }\n        this.actions = value.toLowerCase().trim();\n    },\n\n    /**\n     * just re-set the touchAction value\n     */\n    update: function() {\n        this.set(this.manager.options.touchAction);\n    },\n\n    /**\n     * compute the value for the touchAction property based on the recognizer's settings\n     * @returns {String} value\n     */\n    compute: function() {\n        var actions = [];\n        each(this.manager.recognizers, function(recognizer) {\n            if (boolOrFn(recognizer.options.enable, [recognizer])) {\n                actions = actions.concat(recognizer.getTouchAction());\n            }\n        });\n        return cleanTouchActions(actions.join(' '));\n    },\n\n    /**\n     * this method is called on each input cycle and provides the preventing of the browser behavior\n     * @param {Object} input\n     */\n    preventDefaults: function(input) {\n        var srcEvent = input.srcEvent;\n        var direction = input.offsetDirection;\n\n        // if the touch action did prevented once this session\n        if (this.manager.session.prevented) {\n            srcEvent.preventDefault();\n            return;\n        }\n\n        var actions = this.actions;\n        var hasNone = inStr(actions, TOUCH_ACTION_NONE) && !TOUCH_ACTION_MAP[TOUCH_ACTION_NONE];\n        var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_Y];\n        var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_X];\n\n        if (hasNone) {\n            //do not prevent defaults if this is a tap gesture\n\n            var isTapPointer = input.pointers.length === 1;\n            var isTapMovement = input.distance < 2;\n            var isTapTouchTime = input.deltaTime < 250;\n\n            if (isTapPointer && isTapMovement && isTapTouchTime) {\n                return;\n            }\n        }\n\n        if (hasPanX && hasPanY) {\n            // `pan-x pan-y` means browser handles all scrolling/panning, do not prevent\n            return;\n        }\n\n        if (hasNone ||\n            (hasPanY && direction & DIRECTION_HORIZONTAL) ||\n            (hasPanX && direction & DIRECTION_VERTICAL)) {\n            return this.preventSrc(srcEvent);\n        }\n    },\n\n    /**\n     * call preventDefault to prevent the browser's default behavior (scrolling in most cases)\n     * @param {Object} srcEvent\n     */\n    preventSrc: function(srcEvent) {\n        this.manager.session.prevented = true;\n        srcEvent.preventDefault();\n    }\n};\n\n/**\n * when the touchActions are collected they are not a valid value, so we need to clean things up. *\n * @param {String} actions\n * @returns {*}\n */\nfunction cleanTouchActions(actions) {\n    // none\n    if (inStr(actions, TOUCH_ACTION_NONE)) {\n        return TOUCH_ACTION_NONE;\n    }\n\n    var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);\n    var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);\n\n    // if both pan-x and pan-y are set (different recognizers\n    // for different directions, e.g. horizontal pan but vertical swipe?)\n    // we need none (as otherwise with pan-x pan-y combined none of these\n    // recognizers will work, since the browser would handle all panning\n    if (hasPanX && hasPanY) {\n        return TOUCH_ACTION_NONE;\n    }\n\n    // pan-x OR pan-y\n    if (hasPanX || hasPanY) {\n        return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y;\n    }\n\n    // manipulation\n    if (inStr(actions, TOUCH_ACTION_MANIPULATION)) {\n        return TOUCH_ACTION_MANIPULATION;\n    }\n\n    return TOUCH_ACTION_AUTO;\n}\n\nfunction getTouchActionProps() {\n    if (!NATIVE_TOUCH_ACTION) {\n        return false;\n    }\n    var touchMap = {};\n    var cssSupports = window.CSS && window.CSS.supports;\n    ['auto', 'manipulation', 'pan-y', 'pan-x', 'pan-x pan-y', 'none'].forEach(function(val) {\n\n        // If css.supports is not supported but there is native touch-action assume it supports\n        // all values. This is the case for IE 10 and 11.\n        touchMap[val] = cssSupports ? window.CSS.supports('touch-action', val) : true;\n    });\n    return touchMap;\n}\n\n/**\n * Recognizer flow explained; *\n * All recognizers have the initial state of POSSIBLE when a input session starts.\n * The definition of a input session is from the first input until the last input, with all it's movement in it. *\n * Example session for mouse-input: mousedown -> mousemove -> mouseup\n *\n * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed\n * which determines with state it should be.\n *\n * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to\n * POSSIBLE to give it another change on the next cycle.\n *\n *               Possible\n *                  |\n *            +-----+---------------+\n *            |                     |\n *      +-----+-----+               |\n *      |           |               |\n *   Failed      Cancelled          |\n *                          +-------+------+\n *                          |              |\n *                      Recognized       Began\n *                                         |\n *                                      Changed\n *                                         |\n *                                  Ended/Recognized\n */\nvar STATE_POSSIBLE = 1;\nvar STATE_BEGAN = 2;\nvar STATE_CHANGED = 4;\nvar STATE_ENDED = 8;\nvar STATE_RECOGNIZED = STATE_ENDED;\nvar STATE_CANCELLED = 16;\nvar STATE_FAILED = 32;\n\n/**\n * Recognizer\n * Every recognizer needs to extend from this class.\n * @constructor\n * @param {Object} options\n */\nfunction Recognizer(options) {\n    this.options = assign({}, this.defaults, options || {});\n\n    this.id = uniqueId();\n\n    this.manager = null;\n\n    // default is enable true\n    this.options.enable = ifUndefined(this.options.enable, true);\n\n    this.state = STATE_POSSIBLE;\n\n    this.simultaneous = {};\n    this.requireFail = [];\n}\n\nRecognizer.prototype = {\n    /**\n     * @virtual\n     * @type {Object}\n     */\n    defaults: {},\n\n    /**\n     * set options\n     * @param {Object} options\n     * @return {Recognizer}\n     */\n    set: function(options) {\n        assign(this.options, options);\n\n        // also update the touchAction, in case something changed about the directions/enabled state\n        this.manager && this.manager.touchAction.update();\n        return this;\n    },\n\n    /**\n     * recognize simultaneous with an other recognizer.\n     * @param {Recognizer} otherRecognizer\n     * @returns {Recognizer} this\n     */\n    recognizeWith: function(otherRecognizer) {\n        if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) {\n            return this;\n        }\n\n        var simultaneous = this.simultaneous;\n        otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n        if (!simultaneous[otherRecognizer.id]) {\n            simultaneous[otherRecognizer.id] = otherRecognizer;\n            otherRecognizer.recognizeWith(this);\n        }\n        return this;\n    },\n\n    /**\n     * drop the simultaneous link. it doesnt remove the link on the other recognizer.\n     * @param {Recognizer} otherRecognizer\n     * @returns {Recognizer} this\n     */\n    dropRecognizeWith: function(otherRecognizer) {\n        if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) {\n            return this;\n        }\n\n        otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n        delete this.simultaneous[otherRecognizer.id];\n        return this;\n    },\n\n    /**\n     * recognizer can only run when an other is failing\n     * @param {Recognizer} otherRecognizer\n     * @returns {Recognizer} this\n     */\n    requireFailure: function(otherRecognizer) {\n        if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) {\n            return this;\n        }\n\n        var requireFail = this.requireFail;\n        otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n        if (inArray(requireFail, otherRecognizer) === -1) {\n            requireFail.push(otherRecognizer);\n            otherRecognizer.requireFailure(this);\n        }\n        return this;\n    },\n\n    /**\n     * drop the requireFailure link. it does not remove the link on the other recognizer.\n     * @param {Recognizer} otherRecognizer\n     * @returns {Recognizer} this\n     */\n    dropRequireFailure: function(otherRecognizer) {\n        if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) {\n            return this;\n        }\n\n        otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n        var index = inArray(this.requireFail, otherRecognizer);\n        if (index > -1) {\n            this.requireFail.splice(index, 1);\n        }\n        return this;\n    },\n\n    /**\n     * has require failures boolean\n     * @returns {boolean}\n     */\n    hasRequireFailures: function() {\n        return this.requireFail.length > 0;\n    },\n\n    /**\n     * if the recognizer can recognize simultaneous with an other recognizer\n     * @param {Recognizer} otherRecognizer\n     * @returns {Boolean}\n     */\n    canRecognizeWith: function(otherRecognizer) {\n        return !!this.simultaneous[otherRecognizer.id];\n    },\n\n    /**\n     * You should use `tryEmit` instead of `emit` directly to check\n     * that all the needed recognizers has failed before emitting.\n     * @param {Object} input\n     */\n    emit: function(input) {\n        var self = this;\n        var state = this.state;\n\n        function emit(event) {\n            self.manager.emit(event, input);\n        }\n\n        // 'panstart' and 'panmove'\n        if (state < STATE_ENDED) {\n            emit(self.options.event + stateStr(state));\n        }\n\n        emit(self.options.event); // simple 'eventName' events\n\n        if (input.additionalEvent) { // additional event(panleft, panright, pinchin, pinchout...)\n            emit(input.additionalEvent);\n        }\n\n        // panend and pancancel\n        if (state >= STATE_ENDED) {\n            emit(self.options.event + stateStr(state));\n        }\n    },\n\n    /**\n     * Check that all the require failure recognizers has failed,\n     * if true, it emits a gesture event,\n     * otherwise, setup the state to FAILED.\n     * @param {Object} input\n     */\n    tryEmit: function(input) {\n        if (this.canEmit()) {\n            return this.emit(input);\n        }\n        // it's failing anyway\n        this.state = STATE_FAILED;\n    },\n\n    /**\n     * can we emit?\n     * @returns {boolean}\n     */\n    canEmit: function() {\n        var i = 0;\n        while (i < this.requireFail.length) {\n            if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) {\n                return false;\n            }\n            i++;\n        }\n        return true;\n    },\n\n    /**\n     * update the recognizer\n     * @param {Object} inputData\n     */\n    recognize: function(inputData) {\n        // make a new copy of the inputData\n        // so we can change the inputData without messing up the other recognizers\n        var inputDataClone = assign({}, inputData);\n\n        // is is enabled and allow recognizing?\n        if (!boolOrFn(this.options.enable, [this, inputDataClone])) {\n            this.reset();\n            this.state = STATE_FAILED;\n            return;\n        }\n\n        // reset when we've reached the end\n        if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) {\n            this.state = STATE_POSSIBLE;\n        }\n\n        this.state = this.process(inputDataClone);\n\n        // the recognizer has recognized a gesture\n        // so trigger an event\n        if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) {\n            this.tryEmit(inputDataClone);\n        }\n    },\n\n    /**\n     * return the state of the recognizer\n     * the actual recognizing happens in this method\n     * @virtual\n     * @param {Object} inputData\n     * @returns {Const} STATE\n     */\n    process: function(inputData) { }, // jshint ignore:line\n\n    /**\n     * return the preferred touch-action\n     * @virtual\n     * @returns {Array}\n     */\n    getTouchAction: function() { },\n\n    /**\n     * called when the gesture isn't allowed to recognize\n     * like when another is being recognized or it is disabled\n     * @virtual\n     */\n    reset: function() { }\n};\n\n/**\n * get a usable string, used as event postfix\n * @param {Const} state\n * @returns {String} state\n */\nfunction stateStr(state) {\n    if (state & STATE_CANCELLED) {\n        return 'cancel';\n    } else if (state & STATE_ENDED) {\n        return 'end';\n    } else if (state & STATE_CHANGED) {\n        return 'move';\n    } else if (state & STATE_BEGAN) {\n        return 'start';\n    }\n    return '';\n}\n\n/**\n * direction cons to string\n * @param {Const} direction\n * @returns {String}\n */\nfunction directionStr(direction) {\n    if (direction == DIRECTION_DOWN) {\n        return 'down';\n    } else if (direction == DIRECTION_UP) {\n        return 'up';\n    } else if (direction == DIRECTION_LEFT) {\n        return 'left';\n    } else if (direction == DIRECTION_RIGHT) {\n        return 'right';\n    }\n    return '';\n}\n\n/**\n * get a recognizer by name if it is bound to a manager\n * @param {Recognizer|String} otherRecognizer\n * @param {Recognizer} recognizer\n * @returns {Recognizer}\n */\nfunction getRecognizerByNameIfManager(otherRecognizer, recognizer) {\n    var manager = recognizer.manager;\n    if (manager) {\n        return manager.get(otherRecognizer);\n    }\n    return otherRecognizer;\n}\n\n/**\n * This recognizer is just used as a base for the simple attribute recognizers.\n * @constructor\n * @extends Recognizer\n */\nfunction AttrRecognizer() {\n    Recognizer.apply(this, arguments);\n}\n\ninherit(AttrRecognizer, Recognizer, {\n    /**\n     * @namespace\n     * @memberof AttrRecognizer\n     */\n    defaults: {\n        /**\n         * @type {Number}\n         * @default 1\n         */\n        pointers: 1\n    },\n\n    /**\n     * Used to check if it the recognizer receives valid input, like input.distance > 10.\n     * @memberof AttrRecognizer\n     * @param {Object} input\n     * @returns {Boolean} recognized\n     */\n    attrTest: function(input) {\n        var optionPointers = this.options.pointers;\n        return optionPointers === 0 || input.pointers.length === optionPointers;\n    },\n\n    /**\n     * Process the input and return the state for the recognizer\n     * @memberof AttrRecognizer\n     * @param {Object} input\n     * @returns {*} State\n     */\n    process: function(input) {\n        var state = this.state;\n        var eventType = input.eventType;\n\n        var isRecognized = state & (STATE_BEGAN | STATE_CHANGED);\n        var isValid = this.attrTest(input);\n\n        // on cancel input and we've recognized before, return STATE_CANCELLED\n        if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) {\n            return state | STATE_CANCELLED;\n        } else if (isRecognized || isValid) {\n            if (eventType & INPUT_END) {\n                return state | STATE_ENDED;\n            } else if (!(state & STATE_BEGAN)) {\n                return STATE_BEGAN;\n            }\n            return state | STATE_CHANGED;\n        }\n        return STATE_FAILED;\n    }\n});\n\n/**\n * Pan\n * Recognized when the pointer is down and moved in the allowed direction.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction PanRecognizer() {\n    AttrRecognizer.apply(this, arguments);\n\n    this.pX = null;\n    this.pY = null;\n}\n\ninherit(PanRecognizer, AttrRecognizer, {\n    /**\n     * @namespace\n     * @memberof PanRecognizer\n     */\n    defaults: {\n        event: 'pan',\n        threshold: 10,\n        pointers: 1,\n        direction: DIRECTION_ALL\n    },\n\n    getTouchAction: function() {\n        var direction = this.options.direction;\n        var actions = [];\n        if (direction & DIRECTION_HORIZONTAL) {\n            actions.push(TOUCH_ACTION_PAN_Y);\n        }\n        if (direction & DIRECTION_VERTICAL) {\n            actions.push(TOUCH_ACTION_PAN_X);\n        }\n        return actions;\n    },\n\n    directionTest: function(input) {\n        var options = this.options;\n        var hasMoved = true;\n        var distance = input.distance;\n        var direction = input.direction;\n        var x = input.deltaX;\n        var y = input.deltaY;\n\n        // lock to axis?\n        if (!(direction & options.direction)) {\n            if (options.direction & DIRECTION_HORIZONTAL) {\n                direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT;\n                hasMoved = x != this.pX;\n                distance = Math.abs(input.deltaX);\n            } else {\n                direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN;\n                hasMoved = y != this.pY;\n                distance = Math.abs(input.deltaY);\n            }\n        }\n        input.direction = direction;\n        return hasMoved && distance > options.threshold && direction & options.direction;\n    },\n\n    attrTest: function(input) {\n        return AttrRecognizer.prototype.attrTest.call(this, input) &&\n            (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input)));\n    },\n\n    emit: function(input) {\n\n        this.pX = input.deltaX;\n        this.pY = input.deltaY;\n\n        var direction = directionStr(input.direction);\n\n        if (direction) {\n            input.additionalEvent = this.options.event + direction;\n        }\n        this._super.emit.call(this, input);\n    }\n});\n\n/**\n * Pinch\n * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out).\n * @constructor\n * @extends AttrRecognizer\n */\nfunction PinchRecognizer() {\n    AttrRecognizer.apply(this, arguments);\n}\n\ninherit(PinchRecognizer, AttrRecognizer, {\n    /**\n     * @namespace\n     * @memberof PinchRecognizer\n     */\n    defaults: {\n        event: 'pinch',\n        threshold: 0,\n        pointers: 2\n    },\n\n    getTouchAction: function() {\n        return [TOUCH_ACTION_NONE];\n    },\n\n    attrTest: function(input) {\n        return this._super.attrTest.call(this, input) &&\n            (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN);\n    },\n\n    emit: function(input) {\n        if (input.scale !== 1) {\n            var inOut = input.scale < 1 ? 'in' : 'out';\n            input.additionalEvent = this.options.event + inOut;\n        }\n        this._super.emit.call(this, input);\n    }\n});\n\n/**\n * Press\n * Recognized when the pointer is down for x ms without any movement.\n * @constructor\n * @extends Recognizer\n */\nfunction PressRecognizer() {\n    Recognizer.apply(this, arguments);\n\n    this._timer = null;\n    this._input = null;\n}\n\ninherit(PressRecognizer, Recognizer, {\n    /**\n     * @namespace\n     * @memberof PressRecognizer\n     */\n    defaults: {\n        event: 'press',\n        pointers: 1,\n        time: 251, // minimal time of the pointer to be pressed\n        threshold: 9 // a minimal movement is ok, but keep it low\n    },\n\n    getTouchAction: function() {\n        return [TOUCH_ACTION_AUTO];\n    },\n\n    process: function(input) {\n        var options = this.options;\n        var validPointers = input.pointers.length === options.pointers;\n        var validMovement = input.distance < options.threshold;\n        var validTime = input.deltaTime > options.time;\n\n        this._input = input;\n\n        // we only allow little movement\n        // and we've reached an end event, so a tap is possible\n        if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) {\n            this.reset();\n        } else if (input.eventType & INPUT_START) {\n            this.reset();\n            this._timer = setTimeoutContext(function() {\n                this.state = STATE_RECOGNIZED;\n                this.tryEmit();\n            }, options.time, this);\n        } else if (input.eventType & INPUT_END) {\n            return STATE_RECOGNIZED;\n        }\n        return STATE_FAILED;\n    },\n\n    reset: function() {\n        clearTimeout(this._timer);\n    },\n\n    emit: function(input) {\n        if (this.state !== STATE_RECOGNIZED) {\n            return;\n        }\n\n        if (input && (input.eventType & INPUT_END)) {\n            this.manager.emit(this.options.event + 'up', input);\n        } else {\n            this._input.timeStamp = now();\n            this.manager.emit(this.options.event, this._input);\n        }\n    }\n});\n\n/**\n * Rotate\n * Recognized when two or more pointer are moving in a circular motion.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction RotateRecognizer() {\n    AttrRecognizer.apply(this, arguments);\n}\n\ninherit(RotateRecognizer, AttrRecognizer, {\n    /**\n     * @namespace\n     * @memberof RotateRecognizer\n     */\n    defaults: {\n        event: 'rotate',\n        threshold: 0,\n        pointers: 2\n    },\n\n    getTouchAction: function() {\n        return [TOUCH_ACTION_NONE];\n    },\n\n    attrTest: function(input) {\n        return this._super.attrTest.call(this, input) &&\n            (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN);\n    }\n});\n\n/**\n * Swipe\n * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction SwipeRecognizer() {\n    AttrRecognizer.apply(this, arguments);\n}\n\ninherit(SwipeRecognizer, AttrRecognizer, {\n    /**\n     * @namespace\n     * @memberof SwipeRecognizer\n     */\n    defaults: {\n        event: 'swipe',\n        threshold: 10,\n        velocity: 0.3,\n        direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL,\n        pointers: 1\n    },\n\n    getTouchAction: function() {\n        return PanRecognizer.prototype.getTouchAction.call(this);\n    },\n\n    attrTest: function(input) {\n        var direction = this.options.direction;\n        var velocity;\n\n        if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) {\n            velocity = input.overallVelocity;\n        } else if (direction & DIRECTION_HORIZONTAL) {\n            velocity = input.overallVelocityX;\n        } else if (direction & DIRECTION_VERTICAL) {\n            velocity = input.overallVelocityY;\n        }\n\n        return this._super.attrTest.call(this, input) &&\n            direction & input.offsetDirection &&\n            input.distance > this.options.threshold &&\n            input.maxPointers == this.options.pointers &&\n            abs(velocity) > this.options.velocity && input.eventType & INPUT_END;\n    },\n\n    emit: function(input) {\n        var direction = directionStr(input.offsetDirection);\n        if (direction) {\n            this.manager.emit(this.options.event + direction, input);\n        }\n\n        this.manager.emit(this.options.event, input);\n    }\n});\n\n/**\n * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur\n * between the given interval and position. The delay option can be used to recognize multi-taps without firing\n * a single tap.\n *\n * The eventData from the emitted event contains the property `tapCount`, which contains the amount of\n * multi-taps being recognized.\n * @constructor\n * @extends Recognizer\n */\nfunction TapRecognizer() {\n    Recognizer.apply(this, arguments);\n\n    // previous time and center,\n    // used for tap counting\n    this.pTime = false;\n    this.pCenter = false;\n\n    this._timer = null;\n    this._input = null;\n    this.count = 0;\n}\n\ninherit(TapRecognizer, Recognizer, {\n    /**\n     * @namespace\n     * @memberof PinchRecognizer\n     */\n    defaults: {\n        event: 'tap',\n        pointers: 1,\n        taps: 1,\n        interval: 300, // max time between the multi-tap taps\n        time: 250, // max time of the pointer to be down (like finger on the screen)\n        threshold: 9, // a minimal movement is ok, but keep it low\n        posThreshold: 10 // a multi-tap can be a bit off the initial position\n    },\n\n    getTouchAction: function() {\n        return [TOUCH_ACTION_MANIPULATION];\n    },\n\n    process: function(input) {\n        var options = this.options;\n\n        var validPointers = input.pointers.length === options.pointers;\n        var validMovement = input.distance < options.threshold;\n        var validTouchTime = input.deltaTime < options.time;\n\n        this.reset();\n\n        if ((input.eventType & INPUT_START) && (this.count === 0)) {\n            return this.failTimeout();\n        }\n\n        // we only allow little movement\n        // and we've reached an end event, so a tap is possible\n        if (validMovement && validTouchTime && validPointers) {\n            if (input.eventType != INPUT_END) {\n                return this.failTimeout();\n            }\n\n            var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true;\n            var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold;\n\n            this.pTime = input.timeStamp;\n            this.pCenter = input.center;\n\n            if (!validMultiTap || !validInterval) {\n                this.count = 1;\n            } else {\n                this.count += 1;\n            }\n\n            this._input = input;\n\n            // if tap count matches we have recognized it,\n            // else it has began recognizing...\n            var tapCount = this.count % options.taps;\n            if (tapCount === 0) {\n                // no failing requirements, immediately trigger the tap event\n                // or wait as long as the multitap interval to trigger\n                if (!this.hasRequireFailures()) {\n                    return STATE_RECOGNIZED;\n                } else {\n                    this._timer = setTimeoutContext(function() {\n                        this.state = STATE_RECOGNIZED;\n                        this.tryEmit();\n                    }, options.interval, this);\n                    return STATE_BEGAN;\n                }\n            }\n        }\n        return STATE_FAILED;\n    },\n\n    failTimeout: function() {\n        this._timer = setTimeoutContext(function() {\n            this.state = STATE_FAILED;\n        }, this.options.interval, this);\n        return STATE_FAILED;\n    },\n\n    reset: function() {\n        clearTimeout(this._timer);\n    },\n\n    emit: function() {\n        if (this.state == STATE_RECOGNIZED) {\n            this._input.tapCount = this.count;\n            this.manager.emit(this.options.event, this._input);\n        }\n    }\n});\n\n/**\n * Simple way to create a manager with a default set of recognizers.\n * @param {HTMLElement} element\n * @param {Object} [options]\n * @constructor\n */\nfunction Hammer(element, options) {\n    options = options || {};\n    options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset);\n    return new Manager(element, options);\n}\n\n/**\n * @const {string}\n */\nHammer.VERSION = '2.0.7';\n\n/**\n * default settings\n * @namespace\n */\nHammer.defaults = {\n    /**\n     * set if DOM events are being triggered.\n     * But this is slower and unused by simple implementations, so disabled by default.\n     * @type {Boolean}\n     * @default false\n     */\n    domEvents: false,\n\n    /**\n     * The value for the touchAction property/fallback.\n     * When set to `compute` it will magically set the correct value based on the added recognizers.\n     * @type {String}\n     * @default compute\n     */\n    touchAction: TOUCH_ACTION_COMPUTE,\n\n    /**\n     * @type {Boolean}\n     * @default true\n     */\n    enable: true,\n\n    /**\n     * EXPERIMENTAL FEATURE -- can be removed/changed\n     * Change the parent input target element.\n     * If Null, then it is being set the to main element.\n     * @type {Null|EventTarget}\n     * @default null\n     */\n    inputTarget: null,\n\n    /**\n     * force an input class\n     * @type {Null|Function}\n     * @default null\n     */\n    inputClass: null,\n\n    /**\n     * Default recognizer setup when calling `Hammer()`\n     * When creating a new Manager these will be skipped.\n     * @type {Array}\n     */\n    preset: [\n        // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...]\n        [RotateRecognizer, {enable: false}],\n        [PinchRecognizer, {enable: false}, ['rotate']],\n        [SwipeRecognizer, {direction: DIRECTION_HORIZONTAL}],\n        [PanRecognizer, {direction: DIRECTION_HORIZONTAL}, ['swipe']],\n        [TapRecognizer],\n        [TapRecognizer, {event: 'doubletap', taps: 2}, ['tap']],\n        [PressRecognizer]\n    ],\n\n    /**\n     * Some CSS properties can be used to improve the working of Hammer.\n     * Add them to this method and they will be set when creating a new Manager.\n     * @namespace\n     */\n    cssProps: {\n        /**\n         * Disables text selection to improve the dragging gesture. Mainly for desktop browsers.\n         * @type {String}\n         * @default 'none'\n         */\n        userSelect: 'none',\n\n        /**\n         * Disable the Windows Phone grippers when pressing an element.\n         * @type {String}\n         * @default 'none'\n         */\n        touchSelect: 'none',\n\n        /**\n         * Disables the default callout shown when you touch and hold a touch target.\n         * On iOS, when you touch and hold a touch target such as a link, Safari displays\n         * a callout containing information about the link. This property allows you to disable that callout.\n         * @type {String}\n         * @default 'none'\n         */\n        touchCallout: 'none',\n\n        /**\n         * Specifies whether zooming is enabled. Used by IE10>\n         * @type {String}\n         * @default 'none'\n         */\n        contentZooming: 'none',\n\n        /**\n         * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers.\n         * @type {String}\n         * @default 'none'\n         */\n        userDrag: 'none',\n\n        /**\n         * Overrides the highlight color shown when the user taps a link or a JavaScript\n         * clickable element in iOS. This property obeys the alpha value, if specified.\n         * @type {String}\n         * @default 'rgba(0,0,0,0)'\n         */\n        tapHighlightColor: 'rgba(0,0,0,0)'\n    }\n};\n\nvar STOP = 1;\nvar FORCED_STOP = 2;\n\n/**\n * Manager\n * @param {HTMLElement} element\n * @param {Object} [options]\n * @constructor\n */\nfunction Manager(element, options) {\n    this.options = assign({}, Hammer.defaults, options || {});\n\n    this.options.inputTarget = this.options.inputTarget || element;\n\n    this.handlers = {};\n    this.session = {};\n    this.recognizers = [];\n    this.oldCssProps = {};\n\n    this.element = element;\n    this.input = createInputInstance(this);\n    this.touchAction = new TouchAction(this, this.options.touchAction);\n\n    toggleCssProps(this, true);\n\n    each(this.options.recognizers, function(item) {\n        var recognizer = this.add(new (item[0])(item[1]));\n        item[2] && recognizer.recognizeWith(item[2]);\n        item[3] && recognizer.requireFailure(item[3]);\n    }, this);\n}\n\nManager.prototype = {\n    /**\n     * set options\n     * @param {Object} options\n     * @returns {Manager}\n     */\n    set: function(options) {\n        assign(this.options, options);\n\n        // Options that need a little more setup\n        if (options.touchAction) {\n            this.touchAction.update();\n        }\n        if (options.inputTarget) {\n            // Clean up existing event listeners and reinitialize\n            this.input.destroy();\n            this.input.target = options.inputTarget;\n            this.input.init();\n        }\n        return this;\n    },\n\n    /**\n     * stop recognizing for this session.\n     * This session will be discarded, when a new [input]start event is fired.\n     * When forced, the recognizer cycle is stopped immediately.\n     * @param {Boolean} [force]\n     */\n    stop: function(force) {\n        this.session.stopped = force ? FORCED_STOP : STOP;\n    },\n\n    /**\n     * run the recognizers!\n     * called by the inputHandler function on every movement of the pointers (touches)\n     * it walks through all the recognizers and tries to detect the gesture that is being made\n     * @param {Object} inputData\n     */\n    recognize: function(inputData) {\n        var session = this.session;\n        if (session.stopped) {\n            return;\n        }\n\n        // run the touch-action polyfill\n        this.touchAction.preventDefaults(inputData);\n\n        var recognizer;\n        var recognizers = this.recognizers;\n\n        // this holds the recognizer that is being recognized.\n        // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED\n        // if no recognizer is detecting a thing, it is set to `null`\n        var curRecognizer = session.curRecognizer;\n\n        // reset when the last recognizer is recognized\n        // or when we're in a new session\n        if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) {\n            curRecognizer = session.curRecognizer = null;\n        }\n\n        var i = 0;\n        while (i < recognizers.length) {\n            recognizer = recognizers[i];\n\n            // find out if we are allowed try to recognize the input for this one.\n            // 1.   allow if the session is NOT forced stopped (see the .stop() method)\n            // 2.   allow if we still haven't recognized a gesture in this session, or the this recognizer is the one\n            //      that is being recognized.\n            // 3.   allow if the recognizer is allowed to run simultaneous with the current recognized recognizer.\n            //      this can be setup with the `recognizeWith()` method on the recognizer.\n            if (session.stopped !== FORCED_STOP && ( // 1\n                    !curRecognizer || recognizer == curRecognizer || // 2\n                    recognizer.canRecognizeWith(curRecognizer))) { // 3\n                recognizer.recognize(inputData);\n            } else {\n                recognizer.reset();\n            }\n\n            // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the\n            // current active recognizer. but only if we don't already have an active recognizer\n            if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) {\n                curRecognizer = session.curRecognizer = recognizer;\n            }\n            i++;\n        }\n    },\n\n    /**\n     * get a recognizer by its event name.\n     * @param {Recognizer|String} recognizer\n     * @returns {Recognizer|Null}\n     */\n    get: function(recognizer) {\n        if (recognizer instanceof Recognizer) {\n            return recognizer;\n        }\n\n        var recognizers = this.recognizers;\n        for (var i = 0; i < recognizers.length; i++) {\n            if (recognizers[i].options.event == recognizer) {\n                return recognizers[i];\n            }\n        }\n        return null;\n    },\n\n    /**\n     * add a recognizer to the manager\n     * existing recognizers with the same event name will be removed\n     * @param {Recognizer} recognizer\n     * @returns {Recognizer|Manager}\n     */\n    add: function(recognizer) {\n        if (invokeArrayArg(recognizer, 'add', this)) {\n            return this;\n        }\n\n        // remove existing\n        var existing = this.get(recognizer.options.event);\n        if (existing) {\n            this.remove(existing);\n        }\n\n        this.recognizers.push(recognizer);\n        recognizer.manager = this;\n\n        this.touchAction.update();\n        return recognizer;\n    },\n\n    /**\n     * remove a recognizer by name or instance\n     * @param {Recognizer|String} recognizer\n     * @returns {Manager}\n     */\n    remove: function(recognizer) {\n        if (invokeArrayArg(recognizer, 'remove', this)) {\n            return this;\n        }\n\n        recognizer = this.get(recognizer);\n\n        // let's make sure this recognizer exists\n        if (recognizer) {\n            var recognizers = this.recognizers;\n            var index = inArray(recognizers, recognizer);\n\n            if (index !== -1) {\n                recognizers.splice(index, 1);\n                this.touchAction.update();\n            }\n        }\n\n        return this;\n    },\n\n    /**\n     * bind event\n     * @param {String} events\n     * @param {Function} handler\n     * @returns {EventEmitter} this\n     */\n    on: function(events, handler) {\n        if (events === undefined) {\n            return;\n        }\n        if (handler === undefined) {\n            return;\n        }\n\n        var handlers = this.handlers;\n        each(splitStr(events), function(event) {\n            handlers[event] = handlers[event] || [];\n            handlers[event].push(handler);\n        });\n        return this;\n    },\n\n    /**\n     * unbind event, leave emit blank to remove all handlers\n     * @param {String} events\n     * @param {Function} [handler]\n     * @returns {EventEmitter} this\n     */\n    off: function(events, handler) {\n        if (events === undefined) {\n            return;\n        }\n\n        var handlers = this.handlers;\n        each(splitStr(events), function(event) {\n            if (!handler) {\n                delete handlers[event];\n            } else {\n                handlers[event] && handlers[event].splice(inArray(handlers[event], handler), 1);\n            }\n        });\n        return this;\n    },\n\n    /**\n     * emit event to the listeners\n     * @param {String} event\n     * @param {Object} data\n     */\n    emit: function(event, data) {\n        // we also want to trigger dom events\n        if (this.options.domEvents) {\n            triggerDomEvent(event, data);\n        }\n\n        // no handlers, so skip it all\n        var handlers = this.handlers[event] && this.handlers[event].slice();\n        if (!handlers || !handlers.length) {\n            return;\n        }\n\n        data.type = event;\n        data.preventDefault = function() {\n            data.srcEvent.preventDefault();\n        };\n\n        var i = 0;\n        while (i < handlers.length) {\n            handlers[i](data);\n            i++;\n        }\n    },\n\n    /**\n     * destroy the manager and unbinds all events\n     * it doesn't unbind dom events, that is the user own responsibility\n     */\n    destroy: function() {\n        this.element && toggleCssProps(this, false);\n\n        this.handlers = {};\n        this.session = {};\n        this.input.destroy();\n        this.element = null;\n    }\n};\n\n/**\n * add/remove the css properties as defined in manager.options.cssProps\n * @param {Manager} manager\n * @param {Boolean} add\n */\nfunction toggleCssProps(manager, add) {\n    var element = manager.element;\n    if (!element.style) {\n        return;\n    }\n    var prop;\n    each(manager.options.cssProps, function(value, name) {\n        prop = prefixed(element.style, name);\n        if (add) {\n            manager.oldCssProps[prop] = element.style[prop];\n            element.style[prop] = value;\n        } else {\n            element.style[prop] = manager.oldCssProps[prop] || '';\n        }\n    });\n    if (!add) {\n        manager.oldCssProps = {};\n    }\n}\n\n/**\n * trigger dom event\n * @param {String} event\n * @param {Object} data\n */\nfunction triggerDomEvent(event, data) {\n    var gestureEvent = document.createEvent('Event');\n    gestureEvent.initEvent(event, true, true);\n    gestureEvent.gesture = data;\n    data.target.dispatchEvent(gestureEvent);\n}\n\nassign(Hammer, {\n    INPUT_START: INPUT_START,\n    INPUT_MOVE: INPUT_MOVE,\n    INPUT_END: INPUT_END,\n    INPUT_CANCEL: INPUT_CANCEL,\n\n    STATE_POSSIBLE: STATE_POSSIBLE,\n    STATE_BEGAN: STATE_BEGAN,\n    STATE_CHANGED: STATE_CHANGED,\n    STATE_ENDED: STATE_ENDED,\n    STATE_RECOGNIZED: STATE_RECOGNIZED,\n    STATE_CANCELLED: STATE_CANCELLED,\n    STATE_FAILED: STATE_FAILED,\n\n    DIRECTION_NONE: DIRECTION_NONE,\n    DIRECTION_LEFT: DIRECTION_LEFT,\n    DIRECTION_RIGHT: DIRECTION_RIGHT,\n    DIRECTION_UP: DIRECTION_UP,\n    DIRECTION_DOWN: DIRECTION_DOWN,\n    DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL,\n    DIRECTION_VERTICAL: DIRECTION_VERTICAL,\n    DIRECTION_ALL: DIRECTION_ALL,\n\n    Manager: Manager,\n    Input: Input,\n    TouchAction: TouchAction,\n\n    TouchInput: TouchInput,\n    MouseInput: MouseInput,\n    PointerEventInput: PointerEventInput,\n    TouchMouseInput: TouchMouseInput,\n    SingleTouchInput: SingleTouchInput,\n\n    Recognizer: Recognizer,\n    AttrRecognizer: AttrRecognizer,\n    Tap: TapRecognizer,\n    Pan: PanRecognizer,\n    Swipe: SwipeRecognizer,\n    Pinch: PinchRecognizer,\n    Rotate: RotateRecognizer,\n    Press: PressRecognizer,\n\n    on: addEventListeners,\n    off: removeEventListeners,\n    each: each,\n    merge: merge,\n    extend: extend,\n    assign: assign,\n    inherit: inherit,\n    bindFn: bindFn,\n    prefixed: prefixed\n});\n\n// this prevents errors when Hammer is loaded in the presence of an AMD\n//  style loader but by script tag, not by the loader.\nvar freeGlobal = (typeof window !== 'undefined' ? window : (typeof self !== 'undefined' ? self : {})); // jshint ignore:line\nfreeGlobal.Hammer = Hammer;\n\nif (typeof define === 'function' && define.amd) {\n    define(function() {\n        return Hammer;\n    });\n} else if (typeof module != 'undefined' && module.exports) {\n    module.exports = Hammer;\n} else {\n    window[exportName] = Hammer;\n}\n\n})(window, document, 'Hammer');\n","/**\n * @license\n * Lodash <https://lodash.com/>\n * Copyright OpenJS Foundation and other contributors <https://openjsf.org/>\n * Released under MIT license <https://lodash.com/license>\n * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>\n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\n;(function() {\n\n  /** Used as a safe reference for `undefined` in pre-ES5 environments. */\n  var undefined;\n\n  /** Used as the semantic version number. */\n  var VERSION = '4.17.21';\n\n  /** Used as the size to enable large array optimizations. */\n  var LARGE_ARRAY_SIZE = 200;\n\n  /** Error message constants. */\n  var CORE_ERROR_TEXT = 'Unsupported core-js use. Try https://npms.io/search?q=ponyfill.',\n      FUNC_ERROR_TEXT = 'Expected a function',\n      INVALID_TEMPL_VAR_ERROR_TEXT = 'Invalid `variable` option passed into `_.template`';\n\n  /** Used to stand-in for `undefined` hash values. */\n  var HASH_UNDEFINED = '__lodash_hash_undefined__';\n\n  /** Used as the maximum memoize cache size. */\n  var MAX_MEMOIZE_SIZE = 500;\n\n  /** Used as the internal argument placeholder. */\n  var PLACEHOLDER = '__lodash_placeholder__';\n\n  /** Used to compose bitmasks for cloning. */\n  var CLONE_DEEP_FLAG = 1,\n      CLONE_FLAT_FLAG = 2,\n      CLONE_SYMBOLS_FLAG = 4;\n\n  /** Used to compose bitmasks for value comparisons. */\n  var COMPARE_PARTIAL_FLAG = 1,\n      COMPARE_UNORDERED_FLAG = 2;\n\n  /** Used to compose bitmasks for function metadata. */\n  var WRAP_BIND_FLAG = 1,\n      WRAP_BIND_KEY_FLAG = 2,\n      WRAP_CURRY_BOUND_FLAG = 4,\n      WRAP_CURRY_FLAG = 8,\n      WRAP_CURRY_RIGHT_FLAG = 16,\n      WRAP_PARTIAL_FLAG = 32,\n      WRAP_PARTIAL_RIGHT_FLAG = 64,\n      WRAP_ARY_FLAG = 128,\n      WRAP_REARG_FLAG = 256,\n      WRAP_FLIP_FLAG = 512;\n\n  /** Used as default options for `_.truncate`. */\n  var DEFAULT_TRUNC_LENGTH = 30,\n      DEFAULT_TRUNC_OMISSION = '...';\n\n  /** Used to detect hot functions by number of calls within a span of milliseconds. */\n  var HOT_COUNT = 800,\n      HOT_SPAN = 16;\n\n  /** Used to indicate the type of lazy iteratees. */\n  var LAZY_FILTER_FLAG = 1,\n      LAZY_MAP_FLAG = 2,\n      LAZY_WHILE_FLAG = 3;\n\n  /** Used as references for various `Number` constants. */\n  var INFINITY = 1 / 0,\n      MAX_SAFE_INTEGER = 9007199254740991,\n      MAX_INTEGER = 1.7976931348623157e+308,\n      NAN = 0 / 0;\n\n  /** Used as references for the maximum length and index of an array. */\n  var MAX_ARRAY_LENGTH = 4294967295,\n      MAX_ARRAY_INDEX = MAX_ARRAY_LENGTH - 1,\n      HALF_MAX_ARRAY_LENGTH = MAX_ARRAY_LENGTH >>> 1;\n\n  /** Used to associate wrap methods with their bit flags. */\n  var wrapFlags = [\n    ['ary', WRAP_ARY_FLAG],\n    ['bind', WRAP_BIND_FLAG],\n    ['bindKey', WRAP_BIND_KEY_FLAG],\n    ['curry', WRAP_CURRY_FLAG],\n    ['curryRight', WRAP_CURRY_RIGHT_FLAG],\n    ['flip', WRAP_FLIP_FLAG],\n    ['partial', WRAP_PARTIAL_FLAG],\n    ['partialRight', WRAP_PARTIAL_RIGHT_FLAG],\n    ['rearg', WRAP_REARG_FLAG]\n  ];\n\n  /** `Object#toString` result references. */\n  var argsTag = '[object Arguments]',\n      arrayTag = '[object Array]',\n      asyncTag = '[object AsyncFunction]',\n      boolTag = '[object Boolean]',\n      dateTag = '[object Date]',\n      domExcTag = '[object DOMException]',\n      errorTag = '[object Error]',\n      funcTag = '[object Function]',\n      genTag = '[object GeneratorFunction]',\n      mapTag = '[object Map]',\n      numberTag = '[object Number]',\n      nullTag = '[object Null]',\n      objectTag = '[object Object]',\n      promiseTag = '[object Promise]',\n      proxyTag = '[object Proxy]',\n      regexpTag = '[object RegExp]',\n      setTag = '[object Set]',\n      stringTag = '[object String]',\n      symbolTag = '[object Symbol]',\n      undefinedTag = '[object Undefined]',\n      weakMapTag = '[object WeakMap]',\n      weakSetTag = '[object WeakSet]';\n\n  var arrayBufferTag = '[object ArrayBuffer]',\n      dataViewTag = '[object DataView]',\n      float32Tag = '[object Float32Array]',\n      float64Tag = '[object Float64Array]',\n      int8Tag = '[object Int8Array]',\n      int16Tag = '[object Int16Array]',\n      int32Tag = '[object Int32Array]',\n      uint8Tag = '[object Uint8Array]',\n      uint8ClampedTag = '[object Uint8ClampedArray]',\n      uint16Tag = '[object Uint16Array]',\n      uint32Tag = '[object Uint32Array]';\n\n  /** Used to match empty string literals in compiled template source. */\n  var reEmptyStringLeading = /\\b__p \\+= '';/g,\n      reEmptyStringMiddle = /\\b(__p \\+=) '' \\+/g,\n      reEmptyStringTrailing = /(__e\\(.*?\\)|\\b__t\\)) \\+\\n'';/g;\n\n  /** Used to match HTML entities and HTML characters. */\n  var reEscapedHtml = /&(?:amp|lt|gt|quot|#39);/g,\n      reUnescapedHtml = /[&<>\"']/g,\n      reHasEscapedHtml = RegExp(reEscapedHtml.source),\n      reHasUnescapedHtml = RegExp(reUnescapedHtml.source);\n\n  /** Used to match template delimiters. */\n  var reEscape = /<%-([\\s\\S]+?)%>/g,\n      reEvaluate = /<%([\\s\\S]+?)%>/g,\n      reInterpolate = /<%=([\\s\\S]+?)%>/g;\n\n  /** Used to match property names within property paths. */\n  var reIsDeepProp = /\\.|\\[(?:[^[\\]]*|([\"'])(?:(?!\\1)[^\\\\]|\\\\.)*?\\1)\\]/,\n      reIsPlainProp = /^\\w*$/,\n      rePropName = /[^.[\\]]+|\\[(?:(-?\\d+(?:\\.\\d+)?)|([\"'])((?:(?!\\2)[^\\\\]|\\\\.)*?)\\2)\\]|(?=(?:\\.|\\[\\])(?:\\.|\\[\\]|$))/g;\n\n  /**\n   * Used to match `RegExp`\n   * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).\n   */\n  var reRegExpChar = /[\\\\^$.*+?()[\\]{}|]/g,\n      reHasRegExpChar = RegExp(reRegExpChar.source);\n\n  /** Used to match leading whitespace. */\n  var reTrimStart = /^\\s+/;\n\n  /** Used to match a single whitespace character. */\n  var reWhitespace = /\\s/;\n\n  /** Used to match wrap detail comments. */\n  var reWrapComment = /\\{(?:\\n\\/\\* \\[wrapped with .+\\] \\*\\/)?\\n?/,\n      reWrapDetails = /\\{\\n\\/\\* \\[wrapped with (.+)\\] \\*/,\n      reSplitDetails = /,? & /;\n\n  /** Used to match words composed of alphanumeric characters. */\n  var reAsciiWord = /[^\\x00-\\x2f\\x3a-\\x40\\x5b-\\x60\\x7b-\\x7f]+/g;\n\n  /**\n   * Used to validate the `validate` option in `_.template` variable.\n   *\n   * Forbids characters which could potentially change the meaning of the function argument definition:\n   * - \"(),\" (modification of function parameters)\n   * - \"=\" (default value)\n   * - \"[]{}\" (destructuring of function parameters)\n   * - \"/\" (beginning of a comment)\n   * - whitespace\n   */\n  var reForbiddenIdentifierChars = /[()=,{}\\[\\]\\/\\s]/;\n\n  /** Used to match backslashes in property paths. */\n  var reEscapeChar = /\\\\(\\\\)?/g;\n\n  /**\n   * Used to match\n   * [ES template delimiters](http://ecma-international.org/ecma-262/7.0/#sec-template-literal-lexical-components).\n   */\n  var reEsTemplate = /\\$\\{([^\\\\}]*(?:\\\\.[^\\\\}]*)*)\\}/g;\n\n  /** Used to match `RegExp` flags from their coerced string values. */\n  var reFlags = /\\w*$/;\n\n  /** Used to detect bad signed hexadecimal string values. */\n  var reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n\n  /** Used to detect binary string values. */\n  var reIsBinary = /^0b[01]+$/i;\n\n  /** Used to detect host constructors (Safari). */\n  var reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n\n  /** Used to detect octal string values. */\n  var reIsOctal = /^0o[0-7]+$/i;\n\n  /** Used to detect unsigned integer values. */\n  var reIsUint = /^(?:0|[1-9]\\d*)$/;\n\n  /** Used to match Latin Unicode letters (excluding mathematical operators). */\n  var reLatin = /[\\xc0-\\xd6\\xd8-\\xf6\\xf8-\\xff\\u0100-\\u017f]/g;\n\n  /** Used to ensure capturing order of template delimiters. */\n  var reNoMatch = /($^)/;\n\n  /** Used to match unescaped characters in compiled string literals. */\n  var reUnescapedString = /['\\n\\r\\u2028\\u2029\\\\]/g;\n\n  /** Used to compose unicode character classes. */\n  var rsAstralRange = '\\\\ud800-\\\\udfff',\n      rsComboMarksRange = '\\\\u0300-\\\\u036f',\n      reComboHalfMarksRange = '\\\\ufe20-\\\\ufe2f',\n      rsComboSymbolsRange = '\\\\u20d0-\\\\u20ff',\n      rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange,\n      rsDingbatRange = '\\\\u2700-\\\\u27bf',\n      rsLowerRange = 'a-z\\\\xdf-\\\\xf6\\\\xf8-\\\\xff',\n      rsMathOpRange = '\\\\xac\\\\xb1\\\\xd7\\\\xf7',\n      rsNonCharRange = '\\\\x00-\\\\x2f\\\\x3a-\\\\x40\\\\x5b-\\\\x60\\\\x7b-\\\\xbf',\n      rsPunctuationRange = '\\\\u2000-\\\\u206f',\n      rsSpaceRange = ' \\\\t\\\\x0b\\\\f\\\\xa0\\\\ufeff\\\\n\\\\r\\\\u2028\\\\u2029\\\\u1680\\\\u180e\\\\u2000\\\\u2001\\\\u2002\\\\u2003\\\\u2004\\\\u2005\\\\u2006\\\\u2007\\\\u2008\\\\u2009\\\\u200a\\\\u202f\\\\u205f\\\\u3000',\n      rsUpperRange = 'A-Z\\\\xc0-\\\\xd6\\\\xd8-\\\\xde',\n      rsVarRange = '\\\\ufe0e\\\\ufe0f',\n      rsBreakRange = rsMathOpRange + rsNonCharRange + rsPunctuationRange + rsSpaceRange;\n\n  /** Used to compose unicode capture groups. */\n  var rsApos = \"['\\u2019]\",\n      rsAstral = '[' + rsAstralRange + ']',\n      rsBreak = '[' + rsBreakRange + ']',\n      rsCombo = '[' + rsComboRange + ']',\n      rsDigits = '\\\\d+',\n      rsDingbat = '[' + rsDingbatRange + ']',\n      rsLower = '[' + rsLowerRange + ']',\n      rsMisc = '[^' + rsAstralRange + rsBreakRange + rsDigits + rsDingbatRange + rsLowerRange + rsUpperRange + ']',\n      rsFitz = '\\\\ud83c[\\\\udffb-\\\\udfff]',\n      rsModifier = '(?:' + rsCombo + '|' + rsFitz + ')',\n      rsNonAstral = '[^' + rsAstralRange + ']',\n      rsRegional = '(?:\\\\ud83c[\\\\udde6-\\\\uddff]){2}',\n      rsSurrPair = '[\\\\ud800-\\\\udbff][\\\\udc00-\\\\udfff]',\n      rsUpper = '[' + rsUpperRange + ']',\n      rsZWJ = '\\\\u200d';\n\n  /** Used to compose unicode regexes. */\n  var rsMiscLower = '(?:' + rsLower + '|' + rsMisc + ')',\n      rsMiscUpper = '(?:' + rsUpper + '|' + rsMisc + ')',\n      rsOptContrLower = '(?:' + rsApos + '(?:d|ll|m|re|s|t|ve))?',\n      rsOptContrUpper = '(?:' + rsApos + '(?:D|LL|M|RE|S|T|VE))?',\n      reOptMod = rsModifier + '?',\n      rsOptVar = '[' + rsVarRange + ']?',\n      rsOptJoin = '(?:' + rsZWJ + '(?:' + [rsNonAstral, rsRegional, rsSurrPair].join('|') + ')' + rsOptVar + reOptMod + ')*',\n      rsOrdLower = '\\\\d*(?:1st|2nd|3rd|(?![123])\\\\dth)(?=\\\\b|[A-Z_])',\n      rsOrdUpper = '\\\\d*(?:1ST|2ND|3RD|(?![123])\\\\dTH)(?=\\\\b|[a-z_])',\n      rsSeq = rsOptVar + reOptMod + rsOptJoin,\n      rsEmoji = '(?:' + [rsDingbat, rsRegional, rsSurrPair].join('|') + ')' + rsSeq,\n      rsSymbol = '(?:' + [rsNonAstral + rsCombo + '?', rsCombo, rsRegional, rsSurrPair, rsAstral].join('|') + ')';\n\n  /** Used to match apostrophes. */\n  var reApos = RegExp(rsApos, 'g');\n\n  /**\n   * Used to match [combining diacritical marks](https://en.wikipedia.org/wiki/Combining_Diacritical_Marks) and\n   * [combining diacritical marks for symbols](https://en.wikipedia.org/wiki/Combining_Diacritical_Marks_for_Symbols).\n   */\n  var reComboMark = RegExp(rsCombo, 'g');\n\n  /** Used to match [string symbols](https://mathiasbynens.be/notes/javascript-unicode). */\n  var reUnicode = RegExp(rsFitz + '(?=' + rsFitz + ')|' + rsSymbol + rsSeq, 'g');\n\n  /** Used to match complex or compound words. */\n  var reUnicodeWord = RegExp([\n    rsUpper + '?' + rsLower + '+' + rsOptContrLower + '(?=' + [rsBreak, rsUpper, '$'].join('|') + ')',\n    rsMiscUpper + '+' + rsOptContrUpper + '(?=' + [rsBreak, rsUpper + rsMiscLower, '$'].join('|') + ')',\n    rsUpper + '?' + rsMiscLower + '+' + rsOptContrLower,\n    rsUpper + '+' + rsOptContrUpper,\n    rsOrdUpper,\n    rsOrdLower,\n    rsDigits,\n    rsEmoji\n  ].join('|'), 'g');\n\n  /** Used to detect strings with [zero-width joiners or code points from the astral planes](http://eev.ee/blog/2015/09/12/dark-corners-of-unicode/). */\n  var reHasUnicode = RegExp('[' + rsZWJ + rsAstralRange  + rsComboRange + rsVarRange + ']');\n\n  /** Used to detect strings that need a more robust regexp to match words. */\n  var reHasUnicodeWord = /[a-z][A-Z]|[A-Z]{2}[a-z]|[0-9][a-zA-Z]|[a-zA-Z][0-9]|[^a-zA-Z0-9 ]/;\n\n  /** Used to assign default `context` object properties. */\n  var contextProps = [\n    'Array', 'Buffer', 'DataView', 'Date', 'Error', 'Float32Array', 'Float64Array',\n    'Function', 'Int8Array', 'Int16Array', 'Int32Array', 'Map', 'Math', 'Object',\n    'Promise', 'RegExp', 'Set', 'String', 'Symbol', 'TypeError', 'Uint8Array',\n    'Uint8ClampedArray', 'Uint16Array', 'Uint32Array', 'WeakMap',\n    '_', 'clearTimeout', 'isFinite', 'parseInt', 'setTimeout'\n  ];\n\n  /** Used to make template sourceURLs easier to identify. */\n  var templateCounter = -1;\n\n  /** Used to identify `toStringTag` values of typed arrays. */\n  var typedArrayTags = {};\n  typedArrayTags[float32Tag] = typedArrayTags[float64Tag] =\n  typedArrayTags[int8Tag] = typedArrayTags[int16Tag] =\n  typedArrayTags[int32Tag] = typedArrayTags[uint8Tag] =\n  typedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] =\n  typedArrayTags[uint32Tag] = true;\n  typedArrayTags[argsTag] = typedArrayTags[arrayTag] =\n  typedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] =\n  typedArrayTags[dataViewTag] = typedArrayTags[dateTag] =\n  typedArrayTags[errorTag] = typedArrayTags[funcTag] =\n  typedArrayTags[mapTag] = typedArrayTags[numberTag] =\n  typedArrayTags[objectTag] = typedArrayTags[regexpTag] =\n  typedArrayTags[setTag] = typedArrayTags[stringTag] =\n  typedArrayTags[weakMapTag] = false;\n\n  /** Used to identify `toStringTag` values supported by `_.clone`. */\n  var cloneableTags = {};\n  cloneableTags[argsTag] = cloneableTags[arrayTag] =\n  cloneableTags[arrayBufferTag] = cloneableTags[dataViewTag] =\n  cloneableTags[boolTag] = cloneableTags[dateTag] =\n  cloneableTags[float32Tag] = cloneableTags[float64Tag] =\n  cloneableTags[int8Tag] = cloneableTags[int16Tag] =\n  cloneableTags[int32Tag] = cloneableTags[mapTag] =\n  cloneableTags[numberTag] = cloneableTags[objectTag] =\n  cloneableTags[regexpTag] = cloneableTags[setTag] =\n  cloneableTags[stringTag] = cloneableTags[symbolTag] =\n  cloneableTags[uint8Tag] = cloneableTags[uint8ClampedTag] =\n  cloneableTags[uint16Tag] = cloneableTags[uint32Tag] = true;\n  cloneableTags[errorTag] = cloneableTags[funcTag] =\n  cloneableTags[weakMapTag] = false;\n\n  /** Used to map Latin Unicode letters to basic Latin letters. */\n  var deburredLetters = {\n    // Latin-1 Supplement block.\n    '\\xc0': 'A',  '\\xc1': 'A', '\\xc2': 'A', '\\xc3': 'A', '\\xc4': 'A', '\\xc5': 'A',\n    '\\xe0': 'a',  '\\xe1': 'a', '\\xe2': 'a', '\\xe3': 'a', '\\xe4': 'a', '\\xe5': 'a',\n    '\\xc7': 'C',  '\\xe7': 'c',\n    '\\xd0': 'D',  '\\xf0': 'd',\n    '\\xc8': 'E',  '\\xc9': 'E', '\\xca': 'E', '\\xcb': 'E',\n    '\\xe8': 'e',  '\\xe9': 'e', '\\xea': 'e', '\\xeb': 'e',\n    '\\xcc': 'I',  '\\xcd': 'I', '\\xce': 'I', '\\xcf': 'I',\n    '\\xec': 'i',  '\\xed': 'i', '\\xee': 'i', '\\xef': 'i',\n    '\\xd1': 'N',  '\\xf1': 'n',\n    '\\xd2': 'O',  '\\xd3': 'O', '\\xd4': 'O', '\\xd5': 'O', '\\xd6': 'O', '\\xd8': 'O',\n    '\\xf2': 'o',  '\\xf3': 'o', '\\xf4': 'o', '\\xf5': 'o', '\\xf6': 'o', '\\xf8': 'o',\n    '\\xd9': 'U',  '\\xda': 'U', '\\xdb': 'U', '\\xdc': 'U',\n    '\\xf9': 'u',  '\\xfa': 'u', '\\xfb': 'u', '\\xfc': 'u',\n    '\\xdd': 'Y',  '\\xfd': 'y', '\\xff': 'y',\n    '\\xc6': 'Ae', '\\xe6': 'ae',\n    '\\xde': 'Th', '\\xfe': 'th',\n    '\\xdf': 'ss',\n    // Latin Extended-A block.\n    '\\u0100': 'A',  '\\u0102': 'A', '\\u0104': 'A',\n    '\\u0101': 'a',  '\\u0103': 'a', '\\u0105': 'a',\n    '\\u0106': 'C',  '\\u0108': 'C', '\\u010a': 'C', '\\u010c': 'C',\n    '\\u0107': 'c',  '\\u0109': 'c', '\\u010b': 'c', '\\u010d': 'c',\n    '\\u010e': 'D',  '\\u0110': 'D', '\\u010f': 'd', '\\u0111': 'd',\n    '\\u0112': 'E',  '\\u0114': 'E', '\\u0116': 'E', '\\u0118': 'E', '\\u011a': 'E',\n    '\\u0113': 'e',  '\\u0115': 'e', '\\u0117': 'e', '\\u0119': 'e', '\\u011b': 'e',\n    '\\u011c': 'G',  '\\u011e': 'G', '\\u0120': 'G', '\\u0122': 'G',\n    '\\u011d': 'g',  '\\u011f': 'g', '\\u0121': 'g', '\\u0123': 'g',\n    '\\u0124': 'H',  '\\u0126': 'H', '\\u0125': 'h', '\\u0127': 'h',\n    '\\u0128': 'I',  '\\u012a': 'I', '\\u012c': 'I', '\\u012e': 'I', '\\u0130': 'I',\n    '\\u0129': 'i',  '\\u012b': 'i', '\\u012d': 'i', '\\u012f': 'i', '\\u0131': 'i',\n    '\\u0134': 'J',  '\\u0135': 'j',\n    '\\u0136': 'K',  '\\u0137': 'k', '\\u0138': 'k',\n    '\\u0139': 'L',  '\\u013b': 'L', '\\u013d': 'L', '\\u013f': 'L', '\\u0141': 'L',\n    '\\u013a': 'l',  '\\u013c': 'l', '\\u013e': 'l', '\\u0140': 'l', '\\u0142': 'l',\n    '\\u0143': 'N',  '\\u0145': 'N', '\\u0147': 'N', '\\u014a': 'N',\n    '\\u0144': 'n',  '\\u0146': 'n', '\\u0148': 'n', '\\u014b': 'n',\n    '\\u014c': 'O',  '\\u014e': 'O', '\\u0150': 'O',\n    '\\u014d': 'o',  '\\u014f': 'o', '\\u0151': 'o',\n    '\\u0154': 'R',  '\\u0156': 'R', '\\u0158': 'R',\n    '\\u0155': 'r',  '\\u0157': 'r', '\\u0159': 'r',\n    '\\u015a': 'S',  '\\u015c': 'S', '\\u015e': 'S', '\\u0160': 'S',\n    '\\u015b': 's',  '\\u015d': 's', '\\u015f': 's', '\\u0161': 's',\n    '\\u0162': 'T',  '\\u0164': 'T', '\\u0166': 'T',\n    '\\u0163': 't',  '\\u0165': 't', '\\u0167': 't',\n    '\\u0168': 'U',  '\\u016a': 'U', '\\u016c': 'U', '\\u016e': 'U', '\\u0170': 'U', '\\u0172': 'U',\n    '\\u0169': 'u',  '\\u016b': 'u', '\\u016d': 'u', '\\u016f': 'u', '\\u0171': 'u', '\\u0173': 'u',\n    '\\u0174': 'W',  '\\u0175': 'w',\n    '\\u0176': 'Y',  '\\u0177': 'y', '\\u0178': 'Y',\n    '\\u0179': 'Z',  '\\u017b': 'Z', '\\u017d': 'Z',\n    '\\u017a': 'z',  '\\u017c': 'z', '\\u017e': 'z',\n    '\\u0132': 'IJ', '\\u0133': 'ij',\n    '\\u0152': 'Oe', '\\u0153': 'oe',\n    '\\u0149': \"'n\", '\\u017f': 's'\n  };\n\n  /** Used to map characters to HTML entities. */\n  var htmlEscapes = {\n    '&': '&amp;',\n    '<': '&lt;',\n    '>': '&gt;',\n    '\"': '&quot;',\n    \"'\": '&#39;'\n  };\n\n  /** Used to map HTML entities to characters. */\n  var htmlUnescapes = {\n    '&amp;': '&',\n    '&lt;': '<',\n    '&gt;': '>',\n    '&quot;': '\"',\n    '&#39;': \"'\"\n  };\n\n  /** Used to escape characters for inclusion in compiled string literals. */\n  var stringEscapes = {\n    '\\\\': '\\\\',\n    \"'\": \"'\",\n    '\\n': 'n',\n    '\\r': 'r',\n    '\\u2028': 'u2028',\n    '\\u2029': 'u2029'\n  };\n\n  /** Built-in method references without a dependency on `root`. */\n  var freeParseFloat = parseFloat,\n      freeParseInt = parseInt;\n\n  /** Detect free variable `global` from Node.js. */\n  var freeGlobal = typeof global == 'object' && global && global.Object === Object && global;\n\n  /** Detect free variable `self`. */\n  var freeSelf = typeof self == 'object' && self && self.Object === Object && self;\n\n  /** Used as a reference to the global object. */\n  var root = freeGlobal || freeSelf || Function('return this')();\n\n  /** Detect free variable `exports`. */\n  var freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n\n  /** Detect free variable `module`. */\n  var freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n\n  /** Detect the popular CommonJS extension `module.exports`. */\n  var moduleExports = freeModule && freeModule.exports === freeExports;\n\n  /** Detect free variable `process` from Node.js. */\n  var freeProcess = moduleExports && freeGlobal.process;\n\n  /** Used to access faster Node.js helpers. */\n  var nodeUtil = (function() {\n    try {\n      // Use `util.types` for Node.js 10+.\n      var types = freeModule && freeModule.require && freeModule.require('util').types;\n\n      if (types) {\n        return types;\n      }\n\n      // Legacy `process.binding('util')` for Node.js < 10.\n      return freeProcess && freeProcess.binding && freeProcess.binding('util');\n    } catch (e) {}\n  }());\n\n  /* Node.js helper references. */\n  var nodeIsArrayBuffer = nodeUtil && nodeUtil.isArrayBuffer,\n      nodeIsDate = nodeUtil && nodeUtil.isDate,\n      nodeIsMap = nodeUtil && nodeUtil.isMap,\n      nodeIsRegExp = nodeUtil && nodeUtil.isRegExp,\n      nodeIsSet = nodeUtil && nodeUtil.isSet,\n      nodeIsTypedArray = nodeUtil && nodeUtil.isTypedArray;\n\n  /*--------------------------------------------------------------------------*/\n\n  /**\n   * A faster alternative to `Function#apply`, this function invokes `func`\n   * with the `this` binding of `thisArg` and the arguments of `args`.\n   *\n   * @private\n   * @param {Function} func The function to invoke.\n   * @param {*} thisArg The `this` binding of `func`.\n   * @param {Array} args The arguments to invoke `func` with.\n   * @returns {*} Returns the result of `func`.\n   */\n  function apply(func, thisArg, args) {\n    switch (args.length) {\n      case 0: return func.call(thisArg);\n      case 1: return func.call(thisArg, args[0]);\n      case 2: return func.call(thisArg, args[0], args[1]);\n      case 3: return func.call(thisArg, args[0], args[1], args[2]);\n    }\n    return func.apply(thisArg, args);\n  }\n\n  /**\n   * A specialized version of `baseAggregator` for arrays.\n   *\n   * @private\n   * @param {Array} [array] The array to iterate over.\n   * @param {Function} setter The function to set `accumulator` values.\n   * @param {Function} iteratee The iteratee to transform keys.\n   * @param {Object} accumulator The initial aggregated object.\n   * @returns {Function} Returns `accumulator`.\n   */\n  function arrayAggregator(array, setter, iteratee, accumulator) {\n    var index = -1,\n        length = array == null ? 0 : array.length;\n\n    while (++index < length) {\n      var value = array[index];\n      setter(accumulator, value, iteratee(value), array);\n    }\n    return accumulator;\n  }\n\n  /**\n   * A specialized version of `_.forEach` for arrays without support for\n   * iteratee shorthands.\n   *\n   * @private\n   * @param {Array} [array] The array to iterate over.\n   * @param {Function} iteratee The function invoked per iteration.\n   * @returns {Array} Returns `array`.\n   */\n  function arrayEach(array, iteratee) {\n    var index = -1,\n        length = array == null ? 0 : array.length;\n\n    while (++index < length) {\n      if (iteratee(array[index], index, array) === false) {\n        break;\n      }\n    }\n    return array;\n  }\n\n  /**\n   * A specialized version of `_.forEachRight` for arrays without support for\n   * iteratee shorthands.\n   *\n   * @private\n   * @param {Array} [array] The array to iterate over.\n   * @param {Function} iteratee The function invoked per iteration.\n   * @returns {Array} Returns `array`.\n   */\n  function arrayEachRight(array, iteratee) {\n    var length = array == null ? 0 : array.length;\n\n    while (length--) {\n      if (iteratee(array[length], length, array) === false) {\n        break;\n      }\n    }\n    return array;\n  }\n\n  /**\n   * A specialized version of `_.every` for arrays without support for\n   * iteratee shorthands.\n   *\n   * @private\n   * @param {Array} [array] The array to iterate over.\n   * @param {Function} predicate The function invoked per iteration.\n   * @returns {boolean} Returns `true` if all elements pass the predicate check,\n   *  else `false`.\n   */\n  function arrayEvery(array, predicate) {\n    var index = -1,\n        length = array == null ? 0 : array.length;\n\n    while (++index < length) {\n      if (!predicate(array[index], index, array)) {\n        return false;\n      }\n    }\n    return true;\n  }\n\n  /**\n   * A specialized version of `_.filter` for arrays without support for\n   * iteratee shorthands.\n   *\n   * @private\n   * @param {Array} [array] The array to iterate over.\n   * @param {Function} predicate The function invoked per iteration.\n   * @returns {Array} Returns the new filtered array.\n   */\n  function arrayFilter(array, predicate) {\n    var index = -1,\n        length = array == null ? 0 : array.length,\n        resIndex = 0,\n        result = [];\n\n    while (++index < length) {\n      var value = array[index];\n      if (predicate(value, index, array)) {\n        result[resIndex++] = value;\n      }\n    }\n    return result;\n  }\n\n  /**\n   * A specialized version of `_.includes` for arrays without support for\n   * specifying an index to search from.\n   *\n   * @private\n   * @param {Array} [array] The array to inspect.\n   * @param {*} target The value to search for.\n   * @returns {boolean} Returns `true` if `target` is found, else `false`.\n   */\n  function arrayIncludes(array, value) {\n    var length = array == null ? 0 : array.length;\n    return !!length && baseIndexOf(array, value, 0) > -1;\n  }\n\n  /**\n   * This function is like `arrayIncludes` except that it accepts a comparator.\n   *\n   * @private\n   * @param {Array} [array] The array to inspect.\n   * @param {*} target The value to search for.\n   * @param {Function} comparator The comparator invoked per element.\n   * @returns {boolean} Returns `true` if `target` is found, else `false`.\n   */\n  function arrayIncludesWith(array, value, comparator) {\n    var index = -1,\n        length = array == null ? 0 : array.length;\n\n    while (++index < length) {\n      if (comparator(value, array[index])) {\n        return true;\n      }\n    }\n    return false;\n  }\n\n  /**\n   * A specialized version of `_.map` for arrays without support for iteratee\n   * shorthands.\n   *\n   * @private\n   * @param {Array} [array] The array to iterate over.\n   * @param {Function} iteratee The function invoked per iteration.\n   * @returns {Array} Returns the new mapped array.\n   */\n  function arrayMap(array, iteratee) {\n    var index = -1,\n        length = array == null ? 0 : array.length,\n        result = Array(length);\n\n    while (++index < length) {\n      result[index] = iteratee(array[index], index, array);\n    }\n    return result;\n  }\n\n  /**\n   * Appends the elements of `values` to `array`.\n   *\n   * @private\n   * @param {Array} array The array to modify.\n   * @param {Array} values The values to append.\n   * @returns {Array} Returns `array`.\n   */\n  function arrayPush(array, values) {\n    var index = -1,\n        length = values.length,\n        offset = array.length;\n\n    while (++index < length) {\n      array[offset + index] = values[index];\n    }\n    return array;\n  }\n\n  /**\n   * A specialized version of `_.reduce` for arrays without support for\n   * iteratee shorthands.\n   *\n   * @private\n   * @param {Array} [array] The array to iterate over.\n   * @param {Function} iteratee The function invoked per iteration.\n   * @param {*} [accumulator] The initial value.\n   * @param {boolean} [initAccum] Specify using the first element of `array` as\n   *  the initial value.\n   * @returns {*} Returns the accumulated value.\n   */\n  function arrayReduce(array, iteratee, accumulator, initAccum) {\n    var index = -1,\n        length = array == null ? 0 : array.length;\n\n    if (initAccum && length) {\n      accumulator = array[++index];\n    }\n    while (++index < length) {\n      accumulator = iteratee(accumulator, array[index], index, array);\n    }\n    return accumulator;\n  }\n\n  /**\n   * A specialized version of `_.reduceRight` for arrays without support for\n   * iteratee shorthands.\n   *\n   * @private\n   * @param {Array} [array] The array to iterate over.\n   * @param {Function} iteratee The function invoked per iteration.\n   * @param {*} [accumulator] The initial value.\n   * @param {boolean} [initAccum] Specify using the last element of `array` as\n   *  the initial value.\n   * @returns {*} Returns the accumulated value.\n   */\n  function arrayReduceRight(array, iteratee, accumulator, initAccum) {\n    var length = array == null ? 0 : array.length;\n    if (initAccum && length) {\n      accumulator = array[--length];\n    }\n    while (length--) {\n      accumulator = iteratee(accumulator, array[length], length, array);\n    }\n    return accumulator;\n  }\n\n  /**\n   * A specialized version of `_.some` for arrays without support for iteratee\n   * shorthands.\n   *\n   * @private\n   * @param {Array} [array] The array to iterate over.\n   * @param {Function} predicate The function invoked per iteration.\n   * @returns {boolean} Returns `true` if any element passes the predicate check,\n   *  else `false`.\n   */\n  function arraySome(array, predicate) {\n    var index = -1,\n        length = array == null ? 0 : array.length;\n\n    while (++index < length) {\n      if (predicate(array[index], index, array)) {\n        return true;\n      }\n    }\n    return false;\n  }\n\n  /**\n   * Gets the size of an ASCII `string`.\n   *\n   * @private\n   * @param {string} string The string inspect.\n   * @returns {number} Returns the string size.\n   */\n  var asciiSize = baseProperty('length');\n\n  /**\n   * Converts an ASCII `string` to an array.\n   *\n   * @private\n   * @param {string} string The string to convert.\n   * @returns {Array} Returns the converted array.\n   */\n  function asciiToArray(string) {\n    return string.split('');\n  }\n\n  /**\n   * Splits an ASCII `string` into an array of its words.\n   *\n   * @private\n   * @param {string} The string to inspect.\n   * @returns {Array} Returns the words of `string`.\n   */\n  function asciiWords(string) {\n    return string.match(reAsciiWord) || [];\n  }\n\n  /**\n   * The base implementation of methods like `_.findKey` and `_.findLastKey`,\n   * without support for iteratee shorthands, which iterates over `collection`\n   * using `eachFunc`.\n   *\n   * @private\n   * @param {Array|Object} collection The collection to inspect.\n   * @param {Function} predicate The function invoked per iteration.\n   * @param {Function} eachFunc The function to iterate over `collection`.\n   * @returns {*} Returns the found element or its key, else `undefined`.\n   */\n  function baseFindKey(collection, predicate, eachFunc) {\n    var result;\n    eachFunc(collection, function(value, key, collection) {\n      if (predicate(value, key, collection)) {\n        result = key;\n        return false;\n      }\n    });\n    return result;\n  }\n\n  /**\n   * The base implementation of `_.findIndex` and `_.findLastIndex` without\n   * support for iteratee shorthands.\n   *\n   * @private\n   * @param {Array} array The array to inspect.\n   * @param {Function} predicate The function invoked per iteration.\n   * @param {number} fromIndex The index to search from.\n   * @param {boolean} [fromRight] Specify iterating from right to left.\n   * @returns {number} Returns the index of the matched value, else `-1`.\n   */\n  function baseFindIndex(array, predicate, fromIndex, fromRight) {\n    var length = array.length,\n        index = fromIndex + (fromRight ? 1 : -1);\n\n    while ((fromRight ? index-- : ++index < length)) {\n      if (predicate(array[index], index, array)) {\n        return index;\n      }\n    }\n    return -1;\n  }\n\n  /**\n   * The base implementation of `_.indexOf` without `fromIndex` bounds checks.\n   *\n   * @private\n   * @param {Array} array The array to inspect.\n   * @param {*} value The value to search for.\n   * @param {number} fromIndex The index to search from.\n   * @returns {number} Returns the index of the matched value, else `-1`.\n   */\n  function baseIndexOf(array, value, fromIndex) {\n    return value === value\n      ? strictIndexOf(array, value, fromIndex)\n      : baseFindIndex(array, baseIsNaN, fromIndex);\n  }\n\n  /**\n   * This function is like `baseIndexOf` except that it accepts a comparator.\n   *\n   * @private\n   * @param {Array} array The array to inspect.\n   * @param {*} value The value to search for.\n   * @param {number} fromIndex The index to search from.\n   * @param {Function} comparator The comparator invoked per element.\n   * @returns {number} Returns the index of the matched value, else `-1`.\n   */\n  function baseIndexOfWith(array, value, fromIndex, comparator) {\n    var index = fromIndex - 1,\n        length = array.length;\n\n    while (++index < length) {\n      if (comparator(array[index], value)) {\n        return index;\n      }\n    }\n    return -1;\n  }\n\n  /**\n   * The base implementation of `_.isNaN` without support for number objects.\n   *\n   * @private\n   * @param {*} value The value to check.\n   * @returns {boolean} Returns `true` if `value` is `NaN`, else `false`.\n   */\n  function baseIsNaN(value) {\n    return value !== value;\n  }\n\n  /**\n   * The base implementation of `_.mean` and `_.meanBy` without support for\n   * iteratee shorthands.\n   *\n   * @private\n   * @param {Array} array The array to iterate over.\n   * @param {Function} iteratee The function invoked per iteration.\n   * @returns {number} Returns the mean.\n   */\n  function baseMean(array, iteratee) {\n    var length = array == null ? 0 : array.length;\n    return length ? (baseSum(array, iteratee) / length) : NAN;\n  }\n\n  /**\n   * The base implementation of `_.property` without support for deep paths.\n   *\n   * @private\n   * @param {string} key The key of the property to get.\n   * @returns {Function} Returns the new accessor function.\n   */\n  function baseProperty(key) {\n    return function(object) {\n      return object == null ? undefined : object[key];\n    };\n  }\n\n  /**\n   * The base implementation of `_.propertyOf` without support for deep paths.\n   *\n   * @private\n   * @param {Object} object The object to query.\n   * @returns {Function} Returns the new accessor function.\n   */\n  function basePropertyOf(object) {\n    return function(key) {\n      return object == null ? undefined : object[key];\n    };\n  }\n\n  /**\n   * The base implementation of `_.reduce` and `_.reduceRight`, without support\n   * for iteratee shorthands, which iterates over `collection` using `eachFunc`.\n   *\n   * @private\n   * @param {Array|Object} collection The collection to iterate over.\n   * @param {Function} iteratee The function invoked per iteration.\n   * @param {*} accumulator The initial value.\n   * @param {boolean} initAccum Specify using the first or last element of\n   *  `collection` as the initial value.\n   * @param {Function} eachFunc The function to iterate over `collection`.\n   * @returns {*} Returns the accumulated value.\n   */\n  function baseReduce(collection, iteratee, accumulator, initAccum, eachFunc) {\n    eachFunc(collection, function(value, index, collection) {\n      accumulator = initAccum\n        ? (initAccum = false, value)\n        : iteratee(accumulator, value, index, collection);\n    });\n    return accumulator;\n  }\n\n  /**\n   * The base implementation of `_.sortBy` which uses `comparer` to define the\n   * sort order of `array` and replaces criteria objects with their corresponding\n   * values.\n   *\n   * @private\n   * @param {Array} array The array to sort.\n   * @param {Function} comparer The function to define sort order.\n   * @returns {Array} Returns `array`.\n   */\n  function baseSortBy(array, comparer) {\n    var length = array.length;\n\n    array.sort(comparer);\n    while (length--) {\n      array[length] = array[length].value;\n    }\n    return array;\n  }\n\n  /**\n   * The base implementation of `_.sum` and `_.sumBy` without support for\n   * iteratee shorthands.\n   *\n   * @private\n   * @param {Array} array The array to iterate over.\n   * @param {Function} iteratee The function invoked per iteration.\n   * @returns {number} Returns the sum.\n   */\n  function baseSum(array, iteratee) {\n    var result,\n        index = -1,\n        length = array.length;\n\n    while (++index < length) {\n      var current = iteratee(array[index]);\n      if (current !== undefined) {\n        result = result === undefined ? current : (result + current);\n      }\n    }\n    return result;\n  }\n\n  /**\n   * The base implementation of `_.times` without support for iteratee shorthands\n   * or max array length checks.\n   *\n   * @private\n   * @param {number} n The number of times to invoke `iteratee`.\n   * @param {Function} iteratee The function invoked per iteration.\n   * @returns {Array} Returns the array of results.\n   */\n  function baseTimes(n, iteratee) {\n    var index = -1,\n        result = Array(n);\n\n    while (++index < n) {\n      result[index] = iteratee(index);\n    }\n    return result;\n  }\n\n  /**\n   * The base implementation of `_.toPairs` and `_.toPairsIn` which creates an array\n   * of key-value pairs for `object` corresponding to the property names of `props`.\n   *\n   * @private\n   * @param {Object} object The object to query.\n   * @param {Array} props The property names to get values for.\n   * @returns {Object} Returns the key-value pairs.\n   */\n  function baseToPairs(object, props) {\n    return arrayMap(props, function(key) {\n      return [key, object[key]];\n    });\n  }\n\n  /**\n   * The base implementation of `_.trim`.\n   *\n   * @private\n   * @param {string} string The string to trim.\n   * @returns {string} Returns the trimmed string.\n   */\n  function baseTrim(string) {\n    return string\n      ? string.slice(0, trimmedEndIndex(string) + 1).replace(reTrimStart, '')\n      : string;\n  }\n\n  /**\n   * The base implementation of `_.unary` without support for storing metadata.\n   *\n   * @private\n   * @param {Function} func The function to cap arguments for.\n   * @returns {Function} Returns the new capped function.\n   */\n  function baseUnary(func) {\n    return function(value) {\n      return func(value);\n    };\n  }\n\n  /**\n   * The base implementation of `_.values` and `_.valuesIn` which creates an\n   * array of `object` property values corresponding to the property names\n   * of `props`.\n   *\n   * @private\n   * @param {Object} object The object to query.\n   * @param {Array} props The property names to get values for.\n   * @returns {Object} Returns the array of property values.\n   */\n  function baseValues(object, props) {\n    return arrayMap(props, function(key) {\n      return object[key];\n    });\n  }\n\n  /**\n   * Checks if a `cache` value for `key` exists.\n   *\n   * @private\n   * @param {Object} cache The cache to query.\n   * @param {string} key The key of the entry to check.\n   * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n   */\n  function cacheHas(cache, key) {\n    return cache.has(key);\n  }\n\n  /**\n   * Used by `_.trim` and `_.trimStart` to get the index of the first string symbol\n   * that is not found in the character symbols.\n   *\n   * @private\n   * @param {Array} strSymbols The string symbols to inspect.\n   * @param {Array} chrSymbols The character symbols to find.\n   * @returns {number} Returns the index of the first unmatched string symbol.\n   */\n  function charsStartIndex(strSymbols, chrSymbols) {\n    var index = -1,\n        length = strSymbols.length;\n\n    while (++index < length && baseIndexOf(chrSymbols, strSymbols[index], 0) > -1) {}\n    return index;\n  }\n\n  /**\n   * Used by `_.trim` and `_.trimEnd` to get the index of the last string symbol\n   * that is not found in the character symbols.\n   *\n   * @private\n   * @param {Array} strSymbols The string symbols to inspect.\n   * @param {Array} chrSymbols The character symbols to find.\n   * @returns {number} Returns the index of the last unmatched string symbol.\n   */\n  function charsEndIndex(strSymbols, chrSymbols) {\n    var index = strSymbols.length;\n\n    while (index-- && baseIndexOf(chrSymbols, strSymbols[index], 0) > -1) {}\n    return index;\n  }\n\n  /**\n   * Gets the number of `placeholder` occurrences in `array`.\n   *\n   * @private\n   * @param {Array} array The array to inspect.\n   * @param {*} placeholder The placeholder to search for.\n   * @returns {number} Returns the placeholder count.\n   */\n  function countHolders(array, placeholder) {\n    var length = array.length,\n        result = 0;\n\n    while (length--) {\n      if (array[length] === placeholder) {\n        ++result;\n      }\n    }\n    return result;\n  }\n\n  /**\n   * Used by `_.deburr` to convert Latin-1 Supplement and Latin Extended-A\n   * letters to basic Latin letters.\n   *\n   * @private\n   * @param {string} letter The matched letter to deburr.\n   * @returns {string} Returns the deburred letter.\n   */\n  var deburrLetter = basePropertyOf(deburredLetters);\n\n  /**\n   * Used by `_.escape` to convert characters to HTML entities.\n   *\n   * @private\n   * @param {string} chr The matched character to escape.\n   * @returns {string} Returns the escaped character.\n   */\n  var escapeHtmlChar = basePropertyOf(htmlEscapes);\n\n  /**\n   * Used by `_.template` to escape characters for inclusion in compiled string literals.\n   *\n   * @private\n   * @param {string} chr The matched character to escape.\n   * @returns {string} Returns the escaped character.\n   */\n  function escapeStringChar(chr) {\n    return '\\\\' + stringEscapes[chr];\n  }\n\n  /**\n   * Gets the value at `key` of `object`.\n   *\n   * @private\n   * @param {Object} [object] The object to query.\n   * @param {string} key The key of the property to get.\n   * @returns {*} Returns the property value.\n   */\n  function getValue(object, key) {\n    return object == null ? undefined : object[key];\n  }\n\n  /**\n   * Checks if `string` contains Unicode symbols.\n   *\n   * @private\n   * @param {string} string The string to inspect.\n   * @returns {boolean} Returns `true` if a symbol is found, else `false`.\n   */\n  function hasUnicode(string) {\n    return reHasUnicode.test(string);\n  }\n\n  /**\n   * Checks if `string` contains a word composed of Unicode symbols.\n   *\n   * @private\n   * @param {string} string The string to inspect.\n   * @returns {boolean} Returns `true` if a word is found, else `false`.\n   */\n  function hasUnicodeWord(string) {\n    return reHasUnicodeWord.test(string);\n  }\n\n  /**\n   * Converts `iterator` to an array.\n   *\n   * @private\n   * @param {Object} iterator The iterator to convert.\n   * @returns {Array} Returns the converted array.\n   */\n  function iteratorToArray(iterator) {\n    var data,\n        result = [];\n\n    while (!(data = iterator.next()).done) {\n      result.push(data.value);\n    }\n    return result;\n  }\n\n  /**\n   * Converts `map` to its key-value pairs.\n   *\n   * @private\n   * @param {Object} map The map to convert.\n   * @returns {Array} Returns the key-value pairs.\n   */\n  function mapToArray(map) {\n    var index = -1,\n        result = Array(map.size);\n\n    map.forEach(function(value, key) {\n      result[++index] = [key, value];\n    });\n    return result;\n  }\n\n  /**\n   * Creates a unary function that invokes `func` with its argument transformed.\n   *\n   * @private\n   * @param {Function} func The function to wrap.\n   * @param {Function} transform The argument transform.\n   * @returns {Function} Returns the new function.\n   */\n  function overArg(func, transform) {\n    return function(arg) {\n      return func(transform(arg));\n    };\n  }\n\n  /**\n   * Replaces all `placeholder` elements in `array` with an internal placeholder\n   * and returns an array of their indexes.\n   *\n   * @private\n   * @param {Array} array The array to modify.\n   * @param {*} placeholder The placeholder to replace.\n   * @returns {Array} Returns the new array of placeholder indexes.\n   */\n  function replaceHolders(array, placeholder) {\n    var index = -1,\n        length = array.length,\n        resIndex = 0,\n        result = [];\n\n    while (++index < length) {\n      var value = array[index];\n      if (value === placeholder || value === PLACEHOLDER) {\n        array[index] = PLACEHOLDER;\n        result[resIndex++] = index;\n      }\n    }\n    return result;\n  }\n\n  /**\n   * Converts `set` to an array of its values.\n   *\n   * @private\n   * @param {Object} set The set to convert.\n   * @returns {Array} Returns the values.\n   */\n  function setToArray(set) {\n    var index = -1,\n        result = Array(set.size);\n\n    set.forEach(function(value) {\n      result[++index] = value;\n    });\n    return result;\n  }\n\n  /**\n   * Converts `set` to its value-value pairs.\n   *\n   * @private\n   * @param {Object} set The set to convert.\n   * @returns {Array} Returns the value-value pairs.\n   */\n  function setToPairs(set) {\n    var index = -1,\n        result = Array(set.size);\n\n    set.forEach(function(value) {\n      result[++index] = [value, value];\n    });\n    return result;\n  }\n\n  /**\n   * A specialized version of `_.indexOf` which performs strict equality\n   * comparisons of values, i.e. `===`.\n   *\n   * @private\n   * @param {Array} array The array to inspect.\n   * @param {*} value The value to search for.\n   * @param {number} fromIndex The index to search from.\n   * @returns {number} Returns the index of the matched value, else `-1`.\n   */\n  function strictIndexOf(array, value, fromIndex) {\n    var index = fromIndex - 1,\n        length = array.length;\n\n    while (++index < length) {\n      if (array[index] === value) {\n        return index;\n      }\n    }\n    return -1;\n  }\n\n  /**\n   * A specialized version of `_.lastIndexOf` which performs strict equality\n   * comparisons of values, i.e. `===`.\n   *\n   * @private\n   * @param {Array} array The array to inspect.\n   * @param {*} value The value to search for.\n   * @param {number} fromIndex The index to search from.\n   * @returns {number} Returns the index of the matched value, else `-1`.\n   */\n  function strictLastIndexOf(array, value, fromIndex) {\n    var index = fromIndex + 1;\n    while (index--) {\n      if (array[index] === value) {\n        return index;\n      }\n    }\n    return index;\n  }\n\n  /**\n   * Gets the number of symbols in `string`.\n   *\n   * @private\n   * @param {string} string The string to inspect.\n   * @returns {number} Returns the string size.\n   */\n  function stringSize(string) {\n    return hasUnicode(string)\n      ? unicodeSize(string)\n      : asciiSize(string);\n  }\n\n  /**\n   * Converts `string` to an array.\n   *\n   * @private\n   * @param {string} string The string to convert.\n   * @returns {Array} Returns the converted array.\n   */\n  function stringToArray(string) {\n    return hasUnicode(string)\n      ? unicodeToArray(string)\n      : asciiToArray(string);\n  }\n\n  /**\n   * Used by `_.trim` and `_.trimEnd` to get the index of the last non-whitespace\n   * character of `string`.\n   *\n   * @private\n   * @param {string} string The string to inspect.\n   * @returns {number} Returns the index of the last non-whitespace character.\n   */\n  function trimmedEndIndex(string) {\n    var index = string.length;\n\n    while (index-- && reWhitespace.test(string.charAt(index))) {}\n    return index;\n  }\n\n  /**\n   * Used by `_.unescape` to convert HTML entities to characters.\n   *\n   * @private\n   * @param {string} chr The matched character to unescape.\n   * @returns {string} Returns the unescaped character.\n   */\n  var unescapeHtmlChar = basePropertyOf(htmlUnescapes);\n\n  /**\n   * Gets the size of a Unicode `string`.\n   *\n   * @private\n   * @param {string} string The string inspect.\n   * @returns {number} Returns the string size.\n   */\n  function unicodeSize(string) {\n    var result = reUnicode.lastIndex = 0;\n    while (reUnicode.test(string)) {\n      ++result;\n    }\n    return result;\n  }\n\n  /**\n   * Converts a Unicode `string` to an array.\n   *\n   * @private\n   * @param {string} string The string to convert.\n   * @returns {Array} Returns the converted array.\n   */\n  function unicodeToArray(string) {\n    return string.match(reUnicode) || [];\n  }\n\n  /**\n   * Splits a Unicode `string` into an array of its words.\n   *\n   * @private\n   * @param {string} The string to inspect.\n   * @returns {Array} Returns the words of `string`.\n   */\n  function unicodeWords(string) {\n    return string.match(reUnicodeWord) || [];\n  }\n\n  /*--------------------------------------------------------------------------*/\n\n  /**\n   * Create a new pristine `lodash` function using the `context` object.\n   *\n   * @static\n   * @memberOf _\n   * @since 1.1.0\n   * @category Util\n   * @param {Object} [context=root] The context object.\n   * @returns {Function} Returns a new `lodash` function.\n   * @example\n   *\n   * _.mixin({ 'foo': _.constant('foo') });\n   *\n   * var lodash = _.runInContext();\n   * lodash.mixin({ 'bar': lodash.constant('bar') });\n   *\n   * _.isFunction(_.foo);\n   * // => true\n   * _.isFunction(_.bar);\n   * // => false\n   *\n   * lodash.isFunction(lodash.foo);\n   * // => false\n   * lodash.isFunction(lodash.bar);\n   * // => true\n   *\n   * // Create a suped-up `defer` in Node.js.\n   * var defer = _.runInContext({ 'setTimeout': setImmediate }).defer;\n   */\n  var runInContext = (function runInContext(context) {\n    context = context == null ? root : _.defaults(root.Object(), context, _.pick(root, contextProps));\n\n    /** Built-in constructor references. */\n    var Array = context.Array,\n        Date = context.Date,\n        Error = context.Error,\n        Function = context.Function,\n        Math = context.Math,\n        Object = context.Object,\n        RegExp = context.RegExp,\n        String = context.String,\n        TypeError = context.TypeError;\n\n    /** Used for built-in method references. */\n    var arrayProto = Array.prototype,\n        funcProto = Function.prototype,\n        objectProto = Object.prototype;\n\n    /** Used to detect overreaching core-js shims. */\n    var coreJsData = context['__core-js_shared__'];\n\n    /** Used to resolve the decompiled source of functions. */\n    var funcToString = funcProto.toString;\n\n    /** Used to check objects for own properties. */\n    var hasOwnProperty = objectProto.hasOwnProperty;\n\n    /** Used to generate unique IDs. */\n    var idCounter = 0;\n\n    /** Used to detect methods masquerading as native. */\n    var maskSrcKey = (function() {\n      var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || '');\n      return uid ? ('Symbol(src)_1.' + uid) : '';\n    }());\n\n    /**\n     * Used to resolve the\n     * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n     * of values.\n     */\n    var nativeObjectToString = objectProto.toString;\n\n    /** Used to infer the `Object` constructor. */\n    var objectCtorString = funcToString.call(Object);\n\n    /** Used to restore the original `_` reference in `_.noConflict`. */\n    var oldDash = root._;\n\n    /** Used to detect if a method is native. */\n    var reIsNative = RegExp('^' +\n      funcToString.call(hasOwnProperty).replace(reRegExpChar, '\\\\$&')\n      .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$'\n    );\n\n    /** Built-in value references. */\n    var Buffer = moduleExports ? context.Buffer : undefined,\n        Symbol = context.Symbol,\n        Uint8Array = context.Uint8Array,\n        allocUnsafe = Buffer ? Buffer.allocUnsafe : undefined,\n        getPrototype = overArg(Object.getPrototypeOf, Object),\n        objectCreate = Object.create,\n        propertyIsEnumerable = objectProto.propertyIsEnumerable,\n        splice = arrayProto.splice,\n        spreadableSymbol = Symbol ? Symbol.isConcatSpreadable : undefined,\n        symIterator = Symbol ? Symbol.iterator : undefined,\n        symToStringTag = Symbol ? Symbol.toStringTag : undefined;\n\n    var defineProperty = (function() {\n      try {\n        var func = getNative(Object, 'defineProperty');\n        func({}, '', {});\n        return func;\n      } catch (e) {}\n    }());\n\n    /** Mocked built-ins. */\n    var ctxClearTimeout = context.clearTimeout !== root.clearTimeout && context.clearTimeout,\n        ctxNow = Date && Date.now !== root.Date.now && Date.now,\n        ctxSetTimeout = context.setTimeout !== root.setTimeout && context.setTimeout;\n\n    /* Built-in method references for those with the same name as other `lodash` methods. */\n    var nativeCeil = Math.ceil,\n        nativeFloor = Math.floor,\n        nativeGetSymbols = Object.getOwnPropertySymbols,\n        nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined,\n        nativeIsFinite = context.isFinite,\n        nativeJoin = arrayProto.join,\n        nativeKeys = overArg(Object.keys, Object),\n        nativeMax = Math.max,\n        nativeMin = Math.min,\n        nativeNow = Date.now,\n        nativeParseInt = context.parseInt,\n        nativeRandom = Math.random,\n        nativeReverse = arrayProto.reverse;\n\n    /* Built-in method references that are verified to be native. */\n    var DataView = getNative(context, 'DataView'),\n        Map = getNative(context, 'Map'),\n        Promise = getNative(context, 'Promise'),\n        Set = getNative(context, 'Set'),\n        WeakMap = getNative(context, 'WeakMap'),\n        nativeCreate = getNative(Object, 'create');\n\n    /** Used to store function metadata. */\n    var metaMap = WeakMap && new WeakMap;\n\n    /** Used to lookup unminified function names. */\n    var realNames = {};\n\n    /** Used to detect maps, sets, and weakmaps. */\n    var dataViewCtorString = toSource(DataView),\n        mapCtorString = toSource(Map),\n        promiseCtorString = toSource(Promise),\n        setCtorString = toSource(Set),\n        weakMapCtorString = toSource(WeakMap);\n\n    /** Used to convert symbols to primitives and strings. */\n    var symbolProto = Symbol ? Symbol.prototype : undefined,\n        symbolValueOf = symbolProto ? symbolProto.valueOf : undefined,\n        symbolToString = symbolProto ? symbolProto.toString : undefined;\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Creates a `lodash` object which wraps `value` to enable implicit method\n     * chain sequences. Methods that operate on and return arrays, collections,\n     * and functions can be chained together. Methods that retrieve a single value\n     * or may return a primitive value will automatically end the chain sequence\n     * and return the unwrapped value. Otherwise, the value must be unwrapped\n     * with `_#value`.\n     *\n     * Explicit chain sequences, which must be unwrapped with `_#value`, may be\n     * enabled using `_.chain`.\n     *\n     * The execution of chained methods is lazy, that is, it's deferred until\n     * `_#value` is implicitly or explicitly called.\n     *\n     * Lazy evaluation allows several methods to support shortcut fusion.\n     * Shortcut fusion is an optimization to merge iteratee calls; this avoids\n     * the creation of intermediate arrays and can greatly reduce the number of\n     * iteratee executions. Sections of a chain sequence qualify for shortcut\n     * fusion if the section is applied to an array and iteratees accept only\n     * one argument. The heuristic for whether a section qualifies for shortcut\n     * fusion is subject to change.\n     *\n     * Chaining is supported in custom builds as long as the `_#value` method is\n     * directly or indirectly included in the build.\n     *\n     * In addition to lodash methods, wrappers have `Array` and `String` methods.\n     *\n     * The wrapper `Array` methods are:\n     * `concat`, `join`, `pop`, `push`, `shift`, `sort`, `splice`, and `unshift`\n     *\n     * The wrapper `String` methods are:\n     * `replace` and `split`\n     *\n     * The wrapper methods that support shortcut fusion are:\n     * `at`, `compact`, `drop`, `dropRight`, `dropWhile`, `filter`, `find`,\n     * `findLast`, `head`, `initial`, `last`, `map`, `reject`, `reverse`, `slice`,\n     * `tail`, `take`, `takeRight`, `takeRightWhile`, `takeWhile`, and `toArray`\n     *\n     * The chainable wrapper methods are:\n     * `after`, `ary`, `assign`, `assignIn`, `assignInWith`, `assignWith`, `at`,\n     * `before`, `bind`, `bindAll`, `bindKey`, `castArray`, `chain`, `chunk`,\n     * `commit`, `compact`, `concat`, `conforms`, `constant`, `countBy`, `create`,\n     * `curry`, `debounce`, `defaults`, `defaultsDeep`, `defer`, `delay`,\n     * `difference`, `differenceBy`, `differenceWith`, `drop`, `dropRight`,\n     * `dropRightWhile`, `dropWhile`, `extend`, `extendWith`, `fill`, `filter`,\n     * `flatMap`, `flatMapDeep`, `flatMapDepth`, `flatten`, `flattenDeep`,\n     * `flattenDepth`, `flip`, `flow`, `flowRight`, `fromPairs`, `functions`,\n     * `functionsIn`, `groupBy`, `initial`, `intersection`, `intersectionBy`,\n     * `intersectionWith`, `invert`, `invertBy`, `invokeMap`, `iteratee`, `keyBy`,\n     * `keys`, `keysIn`, `map`, `mapKeys`, `mapValues`, `matches`, `matchesProperty`,\n     * `memoize`, `merge`, `mergeWith`, `method`, `methodOf`, `mixin`, `negate`,\n     * `nthArg`, `omit`, `omitBy`, `once`, `orderBy`, `over`, `overArgs`,\n     * `overEvery`, `overSome`, `partial`, `partialRight`, `partition`, `pick`,\n     * `pickBy`, `plant`, `property`, `propertyOf`, `pull`, `pullAll`, `pullAllBy`,\n     * `pullAllWith`, `pullAt`, `push`, `range`, `rangeRight`, `rearg`, `reject`,\n     * `remove`, `rest`, `reverse`, `sampleSize`, `set`, `setWith`, `shuffle`,\n     * `slice`, `sort`, `sortBy`, `splice`, `spread`, `tail`, `take`, `takeRight`,\n     * `takeRightWhile`, `takeWhile`, `tap`, `throttle`, `thru`, `toArray`,\n     * `toPairs`, `toPairsIn`, `toPath`, `toPlainObject`, `transform`, `unary`,\n     * `union`, `unionBy`, `unionWith`, `uniq`, `uniqBy`, `uniqWith`, `unset`,\n     * `unshift`, `unzip`, `unzipWith`, `update`, `updateWith`, `values`,\n     * `valuesIn`, `without`, `wrap`, `xor`, `xorBy`, `xorWith`, `zip`,\n     * `zipObject`, `zipObjectDeep`, and `zipWith`\n     *\n     * The wrapper methods that are **not** chainable by default are:\n     * `add`, `attempt`, `camelCase`, `capitalize`, `ceil`, `clamp`, `clone`,\n     * `cloneDeep`, `cloneDeepWith`, `cloneWith`, `conformsTo`, `deburr`,\n     * `defaultTo`, `divide`, `each`, `eachRight`, `endsWith`, `eq`, `escape`,\n     * `escapeRegExp`, `every`, `find`, `findIndex`, `findKey`, `findLast`,\n     * `findLastIndex`, `findLastKey`, `first`, `floor`, `forEach`, `forEachRight`,\n     * `forIn`, `forInRight`, `forOwn`, `forOwnRight`, `get`, `gt`, `gte`, `has`,\n     * `hasIn`, `head`, `identity`, `includes`, `indexOf`, `inRange`, `invoke`,\n     * `isArguments`, `isArray`, `isArrayBuffer`, `isArrayLike`, `isArrayLikeObject`,\n     * `isBoolean`, `isBuffer`, `isDate`, `isElement`, `isEmpty`, `isEqual`,\n     * `isEqualWith`, `isError`, `isFinite`, `isFunction`, `isInteger`, `isLength`,\n     * `isMap`, `isMatch`, `isMatchWith`, `isNaN`, `isNative`, `isNil`, `isNull`,\n     * `isNumber`, `isObject`, `isObjectLike`, `isPlainObject`, `isRegExp`,\n     * `isSafeInteger`, `isSet`, `isString`, `isUndefined`, `isTypedArray`,\n     * `isWeakMap`, `isWeakSet`, `join`, `kebabCase`, `last`, `lastIndexOf`,\n     * `lowerCase`, `lowerFirst`, `lt`, `lte`, `max`, `maxBy`, `mean`, `meanBy`,\n     * `min`, `minBy`, `multiply`, `noConflict`, `noop`, `now`, `nth`, `pad`,\n     * `padEnd`, `padStart`, `parseInt`, `pop`, `random`, `reduce`, `reduceRight`,\n     * `repeat`, `result`, `round`, `runInContext`, `sample`, `shift`, `size`,\n     * `snakeCase`, `some`, `sortedIndex`, `sortedIndexBy`, `sortedLastIndex`,\n     * `sortedLastIndexBy`, `startCase`, `startsWith`, `stubArray`, `stubFalse`,\n     * `stubObject`, `stubString`, `stubTrue`, `subtract`, `sum`, `sumBy`,\n     * `template`, `times`, `toFinite`, `toInteger`, `toJSON`, `toLength`,\n     * `toLower`, `toNumber`, `toSafeInteger`, `toString`, `toUpper`, `trim`,\n     * `trimEnd`, `trimStart`, `truncate`, `unescape`, `uniqueId`, `upperCase`,\n     * `upperFirst`, `value`, and `words`\n     *\n     * @name _\n     * @constructor\n     * @category Seq\n     * @param {*} value The value to wrap in a `lodash` instance.\n     * @returns {Object} Returns the new `lodash` wrapper instance.\n     * @example\n     *\n     * function square(n) {\n     *   return n * n;\n     * }\n     *\n     * var wrapped = _([1, 2, 3]);\n     *\n     * // Returns an unwrapped value.\n     * wrapped.reduce(_.add);\n     * // => 6\n     *\n     * // Returns a wrapped value.\n     * var squares = wrapped.map(square);\n     *\n     * _.isArray(squares);\n     * // => false\n     *\n     * _.isArray(squares.value());\n     * // => true\n     */\n    function lodash(value) {\n      if (isObjectLike(value) && !isArray(value) && !(value instanceof LazyWrapper)) {\n        if (value instanceof LodashWrapper) {\n          return value;\n        }\n        if (hasOwnProperty.call(value, '__wrapped__')) {\n          return wrapperClone(value);\n        }\n      }\n      return new LodashWrapper(value);\n    }\n\n    /**\n     * The base implementation of `_.create` without support for assigning\n     * properties to the created object.\n     *\n     * @private\n     * @param {Object} proto The object to inherit from.\n     * @returns {Object} Returns the new object.\n     */\n    var baseCreate = (function() {\n      function object() {}\n      return function(proto) {\n        if (!isObject(proto)) {\n          return {};\n        }\n        if (objectCreate) {\n          return objectCreate(proto);\n        }\n        object.prototype = proto;\n        var result = new object;\n        object.prototype = undefined;\n        return result;\n      };\n    }());\n\n    /**\n     * The function whose prototype chain sequence wrappers inherit from.\n     *\n     * @private\n     */\n    function baseLodash() {\n      // No operation performed.\n    }\n\n    /**\n     * The base constructor for creating `lodash` wrapper objects.\n     *\n     * @private\n     * @param {*} value The value to wrap.\n     * @param {boolean} [chainAll] Enable explicit method chain sequences.\n     */\n    function LodashWrapper(value, chainAll) {\n      this.__wrapped__ = value;\n      this.__actions__ = [];\n      this.__chain__ = !!chainAll;\n      this.__index__ = 0;\n      this.__values__ = undefined;\n    }\n\n    /**\n     * By default, the template delimiters used by lodash are like those in\n     * embedded Ruby (ERB) as well as ES2015 template strings. Change the\n     * following template settings to use alternative delimiters.\n     *\n     * @static\n     * @memberOf _\n     * @type {Object}\n     */\n    lodash.templateSettings = {\n\n      /**\n       * Used to detect `data` property values to be HTML-escaped.\n       *\n       * @memberOf _.templateSettings\n       * @type {RegExp}\n       */\n      'escape': reEscape,\n\n      /**\n       * Used to detect code to be evaluated.\n       *\n       * @memberOf _.templateSettings\n       * @type {RegExp}\n       */\n      'evaluate': reEvaluate,\n\n      /**\n       * Used to detect `data` property values to inject.\n       *\n       * @memberOf _.templateSettings\n       * @type {RegExp}\n       */\n      'interpolate': reInterpolate,\n\n      /**\n       * Used to reference the data object in the template text.\n       *\n       * @memberOf _.templateSettings\n       * @type {string}\n       */\n      'variable': '',\n\n      /**\n       * Used to import variables into the compiled template.\n       *\n       * @memberOf _.templateSettings\n       * @type {Object}\n       */\n      'imports': {\n\n        /**\n         * A reference to the `lodash` function.\n         *\n         * @memberOf _.templateSettings.imports\n         * @type {Function}\n         */\n        '_': lodash\n      }\n    };\n\n    // Ensure wrappers are instances of `baseLodash`.\n    lodash.prototype = baseLodash.prototype;\n    lodash.prototype.constructor = lodash;\n\n    LodashWrapper.prototype = baseCreate(baseLodash.prototype);\n    LodashWrapper.prototype.constructor = LodashWrapper;\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Creates a lazy wrapper object which wraps `value` to enable lazy evaluation.\n     *\n     * @private\n     * @constructor\n     * @param {*} value The value to wrap.\n     */\n    function LazyWrapper(value) {\n      this.__wrapped__ = value;\n      this.__actions__ = [];\n      this.__dir__ = 1;\n      this.__filtered__ = false;\n      this.__iteratees__ = [];\n      this.__takeCount__ = MAX_ARRAY_LENGTH;\n      this.__views__ = [];\n    }\n\n    /**\n     * Creates a clone of the lazy wrapper object.\n     *\n     * @private\n     * @name clone\n     * @memberOf LazyWrapper\n     * @returns {Object} Returns the cloned `LazyWrapper` object.\n     */\n    function lazyClone() {\n      var result = new LazyWrapper(this.__wrapped__);\n      result.__actions__ = copyArray(this.__actions__);\n      result.__dir__ = this.__dir__;\n      result.__filtered__ = this.__filtered__;\n      result.__iteratees__ = copyArray(this.__iteratees__);\n      result.__takeCount__ = this.__takeCount__;\n      result.__views__ = copyArray(this.__views__);\n      return result;\n    }\n\n    /**\n     * Reverses the direction of lazy iteration.\n     *\n     * @private\n     * @name reverse\n     * @memberOf LazyWrapper\n     * @returns {Object} Returns the new reversed `LazyWrapper` object.\n     */\n    function lazyReverse() {\n      if (this.__filtered__) {\n        var result = new LazyWrapper(this);\n        result.__dir__ = -1;\n        result.__filtered__ = true;\n      } else {\n        result = this.clone();\n        result.__dir__ *= -1;\n      }\n      return result;\n    }\n\n    /**\n     * Extracts the unwrapped value from its lazy wrapper.\n     *\n     * @private\n     * @name value\n     * @memberOf LazyWrapper\n     * @returns {*} Returns the unwrapped value.\n     */\n    function lazyValue() {\n      var array = this.__wrapped__.value(),\n          dir = this.__dir__,\n          isArr = isArray(array),\n          isRight = dir < 0,\n          arrLength = isArr ? array.length : 0,\n          view = getView(0, arrLength, this.__views__),\n          start = view.start,\n          end = view.end,\n          length = end - start,\n          index = isRight ? end : (start - 1),\n          iteratees = this.__iteratees__,\n          iterLength = iteratees.length,\n          resIndex = 0,\n          takeCount = nativeMin(length, this.__takeCount__);\n\n      if (!isArr || (!isRight && arrLength == length && takeCount == length)) {\n        return baseWrapperValue(array, this.__actions__);\n      }\n      var result = [];\n\n      outer:\n      while (length-- && resIndex < takeCount) {\n        index += dir;\n\n        var iterIndex = -1,\n            value = array[index];\n\n        while (++iterIndex < iterLength) {\n          var data = iteratees[iterIndex],\n              iteratee = data.iteratee,\n              type = data.type,\n              computed = iteratee(value);\n\n          if (type == LAZY_MAP_FLAG) {\n            value = computed;\n          } else if (!computed) {\n            if (type == LAZY_FILTER_FLAG) {\n              continue outer;\n            } else {\n              break outer;\n            }\n          }\n        }\n        result[resIndex++] = value;\n      }\n      return result;\n    }\n\n    // Ensure `LazyWrapper` is an instance of `baseLodash`.\n    LazyWrapper.prototype = baseCreate(baseLodash.prototype);\n    LazyWrapper.prototype.constructor = LazyWrapper;\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Creates a hash object.\n     *\n     * @private\n     * @constructor\n     * @param {Array} [entries] The key-value pairs to cache.\n     */\n    function Hash(entries) {\n      var index = -1,\n          length = entries == null ? 0 : entries.length;\n\n      this.clear();\n      while (++index < length) {\n        var entry = entries[index];\n        this.set(entry[0], entry[1]);\n      }\n    }\n\n    /**\n     * Removes all key-value entries from the hash.\n     *\n     * @private\n     * @name clear\n     * @memberOf Hash\n     */\n    function hashClear() {\n      this.__data__ = nativeCreate ? nativeCreate(null) : {};\n      this.size = 0;\n    }\n\n    /**\n     * Removes `key` and its value from the hash.\n     *\n     * @private\n     * @name delete\n     * @memberOf Hash\n     * @param {Object} hash The hash to modify.\n     * @param {string} key The key of the value to remove.\n     * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n     */\n    function hashDelete(key) {\n      var result = this.has(key) && delete this.__data__[key];\n      this.size -= result ? 1 : 0;\n      return result;\n    }\n\n    /**\n     * Gets the hash value for `key`.\n     *\n     * @private\n     * @name get\n     * @memberOf Hash\n     * @param {string} key The key of the value to get.\n     * @returns {*} Returns the entry value.\n     */\n    function hashGet(key) {\n      var data = this.__data__;\n      if (nativeCreate) {\n        var result = data[key];\n        return result === HASH_UNDEFINED ? undefined : result;\n      }\n      return hasOwnProperty.call(data, key) ? data[key] : undefined;\n    }\n\n    /**\n     * Checks if a hash value for `key` exists.\n     *\n     * @private\n     * @name has\n     * @memberOf Hash\n     * @param {string} key The key of the entry to check.\n     * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n     */\n    function hashHas(key) {\n      var data = this.__data__;\n      return nativeCreate ? (data[key] !== undefined) : hasOwnProperty.call(data, key);\n    }\n\n    /**\n     * Sets the hash `key` to `value`.\n     *\n     * @private\n     * @name set\n     * @memberOf Hash\n     * @param {string} key The key of the value to set.\n     * @param {*} value The value to set.\n     * @returns {Object} Returns the hash instance.\n     */\n    function hashSet(key, value) {\n      var data = this.__data__;\n      this.size += this.has(key) ? 0 : 1;\n      data[key] = (nativeCreate && value === undefined) ? HASH_UNDEFINED : value;\n      return this;\n    }\n\n    // Add methods to `Hash`.\n    Hash.prototype.clear = hashClear;\n    Hash.prototype['delete'] = hashDelete;\n    Hash.prototype.get = hashGet;\n    Hash.prototype.has = hashHas;\n    Hash.prototype.set = hashSet;\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Creates an list cache object.\n     *\n     * @private\n     * @constructor\n     * @param {Array} [entries] The key-value pairs to cache.\n     */\n    function ListCache(entries) {\n      var index = -1,\n          length = entries == null ? 0 : entries.length;\n\n      this.clear();\n      while (++index < length) {\n        var entry = entries[index];\n        this.set(entry[0], entry[1]);\n      }\n    }\n\n    /**\n     * Removes all key-value entries from the list cache.\n     *\n     * @private\n     * @name clear\n     * @memberOf ListCache\n     */\n    function listCacheClear() {\n      this.__data__ = [];\n      this.size = 0;\n    }\n\n    /**\n     * Removes `key` and its value from the list cache.\n     *\n     * @private\n     * @name delete\n     * @memberOf ListCache\n     * @param {string} key The key of the value to remove.\n     * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n     */\n    function listCacheDelete(key) {\n      var data = this.__data__,\n          index = assocIndexOf(data, key);\n\n      if (index < 0) {\n        return false;\n      }\n      var lastIndex = data.length - 1;\n      if (index == lastIndex) {\n        data.pop();\n      } else {\n        splice.call(data, index, 1);\n      }\n      --this.size;\n      return true;\n    }\n\n    /**\n     * Gets the list cache value for `key`.\n     *\n     * @private\n     * @name get\n     * @memberOf ListCache\n     * @param {string} key The key of the value to get.\n     * @returns {*} Returns the entry value.\n     */\n    function listCacheGet(key) {\n      var data = this.__data__,\n          index = assocIndexOf(data, key);\n\n      return index < 0 ? undefined : data[index][1];\n    }\n\n    /**\n     * Checks if a list cache value for `key` exists.\n     *\n     * @private\n     * @name has\n     * @memberOf ListCache\n     * @param {string} key The key of the entry to check.\n     * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n     */\n    function listCacheHas(key) {\n      return assocIndexOf(this.__data__, key) > -1;\n    }\n\n    /**\n     * Sets the list cache `key` to `value`.\n     *\n     * @private\n     * @name set\n     * @memberOf ListCache\n     * @param {string} key The key of the value to set.\n     * @param {*} value The value to set.\n     * @returns {Object} Returns the list cache instance.\n     */\n    function listCacheSet(key, value) {\n      var data = this.__data__,\n          index = assocIndexOf(data, key);\n\n      if (index < 0) {\n        ++this.size;\n        data.push([key, value]);\n      } else {\n        data[index][1] = value;\n      }\n      return this;\n    }\n\n    // Add methods to `ListCache`.\n    ListCache.prototype.clear = listCacheClear;\n    ListCache.prototype['delete'] = listCacheDelete;\n    ListCache.prototype.get = listCacheGet;\n    ListCache.prototype.has = listCacheHas;\n    ListCache.prototype.set = listCacheSet;\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Creates a map cache object to store key-value pairs.\n     *\n     * @private\n     * @constructor\n     * @param {Array} [entries] The key-value pairs to cache.\n     */\n    function MapCache(entries) {\n      var index = -1,\n          length = entries == null ? 0 : entries.length;\n\n      this.clear();\n      while (++index < length) {\n        var entry = entries[index];\n        this.set(entry[0], entry[1]);\n      }\n    }\n\n    /**\n     * Removes all key-value entries from the map.\n     *\n     * @private\n     * @name clear\n     * @memberOf MapCache\n     */\n    function mapCacheClear() {\n      this.size = 0;\n      this.__data__ = {\n        'hash': new Hash,\n        'map': new (Map || ListCache),\n        'string': new Hash\n      };\n    }\n\n    /**\n     * Removes `key` and its value from the map.\n     *\n     * @private\n     * @name delete\n     * @memberOf MapCache\n     * @param {string} key The key of the value to remove.\n     * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n     */\n    function mapCacheDelete(key) {\n      var result = getMapData(this, key)['delete'](key);\n      this.size -= result ? 1 : 0;\n      return result;\n    }\n\n    /**\n     * Gets the map value for `key`.\n     *\n     * @private\n     * @name get\n     * @memberOf MapCache\n     * @param {string} key The key of the value to get.\n     * @returns {*} Returns the entry value.\n     */\n    function mapCacheGet(key) {\n      return getMapData(this, key).get(key);\n    }\n\n    /**\n     * Checks if a map value for `key` exists.\n     *\n     * @private\n     * @name has\n     * @memberOf MapCache\n     * @param {string} key The key of the entry to check.\n     * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n     */\n    function mapCacheHas(key) {\n      return getMapData(this, key).has(key);\n    }\n\n    /**\n     * Sets the map `key` to `value`.\n     *\n     * @private\n     * @name set\n     * @memberOf MapCache\n     * @param {string} key The key of the value to set.\n     * @param {*} value The value to set.\n     * @returns {Object} Returns the map cache instance.\n     */\n    function mapCacheSet(key, value) {\n      var data = getMapData(this, key),\n          size = data.size;\n\n      data.set(key, value);\n      this.size += data.size == size ? 0 : 1;\n      return this;\n    }\n\n    // Add methods to `MapCache`.\n    MapCache.prototype.clear = mapCacheClear;\n    MapCache.prototype['delete'] = mapCacheDelete;\n    MapCache.prototype.get = mapCacheGet;\n    MapCache.prototype.has = mapCacheHas;\n    MapCache.prototype.set = mapCacheSet;\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     *\n     * Creates an array cache object to store unique values.\n     *\n     * @private\n     * @constructor\n     * @param {Array} [values] The values to cache.\n     */\n    function SetCache(values) {\n      var index = -1,\n          length = values == null ? 0 : values.length;\n\n      this.__data__ = new MapCache;\n      while (++index < length) {\n        this.add(values[index]);\n      }\n    }\n\n    /**\n     * Adds `value` to the array cache.\n     *\n     * @private\n     * @name add\n     * @memberOf SetCache\n     * @alias push\n     * @param {*} value The value to cache.\n     * @returns {Object} Returns the cache instance.\n     */\n    function setCacheAdd(value) {\n      this.__data__.set(value, HASH_UNDEFINED);\n      return this;\n    }\n\n    /**\n     * Checks if `value` is in the array cache.\n     *\n     * @private\n     * @name has\n     * @memberOf SetCache\n     * @param {*} value The value to search for.\n     * @returns {number} Returns `true` if `value` is found, else `false`.\n     */\n    function setCacheHas(value) {\n      return this.__data__.has(value);\n    }\n\n    // Add methods to `SetCache`.\n    SetCache.prototype.add = SetCache.prototype.push = setCacheAdd;\n    SetCache.prototype.has = setCacheHas;\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Creates a stack cache object to store key-value pairs.\n     *\n     * @private\n     * @constructor\n     * @param {Array} [entries] The key-value pairs to cache.\n     */\n    function Stack(entries) {\n      var data = this.__data__ = new ListCache(entries);\n      this.size = data.size;\n    }\n\n    /**\n     * Removes all key-value entries from the stack.\n     *\n     * @private\n     * @name clear\n     * @memberOf Stack\n     */\n    function stackClear() {\n      this.__data__ = new ListCache;\n      this.size = 0;\n    }\n\n    /**\n     * Removes `key` and its value from the stack.\n     *\n     * @private\n     * @name delete\n     * @memberOf Stack\n     * @param {string} key The key of the value to remove.\n     * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n     */\n    function stackDelete(key) {\n      var data = this.__data__,\n          result = data['delete'](key);\n\n      this.size = data.size;\n      return result;\n    }\n\n    /**\n     * Gets the stack value for `key`.\n     *\n     * @private\n     * @name get\n     * @memberOf Stack\n     * @param {string} key The key of the value to get.\n     * @returns {*} Returns the entry value.\n     */\n    function stackGet(key) {\n      return this.__data__.get(key);\n    }\n\n    /**\n     * Checks if a stack value for `key` exists.\n     *\n     * @private\n     * @name has\n     * @memberOf Stack\n     * @param {string} key The key of the entry to check.\n     * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n     */\n    function stackHas(key) {\n      return this.__data__.has(key);\n    }\n\n    /**\n     * Sets the stack `key` to `value`.\n     *\n     * @private\n     * @name set\n     * @memberOf Stack\n     * @param {string} key The key of the value to set.\n     * @param {*} value The value to set.\n     * @returns {Object} Returns the stack cache instance.\n     */\n    function stackSet(key, value) {\n      var data = this.__data__;\n      if (data instanceof ListCache) {\n        var pairs = data.__data__;\n        if (!Map || (pairs.length < LARGE_ARRAY_SIZE - 1)) {\n          pairs.push([key, value]);\n          this.size = ++data.size;\n          return this;\n        }\n        data = this.__data__ = new MapCache(pairs);\n      }\n      data.set(key, value);\n      this.size = data.size;\n      return this;\n    }\n\n    // Add methods to `Stack`.\n    Stack.prototype.clear = stackClear;\n    Stack.prototype['delete'] = stackDelete;\n    Stack.prototype.get = stackGet;\n    Stack.prototype.has = stackHas;\n    Stack.prototype.set = stackSet;\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Creates an array of the enumerable property names of the array-like `value`.\n     *\n     * @private\n     * @param {*} value The value to query.\n     * @param {boolean} inherited Specify returning inherited property names.\n     * @returns {Array} Returns the array of property names.\n     */\n    function arrayLikeKeys(value, inherited) {\n      var isArr = isArray(value),\n          isArg = !isArr && isArguments(value),\n          isBuff = !isArr && !isArg && isBuffer(value),\n          isType = !isArr && !isArg && !isBuff && isTypedArray(value),\n          skipIndexes = isArr || isArg || isBuff || isType,\n          result = skipIndexes ? baseTimes(value.length, String) : [],\n          length = result.length;\n\n      for (var key in value) {\n        if ((inherited || hasOwnProperty.call(value, key)) &&\n            !(skipIndexes && (\n               // Safari 9 has enumerable `arguments.length` in strict mode.\n               key == 'length' ||\n               // Node.js 0.10 has enumerable non-index properties on buffers.\n               (isBuff && (key == 'offset' || key == 'parent')) ||\n               // PhantomJS 2 has enumerable non-index properties on typed arrays.\n               (isType && (key == 'buffer' || key == 'byteLength' || key == 'byteOffset')) ||\n               // Skip index properties.\n               isIndex(key, length)\n            ))) {\n          result.push(key);\n        }\n      }\n      return result;\n    }\n\n    /**\n     * A specialized version of `_.sample` for arrays.\n     *\n     * @private\n     * @param {Array} array The array to sample.\n     * @returns {*} Returns the random element.\n     */\n    function arraySample(array) {\n      var length = array.length;\n      return length ? array[baseRandom(0, length - 1)] : undefined;\n    }\n\n    /**\n     * A specialized version of `_.sampleSize` for arrays.\n     *\n     * @private\n     * @param {Array} array The array to sample.\n     * @param {number} n The number of elements to sample.\n     * @returns {Array} Returns the random elements.\n     */\n    function arraySampleSize(array, n) {\n      return shuffleSelf(copyArray(array), baseClamp(n, 0, array.length));\n    }\n\n    /**\n     * A specialized version of `_.shuffle` for arrays.\n     *\n     * @private\n     * @param {Array} array The array to shuffle.\n     * @returns {Array} Returns the new shuffled array.\n     */\n    function arrayShuffle(array) {\n      return shuffleSelf(copyArray(array));\n    }\n\n    /**\n     * This function is like `assignValue` except that it doesn't assign\n     * `undefined` values.\n     *\n     * @private\n     * @param {Object} object The object to modify.\n     * @param {string} key The key of the property to assign.\n     * @param {*} value The value to assign.\n     */\n    function assignMergeValue(object, key, value) {\n      if ((value !== undefined && !eq(object[key], value)) ||\n          (value === undefined && !(key in object))) {\n        baseAssignValue(object, key, value);\n      }\n    }\n\n    /**\n     * Assigns `value` to `key` of `object` if the existing value is not equivalent\n     * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n     * for equality comparisons.\n     *\n     * @private\n     * @param {Object} object The object to modify.\n     * @param {string} key The key of the property to assign.\n     * @param {*} value The value to assign.\n     */\n    function assignValue(object, key, value) {\n      var objValue = object[key];\n      if (!(hasOwnProperty.call(object, key) && eq(objValue, value)) ||\n          (value === undefined && !(key in object))) {\n        baseAssignValue(object, key, value);\n      }\n    }\n\n    /**\n     * Gets the index at which the `key` is found in `array` of key-value pairs.\n     *\n     * @private\n     * @param {Array} array The array to inspect.\n     * @param {*} key The key to search for.\n     * @returns {number} Returns the index of the matched value, else `-1`.\n     */\n    function assocIndexOf(array, key) {\n      var length = array.length;\n      while (length--) {\n        if (eq(array[length][0], key)) {\n          return length;\n        }\n      }\n      return -1;\n    }\n\n    /**\n     * Aggregates elements of `collection` on `accumulator` with keys transformed\n     * by `iteratee` and values set by `setter`.\n     *\n     * @private\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} setter The function to set `accumulator` values.\n     * @param {Function} iteratee The iteratee to transform keys.\n     * @param {Object} accumulator The initial aggregated object.\n     * @returns {Function} Returns `accumulator`.\n     */\n    function baseAggregator(collection, setter, iteratee, accumulator) {\n      baseEach(collection, function(value, key, collection) {\n        setter(accumulator, value, iteratee(value), collection);\n      });\n      return accumulator;\n    }\n\n    /**\n     * The base implementation of `_.assign` without support for multiple sources\n     * or `customizer` functions.\n     *\n     * @private\n     * @param {Object} object The destination object.\n     * @param {Object} source The source object.\n     * @returns {Object} Returns `object`.\n     */\n    function baseAssign(object, source) {\n      return object && copyObject(source, keys(source), object);\n    }\n\n    /**\n     * The base implementation of `_.assignIn` without support for multiple sources\n     * or `customizer` functions.\n     *\n     * @private\n     * @param {Object} object The destination object.\n     * @param {Object} source The source object.\n     * @returns {Object} Returns `object`.\n     */\n    function baseAssignIn(object, source) {\n      return object && copyObject(source, keysIn(source), object);\n    }\n\n    /**\n     * The base implementation of `assignValue` and `assignMergeValue` without\n     * value checks.\n     *\n     * @private\n     * @param {Object} object The object to modify.\n     * @param {string} key The key of the property to assign.\n     * @param {*} value The value to assign.\n     */\n    function baseAssignValue(object, key, value) {\n      if (key == '__proto__' && defineProperty) {\n        defineProperty(object, key, {\n          'configurable': true,\n          'enumerable': true,\n          'value': value,\n          'writable': true\n        });\n      } else {\n        object[key] = value;\n      }\n    }\n\n    /**\n     * The base implementation of `_.at` without support for individual paths.\n     *\n     * @private\n     * @param {Object} object The object to iterate over.\n     * @param {string[]} paths The property paths to pick.\n     * @returns {Array} Returns the picked elements.\n     */\n    function baseAt(object, paths) {\n      var index = -1,\n          length = paths.length,\n          result = Array(length),\n          skip = object == null;\n\n      while (++index < length) {\n        result[index] = skip ? undefined : get(object, paths[index]);\n      }\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.clamp` which doesn't coerce arguments.\n     *\n     * @private\n     * @param {number} number The number to clamp.\n     * @param {number} [lower] The lower bound.\n     * @param {number} upper The upper bound.\n     * @returns {number} Returns the clamped number.\n     */\n    function baseClamp(number, lower, upper) {\n      if (number === number) {\n        if (upper !== undefined) {\n          number = number <= upper ? number : upper;\n        }\n        if (lower !== undefined) {\n          number = number >= lower ? number : lower;\n        }\n      }\n      return number;\n    }\n\n    /**\n     * The base implementation of `_.clone` and `_.cloneDeep` which tracks\n     * traversed objects.\n     *\n     * @private\n     * @param {*} value The value to clone.\n     * @param {boolean} bitmask The bitmask flags.\n     *  1 - Deep clone\n     *  2 - Flatten inherited properties\n     *  4 - Clone symbols\n     * @param {Function} [customizer] The function to customize cloning.\n     * @param {string} [key] The key of `value`.\n     * @param {Object} [object] The parent object of `value`.\n     * @param {Object} [stack] Tracks traversed objects and their clone counterparts.\n     * @returns {*} Returns the cloned value.\n     */\n    function baseClone(value, bitmask, customizer, key, object, stack) {\n      var result,\n          isDeep = bitmask & CLONE_DEEP_FLAG,\n          isFlat = bitmask & CLONE_FLAT_FLAG,\n          isFull = bitmask & CLONE_SYMBOLS_FLAG;\n\n      if (customizer) {\n        result = object ? customizer(value, key, object, stack) : customizer(value);\n      }\n      if (result !== undefined) {\n        return result;\n      }\n      if (!isObject(value)) {\n        return value;\n      }\n      var isArr = isArray(value);\n      if (isArr) {\n        result = initCloneArray(value);\n        if (!isDeep) {\n          return copyArray(value, result);\n        }\n      } else {\n        var tag = getTag(value),\n            isFunc = tag == funcTag || tag == genTag;\n\n        if (isBuffer(value)) {\n          return cloneBuffer(value, isDeep);\n        }\n        if (tag == objectTag || tag == argsTag || (isFunc && !object)) {\n          result = (isFlat || isFunc) ? {} : initCloneObject(value);\n          if (!isDeep) {\n            return isFlat\n              ? copySymbolsIn(value, baseAssignIn(result, value))\n              : copySymbols(value, baseAssign(result, value));\n          }\n        } else {\n          if (!cloneableTags[tag]) {\n            return object ? value : {};\n          }\n          result = initCloneByTag(value, tag, isDeep);\n        }\n      }\n      // Check for circular references and return its corresponding clone.\n      stack || (stack = new Stack);\n      var stacked = stack.get(value);\n      if (stacked) {\n        return stacked;\n      }\n      stack.set(value, result);\n\n      if (isSet(value)) {\n        value.forEach(function(subValue) {\n          result.add(baseClone(subValue, bitmask, customizer, subValue, value, stack));\n        });\n      } else if (isMap(value)) {\n        value.forEach(function(subValue, key) {\n          result.set(key, baseClone(subValue, bitmask, customizer, key, value, stack));\n        });\n      }\n\n      var keysFunc = isFull\n        ? (isFlat ? getAllKeysIn : getAllKeys)\n        : (isFlat ? keysIn : keys);\n\n      var props = isArr ? undefined : keysFunc(value);\n      arrayEach(props || value, function(subValue, key) {\n        if (props) {\n          key = subValue;\n          subValue = value[key];\n        }\n        // Recursively populate clone (susceptible to call stack limits).\n        assignValue(result, key, baseClone(subValue, bitmask, customizer, key, value, stack));\n      });\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.conforms` which doesn't clone `source`.\n     *\n     * @private\n     * @param {Object} source The object of property predicates to conform to.\n     * @returns {Function} Returns the new spec function.\n     */\n    function baseConforms(source) {\n      var props = keys(source);\n      return function(object) {\n        return baseConformsTo(object, source, props);\n      };\n    }\n\n    /**\n     * The base implementation of `_.conformsTo` which accepts `props` to check.\n     *\n     * @private\n     * @param {Object} object The object to inspect.\n     * @param {Object} source The object of property predicates to conform to.\n     * @returns {boolean} Returns `true` if `object` conforms, else `false`.\n     */\n    function baseConformsTo(object, source, props) {\n      var length = props.length;\n      if (object == null) {\n        return !length;\n      }\n      object = Object(object);\n      while (length--) {\n        var key = props[length],\n            predicate = source[key],\n            value = object[key];\n\n        if ((value === undefined && !(key in object)) || !predicate(value)) {\n          return false;\n        }\n      }\n      return true;\n    }\n\n    /**\n     * The base implementation of `_.delay` and `_.defer` which accepts `args`\n     * to provide to `func`.\n     *\n     * @private\n     * @param {Function} func The function to delay.\n     * @param {number} wait The number of milliseconds to delay invocation.\n     * @param {Array} args The arguments to provide to `func`.\n     * @returns {number|Object} Returns the timer id or timeout object.\n     */\n    function baseDelay(func, wait, args) {\n      if (typeof func != 'function') {\n        throw new TypeError(FUNC_ERROR_TEXT);\n      }\n      return setTimeout(function() { func.apply(undefined, args); }, wait);\n    }\n\n    /**\n     * The base implementation of methods like `_.difference` without support\n     * for excluding multiple arrays or iteratee shorthands.\n     *\n     * @private\n     * @param {Array} array The array to inspect.\n     * @param {Array} values The values to exclude.\n     * @param {Function} [iteratee] The iteratee invoked per element.\n     * @param {Function} [comparator] The comparator invoked per element.\n     * @returns {Array} Returns the new array of filtered values.\n     */\n    function baseDifference(array, values, iteratee, comparator) {\n      var index = -1,\n          includes = arrayIncludes,\n          isCommon = true,\n          length = array.length,\n          result = [],\n          valuesLength = values.length;\n\n      if (!length) {\n        return result;\n      }\n      if (iteratee) {\n        values = arrayMap(values, baseUnary(iteratee));\n      }\n      if (comparator) {\n        includes = arrayIncludesWith;\n        isCommon = false;\n      }\n      else if (values.length >= LARGE_ARRAY_SIZE) {\n        includes = cacheHas;\n        isCommon = false;\n        values = new SetCache(values);\n      }\n      outer:\n      while (++index < length) {\n        var value = array[index],\n            computed = iteratee == null ? value : iteratee(value);\n\n        value = (comparator || value !== 0) ? value : 0;\n        if (isCommon && computed === computed) {\n          var valuesIndex = valuesLength;\n          while (valuesIndex--) {\n            if (values[valuesIndex] === computed) {\n              continue outer;\n            }\n          }\n          result.push(value);\n        }\n        else if (!includes(values, computed, comparator)) {\n          result.push(value);\n        }\n      }\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.forEach` without support for iteratee shorthands.\n     *\n     * @private\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} iteratee The function invoked per iteration.\n     * @returns {Array|Object} Returns `collection`.\n     */\n    var baseEach = createBaseEach(baseForOwn);\n\n    /**\n     * The base implementation of `_.forEachRight` without support for iteratee shorthands.\n     *\n     * @private\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} iteratee The function invoked per iteration.\n     * @returns {Array|Object} Returns `collection`.\n     */\n    var baseEachRight = createBaseEach(baseForOwnRight, true);\n\n    /**\n     * The base implementation of `_.every` without support for iteratee shorthands.\n     *\n     * @private\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} predicate The function invoked per iteration.\n     * @returns {boolean} Returns `true` if all elements pass the predicate check,\n     *  else `false`\n     */\n    function baseEvery(collection, predicate) {\n      var result = true;\n      baseEach(collection, function(value, index, collection) {\n        result = !!predicate(value, index, collection);\n        return result;\n      });\n      return result;\n    }\n\n    /**\n     * The base implementation of methods like `_.max` and `_.min` which accepts a\n     * `comparator` to determine the extremum value.\n     *\n     * @private\n     * @param {Array} array The array to iterate over.\n     * @param {Function} iteratee The iteratee invoked per iteration.\n     * @param {Function} comparator The comparator used to compare values.\n     * @returns {*} Returns the extremum value.\n     */\n    function baseExtremum(array, iteratee, comparator) {\n      var index = -1,\n          length = array.length;\n\n      while (++index < length) {\n        var value = array[index],\n            current = iteratee(value);\n\n        if (current != null && (computed === undefined\n              ? (current === current && !isSymbol(current))\n              : comparator(current, computed)\n            )) {\n          var computed = current,\n              result = value;\n        }\n      }\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.fill` without an iteratee call guard.\n     *\n     * @private\n     * @param {Array} array The array to fill.\n     * @param {*} value The value to fill `array` with.\n     * @param {number} [start=0] The start position.\n     * @param {number} [end=array.length] The end position.\n     * @returns {Array} Returns `array`.\n     */\n    function baseFill(array, value, start, end) {\n      var length = array.length;\n\n      start = toInteger(start);\n      if (start < 0) {\n        start = -start > length ? 0 : (length + start);\n      }\n      end = (end === undefined || end > length) ? length : toInteger(end);\n      if (end < 0) {\n        end += length;\n      }\n      end = start > end ? 0 : toLength(end);\n      while (start < end) {\n        array[start++] = value;\n      }\n      return array;\n    }\n\n    /**\n     * The base implementation of `_.filter` without support for iteratee shorthands.\n     *\n     * @private\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} predicate The function invoked per iteration.\n     * @returns {Array} Returns the new filtered array.\n     */\n    function baseFilter(collection, predicate) {\n      var result = [];\n      baseEach(collection, function(value, index, collection) {\n        if (predicate(value, index, collection)) {\n          result.push(value);\n        }\n      });\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.flatten` with support for restricting flattening.\n     *\n     * @private\n     * @param {Array} array The array to flatten.\n     * @param {number} depth The maximum recursion depth.\n     * @param {boolean} [predicate=isFlattenable] The function invoked per iteration.\n     * @param {boolean} [isStrict] Restrict to values that pass `predicate` checks.\n     * @param {Array} [result=[]] The initial result value.\n     * @returns {Array} Returns the new flattened array.\n     */\n    function baseFlatten(array, depth, predicate, isStrict, result) {\n      var index = -1,\n          length = array.length;\n\n      predicate || (predicate = isFlattenable);\n      result || (result = []);\n\n      while (++index < length) {\n        var value = array[index];\n        if (depth > 0 && predicate(value)) {\n          if (depth > 1) {\n            // Recursively flatten arrays (susceptible to call stack limits).\n            baseFlatten(value, depth - 1, predicate, isStrict, result);\n          } else {\n            arrayPush(result, value);\n          }\n        } else if (!isStrict) {\n          result[result.length] = value;\n        }\n      }\n      return result;\n    }\n\n    /**\n     * The base implementation of `baseForOwn` which iterates over `object`\n     * properties returned by `keysFunc` and invokes `iteratee` for each property.\n     * Iteratee functions may exit iteration early by explicitly returning `false`.\n     *\n     * @private\n     * @param {Object} object The object to iterate over.\n     * @param {Function} iteratee The function invoked per iteration.\n     * @param {Function} keysFunc The function to get the keys of `object`.\n     * @returns {Object} Returns `object`.\n     */\n    var baseFor = createBaseFor();\n\n    /**\n     * This function is like `baseFor` except that it iterates over properties\n     * in the opposite order.\n     *\n     * @private\n     * @param {Object} object The object to iterate over.\n     * @param {Function} iteratee The function invoked per iteration.\n     * @param {Function} keysFunc The function to get the keys of `object`.\n     * @returns {Object} Returns `object`.\n     */\n    var baseForRight = createBaseFor(true);\n\n    /**\n     * The base implementation of `_.forOwn` without support for iteratee shorthands.\n     *\n     * @private\n     * @param {Object} object The object to iterate over.\n     * @param {Function} iteratee The function invoked per iteration.\n     * @returns {Object} Returns `object`.\n     */\n    function baseForOwn(object, iteratee) {\n      return object && baseFor(object, iteratee, keys);\n    }\n\n    /**\n     * The base implementation of `_.forOwnRight` without support for iteratee shorthands.\n     *\n     * @private\n     * @param {Object} object The object to iterate over.\n     * @param {Function} iteratee The function invoked per iteration.\n     * @returns {Object} Returns `object`.\n     */\n    function baseForOwnRight(object, iteratee) {\n      return object && baseForRight(object, iteratee, keys);\n    }\n\n    /**\n     * The base implementation of `_.functions` which creates an array of\n     * `object` function property names filtered from `props`.\n     *\n     * @private\n     * @param {Object} object The object to inspect.\n     * @param {Array} props The property names to filter.\n     * @returns {Array} Returns the function names.\n     */\n    function baseFunctions(object, props) {\n      return arrayFilter(props, function(key) {\n        return isFunction(object[key]);\n      });\n    }\n\n    /**\n     * The base implementation of `_.get` without support for default values.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @param {Array|string} path The path of the property to get.\n     * @returns {*} Returns the resolved value.\n     */\n    function baseGet(object, path) {\n      path = castPath(path, object);\n\n      var index = 0,\n          length = path.length;\n\n      while (object != null && index < length) {\n        object = object[toKey(path[index++])];\n      }\n      return (index && index == length) ? object : undefined;\n    }\n\n    /**\n     * The base implementation of `getAllKeys` and `getAllKeysIn` which uses\n     * `keysFunc` and `symbolsFunc` to get the enumerable property names and\n     * symbols of `object`.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @param {Function} keysFunc The function to get the keys of `object`.\n     * @param {Function} symbolsFunc The function to get the symbols of `object`.\n     * @returns {Array} Returns the array of property names and symbols.\n     */\n    function baseGetAllKeys(object, keysFunc, symbolsFunc) {\n      var result = keysFunc(object);\n      return isArray(object) ? result : arrayPush(result, symbolsFunc(object));\n    }\n\n    /**\n     * The base implementation of `getTag` without fallbacks for buggy environments.\n     *\n     * @private\n     * @param {*} value The value to query.\n     * @returns {string} Returns the `toStringTag`.\n     */\n    function baseGetTag(value) {\n      if (value == null) {\n        return value === undefined ? undefinedTag : nullTag;\n      }\n      return (symToStringTag && symToStringTag in Object(value))\n        ? getRawTag(value)\n        : objectToString(value);\n    }\n\n    /**\n     * The base implementation of `_.gt` which doesn't coerce arguments.\n     *\n     * @private\n     * @param {*} value The value to compare.\n     * @param {*} other The other value to compare.\n     * @returns {boolean} Returns `true` if `value` is greater than `other`,\n     *  else `false`.\n     */\n    function baseGt(value, other) {\n      return value > other;\n    }\n\n    /**\n     * The base implementation of `_.has` without support for deep paths.\n     *\n     * @private\n     * @param {Object} [object] The object to query.\n     * @param {Array|string} key The key to check.\n     * @returns {boolean} Returns `true` if `key` exists, else `false`.\n     */\n    function baseHas(object, key) {\n      return object != null && hasOwnProperty.call(object, key);\n    }\n\n    /**\n     * The base implementation of `_.hasIn` without support for deep paths.\n     *\n     * @private\n     * @param {Object} [object] The object to query.\n     * @param {Array|string} key The key to check.\n     * @returns {boolean} Returns `true` if `key` exists, else `false`.\n     */\n    function baseHasIn(object, key) {\n      return object != null && key in Object(object);\n    }\n\n    /**\n     * The base implementation of `_.inRange` which doesn't coerce arguments.\n     *\n     * @private\n     * @param {number} number The number to check.\n     * @param {number} start The start of the range.\n     * @param {number} end The end of the range.\n     * @returns {boolean} Returns `true` if `number` is in the range, else `false`.\n     */\n    function baseInRange(number, start, end) {\n      return number >= nativeMin(start, end) && number < nativeMax(start, end);\n    }\n\n    /**\n     * The base implementation of methods like `_.intersection`, without support\n     * for iteratee shorthands, that accepts an array of arrays to inspect.\n     *\n     * @private\n     * @param {Array} arrays The arrays to inspect.\n     * @param {Function} [iteratee] The iteratee invoked per element.\n     * @param {Function} [comparator] The comparator invoked per element.\n     * @returns {Array} Returns the new array of shared values.\n     */\n    function baseIntersection(arrays, iteratee, comparator) {\n      var includes = comparator ? arrayIncludesWith : arrayIncludes,\n          length = arrays[0].length,\n          othLength = arrays.length,\n          othIndex = othLength,\n          caches = Array(othLength),\n          maxLength = Infinity,\n          result = [];\n\n      while (othIndex--) {\n        var array = arrays[othIndex];\n        if (othIndex && iteratee) {\n          array = arrayMap(array, baseUnary(iteratee));\n        }\n        maxLength = nativeMin(array.length, maxLength);\n        caches[othIndex] = !comparator && (iteratee || (length >= 120 && array.length >= 120))\n          ? new SetCache(othIndex && array)\n          : undefined;\n      }\n      array = arrays[0];\n\n      var index = -1,\n          seen = caches[0];\n\n      outer:\n      while (++index < length && result.length < maxLength) {\n        var value = array[index],\n            computed = iteratee ? iteratee(value) : value;\n\n        value = (comparator || value !== 0) ? value : 0;\n        if (!(seen\n              ? cacheHas(seen, computed)\n              : includes(result, computed, comparator)\n            )) {\n          othIndex = othLength;\n          while (--othIndex) {\n            var cache = caches[othIndex];\n            if (!(cache\n                  ? cacheHas(cache, computed)\n                  : includes(arrays[othIndex], computed, comparator))\n                ) {\n              continue outer;\n            }\n          }\n          if (seen) {\n            seen.push(computed);\n          }\n          result.push(value);\n        }\n      }\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.invert` and `_.invertBy` which inverts\n     * `object` with values transformed by `iteratee` and set by `setter`.\n     *\n     * @private\n     * @param {Object} object The object to iterate over.\n     * @param {Function} setter The function to set `accumulator` values.\n     * @param {Function} iteratee The iteratee to transform values.\n     * @param {Object} accumulator The initial inverted object.\n     * @returns {Function} Returns `accumulator`.\n     */\n    function baseInverter(object, setter, iteratee, accumulator) {\n      baseForOwn(object, function(value, key, object) {\n        setter(accumulator, iteratee(value), key, object);\n      });\n      return accumulator;\n    }\n\n    /**\n     * The base implementation of `_.invoke` without support for individual\n     * method arguments.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @param {Array|string} path The path of the method to invoke.\n     * @param {Array} args The arguments to invoke the method with.\n     * @returns {*} Returns the result of the invoked method.\n     */\n    function baseInvoke(object, path, args) {\n      path = castPath(path, object);\n      object = parent(object, path);\n      var func = object == null ? object : object[toKey(last(path))];\n      return func == null ? undefined : apply(func, object, args);\n    }\n\n    /**\n     * The base implementation of `_.isArguments`.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n     */\n    function baseIsArguments(value) {\n      return isObjectLike(value) && baseGetTag(value) == argsTag;\n    }\n\n    /**\n     * The base implementation of `_.isArrayBuffer` without Node.js optimizations.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is an array buffer, else `false`.\n     */\n    function baseIsArrayBuffer(value) {\n      return isObjectLike(value) && baseGetTag(value) == arrayBufferTag;\n    }\n\n    /**\n     * The base implementation of `_.isDate` without Node.js optimizations.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a date object, else `false`.\n     */\n    function baseIsDate(value) {\n      return isObjectLike(value) && baseGetTag(value) == dateTag;\n    }\n\n    /**\n     * The base implementation of `_.isEqual` which supports partial comparisons\n     * and tracks traversed objects.\n     *\n     * @private\n     * @param {*} value The value to compare.\n     * @param {*} other The other value to compare.\n     * @param {boolean} bitmask The bitmask flags.\n     *  1 - Unordered comparison\n     *  2 - Partial comparison\n     * @param {Function} [customizer] The function to customize comparisons.\n     * @param {Object} [stack] Tracks traversed `value` and `other` objects.\n     * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n     */\n    function baseIsEqual(value, other, bitmask, customizer, stack) {\n      if (value === other) {\n        return true;\n      }\n      if (value == null || other == null || (!isObjectLike(value) && !isObjectLike(other))) {\n        return value !== value && other !== other;\n      }\n      return baseIsEqualDeep(value, other, bitmask, customizer, baseIsEqual, stack);\n    }\n\n    /**\n     * A specialized version of `baseIsEqual` for arrays and objects which performs\n     * deep comparisons and tracks traversed objects enabling objects with circular\n     * references to be compared.\n     *\n     * @private\n     * @param {Object} object The object to compare.\n     * @param {Object} other The other object to compare.\n     * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n     * @param {Function} customizer The function to customize comparisons.\n     * @param {Function} equalFunc The function to determine equivalents of values.\n     * @param {Object} [stack] Tracks traversed `object` and `other` objects.\n     * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n     */\n    function baseIsEqualDeep(object, other, bitmask, customizer, equalFunc, stack) {\n      var objIsArr = isArray(object),\n          othIsArr = isArray(other),\n          objTag = objIsArr ? arrayTag : getTag(object),\n          othTag = othIsArr ? arrayTag : getTag(other);\n\n      objTag = objTag == argsTag ? objectTag : objTag;\n      othTag = othTag == argsTag ? objectTag : othTag;\n\n      var objIsObj = objTag == objectTag,\n          othIsObj = othTag == objectTag,\n          isSameTag = objTag == othTag;\n\n      if (isSameTag && isBuffer(object)) {\n        if (!isBuffer(other)) {\n          return false;\n        }\n        objIsArr = true;\n        objIsObj = false;\n      }\n      if (isSameTag && !objIsObj) {\n        stack || (stack = new Stack);\n        return (objIsArr || isTypedArray(object))\n          ? equalArrays(object, other, bitmask, customizer, equalFunc, stack)\n          : equalByTag(object, other, objTag, bitmask, customizer, equalFunc, stack);\n      }\n      if (!(bitmask & COMPARE_PARTIAL_FLAG)) {\n        var objIsWrapped = objIsObj && hasOwnProperty.call(object, '__wrapped__'),\n            othIsWrapped = othIsObj && hasOwnProperty.call(other, '__wrapped__');\n\n        if (objIsWrapped || othIsWrapped) {\n          var objUnwrapped = objIsWrapped ? object.value() : object,\n              othUnwrapped = othIsWrapped ? other.value() : other;\n\n          stack || (stack = new Stack);\n          return equalFunc(objUnwrapped, othUnwrapped, bitmask, customizer, stack);\n        }\n      }\n      if (!isSameTag) {\n        return false;\n      }\n      stack || (stack = new Stack);\n      return equalObjects(object, other, bitmask, customizer, equalFunc, stack);\n    }\n\n    /**\n     * The base implementation of `_.isMap` without Node.js optimizations.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a map, else `false`.\n     */\n    function baseIsMap(value) {\n      return isObjectLike(value) && getTag(value) == mapTag;\n    }\n\n    /**\n     * The base implementation of `_.isMatch` without support for iteratee shorthands.\n     *\n     * @private\n     * @param {Object} object The object to inspect.\n     * @param {Object} source The object of property values to match.\n     * @param {Array} matchData The property names, values, and compare flags to match.\n     * @param {Function} [customizer] The function to customize comparisons.\n     * @returns {boolean} Returns `true` if `object` is a match, else `false`.\n     */\n    function baseIsMatch(object, source, matchData, customizer) {\n      var index = matchData.length,\n          length = index,\n          noCustomizer = !customizer;\n\n      if (object == null) {\n        return !length;\n      }\n      object = Object(object);\n      while (index--) {\n        var data = matchData[index];\n        if ((noCustomizer && data[2])\n              ? data[1] !== object[data[0]]\n              : !(data[0] in object)\n            ) {\n          return false;\n        }\n      }\n      while (++index < length) {\n        data = matchData[index];\n        var key = data[0],\n            objValue = object[key],\n            srcValue = data[1];\n\n        if (noCustomizer && data[2]) {\n          if (objValue === undefined && !(key in object)) {\n            return false;\n          }\n        } else {\n          var stack = new Stack;\n          if (customizer) {\n            var result = customizer(objValue, srcValue, key, object, source, stack);\n          }\n          if (!(result === undefined\n                ? baseIsEqual(srcValue, objValue, COMPARE_PARTIAL_FLAG | COMPARE_UNORDERED_FLAG, customizer, stack)\n                : result\n              )) {\n            return false;\n          }\n        }\n      }\n      return true;\n    }\n\n    /**\n     * The base implementation of `_.isNative` without bad shim checks.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a native function,\n     *  else `false`.\n     */\n    function baseIsNative(value) {\n      if (!isObject(value) || isMasked(value)) {\n        return false;\n      }\n      var pattern = isFunction(value) ? reIsNative : reIsHostCtor;\n      return pattern.test(toSource(value));\n    }\n\n    /**\n     * The base implementation of `_.isRegExp` without Node.js optimizations.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a regexp, else `false`.\n     */\n    function baseIsRegExp(value) {\n      return isObjectLike(value) && baseGetTag(value) == regexpTag;\n    }\n\n    /**\n     * The base implementation of `_.isSet` without Node.js optimizations.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a set, else `false`.\n     */\n    function baseIsSet(value) {\n      return isObjectLike(value) && getTag(value) == setTag;\n    }\n\n    /**\n     * The base implementation of `_.isTypedArray` without Node.js optimizations.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n     */\n    function baseIsTypedArray(value) {\n      return isObjectLike(value) &&\n        isLength(value.length) && !!typedArrayTags[baseGetTag(value)];\n    }\n\n    /**\n     * The base implementation of `_.iteratee`.\n     *\n     * @private\n     * @param {*} [value=_.identity] The value to convert to an iteratee.\n     * @returns {Function} Returns the iteratee.\n     */\n    function baseIteratee(value) {\n      // Don't store the `typeof` result in a variable to avoid a JIT bug in Safari 9.\n      // See https://bugs.webkit.org/show_bug.cgi?id=156034 for more details.\n      if (typeof value == 'function') {\n        return value;\n      }\n      if (value == null) {\n        return identity;\n      }\n      if (typeof value == 'object') {\n        return isArray(value)\n          ? baseMatchesProperty(value[0], value[1])\n          : baseMatches(value);\n      }\n      return property(value);\n    }\n\n    /**\n     * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the array of property names.\n     */\n    function baseKeys(object) {\n      if (!isPrototype(object)) {\n        return nativeKeys(object);\n      }\n      var result = [];\n      for (var key in Object(object)) {\n        if (hasOwnProperty.call(object, key) && key != 'constructor') {\n          result.push(key);\n        }\n      }\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.keysIn` which doesn't treat sparse arrays as dense.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the array of property names.\n     */\n    function baseKeysIn(object) {\n      if (!isObject(object)) {\n        return nativeKeysIn(object);\n      }\n      var isProto = isPrototype(object),\n          result = [];\n\n      for (var key in object) {\n        if (!(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) {\n          result.push(key);\n        }\n      }\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.lt` which doesn't coerce arguments.\n     *\n     * @private\n     * @param {*} value The value to compare.\n     * @param {*} other The other value to compare.\n     * @returns {boolean} Returns `true` if `value` is less than `other`,\n     *  else `false`.\n     */\n    function baseLt(value, other) {\n      return value < other;\n    }\n\n    /**\n     * The base implementation of `_.map` without support for iteratee shorthands.\n     *\n     * @private\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} iteratee The function invoked per iteration.\n     * @returns {Array} Returns the new mapped array.\n     */\n    function baseMap(collection, iteratee) {\n      var index = -1,\n          result = isArrayLike(collection) ? Array(collection.length) : [];\n\n      baseEach(collection, function(value, key, collection) {\n        result[++index] = iteratee(value, key, collection);\n      });\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.matches` which doesn't clone `source`.\n     *\n     * @private\n     * @param {Object} source The object of property values to match.\n     * @returns {Function} Returns the new spec function.\n     */\n    function baseMatches(source) {\n      var matchData = getMatchData(source);\n      if (matchData.length == 1 && matchData[0][2]) {\n        return matchesStrictComparable(matchData[0][0], matchData[0][1]);\n      }\n      return function(object) {\n        return object === source || baseIsMatch(object, source, matchData);\n      };\n    }\n\n    /**\n     * The base implementation of `_.matchesProperty` which doesn't clone `srcValue`.\n     *\n     * @private\n     * @param {string} path The path of the property to get.\n     * @param {*} srcValue The value to match.\n     * @returns {Function} Returns the new spec function.\n     */\n    function baseMatchesProperty(path, srcValue) {\n      if (isKey(path) && isStrictComparable(srcValue)) {\n        return matchesStrictComparable(toKey(path), srcValue);\n      }\n      return function(object) {\n        var objValue = get(object, path);\n        return (objValue === undefined && objValue === srcValue)\n          ? hasIn(object, path)\n          : baseIsEqual(srcValue, objValue, COMPARE_PARTIAL_FLAG | COMPARE_UNORDERED_FLAG);\n      };\n    }\n\n    /**\n     * The base implementation of `_.merge` without support for multiple sources.\n     *\n     * @private\n     * @param {Object} object The destination object.\n     * @param {Object} source The source object.\n     * @param {number} srcIndex The index of `source`.\n     * @param {Function} [customizer] The function to customize merged values.\n     * @param {Object} [stack] Tracks traversed source values and their merged\n     *  counterparts.\n     */\n    function baseMerge(object, source, srcIndex, customizer, stack) {\n      if (object === source) {\n        return;\n      }\n      baseFor(source, function(srcValue, key) {\n        stack || (stack = new Stack);\n        if (isObject(srcValue)) {\n          baseMergeDeep(object, source, key, srcIndex, baseMerge, customizer, stack);\n        }\n        else {\n          var newValue = customizer\n            ? customizer(safeGet(object, key), srcValue, (key + ''), object, source, stack)\n            : undefined;\n\n          if (newValue === undefined) {\n            newValue = srcValue;\n          }\n          assignMergeValue(object, key, newValue);\n        }\n      }, keysIn);\n    }\n\n    /**\n     * A specialized version of `baseMerge` for arrays and objects which performs\n     * deep merges and tracks traversed objects enabling objects with circular\n     * references to be merged.\n     *\n     * @private\n     * @param {Object} object The destination object.\n     * @param {Object} source The source object.\n     * @param {string} key The key of the value to merge.\n     * @param {number} srcIndex The index of `source`.\n     * @param {Function} mergeFunc The function to merge values.\n     * @param {Function} [customizer] The function to customize assigned values.\n     * @param {Object} [stack] Tracks traversed source values and their merged\n     *  counterparts.\n     */\n    function baseMergeDeep(object, source, key, srcIndex, mergeFunc, customizer, stack) {\n      var objValue = safeGet(object, key),\n          srcValue = safeGet(source, key),\n          stacked = stack.get(srcValue);\n\n      if (stacked) {\n        assignMergeValue(object, key, stacked);\n        return;\n      }\n      var newValue = customizer\n        ? customizer(objValue, srcValue, (key + ''), object, source, stack)\n        : undefined;\n\n      var isCommon = newValue === undefined;\n\n      if (isCommon) {\n        var isArr = isArray(srcValue),\n            isBuff = !isArr && isBuffer(srcValue),\n            isTyped = !isArr && !isBuff && isTypedArray(srcValue);\n\n        newValue = srcValue;\n        if (isArr || isBuff || isTyped) {\n          if (isArray(objValue)) {\n            newValue = objValue;\n          }\n          else if (isArrayLikeObject(objValue)) {\n            newValue = copyArray(objValue);\n          }\n          else if (isBuff) {\n            isCommon = false;\n            newValue = cloneBuffer(srcValue, true);\n          }\n          else if (isTyped) {\n            isCommon = false;\n            newValue = cloneTypedArray(srcValue, true);\n          }\n          else {\n            newValue = [];\n          }\n        }\n        else if (isPlainObject(srcValue) || isArguments(srcValue)) {\n          newValue = objValue;\n          if (isArguments(objValue)) {\n            newValue = toPlainObject(objValue);\n          }\n          else if (!isObject(objValue) || isFunction(objValue)) {\n            newValue = initCloneObject(srcValue);\n          }\n        }\n        else {\n          isCommon = false;\n        }\n      }\n      if (isCommon) {\n        // Recursively merge objects and arrays (susceptible to call stack limits).\n        stack.set(srcValue, newValue);\n        mergeFunc(newValue, srcValue, srcIndex, customizer, stack);\n        stack['delete'](srcValue);\n      }\n      assignMergeValue(object, key, newValue);\n    }\n\n    /**\n     * The base implementation of `_.nth` which doesn't coerce arguments.\n     *\n     * @private\n     * @param {Array} array The array to query.\n     * @param {number} n The index of the element to return.\n     * @returns {*} Returns the nth element of `array`.\n     */\n    function baseNth(array, n) {\n      var length = array.length;\n      if (!length) {\n        return;\n      }\n      n += n < 0 ? length : 0;\n      return isIndex(n, length) ? array[n] : undefined;\n    }\n\n    /**\n     * The base implementation of `_.orderBy` without param guards.\n     *\n     * @private\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function[]|Object[]|string[]} iteratees The iteratees to sort by.\n     * @param {string[]} orders The sort orders of `iteratees`.\n     * @returns {Array} Returns the new sorted array.\n     */\n    function baseOrderBy(collection, iteratees, orders) {\n      if (iteratees.length) {\n        iteratees = arrayMap(iteratees, function(iteratee) {\n          if (isArray(iteratee)) {\n            return function(value) {\n              return baseGet(value, iteratee.length === 1 ? iteratee[0] : iteratee);\n            }\n          }\n          return iteratee;\n        });\n      } else {\n        iteratees = [identity];\n      }\n\n      var index = -1;\n      iteratees = arrayMap(iteratees, baseUnary(getIteratee()));\n\n      var result = baseMap(collection, function(value, key, collection) {\n        var criteria = arrayMap(iteratees, function(iteratee) {\n          return iteratee(value);\n        });\n        return { 'criteria': criteria, 'index': ++index, 'value': value };\n      });\n\n      return baseSortBy(result, function(object, other) {\n        return compareMultiple(object, other, orders);\n      });\n    }\n\n    /**\n     * The base implementation of `_.pick` without support for individual\n     * property identifiers.\n     *\n     * @private\n     * @param {Object} object The source object.\n     * @param {string[]} paths The property paths to pick.\n     * @returns {Object} Returns the new object.\n     */\n    function basePick(object, paths) {\n      return basePickBy(object, paths, function(value, path) {\n        return hasIn(object, path);\n      });\n    }\n\n    /**\n     * The base implementation of  `_.pickBy` without support for iteratee shorthands.\n     *\n     * @private\n     * @param {Object} object The source object.\n     * @param {string[]} paths The property paths to pick.\n     * @param {Function} predicate The function invoked per property.\n     * @returns {Object} Returns the new object.\n     */\n    function basePickBy(object, paths, predicate) {\n      var index = -1,\n          length = paths.length,\n          result = {};\n\n      while (++index < length) {\n        var path = paths[index],\n            value = baseGet(object, path);\n\n        if (predicate(value, path)) {\n          baseSet(result, castPath(path, object), value);\n        }\n      }\n      return result;\n    }\n\n    /**\n     * A specialized version of `baseProperty` which supports deep paths.\n     *\n     * @private\n     * @param {Array|string} path The path of the property to get.\n     * @returns {Function} Returns the new accessor function.\n     */\n    function basePropertyDeep(path) {\n      return function(object) {\n        return baseGet(object, path);\n      };\n    }\n\n    /**\n     * The base implementation of `_.pullAllBy` without support for iteratee\n     * shorthands.\n     *\n     * @private\n     * @param {Array} array The array to modify.\n     * @param {Array} values The values to remove.\n     * @param {Function} [iteratee] The iteratee invoked per element.\n     * @param {Function} [comparator] The comparator invoked per element.\n     * @returns {Array} Returns `array`.\n     */\n    function basePullAll(array, values, iteratee, comparator) {\n      var indexOf = comparator ? baseIndexOfWith : baseIndexOf,\n          index = -1,\n          length = values.length,\n          seen = array;\n\n      if (array === values) {\n        values = copyArray(values);\n      }\n      if (iteratee) {\n        seen = arrayMap(array, baseUnary(iteratee));\n      }\n      while (++index < length) {\n        var fromIndex = 0,\n            value = values[index],\n            computed = iteratee ? iteratee(value) : value;\n\n        while ((fromIndex = indexOf(seen, computed, fromIndex, comparator)) > -1) {\n          if (seen !== array) {\n            splice.call(seen, fromIndex, 1);\n          }\n          splice.call(array, fromIndex, 1);\n        }\n      }\n      return array;\n    }\n\n    /**\n     * The base implementation of `_.pullAt` without support for individual\n     * indexes or capturing the removed elements.\n     *\n     * @private\n     * @param {Array} array The array to modify.\n     * @param {number[]} indexes The indexes of elements to remove.\n     * @returns {Array} Returns `array`.\n     */\n    function basePullAt(array, indexes) {\n      var length = array ? indexes.length : 0,\n          lastIndex = length - 1;\n\n      while (length--) {\n        var index = indexes[length];\n        if (length == lastIndex || index !== previous) {\n          var previous = index;\n          if (isIndex(index)) {\n            splice.call(array, index, 1);\n          } else {\n            baseUnset(array, index);\n          }\n        }\n      }\n      return array;\n    }\n\n    /**\n     * The base implementation of `_.random` without support for returning\n     * floating-point numbers.\n     *\n     * @private\n     * @param {number} lower The lower bound.\n     * @param {number} upper The upper bound.\n     * @returns {number} Returns the random number.\n     */\n    function baseRandom(lower, upper) {\n      return lower + nativeFloor(nativeRandom() * (upper - lower + 1));\n    }\n\n    /**\n     * The base implementation of `_.range` and `_.rangeRight` which doesn't\n     * coerce arguments.\n     *\n     * @private\n     * @param {number} start The start of the range.\n     * @param {number} end The end of the range.\n     * @param {number} step The value to increment or decrement by.\n     * @param {boolean} [fromRight] Specify iterating from right to left.\n     * @returns {Array} Returns the range of numbers.\n     */\n    function baseRange(start, end, step, fromRight) {\n      var index = -1,\n          length = nativeMax(nativeCeil((end - start) / (step || 1)), 0),\n          result = Array(length);\n\n      while (length--) {\n        result[fromRight ? length : ++index] = start;\n        start += step;\n      }\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.repeat` which doesn't coerce arguments.\n     *\n     * @private\n     * @param {string} string The string to repeat.\n     * @param {number} n The number of times to repeat the string.\n     * @returns {string} Returns the repeated string.\n     */\n    function baseRepeat(string, n) {\n      var result = '';\n      if (!string || n < 1 || n > MAX_SAFE_INTEGER) {\n        return result;\n      }\n      // Leverage the exponentiation by squaring algorithm for a faster repeat.\n      // See https://en.wikipedia.org/wiki/Exponentiation_by_squaring for more details.\n      do {\n        if (n % 2) {\n          result += string;\n        }\n        n = nativeFloor(n / 2);\n        if (n) {\n          string += string;\n        }\n      } while (n);\n\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.rest` which doesn't validate or coerce arguments.\n     *\n     * @private\n     * @param {Function} func The function to apply a rest parameter to.\n     * @param {number} [start=func.length-1] The start position of the rest parameter.\n     * @returns {Function} Returns the new function.\n     */\n    function baseRest(func, start) {\n      return setToString(overRest(func, start, identity), func + '');\n    }\n\n    /**\n     * The base implementation of `_.sample`.\n     *\n     * @private\n     * @param {Array|Object} collection The collection to sample.\n     * @returns {*} Returns the random element.\n     */\n    function baseSample(collection) {\n      return arraySample(values(collection));\n    }\n\n    /**\n     * The base implementation of `_.sampleSize` without param guards.\n     *\n     * @private\n     * @param {Array|Object} collection The collection to sample.\n     * @param {number} n The number of elements to sample.\n     * @returns {Array} Returns the random elements.\n     */\n    function baseSampleSize(collection, n) {\n      var array = values(collection);\n      return shuffleSelf(array, baseClamp(n, 0, array.length));\n    }\n\n    /**\n     * The base implementation of `_.set`.\n     *\n     * @private\n     * @param {Object} object The object to modify.\n     * @param {Array|string} path The path of the property to set.\n     * @param {*} value The value to set.\n     * @param {Function} [customizer] The function to customize path creation.\n     * @returns {Object} Returns `object`.\n     */\n    function baseSet(object, path, value, customizer) {\n      if (!isObject(object)) {\n        return object;\n      }\n      path = castPath(path, object);\n\n      var index = -1,\n          length = path.length,\n          lastIndex = length - 1,\n          nested = object;\n\n      while (nested != null && ++index < length) {\n        var key = toKey(path[index]),\n            newValue = value;\n\n        if (key === '__proto__' || key === 'constructor' || key === 'prototype') {\n          return object;\n        }\n\n        if (index != lastIndex) {\n          var objValue = nested[key];\n          newValue = customizer ? customizer(objValue, key, nested) : undefined;\n          if (newValue === undefined) {\n            newValue = isObject(objValue)\n              ? objValue\n              : (isIndex(path[index + 1]) ? [] : {});\n          }\n        }\n        assignValue(nested, key, newValue);\n        nested = nested[key];\n      }\n      return object;\n    }\n\n    /**\n     * The base implementation of `setData` without support for hot loop shorting.\n     *\n     * @private\n     * @param {Function} func The function to associate metadata with.\n     * @param {*} data The metadata.\n     * @returns {Function} Returns `func`.\n     */\n    var baseSetData = !metaMap ? identity : function(func, data) {\n      metaMap.set(func, data);\n      return func;\n    };\n\n    /**\n     * The base implementation of `setToString` without support for hot loop shorting.\n     *\n     * @private\n     * @param {Function} func The function to modify.\n     * @param {Function} string The `toString` result.\n     * @returns {Function} Returns `func`.\n     */\n    var baseSetToString = !defineProperty ? identity : function(func, string) {\n      return defineProperty(func, 'toString', {\n        'configurable': true,\n        'enumerable': false,\n        'value': constant(string),\n        'writable': true\n      });\n    };\n\n    /**\n     * The base implementation of `_.shuffle`.\n     *\n     * @private\n     * @param {Array|Object} collection The collection to shuffle.\n     * @returns {Array} Returns the new shuffled array.\n     */\n    function baseShuffle(collection) {\n      return shuffleSelf(values(collection));\n    }\n\n    /**\n     * The base implementation of `_.slice` without an iteratee call guard.\n     *\n     * @private\n     * @param {Array} array The array to slice.\n     * @param {number} [start=0] The start position.\n     * @param {number} [end=array.length] The end position.\n     * @returns {Array} Returns the slice of `array`.\n     */\n    function baseSlice(array, start, end) {\n      var index = -1,\n          length = array.length;\n\n      if (start < 0) {\n        start = -start > length ? 0 : (length + start);\n      }\n      end = end > length ? length : end;\n      if (end < 0) {\n        end += length;\n      }\n      length = start > end ? 0 : ((end - start) >>> 0);\n      start >>>= 0;\n\n      var result = Array(length);\n      while (++index < length) {\n        result[index] = array[index + start];\n      }\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.some` without support for iteratee shorthands.\n     *\n     * @private\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} predicate The function invoked per iteration.\n     * @returns {boolean} Returns `true` if any element passes the predicate check,\n     *  else `false`.\n     */\n    function baseSome(collection, predicate) {\n      var result;\n\n      baseEach(collection, function(value, index, collection) {\n        result = predicate(value, index, collection);\n        return !result;\n      });\n      return !!result;\n    }\n\n    /**\n     * The base implementation of `_.sortedIndex` and `_.sortedLastIndex` which\n     * performs a binary search of `array` to determine the index at which `value`\n     * should be inserted into `array` in order to maintain its sort order.\n     *\n     * @private\n     * @param {Array} array The sorted array to inspect.\n     * @param {*} value The value to evaluate.\n     * @param {boolean} [retHighest] Specify returning the highest qualified index.\n     * @returns {number} Returns the index at which `value` should be inserted\n     *  into `array`.\n     */\n    function baseSortedIndex(array, value, retHighest) {\n      var low = 0,\n          high = array == null ? low : array.length;\n\n      if (typeof value == 'number' && value === value && high <= HALF_MAX_ARRAY_LENGTH) {\n        while (low < high) {\n          var mid = (low + high) >>> 1,\n              computed = array[mid];\n\n          if (computed !== null && !isSymbol(computed) &&\n              (retHighest ? (computed <= value) : (computed < value))) {\n            low = mid + 1;\n          } else {\n            high = mid;\n          }\n        }\n        return high;\n      }\n      return baseSortedIndexBy(array, value, identity, retHighest);\n    }\n\n    /**\n     * The base implementation of `_.sortedIndexBy` and `_.sortedLastIndexBy`\n     * which invokes `iteratee` for `value` and each element of `array` to compute\n     * their sort ranking. The iteratee is invoked with one argument; (value).\n     *\n     * @private\n     * @param {Array} array The sorted array to inspect.\n     * @param {*} value The value to evaluate.\n     * @param {Function} iteratee The iteratee invoked per element.\n     * @param {boolean} [retHighest] Specify returning the highest qualified index.\n     * @returns {number} Returns the index at which `value` should be inserted\n     *  into `array`.\n     */\n    function baseSortedIndexBy(array, value, iteratee, retHighest) {\n      var low = 0,\n          high = array == null ? 0 : array.length;\n      if (high === 0) {\n        return 0;\n      }\n\n      value = iteratee(value);\n      var valIsNaN = value !== value,\n          valIsNull = value === null,\n          valIsSymbol = isSymbol(value),\n          valIsUndefined = value === undefined;\n\n      while (low < high) {\n        var mid = nativeFloor((low + high) / 2),\n            computed = iteratee(array[mid]),\n            othIsDefined = computed !== undefined,\n            othIsNull = computed === null,\n            othIsReflexive = computed === computed,\n            othIsSymbol = isSymbol(computed);\n\n        if (valIsNaN) {\n          var setLow = retHighest || othIsReflexive;\n        } else if (valIsUndefined) {\n          setLow = othIsReflexive && (retHighest || othIsDefined);\n        } else if (valIsNull) {\n          setLow = othIsReflexive && othIsDefined && (retHighest || !othIsNull);\n        } else if (valIsSymbol) {\n          setLow = othIsReflexive && othIsDefined && !othIsNull && (retHighest || !othIsSymbol);\n        } else if (othIsNull || othIsSymbol) {\n          setLow = false;\n        } else {\n          setLow = retHighest ? (computed <= value) : (computed < value);\n        }\n        if (setLow) {\n          low = mid + 1;\n        } else {\n          high = mid;\n        }\n      }\n      return nativeMin(high, MAX_ARRAY_INDEX);\n    }\n\n    /**\n     * The base implementation of `_.sortedUniq` and `_.sortedUniqBy` without\n     * support for iteratee shorthands.\n     *\n     * @private\n     * @param {Array} array The array to inspect.\n     * @param {Function} [iteratee] The iteratee invoked per element.\n     * @returns {Array} Returns the new duplicate free array.\n     */\n    function baseSortedUniq(array, iteratee) {\n      var index = -1,\n          length = array.length,\n          resIndex = 0,\n          result = [];\n\n      while (++index < length) {\n        var value = array[index],\n            computed = iteratee ? iteratee(value) : value;\n\n        if (!index || !eq(computed, seen)) {\n          var seen = computed;\n          result[resIndex++] = value === 0 ? 0 : value;\n        }\n      }\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.toNumber` which doesn't ensure correct\n     * conversions of binary, hexadecimal, or octal string values.\n     *\n     * @private\n     * @param {*} value The value to process.\n     * @returns {number} Returns the number.\n     */\n    function baseToNumber(value) {\n      if (typeof value == 'number') {\n        return value;\n      }\n      if (isSymbol(value)) {\n        return NAN;\n      }\n      return +value;\n    }\n\n    /**\n     * The base implementation of `_.toString` which doesn't convert nullish\n     * values to empty strings.\n     *\n     * @private\n     * @param {*} value The value to process.\n     * @returns {string} Returns the string.\n     */\n    function baseToString(value) {\n      // Exit early for strings to avoid a performance hit in some environments.\n      if (typeof value == 'string') {\n        return value;\n      }\n      if (isArray(value)) {\n        // Recursively convert values (susceptible to call stack limits).\n        return arrayMap(value, baseToString) + '';\n      }\n      if (isSymbol(value)) {\n        return symbolToString ? symbolToString.call(value) : '';\n      }\n      var result = (value + '');\n      return (result == '0' && (1 / value) == -INFINITY) ? '-0' : result;\n    }\n\n    /**\n     * The base implementation of `_.uniqBy` without support for iteratee shorthands.\n     *\n     * @private\n     * @param {Array} array The array to inspect.\n     * @param {Function} [iteratee] The iteratee invoked per element.\n     * @param {Function} [comparator] The comparator invoked per element.\n     * @returns {Array} Returns the new duplicate free array.\n     */\n    function baseUniq(array, iteratee, comparator) {\n      var index = -1,\n          includes = arrayIncludes,\n          length = array.length,\n          isCommon = true,\n          result = [],\n          seen = result;\n\n      if (comparator) {\n        isCommon = false;\n        includes = arrayIncludesWith;\n      }\n      else if (length >= LARGE_ARRAY_SIZE) {\n        var set = iteratee ? null : createSet(array);\n        if (set) {\n          return setToArray(set);\n        }\n        isCommon = false;\n        includes = cacheHas;\n        seen = new SetCache;\n      }\n      else {\n        seen = iteratee ? [] : result;\n      }\n      outer:\n      while (++index < length) {\n        var value = array[index],\n            computed = iteratee ? iteratee(value) : value;\n\n        value = (comparator || value !== 0) ? value : 0;\n        if (isCommon && computed === computed) {\n          var seenIndex = seen.length;\n          while (seenIndex--) {\n            if (seen[seenIndex] === computed) {\n              continue outer;\n            }\n          }\n          if (iteratee) {\n            seen.push(computed);\n          }\n          result.push(value);\n        }\n        else if (!includes(seen, computed, comparator)) {\n          if (seen !== result) {\n            seen.push(computed);\n          }\n          result.push(value);\n        }\n      }\n      return result;\n    }\n\n    /**\n     * The base implementation of `_.unset`.\n     *\n     * @private\n     * @param {Object} object The object to modify.\n     * @param {Array|string} path The property path to unset.\n     * @returns {boolean} Returns `true` if the property is deleted, else `false`.\n     */\n    function baseUnset(object, path) {\n      path = castPath(path, object);\n      object = parent(object, path);\n      return object == null || delete object[toKey(last(path))];\n    }\n\n    /**\n     * The base implementation of `_.update`.\n     *\n     * @private\n     * @param {Object} object The object to modify.\n     * @param {Array|string} path The path of the property to update.\n     * @param {Function} updater The function to produce the updated value.\n     * @param {Function} [customizer] The function to customize path creation.\n     * @returns {Object} Returns `object`.\n     */\n    function baseUpdate(object, path, updater, customizer) {\n      return baseSet(object, path, updater(baseGet(object, path)), customizer);\n    }\n\n    /**\n     * The base implementation of methods like `_.dropWhile` and `_.takeWhile`\n     * without support for iteratee shorthands.\n     *\n     * @private\n     * @param {Array} array The array to query.\n     * @param {Function} predicate The function invoked per iteration.\n     * @param {boolean} [isDrop] Specify dropping elements instead of taking them.\n     * @param {boolean} [fromRight] Specify iterating from right to left.\n     * @returns {Array} Returns the slice of `array`.\n     */\n    function baseWhile(array, predicate, isDrop, fromRight) {\n      var length = array.length,\n          index = fromRight ? length : -1;\n\n      while ((fromRight ? index-- : ++index < length) &&\n        predicate(array[index], index, array)) {}\n\n      return isDrop\n        ? baseSlice(array, (fromRight ? 0 : index), (fromRight ? index + 1 : length))\n        : baseSlice(array, (fromRight ? index + 1 : 0), (fromRight ? length : index));\n    }\n\n    /**\n     * The base implementation of `wrapperValue` which returns the result of\n     * performing a sequence of actions on the unwrapped `value`, where each\n     * successive action is supplied the return value of the previous.\n     *\n     * @private\n     * @param {*} value The unwrapped value.\n     * @param {Array} actions Actions to perform to resolve the unwrapped value.\n     * @returns {*} Returns the resolved value.\n     */\n    function baseWrapperValue(value, actions) {\n      var result = value;\n      if (result instanceof LazyWrapper) {\n        result = result.value();\n      }\n      return arrayReduce(actions, function(result, action) {\n        return action.func.apply(action.thisArg, arrayPush([result], action.args));\n      }, result);\n    }\n\n    /**\n     * The base implementation of methods like `_.xor`, without support for\n     * iteratee shorthands, that accepts an array of arrays to inspect.\n     *\n     * @private\n     * @param {Array} arrays The arrays to inspect.\n     * @param {Function} [iteratee] The iteratee invoked per element.\n     * @param {Function} [comparator] The comparator invoked per element.\n     * @returns {Array} Returns the new array of values.\n     */\n    function baseXor(arrays, iteratee, comparator) {\n      var length = arrays.length;\n      if (length < 2) {\n        return length ? baseUniq(arrays[0]) : [];\n      }\n      var index = -1,\n          result = Array(length);\n\n      while (++index < length) {\n        var array = arrays[index],\n            othIndex = -1;\n\n        while (++othIndex < length) {\n          if (othIndex != index) {\n            result[index] = baseDifference(result[index] || array, arrays[othIndex], iteratee, comparator);\n          }\n        }\n      }\n      return baseUniq(baseFlatten(result, 1), iteratee, comparator);\n    }\n\n    /**\n     * This base implementation of `_.zipObject` which assigns values using `assignFunc`.\n     *\n     * @private\n     * @param {Array} props The property identifiers.\n     * @param {Array} values The property values.\n     * @param {Function} assignFunc The function to assign values.\n     * @returns {Object} Returns the new object.\n     */\n    function baseZipObject(props, values, assignFunc) {\n      var index = -1,\n          length = props.length,\n          valsLength = values.length,\n          result = {};\n\n      while (++index < length) {\n        var value = index < valsLength ? values[index] : undefined;\n        assignFunc(result, props[index], value);\n      }\n      return result;\n    }\n\n    /**\n     * Casts `value` to an empty array if it's not an array like object.\n     *\n     * @private\n     * @param {*} value The value to inspect.\n     * @returns {Array|Object} Returns the cast array-like object.\n     */\n    function castArrayLikeObject(value) {\n      return isArrayLikeObject(value) ? value : [];\n    }\n\n    /**\n     * Casts `value` to `identity` if it's not a function.\n     *\n     * @private\n     * @param {*} value The value to inspect.\n     * @returns {Function} Returns cast function.\n     */\n    function castFunction(value) {\n      return typeof value == 'function' ? value : identity;\n    }\n\n    /**\n     * Casts `value` to a path array if it's not one.\n     *\n     * @private\n     * @param {*} value The value to inspect.\n     * @param {Object} [object] The object to query keys on.\n     * @returns {Array} Returns the cast property path array.\n     */\n    function castPath(value, object) {\n      if (isArray(value)) {\n        return value;\n      }\n      return isKey(value, object) ? [value] : stringToPath(toString(value));\n    }\n\n    /**\n     * A `baseRest` alias which can be replaced with `identity` by module\n     * replacement plugins.\n     *\n     * @private\n     * @type {Function}\n     * @param {Function} func The function to apply a rest parameter to.\n     * @returns {Function} Returns the new function.\n     */\n    var castRest = baseRest;\n\n    /**\n     * Casts `array` to a slice if it's needed.\n     *\n     * @private\n     * @param {Array} array The array to inspect.\n     * @param {number} start The start position.\n     * @param {number} [end=array.length] The end position.\n     * @returns {Array} Returns the cast slice.\n     */\n    function castSlice(array, start, end) {\n      var length = array.length;\n      end = end === undefined ? length : end;\n      return (!start && end >= length) ? array : baseSlice(array, start, end);\n    }\n\n    /**\n     * A simple wrapper around the global [`clearTimeout`](https://mdn.io/clearTimeout).\n     *\n     * @private\n     * @param {number|Object} id The timer id or timeout object of the timer to clear.\n     */\n    var clearTimeout = ctxClearTimeout || function(id) {\n      return root.clearTimeout(id);\n    };\n\n    /**\n     * Creates a clone of  `buffer`.\n     *\n     * @private\n     * @param {Buffer} buffer The buffer to clone.\n     * @param {boolean} [isDeep] Specify a deep clone.\n     * @returns {Buffer} Returns the cloned buffer.\n     */\n    function cloneBuffer(buffer, isDeep) {\n      if (isDeep) {\n        return buffer.slice();\n      }\n      var length = buffer.length,\n          result = allocUnsafe ? allocUnsafe(length) : new buffer.constructor(length);\n\n      buffer.copy(result);\n      return result;\n    }\n\n    /**\n     * Creates a clone of `arrayBuffer`.\n     *\n     * @private\n     * @param {ArrayBuffer} arrayBuffer The array buffer to clone.\n     * @returns {ArrayBuffer} Returns the cloned array buffer.\n     */\n    function cloneArrayBuffer(arrayBuffer) {\n      var result = new arrayBuffer.constructor(arrayBuffer.byteLength);\n      new Uint8Array(result).set(new Uint8Array(arrayBuffer));\n      return result;\n    }\n\n    /**\n     * Creates a clone of `dataView`.\n     *\n     * @private\n     * @param {Object} dataView The data view to clone.\n     * @param {boolean} [isDeep] Specify a deep clone.\n     * @returns {Object} Returns the cloned data view.\n     */\n    function cloneDataView(dataView, isDeep) {\n      var buffer = isDeep ? cloneArrayBuffer(dataView.buffer) : dataView.buffer;\n      return new dataView.constructor(buffer, dataView.byteOffset, dataView.byteLength);\n    }\n\n    /**\n     * Creates a clone of `regexp`.\n     *\n     * @private\n     * @param {Object} regexp The regexp to clone.\n     * @returns {Object} Returns the cloned regexp.\n     */\n    function cloneRegExp(regexp) {\n      var result = new regexp.constructor(regexp.source, reFlags.exec(regexp));\n      result.lastIndex = regexp.lastIndex;\n      return result;\n    }\n\n    /**\n     * Creates a clone of the `symbol` object.\n     *\n     * @private\n     * @param {Object} symbol The symbol object to clone.\n     * @returns {Object} Returns the cloned symbol object.\n     */\n    function cloneSymbol(symbol) {\n      return symbolValueOf ? Object(symbolValueOf.call(symbol)) : {};\n    }\n\n    /**\n     * Creates a clone of `typedArray`.\n     *\n     * @private\n     * @param {Object} typedArray The typed array to clone.\n     * @param {boolean} [isDeep] Specify a deep clone.\n     * @returns {Object} Returns the cloned typed array.\n     */\n    function cloneTypedArray(typedArray, isDeep) {\n      var buffer = isDeep ? cloneArrayBuffer(typedArray.buffer) : typedArray.buffer;\n      return new typedArray.constructor(buffer, typedArray.byteOffset, typedArray.length);\n    }\n\n    /**\n     * Compares values to sort them in ascending order.\n     *\n     * @private\n     * @param {*} value The value to compare.\n     * @param {*} other The other value to compare.\n     * @returns {number} Returns the sort order indicator for `value`.\n     */\n    function compareAscending(value, other) {\n      if (value !== other) {\n        var valIsDefined = value !== undefined,\n            valIsNull = value === null,\n            valIsReflexive = value === value,\n            valIsSymbol = isSymbol(value);\n\n        var othIsDefined = other !== undefined,\n            othIsNull = other === null,\n            othIsReflexive = other === other,\n            othIsSymbol = isSymbol(other);\n\n        if ((!othIsNull && !othIsSymbol && !valIsSymbol && value > other) ||\n            (valIsSymbol && othIsDefined && othIsReflexive && !othIsNull && !othIsSymbol) ||\n            (valIsNull && othIsDefined && othIsReflexive) ||\n            (!valIsDefined && othIsReflexive) ||\n            !valIsReflexive) {\n          return 1;\n        }\n        if ((!valIsNull && !valIsSymbol && !othIsSymbol && value < other) ||\n            (othIsSymbol && valIsDefined && valIsReflexive && !valIsNull && !valIsSymbol) ||\n            (othIsNull && valIsDefined && valIsReflexive) ||\n            (!othIsDefined && valIsReflexive) ||\n            !othIsReflexive) {\n          return -1;\n        }\n      }\n      return 0;\n    }\n\n    /**\n     * Used by `_.orderBy` to compare multiple properties of a value to another\n     * and stable sort them.\n     *\n     * If `orders` is unspecified, all values are sorted in ascending order. Otherwise,\n     * specify an order of \"desc\" for descending or \"asc\" for ascending sort order\n     * of corresponding values.\n     *\n     * @private\n     * @param {Object} object The object to compare.\n     * @param {Object} other The other object to compare.\n     * @param {boolean[]|string[]} orders The order to sort by for each property.\n     * @returns {number} Returns the sort order indicator for `object`.\n     */\n    function compareMultiple(object, other, orders) {\n      var index = -1,\n          objCriteria = object.criteria,\n          othCriteria = other.criteria,\n          length = objCriteria.length,\n          ordersLength = orders.length;\n\n      while (++index < length) {\n        var result = compareAscending(objCriteria[index], othCriteria[index]);\n        if (result) {\n          if (index >= ordersLength) {\n            return result;\n          }\n          var order = orders[index];\n          return result * (order == 'desc' ? -1 : 1);\n        }\n      }\n      // Fixes an `Array#sort` bug in the JS engine embedded in Adobe applications\n      // that causes it, under certain circumstances, to provide the same value for\n      // `object` and `other`. See https://github.com/jashkenas/underscore/pull/1247\n      // for more details.\n      //\n      // This also ensures a stable sort in V8 and other engines.\n      // See https://bugs.chromium.org/p/v8/issues/detail?id=90 for more details.\n      return object.index - other.index;\n    }\n\n    /**\n     * Creates an array that is the composition of partially applied arguments,\n     * placeholders, and provided arguments into a single array of arguments.\n     *\n     * @private\n     * @param {Array} args The provided arguments.\n     * @param {Array} partials The arguments to prepend to those provided.\n     * @param {Array} holders The `partials` placeholder indexes.\n     * @params {boolean} [isCurried] Specify composing for a curried function.\n     * @returns {Array} Returns the new array of composed arguments.\n     */\n    function composeArgs(args, partials, holders, isCurried) {\n      var argsIndex = -1,\n          argsLength = args.length,\n          holdersLength = holders.length,\n          leftIndex = -1,\n          leftLength = partials.length,\n          rangeLength = nativeMax(argsLength - holdersLength, 0),\n          result = Array(leftLength + rangeLength),\n          isUncurried = !isCurried;\n\n      while (++leftIndex < leftLength) {\n        result[leftIndex] = partials[leftIndex];\n      }\n      while (++argsIndex < holdersLength) {\n        if (isUncurried || argsIndex < argsLength) {\n          result[holders[argsIndex]] = args[argsIndex];\n        }\n      }\n      while (rangeLength--) {\n        result[leftIndex++] = args[argsIndex++];\n      }\n      return result;\n    }\n\n    /**\n     * This function is like `composeArgs` except that the arguments composition\n     * is tailored for `_.partialRight`.\n     *\n     * @private\n     * @param {Array} args The provided arguments.\n     * @param {Array} partials The arguments to append to those provided.\n     * @param {Array} holders The `partials` placeholder indexes.\n     * @params {boolean} [isCurried] Specify composing for a curried function.\n     * @returns {Array} Returns the new array of composed arguments.\n     */\n    function composeArgsRight(args, partials, holders, isCurried) {\n      var argsIndex = -1,\n          argsLength = args.length,\n          holdersIndex = -1,\n          holdersLength = holders.length,\n          rightIndex = -1,\n          rightLength = partials.length,\n          rangeLength = nativeMax(argsLength - holdersLength, 0),\n          result = Array(rangeLength + rightLength),\n          isUncurried = !isCurried;\n\n      while (++argsIndex < rangeLength) {\n        result[argsIndex] = args[argsIndex];\n      }\n      var offset = argsIndex;\n      while (++rightIndex < rightLength) {\n        result[offset + rightIndex] = partials[rightIndex];\n      }\n      while (++holdersIndex < holdersLength) {\n        if (isUncurried || argsIndex < argsLength) {\n          result[offset + holders[holdersIndex]] = args[argsIndex++];\n        }\n      }\n      return result;\n    }\n\n    /**\n     * Copies the values of `source` to `array`.\n     *\n     * @private\n     * @param {Array} source The array to copy values from.\n     * @param {Array} [array=[]] The array to copy values to.\n     * @returns {Array} Returns `array`.\n     */\n    function copyArray(source, array) {\n      var index = -1,\n          length = source.length;\n\n      array || (array = Array(length));\n      while (++index < length) {\n        array[index] = source[index];\n      }\n      return array;\n    }\n\n    /**\n     * Copies properties of `source` to `object`.\n     *\n     * @private\n     * @param {Object} source The object to copy properties from.\n     * @param {Array} props The property identifiers to copy.\n     * @param {Object} [object={}] The object to copy properties to.\n     * @param {Function} [customizer] The function to customize copied values.\n     * @returns {Object} Returns `object`.\n     */\n    function copyObject(source, props, object, customizer) {\n      var isNew = !object;\n      object || (object = {});\n\n      var index = -1,\n          length = props.length;\n\n      while (++index < length) {\n        var key = props[index];\n\n        var newValue = customizer\n          ? customizer(object[key], source[key], key, object, source)\n          : undefined;\n\n        if (newValue === undefined) {\n          newValue = source[key];\n        }\n        if (isNew) {\n          baseAssignValue(object, key, newValue);\n        } else {\n          assignValue(object, key, newValue);\n        }\n      }\n      return object;\n    }\n\n    /**\n     * Copies own symbols of `source` to `object`.\n     *\n     * @private\n     * @param {Object} source The object to copy symbols from.\n     * @param {Object} [object={}] The object to copy symbols to.\n     * @returns {Object} Returns `object`.\n     */\n    function copySymbols(source, object) {\n      return copyObject(source, getSymbols(source), object);\n    }\n\n    /**\n     * Copies own and inherited symbols of `source` to `object`.\n     *\n     * @private\n     * @param {Object} source The object to copy symbols from.\n     * @param {Object} [object={}] The object to copy symbols to.\n     * @returns {Object} Returns `object`.\n     */\n    function copySymbolsIn(source, object) {\n      return copyObject(source, getSymbolsIn(source), object);\n    }\n\n    /**\n     * Creates a function like `_.groupBy`.\n     *\n     * @private\n     * @param {Function} setter The function to set accumulator values.\n     * @param {Function} [initializer] The accumulator object initializer.\n     * @returns {Function} Returns the new aggregator function.\n     */\n    function createAggregator(setter, initializer) {\n      return function(collection, iteratee) {\n        var func = isArray(collection) ? arrayAggregator : baseAggregator,\n            accumulator = initializer ? initializer() : {};\n\n        return func(collection, setter, getIteratee(iteratee, 2), accumulator);\n      };\n    }\n\n    /**\n     * Creates a function like `_.assign`.\n     *\n     * @private\n     * @param {Function} assigner The function to assign values.\n     * @returns {Function} Returns the new assigner function.\n     */\n    function createAssigner(assigner) {\n      return baseRest(function(object, sources) {\n        var index = -1,\n            length = sources.length,\n            customizer = length > 1 ? sources[length - 1] : undefined,\n            guard = length > 2 ? sources[2] : undefined;\n\n        customizer = (assigner.length > 3 && typeof customizer == 'function')\n          ? (length--, customizer)\n          : undefined;\n\n        if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n          customizer = length < 3 ? undefined : customizer;\n          length = 1;\n        }\n        object = Object(object);\n        while (++index < length) {\n          var source = sources[index];\n          if (source) {\n            assigner(object, source, index, customizer);\n          }\n        }\n        return object;\n      });\n    }\n\n    /**\n     * Creates a `baseEach` or `baseEachRight` function.\n     *\n     * @private\n     * @param {Function} eachFunc The function to iterate over a collection.\n     * @param {boolean} [fromRight] Specify iterating from right to left.\n     * @returns {Function} Returns the new base function.\n     */\n    function createBaseEach(eachFunc, fromRight) {\n      return function(collection, iteratee) {\n        if (collection == null) {\n          return collection;\n        }\n        if (!isArrayLike(collection)) {\n          return eachFunc(collection, iteratee);\n        }\n        var length = collection.length,\n            index = fromRight ? length : -1,\n            iterable = Object(collection);\n\n        while ((fromRight ? index-- : ++index < length)) {\n          if (iteratee(iterable[index], index, iterable) === false) {\n            break;\n          }\n        }\n        return collection;\n      };\n    }\n\n    /**\n     * Creates a base function for methods like `_.forIn` and `_.forOwn`.\n     *\n     * @private\n     * @param {boolean} [fromRight] Specify iterating from right to left.\n     * @returns {Function} Returns the new base function.\n     */\n    function createBaseFor(fromRight) {\n      return function(object, iteratee, keysFunc) {\n        var index = -1,\n            iterable = Object(object),\n            props = keysFunc(object),\n            length = props.length;\n\n        while (length--) {\n          var key = props[fromRight ? length : ++index];\n          if (iteratee(iterable[key], key, iterable) === false) {\n            break;\n          }\n        }\n        return object;\n      };\n    }\n\n    /**\n     * Creates a function that wraps `func` to invoke it with the optional `this`\n     * binding of `thisArg`.\n     *\n     * @private\n     * @param {Function} func The function to wrap.\n     * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n     * @param {*} [thisArg] The `this` binding of `func`.\n     * @returns {Function} Returns the new wrapped function.\n     */\n    function createBind(func, bitmask, thisArg) {\n      var isBind = bitmask & WRAP_BIND_FLAG,\n          Ctor = createCtor(func);\n\n      function wrapper() {\n        var fn = (this && this !== root && this instanceof wrapper) ? Ctor : func;\n        return fn.apply(isBind ? thisArg : this, arguments);\n      }\n      return wrapper;\n    }\n\n    /**\n     * Creates a function like `_.lowerFirst`.\n     *\n     * @private\n     * @param {string} methodName The name of the `String` case method to use.\n     * @returns {Function} Returns the new case function.\n     */\n    function createCaseFirst(methodName) {\n      return function(string) {\n        string = toString(string);\n\n        var strSymbols = hasUnicode(string)\n          ? stringToArray(string)\n          : undefined;\n\n        var chr = strSymbols\n          ? strSymbols[0]\n          : string.charAt(0);\n\n        var trailing = strSymbols\n          ? castSlice(strSymbols, 1).join('')\n          : string.slice(1);\n\n        return chr[methodName]() + trailing;\n      };\n    }\n\n    /**\n     * Creates a function like `_.camelCase`.\n     *\n     * @private\n     * @param {Function} callback The function to combine each word.\n     * @returns {Function} Returns the new compounder function.\n     */\n    function createCompounder(callback) {\n      return function(string) {\n        return arrayReduce(words(deburr(string).replace(reApos, '')), callback, '');\n      };\n    }\n\n    /**\n     * Creates a function that produces an instance of `Ctor` regardless of\n     * whether it was invoked as part of a `new` expression or by `call` or `apply`.\n     *\n     * @private\n     * @param {Function} Ctor The constructor to wrap.\n     * @returns {Function} Returns the new wrapped function.\n     */\n    function createCtor(Ctor) {\n      return function() {\n        // Use a `switch` statement to work with class constructors. See\n        // http://ecma-international.org/ecma-262/7.0/#sec-ecmascript-function-objects-call-thisargument-argumentslist\n        // for more details.\n        var args = arguments;\n        switch (args.length) {\n          case 0: return new Ctor;\n          case 1: return new Ctor(args[0]);\n          case 2: return new Ctor(args[0], args[1]);\n          case 3: return new Ctor(args[0], args[1], args[2]);\n          case 4: return new Ctor(args[0], args[1], args[2], args[3]);\n          case 5: return new Ctor(args[0], args[1], args[2], args[3], args[4]);\n          case 6: return new Ctor(args[0], args[1], args[2], args[3], args[4], args[5]);\n          case 7: return new Ctor(args[0], args[1], args[2], args[3], args[4], args[5], args[6]);\n        }\n        var thisBinding = baseCreate(Ctor.prototype),\n            result = Ctor.apply(thisBinding, args);\n\n        // Mimic the constructor's `return` behavior.\n        // See https://es5.github.io/#x13.2.2 for more details.\n        return isObject(result) ? result : thisBinding;\n      };\n    }\n\n    /**\n     * Creates a function that wraps `func` to enable currying.\n     *\n     * @private\n     * @param {Function} func The function to wrap.\n     * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n     * @param {number} arity The arity of `func`.\n     * @returns {Function} Returns the new wrapped function.\n     */\n    function createCurry(func, bitmask, arity) {\n      var Ctor = createCtor(func);\n\n      function wrapper() {\n        var length = arguments.length,\n            args = Array(length),\n            index = length,\n            placeholder = getHolder(wrapper);\n\n        while (index--) {\n          args[index] = arguments[index];\n        }\n        var holders = (length < 3 && args[0] !== placeholder && args[length - 1] !== placeholder)\n          ? []\n          : replaceHolders(args, placeholder);\n\n        length -= holders.length;\n        if (length < arity) {\n          return createRecurry(\n            func, bitmask, createHybrid, wrapper.placeholder, undefined,\n            args, holders, undefined, undefined, arity - length);\n        }\n        var fn = (this && this !== root && this instanceof wrapper) ? Ctor : func;\n        return apply(fn, this, args);\n      }\n      return wrapper;\n    }\n\n    /**\n     * Creates a `_.find` or `_.findLast` function.\n     *\n     * @private\n     * @param {Function} findIndexFunc The function to find the collection index.\n     * @returns {Function} Returns the new find function.\n     */\n    function createFind(findIndexFunc) {\n      return function(collection, predicate, fromIndex) {\n        var iterable = Object(collection);\n        if (!isArrayLike(collection)) {\n          var iteratee = getIteratee(predicate, 3);\n          collection = keys(collection);\n          predicate = function(key) { return iteratee(iterable[key], key, iterable); };\n        }\n        var index = findIndexFunc(collection, predicate, fromIndex);\n        return index > -1 ? iterable[iteratee ? collection[index] : index] : undefined;\n      };\n    }\n\n    /**\n     * Creates a `_.flow` or `_.flowRight` function.\n     *\n     * @private\n     * @param {boolean} [fromRight] Specify iterating from right to left.\n     * @returns {Function} Returns the new flow function.\n     */\n    function createFlow(fromRight) {\n      return flatRest(function(funcs) {\n        var length = funcs.length,\n            index = length,\n            prereq = LodashWrapper.prototype.thru;\n\n        if (fromRight) {\n          funcs.reverse();\n        }\n        while (index--) {\n          var func = funcs[index];\n          if (typeof func != 'function') {\n            throw new TypeError(FUNC_ERROR_TEXT);\n          }\n          if (prereq && !wrapper && getFuncName(func) == 'wrapper') {\n            var wrapper = new LodashWrapper([], true);\n          }\n        }\n        index = wrapper ? index : length;\n        while (++index < length) {\n          func = funcs[index];\n\n          var funcName = getFuncName(func),\n              data = funcName == 'wrapper' ? getData(func) : undefined;\n\n          if (data && isLaziable(data[0]) &&\n                data[1] == (WRAP_ARY_FLAG | WRAP_CURRY_FLAG | WRAP_PARTIAL_FLAG | WRAP_REARG_FLAG) &&\n                !data[4].length && data[9] == 1\n              ) {\n            wrapper = wrapper[getFuncName(data[0])].apply(wrapper, data[3]);\n          } else {\n            wrapper = (func.length == 1 && isLaziable(func))\n              ? wrapper[funcName]()\n              : wrapper.thru(func);\n          }\n        }\n        return function() {\n          var args = arguments,\n              value = args[0];\n\n          if (wrapper && args.length == 1 && isArray(value)) {\n            return wrapper.plant(value).value();\n          }\n          var index = 0,\n              result = length ? funcs[index].apply(this, args) : value;\n\n          while (++index < length) {\n            result = funcs[index].call(this, result);\n          }\n          return result;\n        };\n      });\n    }\n\n    /**\n     * Creates a function that wraps `func` to invoke it with optional `this`\n     * binding of `thisArg`, partial application, and currying.\n     *\n     * @private\n     * @param {Function|string} func The function or method name to wrap.\n     * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n     * @param {*} [thisArg] The `this` binding of `func`.\n     * @param {Array} [partials] The arguments to prepend to those provided to\n     *  the new function.\n     * @param {Array} [holders] The `partials` placeholder indexes.\n     * @param {Array} [partialsRight] The arguments to append to those provided\n     *  to the new function.\n     * @param {Array} [holdersRight] The `partialsRight` placeholder indexes.\n     * @param {Array} [argPos] The argument positions of the new function.\n     * @param {number} [ary] The arity cap of `func`.\n     * @param {number} [arity] The arity of `func`.\n     * @returns {Function} Returns the new wrapped function.\n     */\n    function createHybrid(func, bitmask, thisArg, partials, holders, partialsRight, holdersRight, argPos, ary, arity) {\n      var isAry = bitmask & WRAP_ARY_FLAG,\n          isBind = bitmask & WRAP_BIND_FLAG,\n          isBindKey = bitmask & WRAP_BIND_KEY_FLAG,\n          isCurried = bitmask & (WRAP_CURRY_FLAG | WRAP_CURRY_RIGHT_FLAG),\n          isFlip = bitmask & WRAP_FLIP_FLAG,\n          Ctor = isBindKey ? undefined : createCtor(func);\n\n      function wrapper() {\n        var length = arguments.length,\n            args = Array(length),\n            index = length;\n\n        while (index--) {\n          args[index] = arguments[index];\n        }\n        if (isCurried) {\n          var placeholder = getHolder(wrapper),\n              holdersCount = countHolders(args, placeholder);\n        }\n        if (partials) {\n          args = composeArgs(args, partials, holders, isCurried);\n        }\n        if (partialsRight) {\n          args = composeArgsRight(args, partialsRight, holdersRight, isCurried);\n        }\n        length -= holdersCount;\n        if (isCurried && length < arity) {\n          var newHolders = replaceHolders(args, placeholder);\n          return createRecurry(\n            func, bitmask, createHybrid, wrapper.placeholder, thisArg,\n            args, newHolders, argPos, ary, arity - length\n          );\n        }\n        var thisBinding = isBind ? thisArg : this,\n            fn = isBindKey ? thisBinding[func] : func;\n\n        length = args.length;\n        if (argPos) {\n          args = reorder(args, argPos);\n        } else if (isFlip && length > 1) {\n          args.reverse();\n        }\n        if (isAry && ary < length) {\n          args.length = ary;\n        }\n        if (this && this !== root && this instanceof wrapper) {\n          fn = Ctor || createCtor(fn);\n        }\n        return fn.apply(thisBinding, args);\n      }\n      return wrapper;\n    }\n\n    /**\n     * Creates a function like `_.invertBy`.\n     *\n     * @private\n     * @param {Function} setter The function to set accumulator values.\n     * @param {Function} toIteratee The function to resolve iteratees.\n     * @returns {Function} Returns the new inverter function.\n     */\n    function createInverter(setter, toIteratee) {\n      return function(object, iteratee) {\n        return baseInverter(object, setter, toIteratee(iteratee), {});\n      };\n    }\n\n    /**\n     * Creates a function that performs a mathematical operation on two values.\n     *\n     * @private\n     * @param {Function} operator The function to perform the operation.\n     * @param {number} [defaultValue] The value used for `undefined` arguments.\n     * @returns {Function} Returns the new mathematical operation function.\n     */\n    function createMathOperation(operator, defaultValue) {\n      return function(value, other) {\n        var result;\n        if (value === undefined && other === undefined) {\n          return defaultValue;\n        }\n        if (value !== undefined) {\n          result = value;\n        }\n        if (other !== undefined) {\n          if (result === undefined) {\n            return other;\n          }\n          if (typeof value == 'string' || typeof other == 'string') {\n            value = baseToString(value);\n            other = baseToString(other);\n          } else {\n            value = baseToNumber(value);\n            other = baseToNumber(other);\n          }\n          result = operator(value, other);\n        }\n        return result;\n      };\n    }\n\n    /**\n     * Creates a function like `_.over`.\n     *\n     * @private\n     * @param {Function} arrayFunc The function to iterate over iteratees.\n     * @returns {Function} Returns the new over function.\n     */\n    function createOver(arrayFunc) {\n      return flatRest(function(iteratees) {\n        iteratees = arrayMap(iteratees, baseUnary(getIteratee()));\n        return baseRest(function(args) {\n          var thisArg = this;\n          return arrayFunc(iteratees, function(iteratee) {\n            return apply(iteratee, thisArg, args);\n          });\n        });\n      });\n    }\n\n    /**\n     * Creates the padding for `string` based on `length`. The `chars` string\n     * is truncated if the number of characters exceeds `length`.\n     *\n     * @private\n     * @param {number} length The padding length.\n     * @param {string} [chars=' '] The string used as padding.\n     * @returns {string} Returns the padding for `string`.\n     */\n    function createPadding(length, chars) {\n      chars = chars === undefined ? ' ' : baseToString(chars);\n\n      var charsLength = chars.length;\n      if (charsLength < 2) {\n        return charsLength ? baseRepeat(chars, length) : chars;\n      }\n      var result = baseRepeat(chars, nativeCeil(length / stringSize(chars)));\n      return hasUnicode(chars)\n        ? castSlice(stringToArray(result), 0, length).join('')\n        : result.slice(0, length);\n    }\n\n    /**\n     * Creates a function that wraps `func` to invoke it with the `this` binding\n     * of `thisArg` and `partials` prepended to the arguments it receives.\n     *\n     * @private\n     * @param {Function} func The function to wrap.\n     * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n     * @param {*} thisArg The `this` binding of `func`.\n     * @param {Array} partials The arguments to prepend to those provided to\n     *  the new function.\n     * @returns {Function} Returns the new wrapped function.\n     */\n    function createPartial(func, bitmask, thisArg, partials) {\n      var isBind = bitmask & WRAP_BIND_FLAG,\n          Ctor = createCtor(func);\n\n      function wrapper() {\n        var argsIndex = -1,\n            argsLength = arguments.length,\n            leftIndex = -1,\n            leftLength = partials.length,\n            args = Array(leftLength + argsLength),\n            fn = (this && this !== root && this instanceof wrapper) ? Ctor : func;\n\n        while (++leftIndex < leftLength) {\n          args[leftIndex] = partials[leftIndex];\n        }\n        while (argsLength--) {\n          args[leftIndex++] = arguments[++argsIndex];\n        }\n        return apply(fn, isBind ? thisArg : this, args);\n      }\n      return wrapper;\n    }\n\n    /**\n     * Creates a `_.range` or `_.rangeRight` function.\n     *\n     * @private\n     * @param {boolean} [fromRight] Specify iterating from right to left.\n     * @returns {Function} Returns the new range function.\n     */\n    function createRange(fromRight) {\n      return function(start, end, step) {\n        if (step && typeof step != 'number' && isIterateeCall(start, end, step)) {\n          end = step = undefined;\n        }\n        // Ensure the sign of `-0` is preserved.\n        start = toFinite(start);\n        if (end === undefined) {\n          end = start;\n          start = 0;\n        } else {\n          end = toFinite(end);\n        }\n        step = step === undefined ? (start < end ? 1 : -1) : toFinite(step);\n        return baseRange(start, end, step, fromRight);\n      };\n    }\n\n    /**\n     * Creates a function that performs a relational operation on two values.\n     *\n     * @private\n     * @param {Function} operator The function to perform the operation.\n     * @returns {Function} Returns the new relational operation function.\n     */\n    function createRelationalOperation(operator) {\n      return function(value, other) {\n        if (!(typeof value == 'string' && typeof other == 'string')) {\n          value = toNumber(value);\n          other = toNumber(other);\n        }\n        return operator(value, other);\n      };\n    }\n\n    /**\n     * Creates a function that wraps `func` to continue currying.\n     *\n     * @private\n     * @param {Function} func The function to wrap.\n     * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n     * @param {Function} wrapFunc The function to create the `func` wrapper.\n     * @param {*} placeholder The placeholder value.\n     * @param {*} [thisArg] The `this` binding of `func`.\n     * @param {Array} [partials] The arguments to prepend to those provided to\n     *  the new function.\n     * @param {Array} [holders] The `partials` placeholder indexes.\n     * @param {Array} [argPos] The argument positions of the new function.\n     * @param {number} [ary] The arity cap of `func`.\n     * @param {number} [arity] The arity of `func`.\n     * @returns {Function} Returns the new wrapped function.\n     */\n    function createRecurry(func, bitmask, wrapFunc, placeholder, thisArg, partials, holders, argPos, ary, arity) {\n      var isCurry = bitmask & WRAP_CURRY_FLAG,\n          newHolders = isCurry ? holders : undefined,\n          newHoldersRight = isCurry ? undefined : holders,\n          newPartials = isCurry ? partials : undefined,\n          newPartialsRight = isCurry ? undefined : partials;\n\n      bitmask |= (isCurry ? WRAP_PARTIAL_FLAG : WRAP_PARTIAL_RIGHT_FLAG);\n      bitmask &= ~(isCurry ? WRAP_PARTIAL_RIGHT_FLAG : WRAP_PARTIAL_FLAG);\n\n      if (!(bitmask & WRAP_CURRY_BOUND_FLAG)) {\n        bitmask &= ~(WRAP_BIND_FLAG | WRAP_BIND_KEY_FLAG);\n      }\n      var newData = [\n        func, bitmask, thisArg, newPartials, newHolders, newPartialsRight,\n        newHoldersRight, argPos, ary, arity\n      ];\n\n      var result = wrapFunc.apply(undefined, newData);\n      if (isLaziable(func)) {\n        setData(result, newData);\n      }\n      result.placeholder = placeholder;\n      return setWrapToString(result, func, bitmask);\n    }\n\n    /**\n     * Creates a function like `_.round`.\n     *\n     * @private\n     * @param {string} methodName The name of the `Math` method to use when rounding.\n     * @returns {Function} Returns the new round function.\n     */\n    function createRound(methodName) {\n      var func = Math[methodName];\n      return function(number, precision) {\n        number = toNumber(number);\n        precision = precision == null ? 0 : nativeMin(toInteger(precision), 292);\n        if (precision && nativeIsFinite(number)) {\n          // Shift with exponential notation to avoid floating-point issues.\n          // See [MDN](https://mdn.io/round#Examples) for more details.\n          var pair = (toString(number) + 'e').split('e'),\n              value = func(pair[0] + 'e' + (+pair[1] + precision));\n\n          pair = (toString(value) + 'e').split('e');\n          return +(pair[0] + 'e' + (+pair[1] - precision));\n        }\n        return func(number);\n      };\n    }\n\n    /**\n     * Creates a set object of `values`.\n     *\n     * @private\n     * @param {Array} values The values to add to the set.\n     * @returns {Object} Returns the new set.\n     */\n    var createSet = !(Set && (1 / setToArray(new Set([,-0]))[1]) == INFINITY) ? noop : function(values) {\n      return new Set(values);\n    };\n\n    /**\n     * Creates a `_.toPairs` or `_.toPairsIn` function.\n     *\n     * @private\n     * @param {Function} keysFunc The function to get the keys of a given object.\n     * @returns {Function} Returns the new pairs function.\n     */\n    function createToPairs(keysFunc) {\n      return function(object) {\n        var tag = getTag(object);\n        if (tag == mapTag) {\n          return mapToArray(object);\n        }\n        if (tag == setTag) {\n          return setToPairs(object);\n        }\n        return baseToPairs(object, keysFunc(object));\n      };\n    }\n\n    /**\n     * Creates a function that either curries or invokes `func` with optional\n     * `this` binding and partially applied arguments.\n     *\n     * @private\n     * @param {Function|string} func The function or method name to wrap.\n     * @param {number} bitmask The bitmask flags.\n     *    1 - `_.bind`\n     *    2 - `_.bindKey`\n     *    4 - `_.curry` or `_.curryRight` of a bound function\n     *    8 - `_.curry`\n     *   16 - `_.curryRight`\n     *   32 - `_.partial`\n     *   64 - `_.partialRight`\n     *  128 - `_.rearg`\n     *  256 - `_.ary`\n     *  512 - `_.flip`\n     * @param {*} [thisArg] The `this` binding of `func`.\n     * @param {Array} [partials] The arguments to be partially applied.\n     * @param {Array} [holders] The `partials` placeholder indexes.\n     * @param {Array} [argPos] The argument positions of the new function.\n     * @param {number} [ary] The arity cap of `func`.\n     * @param {number} [arity] The arity of `func`.\n     * @returns {Function} Returns the new wrapped function.\n     */\n    function createWrap(func, bitmask, thisArg, partials, holders, argPos, ary, arity) {\n      var isBindKey = bitmask & WRAP_BIND_KEY_FLAG;\n      if (!isBindKey && typeof func != 'function') {\n        throw new TypeError(FUNC_ERROR_TEXT);\n      }\n      var length = partials ? partials.length : 0;\n      if (!length) {\n        bitmask &= ~(WRAP_PARTIAL_FLAG | WRAP_PARTIAL_RIGHT_FLAG);\n        partials = holders = undefined;\n      }\n      ary = ary === undefined ? ary : nativeMax(toInteger(ary), 0);\n      arity = arity === undefined ? arity : toInteger(arity);\n      length -= holders ? holders.length : 0;\n\n      if (bitmask & WRAP_PARTIAL_RIGHT_FLAG) {\n        var partialsRight = partials,\n            holdersRight = holders;\n\n        partials = holders = undefined;\n      }\n      var data = isBindKey ? undefined : getData(func);\n\n      var newData = [\n        func, bitmask, thisArg, partials, holders, partialsRight, holdersRight,\n        argPos, ary, arity\n      ];\n\n      if (data) {\n        mergeData(newData, data);\n      }\n      func = newData[0];\n      bitmask = newData[1];\n      thisArg = newData[2];\n      partials = newData[3];\n      holders = newData[4];\n      arity = newData[9] = newData[9] === undefined\n        ? (isBindKey ? 0 : func.length)\n        : nativeMax(newData[9] - length, 0);\n\n      if (!arity && bitmask & (WRAP_CURRY_FLAG | WRAP_CURRY_RIGHT_FLAG)) {\n        bitmask &= ~(WRAP_CURRY_FLAG | WRAP_CURRY_RIGHT_FLAG);\n      }\n      if (!bitmask || bitmask == WRAP_BIND_FLAG) {\n        var result = createBind(func, bitmask, thisArg);\n      } else if (bitmask == WRAP_CURRY_FLAG || bitmask == WRAP_CURRY_RIGHT_FLAG) {\n        result = createCurry(func, bitmask, arity);\n      } else if ((bitmask == WRAP_PARTIAL_FLAG || bitmask == (WRAP_BIND_FLAG | WRAP_PARTIAL_FLAG)) && !holders.length) {\n        result = createPartial(func, bitmask, thisArg, partials);\n      } else {\n        result = createHybrid.apply(undefined, newData);\n      }\n      var setter = data ? baseSetData : setData;\n      return setWrapToString(setter(result, newData), func, bitmask);\n    }\n\n    /**\n     * Used by `_.defaults` to customize its `_.assignIn` use to assign properties\n     * of source objects to the destination object for all destination properties\n     * that resolve to `undefined`.\n     *\n     * @private\n     * @param {*} objValue The destination value.\n     * @param {*} srcValue The source value.\n     * @param {string} key The key of the property to assign.\n     * @param {Object} object The parent object of `objValue`.\n     * @returns {*} Returns the value to assign.\n     */\n    function customDefaultsAssignIn(objValue, srcValue, key, object) {\n      if (objValue === undefined ||\n          (eq(objValue, objectProto[key]) && !hasOwnProperty.call(object, key))) {\n        return srcValue;\n      }\n      return objValue;\n    }\n\n    /**\n     * Used by `_.defaultsDeep` to customize its `_.merge` use to merge source\n     * objects into destination objects that are passed thru.\n     *\n     * @private\n     * @param {*} objValue The destination value.\n     * @param {*} srcValue The source value.\n     * @param {string} key The key of the property to merge.\n     * @param {Object} object The parent object of `objValue`.\n     * @param {Object} source The parent object of `srcValue`.\n     * @param {Object} [stack] Tracks traversed source values and their merged\n     *  counterparts.\n     * @returns {*} Returns the value to assign.\n     */\n    function customDefaultsMerge(objValue, srcValue, key, object, source, stack) {\n      if (isObject(objValue) && isObject(srcValue)) {\n        // Recursively merge objects and arrays (susceptible to call stack limits).\n        stack.set(srcValue, objValue);\n        baseMerge(objValue, srcValue, undefined, customDefaultsMerge, stack);\n        stack['delete'](srcValue);\n      }\n      return objValue;\n    }\n\n    /**\n     * Used by `_.omit` to customize its `_.cloneDeep` use to only clone plain\n     * objects.\n     *\n     * @private\n     * @param {*} value The value to inspect.\n     * @param {string} key The key of the property to inspect.\n     * @returns {*} Returns the uncloned value or `undefined` to defer cloning to `_.cloneDeep`.\n     */\n    function customOmitClone(value) {\n      return isPlainObject(value) ? undefined : value;\n    }\n\n    /**\n     * A specialized version of `baseIsEqualDeep` for arrays with support for\n     * partial deep comparisons.\n     *\n     * @private\n     * @param {Array} array The array to compare.\n     * @param {Array} other The other array to compare.\n     * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n     * @param {Function} customizer The function to customize comparisons.\n     * @param {Function} equalFunc The function to determine equivalents of values.\n     * @param {Object} stack Tracks traversed `array` and `other` objects.\n     * @returns {boolean} Returns `true` if the arrays are equivalent, else `false`.\n     */\n    function equalArrays(array, other, bitmask, customizer, equalFunc, stack) {\n      var isPartial = bitmask & COMPARE_PARTIAL_FLAG,\n          arrLength = array.length,\n          othLength = other.length;\n\n      if (arrLength != othLength && !(isPartial && othLength > arrLength)) {\n        return false;\n      }\n      // Check that cyclic values are equal.\n      var arrStacked = stack.get(array);\n      var othStacked = stack.get(other);\n      if (arrStacked && othStacked) {\n        return arrStacked == other && othStacked == array;\n      }\n      var index = -1,\n          result = true,\n          seen = (bitmask & COMPARE_UNORDERED_FLAG) ? new SetCache : undefined;\n\n      stack.set(array, other);\n      stack.set(other, array);\n\n      // Ignore non-index properties.\n      while (++index < arrLength) {\n        var arrValue = array[index],\n            othValue = other[index];\n\n        if (customizer) {\n          var compared = isPartial\n            ? customizer(othValue, arrValue, index, other, array, stack)\n            : customizer(arrValue, othValue, index, array, other, stack);\n        }\n        if (compared !== undefined) {\n          if (compared) {\n            continue;\n          }\n          result = false;\n          break;\n        }\n        // Recursively compare arrays (susceptible to call stack limits).\n        if (seen) {\n          if (!arraySome(other, function(othValue, othIndex) {\n                if (!cacheHas(seen, othIndex) &&\n                    (arrValue === othValue || equalFunc(arrValue, othValue, bitmask, customizer, stack))) {\n                  return seen.push(othIndex);\n                }\n              })) {\n            result = false;\n            break;\n          }\n        } else if (!(\n              arrValue === othValue ||\n                equalFunc(arrValue, othValue, bitmask, customizer, stack)\n            )) {\n          result = false;\n          break;\n        }\n      }\n      stack['delete'](array);\n      stack['delete'](other);\n      return result;\n    }\n\n    /**\n     * A specialized version of `baseIsEqualDeep` for comparing objects of\n     * the same `toStringTag`.\n     *\n     * **Note:** This function only supports comparing values with tags of\n     * `Boolean`, `Date`, `Error`, `Number`, `RegExp`, or `String`.\n     *\n     * @private\n     * @param {Object} object The object to compare.\n     * @param {Object} other The other object to compare.\n     * @param {string} tag The `toStringTag` of the objects to compare.\n     * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n     * @param {Function} customizer The function to customize comparisons.\n     * @param {Function} equalFunc The function to determine equivalents of values.\n     * @param {Object} stack Tracks traversed `object` and `other` objects.\n     * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n     */\n    function equalByTag(object, other, tag, bitmask, customizer, equalFunc, stack) {\n      switch (tag) {\n        case dataViewTag:\n          if ((object.byteLength != other.byteLength) ||\n              (object.byteOffset != other.byteOffset)) {\n            return false;\n          }\n          object = object.buffer;\n          other = other.buffer;\n\n        case arrayBufferTag:\n          if ((object.byteLength != other.byteLength) ||\n              !equalFunc(new Uint8Array(object), new Uint8Array(other))) {\n            return false;\n          }\n          return true;\n\n        case boolTag:\n        case dateTag:\n        case numberTag:\n          // Coerce booleans to `1` or `0` and dates to milliseconds.\n          // Invalid dates are coerced to `NaN`.\n          return eq(+object, +other);\n\n        case errorTag:\n          return object.name == other.name && object.message == other.message;\n\n        case regexpTag:\n        case stringTag:\n          // Coerce regexes to strings and treat strings, primitives and objects,\n          // as equal. See http://www.ecma-international.org/ecma-262/7.0/#sec-regexp.prototype.tostring\n          // for more details.\n          return object == (other + '');\n\n        case mapTag:\n          var convert = mapToArray;\n\n        case setTag:\n          var isPartial = bitmask & COMPARE_PARTIAL_FLAG;\n          convert || (convert = setToArray);\n\n          if (object.size != other.size && !isPartial) {\n            return false;\n          }\n          // Assume cyclic values are equal.\n          var stacked = stack.get(object);\n          if (stacked) {\n            return stacked == other;\n          }\n          bitmask |= COMPARE_UNORDERED_FLAG;\n\n          // Recursively compare objects (susceptible to call stack limits).\n          stack.set(object, other);\n          var result = equalArrays(convert(object), convert(other), bitmask, customizer, equalFunc, stack);\n          stack['delete'](object);\n          return result;\n\n        case symbolTag:\n          if (symbolValueOf) {\n            return symbolValueOf.call(object) == symbolValueOf.call(other);\n          }\n      }\n      return false;\n    }\n\n    /**\n     * A specialized version of `baseIsEqualDeep` for objects with support for\n     * partial deep comparisons.\n     *\n     * @private\n     * @param {Object} object The object to compare.\n     * @param {Object} other The other object to compare.\n     * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n     * @param {Function} customizer The function to customize comparisons.\n     * @param {Function} equalFunc The function to determine equivalents of values.\n     * @param {Object} stack Tracks traversed `object` and `other` objects.\n     * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n     */\n    function equalObjects(object, other, bitmask, customizer, equalFunc, stack) {\n      var isPartial = bitmask & COMPARE_PARTIAL_FLAG,\n          objProps = getAllKeys(object),\n          objLength = objProps.length,\n          othProps = getAllKeys(other),\n          othLength = othProps.length;\n\n      if (objLength != othLength && !isPartial) {\n        return false;\n      }\n      var index = objLength;\n      while (index--) {\n        var key = objProps[index];\n        if (!(isPartial ? key in other : hasOwnProperty.call(other, key))) {\n          return false;\n        }\n      }\n      // Check that cyclic values are equal.\n      var objStacked = stack.get(object);\n      var othStacked = stack.get(other);\n      if (objStacked && othStacked) {\n        return objStacked == other && othStacked == object;\n      }\n      var result = true;\n      stack.set(object, other);\n      stack.set(other, object);\n\n      var skipCtor = isPartial;\n      while (++index < objLength) {\n        key = objProps[index];\n        var objValue = object[key],\n            othValue = other[key];\n\n        if (customizer) {\n          var compared = isPartial\n            ? customizer(othValue, objValue, key, other, object, stack)\n            : customizer(objValue, othValue, key, object, other, stack);\n        }\n        // Recursively compare objects (susceptible to call stack limits).\n        if (!(compared === undefined\n              ? (objValue === othValue || equalFunc(objValue, othValue, bitmask, customizer, stack))\n              : compared\n            )) {\n          result = false;\n          break;\n        }\n        skipCtor || (skipCtor = key == 'constructor');\n      }\n      if (result && !skipCtor) {\n        var objCtor = object.constructor,\n            othCtor = other.constructor;\n\n        // Non `Object` object instances with different constructors are not equal.\n        if (objCtor != othCtor &&\n            ('constructor' in object && 'constructor' in other) &&\n            !(typeof objCtor == 'function' && objCtor instanceof objCtor &&\n              typeof othCtor == 'function' && othCtor instanceof othCtor)) {\n          result = false;\n        }\n      }\n      stack['delete'](object);\n      stack['delete'](other);\n      return result;\n    }\n\n    /**\n     * A specialized version of `baseRest` which flattens the rest array.\n     *\n     * @private\n     * @param {Function} func The function to apply a rest parameter to.\n     * @returns {Function} Returns the new function.\n     */\n    function flatRest(func) {\n      return setToString(overRest(func, undefined, flatten), func + '');\n    }\n\n    /**\n     * Creates an array of own enumerable property names and symbols of `object`.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the array of property names and symbols.\n     */\n    function getAllKeys(object) {\n      return baseGetAllKeys(object, keys, getSymbols);\n    }\n\n    /**\n     * Creates an array of own and inherited enumerable property names and\n     * symbols of `object`.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the array of property names and symbols.\n     */\n    function getAllKeysIn(object) {\n      return baseGetAllKeys(object, keysIn, getSymbolsIn);\n    }\n\n    /**\n     * Gets metadata for `func`.\n     *\n     * @private\n     * @param {Function} func The function to query.\n     * @returns {*} Returns the metadata for `func`.\n     */\n    var getData = !metaMap ? noop : function(func) {\n      return metaMap.get(func);\n    };\n\n    /**\n     * Gets the name of `func`.\n     *\n     * @private\n     * @param {Function} func The function to query.\n     * @returns {string} Returns the function name.\n     */\n    function getFuncName(func) {\n      var result = (func.name + ''),\n          array = realNames[result],\n          length = hasOwnProperty.call(realNames, result) ? array.length : 0;\n\n      while (length--) {\n        var data = array[length],\n            otherFunc = data.func;\n        if (otherFunc == null || otherFunc == func) {\n          return data.name;\n        }\n      }\n      return result;\n    }\n\n    /**\n     * Gets the argument placeholder value for `func`.\n     *\n     * @private\n     * @param {Function} func The function to inspect.\n     * @returns {*} Returns the placeholder value.\n     */\n    function getHolder(func) {\n      var object = hasOwnProperty.call(lodash, 'placeholder') ? lodash : func;\n      return object.placeholder;\n    }\n\n    /**\n     * Gets the appropriate \"iteratee\" function. If `_.iteratee` is customized,\n     * this function returns the custom method, otherwise it returns `baseIteratee`.\n     * If arguments are provided, the chosen function is invoked with them and\n     * its result is returned.\n     *\n     * @private\n     * @param {*} [value] The value to convert to an iteratee.\n     * @param {number} [arity] The arity of the created iteratee.\n     * @returns {Function} Returns the chosen function or its result.\n     */\n    function getIteratee() {\n      var result = lodash.iteratee || iteratee;\n      result = result === iteratee ? baseIteratee : result;\n      return arguments.length ? result(arguments[0], arguments[1]) : result;\n    }\n\n    /**\n     * Gets the data for `map`.\n     *\n     * @private\n     * @param {Object} map The map to query.\n     * @param {string} key The reference key.\n     * @returns {*} Returns the map data.\n     */\n    function getMapData(map, key) {\n      var data = map.__data__;\n      return isKeyable(key)\n        ? data[typeof key == 'string' ? 'string' : 'hash']\n        : data.map;\n    }\n\n    /**\n     * Gets the property names, values, and compare flags of `object`.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the match data of `object`.\n     */\n    function getMatchData(object) {\n      var result = keys(object),\n          length = result.length;\n\n      while (length--) {\n        var key = result[length],\n            value = object[key];\n\n        result[length] = [key, value, isStrictComparable(value)];\n      }\n      return result;\n    }\n\n    /**\n     * Gets the native function at `key` of `object`.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @param {string} key The key of the method to get.\n     * @returns {*} Returns the function if it's native, else `undefined`.\n     */\n    function getNative(object, key) {\n      var value = getValue(object, key);\n      return baseIsNative(value) ? value : undefined;\n    }\n\n    /**\n     * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.\n     *\n     * @private\n     * @param {*} value The value to query.\n     * @returns {string} Returns the raw `toStringTag`.\n     */\n    function getRawTag(value) {\n      var isOwn = hasOwnProperty.call(value, symToStringTag),\n          tag = value[symToStringTag];\n\n      try {\n        value[symToStringTag] = undefined;\n        var unmasked = true;\n      } catch (e) {}\n\n      var result = nativeObjectToString.call(value);\n      if (unmasked) {\n        if (isOwn) {\n          value[symToStringTag] = tag;\n        } else {\n          delete value[symToStringTag];\n        }\n      }\n      return result;\n    }\n\n    /**\n     * Creates an array of the own enumerable symbols of `object`.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the array of symbols.\n     */\n    var getSymbols = !nativeGetSymbols ? stubArray : function(object) {\n      if (object == null) {\n        return [];\n      }\n      object = Object(object);\n      return arrayFilter(nativeGetSymbols(object), function(symbol) {\n        return propertyIsEnumerable.call(object, symbol);\n      });\n    };\n\n    /**\n     * Creates an array of the own and inherited enumerable symbols of `object`.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the array of symbols.\n     */\n    var getSymbolsIn = !nativeGetSymbols ? stubArray : function(object) {\n      var result = [];\n      while (object) {\n        arrayPush(result, getSymbols(object));\n        object = getPrototype(object);\n      }\n      return result;\n    };\n\n    /**\n     * Gets the `toStringTag` of `value`.\n     *\n     * @private\n     * @param {*} value The value to query.\n     * @returns {string} Returns the `toStringTag`.\n     */\n    var getTag = baseGetTag;\n\n    // Fallback for data views, maps, sets, and weak maps in IE 11 and promises in Node.js < 6.\n    if ((DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag) ||\n        (Map && getTag(new Map) != mapTag) ||\n        (Promise && getTag(Promise.resolve()) != promiseTag) ||\n        (Set && getTag(new Set) != setTag) ||\n        (WeakMap && getTag(new WeakMap) != weakMapTag)) {\n      getTag = function(value) {\n        var result = baseGetTag(value),\n            Ctor = result == objectTag ? value.constructor : undefined,\n            ctorString = Ctor ? toSource(Ctor) : '';\n\n        if (ctorString) {\n          switch (ctorString) {\n            case dataViewCtorString: return dataViewTag;\n            case mapCtorString: return mapTag;\n            case promiseCtorString: return promiseTag;\n            case setCtorString: return setTag;\n            case weakMapCtorString: return weakMapTag;\n          }\n        }\n        return result;\n      };\n    }\n\n    /**\n     * Gets the view, applying any `transforms` to the `start` and `end` positions.\n     *\n     * @private\n     * @param {number} start The start of the view.\n     * @param {number} end The end of the view.\n     * @param {Array} transforms The transformations to apply to the view.\n     * @returns {Object} Returns an object containing the `start` and `end`\n     *  positions of the view.\n     */\n    function getView(start, end, transforms) {\n      var index = -1,\n          length = transforms.length;\n\n      while (++index < length) {\n        var data = transforms[index],\n            size = data.size;\n\n        switch (data.type) {\n          case 'drop':      start += size; break;\n          case 'dropRight': end -= size; break;\n          case 'take':      end = nativeMin(end, start + size); break;\n          case 'takeRight': start = nativeMax(start, end - size); break;\n        }\n      }\n      return { 'start': start, 'end': end };\n    }\n\n    /**\n     * Extracts wrapper details from the `source` body comment.\n     *\n     * @private\n     * @param {string} source The source to inspect.\n     * @returns {Array} Returns the wrapper details.\n     */\n    function getWrapDetails(source) {\n      var match = source.match(reWrapDetails);\n      return match ? match[1].split(reSplitDetails) : [];\n    }\n\n    /**\n     * Checks if `path` exists on `object`.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @param {Array|string} path The path to check.\n     * @param {Function} hasFunc The function to check properties.\n     * @returns {boolean} Returns `true` if `path` exists, else `false`.\n     */\n    function hasPath(object, path, hasFunc) {\n      path = castPath(path, object);\n\n      var index = -1,\n          length = path.length,\n          result = false;\n\n      while (++index < length) {\n        var key = toKey(path[index]);\n        if (!(result = object != null && hasFunc(object, key))) {\n          break;\n        }\n        object = object[key];\n      }\n      if (result || ++index != length) {\n        return result;\n      }\n      length = object == null ? 0 : object.length;\n      return !!length && isLength(length) && isIndex(key, length) &&\n        (isArray(object) || isArguments(object));\n    }\n\n    /**\n     * Initializes an array clone.\n     *\n     * @private\n     * @param {Array} array The array to clone.\n     * @returns {Array} Returns the initialized clone.\n     */\n    function initCloneArray(array) {\n      var length = array.length,\n          result = new array.constructor(length);\n\n      // Add properties assigned by `RegExp#exec`.\n      if (length && typeof array[0] == 'string' && hasOwnProperty.call(array, 'index')) {\n        result.index = array.index;\n        result.input = array.input;\n      }\n      return result;\n    }\n\n    /**\n     * Initializes an object clone.\n     *\n     * @private\n     * @param {Object} object The object to clone.\n     * @returns {Object} Returns the initialized clone.\n     */\n    function initCloneObject(object) {\n      return (typeof object.constructor == 'function' && !isPrototype(object))\n        ? baseCreate(getPrototype(object))\n        : {};\n    }\n\n    /**\n     * Initializes an object clone based on its `toStringTag`.\n     *\n     * **Note:** This function only supports cloning values with tags of\n     * `Boolean`, `Date`, `Error`, `Map`, `Number`, `RegExp`, `Set`, or `String`.\n     *\n     * @private\n     * @param {Object} object The object to clone.\n     * @param {string} tag The `toStringTag` of the object to clone.\n     * @param {boolean} [isDeep] Specify a deep clone.\n     * @returns {Object} Returns the initialized clone.\n     */\n    function initCloneByTag(object, tag, isDeep) {\n      var Ctor = object.constructor;\n      switch (tag) {\n        case arrayBufferTag:\n          return cloneArrayBuffer(object);\n\n        case boolTag:\n        case dateTag:\n          return new Ctor(+object);\n\n        case dataViewTag:\n          return cloneDataView(object, isDeep);\n\n        case float32Tag: case float64Tag:\n        case int8Tag: case int16Tag: case int32Tag:\n        case uint8Tag: case uint8ClampedTag: case uint16Tag: case uint32Tag:\n          return cloneTypedArray(object, isDeep);\n\n        case mapTag:\n          return new Ctor;\n\n        case numberTag:\n        case stringTag:\n          return new Ctor(object);\n\n        case regexpTag:\n          return cloneRegExp(object);\n\n        case setTag:\n          return new Ctor;\n\n        case symbolTag:\n          return cloneSymbol(object);\n      }\n    }\n\n    /**\n     * Inserts wrapper `details` in a comment at the top of the `source` body.\n     *\n     * @private\n     * @param {string} source The source to modify.\n     * @returns {Array} details The details to insert.\n     * @returns {string} Returns the modified source.\n     */\n    function insertWrapDetails(source, details) {\n      var length = details.length;\n      if (!length) {\n        return source;\n      }\n      var lastIndex = length - 1;\n      details[lastIndex] = (length > 1 ? '& ' : '') + details[lastIndex];\n      details = details.join(length > 2 ? ', ' : ' ');\n      return source.replace(reWrapComment, '{\\n/* [wrapped with ' + details + '] */\\n');\n    }\n\n    /**\n     * Checks if `value` is a flattenable `arguments` object or array.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is flattenable, else `false`.\n     */\n    function isFlattenable(value) {\n      return isArray(value) || isArguments(value) ||\n        !!(spreadableSymbol && value && value[spreadableSymbol]);\n    }\n\n    /**\n     * Checks if `value` is a valid array-like index.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n     * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n     */\n    function isIndex(value, length) {\n      var type = typeof value;\n      length = length == null ? MAX_SAFE_INTEGER : length;\n\n      return !!length &&\n        (type == 'number' ||\n          (type != 'symbol' && reIsUint.test(value))) &&\n            (value > -1 && value % 1 == 0 && value < length);\n    }\n\n    /**\n     * Checks if the given arguments are from an iteratee call.\n     *\n     * @private\n     * @param {*} value The potential iteratee value argument.\n     * @param {*} index The potential iteratee index or key argument.\n     * @param {*} object The potential iteratee object argument.\n     * @returns {boolean} Returns `true` if the arguments are from an iteratee call,\n     *  else `false`.\n     */\n    function isIterateeCall(value, index, object) {\n      if (!isObject(object)) {\n        return false;\n      }\n      var type = typeof index;\n      if (type == 'number'\n            ? (isArrayLike(object) && isIndex(index, object.length))\n            : (type == 'string' && index in object)\n          ) {\n        return eq(object[index], value);\n      }\n      return false;\n    }\n\n    /**\n     * Checks if `value` is a property name and not a property path.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @param {Object} [object] The object to query keys on.\n     * @returns {boolean} Returns `true` if `value` is a property name, else `false`.\n     */\n    function isKey(value, object) {\n      if (isArray(value)) {\n        return false;\n      }\n      var type = typeof value;\n      if (type == 'number' || type == 'symbol' || type == 'boolean' ||\n          value == null || isSymbol(value)) {\n        return true;\n      }\n      return reIsPlainProp.test(value) || !reIsDeepProp.test(value) ||\n        (object != null && value in Object(object));\n    }\n\n    /**\n     * Checks if `value` is suitable for use as unique object key.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is suitable, else `false`.\n     */\n    function isKeyable(value) {\n      var type = typeof value;\n      return (type == 'string' || type == 'number' || type == 'symbol' || type == 'boolean')\n        ? (value !== '__proto__')\n        : (value === null);\n    }\n\n    /**\n     * Checks if `func` has a lazy counterpart.\n     *\n     * @private\n     * @param {Function} func The function to check.\n     * @returns {boolean} Returns `true` if `func` has a lazy counterpart,\n     *  else `false`.\n     */\n    function isLaziable(func) {\n      var funcName = getFuncName(func),\n          other = lodash[funcName];\n\n      if (typeof other != 'function' || !(funcName in LazyWrapper.prototype)) {\n        return false;\n      }\n      if (func === other) {\n        return true;\n      }\n      var data = getData(other);\n      return !!data && func === data[0];\n    }\n\n    /**\n     * Checks if `func` has its source masked.\n     *\n     * @private\n     * @param {Function} func The function to check.\n     * @returns {boolean} Returns `true` if `func` is masked, else `false`.\n     */\n    function isMasked(func) {\n      return !!maskSrcKey && (maskSrcKey in func);\n    }\n\n    /**\n     * Checks if `func` is capable of being masked.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `func` is maskable, else `false`.\n     */\n    var isMaskable = coreJsData ? isFunction : stubFalse;\n\n    /**\n     * Checks if `value` is likely a prototype object.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.\n     */\n    function isPrototype(value) {\n      var Ctor = value && value.constructor,\n          proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;\n\n      return value === proto;\n    }\n\n    /**\n     * Checks if `value` is suitable for strict equality comparisons, i.e. `===`.\n     *\n     * @private\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` if suitable for strict\n     *  equality comparisons, else `false`.\n     */\n    function isStrictComparable(value) {\n      return value === value && !isObject(value);\n    }\n\n    /**\n     * A specialized version of `matchesProperty` for source values suitable\n     * for strict equality comparisons, i.e. `===`.\n     *\n     * @private\n     * @param {string} key The key of the property to get.\n     * @param {*} srcValue The value to match.\n     * @returns {Function} Returns the new spec function.\n     */\n    function matchesStrictComparable(key, srcValue) {\n      return function(object) {\n        if (object == null) {\n          return false;\n        }\n        return object[key] === srcValue &&\n          (srcValue !== undefined || (key in Object(object)));\n      };\n    }\n\n    /**\n     * A specialized version of `_.memoize` which clears the memoized function's\n     * cache when it exceeds `MAX_MEMOIZE_SIZE`.\n     *\n     * @private\n     * @param {Function} func The function to have its output memoized.\n     * @returns {Function} Returns the new memoized function.\n     */\n    function memoizeCapped(func) {\n      var result = memoize(func, function(key) {\n        if (cache.size === MAX_MEMOIZE_SIZE) {\n          cache.clear();\n        }\n        return key;\n      });\n\n      var cache = result.cache;\n      return result;\n    }\n\n    /**\n     * Merges the function metadata of `source` into `data`.\n     *\n     * Merging metadata reduces the number of wrappers used to invoke a function.\n     * This is possible because methods like `_.bind`, `_.curry`, and `_.partial`\n     * may be applied regardless of execution order. Methods like `_.ary` and\n     * `_.rearg` modify function arguments, making the order in which they are\n     * executed important, preventing the merging of metadata. However, we make\n     * an exception for a safe combined case where curried functions have `_.ary`\n     * and or `_.rearg` applied.\n     *\n     * @private\n     * @param {Array} data The destination metadata.\n     * @param {Array} source The source metadata.\n     * @returns {Array} Returns `data`.\n     */\n    function mergeData(data, source) {\n      var bitmask = data[1],\n          srcBitmask = source[1],\n          newBitmask = bitmask | srcBitmask,\n          isCommon = newBitmask < (WRAP_BIND_FLAG | WRAP_BIND_KEY_FLAG | WRAP_ARY_FLAG);\n\n      var isCombo =\n        ((srcBitmask == WRAP_ARY_FLAG) && (bitmask == WRAP_CURRY_FLAG)) ||\n        ((srcBitmask == WRAP_ARY_FLAG) && (bitmask == WRAP_REARG_FLAG) && (data[7].length <= source[8])) ||\n        ((srcBitmask == (WRAP_ARY_FLAG | WRAP_REARG_FLAG)) && (source[7].length <= source[8]) && (bitmask == WRAP_CURRY_FLAG));\n\n      // Exit early if metadata can't be merged.\n      if (!(isCommon || isCombo)) {\n        return data;\n      }\n      // Use source `thisArg` if available.\n      if (srcBitmask & WRAP_BIND_FLAG) {\n        data[2] = source[2];\n        // Set when currying a bound function.\n        newBitmask |= bitmask & WRAP_BIND_FLAG ? 0 : WRAP_CURRY_BOUND_FLAG;\n      }\n      // Compose partial arguments.\n      var value = source[3];\n      if (value) {\n        var partials = data[3];\n        data[3] = partials ? composeArgs(partials, value, source[4]) : value;\n        data[4] = partials ? replaceHolders(data[3], PLACEHOLDER) : source[4];\n      }\n      // Compose partial right arguments.\n      value = source[5];\n      if (value) {\n        partials = data[5];\n        data[5] = partials ? composeArgsRight(partials, value, source[6]) : value;\n        data[6] = partials ? replaceHolders(data[5], PLACEHOLDER) : source[6];\n      }\n      // Use source `argPos` if available.\n      value = source[7];\n      if (value) {\n        data[7] = value;\n      }\n      // Use source `ary` if it's smaller.\n      if (srcBitmask & WRAP_ARY_FLAG) {\n        data[8] = data[8] == null ? source[8] : nativeMin(data[8], source[8]);\n      }\n      // Use source `arity` if one is not provided.\n      if (data[9] == null) {\n        data[9] = source[9];\n      }\n      // Use source `func` and merge bitmasks.\n      data[0] = source[0];\n      data[1] = newBitmask;\n\n      return data;\n    }\n\n    /**\n     * This function is like\n     * [`Object.keys`](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n     * except that it includes inherited enumerable properties.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the array of property names.\n     */\n    function nativeKeysIn(object) {\n      var result = [];\n      if (object != null) {\n        for (var key in Object(object)) {\n          result.push(key);\n        }\n      }\n      return result;\n    }\n\n    /**\n     * Converts `value` to a string using `Object.prototype.toString`.\n     *\n     * @private\n     * @param {*} value The value to convert.\n     * @returns {string} Returns the converted string.\n     */\n    function objectToString(value) {\n      return nativeObjectToString.call(value);\n    }\n\n    /**\n     * A specialized version of `baseRest` which transforms the rest array.\n     *\n     * @private\n     * @param {Function} func The function to apply a rest parameter to.\n     * @param {number} [start=func.length-1] The start position of the rest parameter.\n     * @param {Function} transform The rest array transform.\n     * @returns {Function} Returns the new function.\n     */\n    function overRest(func, start, transform) {\n      start = nativeMax(start === undefined ? (func.length - 1) : start, 0);\n      return function() {\n        var args = arguments,\n            index = -1,\n            length = nativeMax(args.length - start, 0),\n            array = Array(length);\n\n        while (++index < length) {\n          array[index] = args[start + index];\n        }\n        index = -1;\n        var otherArgs = Array(start + 1);\n        while (++index < start) {\n          otherArgs[index] = args[index];\n        }\n        otherArgs[start] = transform(array);\n        return apply(func, this, otherArgs);\n      };\n    }\n\n    /**\n     * Gets the parent value at `path` of `object`.\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @param {Array} path The path to get the parent value of.\n     * @returns {*} Returns the parent value.\n     */\n    function parent(object, path) {\n      return path.length < 2 ? object : baseGet(object, baseSlice(path, 0, -1));\n    }\n\n    /**\n     * Reorder `array` according to the specified indexes where the element at\n     * the first index is assigned as the first element, the element at\n     * the second index is assigned as the second element, and so on.\n     *\n     * @private\n     * @param {Array} array The array to reorder.\n     * @param {Array} indexes The arranged array indexes.\n     * @returns {Array} Returns `array`.\n     */\n    function reorder(array, indexes) {\n      var arrLength = array.length,\n          length = nativeMin(indexes.length, arrLength),\n          oldArray = copyArray(array);\n\n      while (length--) {\n        var index = indexes[length];\n        array[length] = isIndex(index, arrLength) ? oldArray[index] : undefined;\n      }\n      return array;\n    }\n\n    /**\n     * Gets the value at `key`, unless `key` is \"__proto__\" or \"constructor\".\n     *\n     * @private\n     * @param {Object} object The object to query.\n     * @param {string} key The key of the property to get.\n     * @returns {*} Returns the property value.\n     */\n    function safeGet(object, key) {\n      if (key === 'constructor' && typeof object[key] === 'function') {\n        return;\n      }\n\n      if (key == '__proto__') {\n        return;\n      }\n\n      return object[key];\n    }\n\n    /**\n     * Sets metadata for `func`.\n     *\n     * **Note:** If this function becomes hot, i.e. is invoked a lot in a short\n     * period of time, it will trip its breaker and transition to an identity\n     * function to avoid garbage collection pauses in V8. See\n     * [V8 issue 2070](https://bugs.chromium.org/p/v8/issues/detail?id=2070)\n     * for more details.\n     *\n     * @private\n     * @param {Function} func The function to associate metadata with.\n     * @param {*} data The metadata.\n     * @returns {Function} Returns `func`.\n     */\n    var setData = shortOut(baseSetData);\n\n    /**\n     * A simple wrapper around the global [`setTimeout`](https://mdn.io/setTimeout).\n     *\n     * @private\n     * @param {Function} func The function to delay.\n     * @param {number} wait The number of milliseconds to delay invocation.\n     * @returns {number|Object} Returns the timer id or timeout object.\n     */\n    var setTimeout = ctxSetTimeout || function(func, wait) {\n      return root.setTimeout(func, wait);\n    };\n\n    /**\n     * Sets the `toString` method of `func` to return `string`.\n     *\n     * @private\n     * @param {Function} func The function to modify.\n     * @param {Function} string The `toString` result.\n     * @returns {Function} Returns `func`.\n     */\n    var setToString = shortOut(baseSetToString);\n\n    /**\n     * Sets the `toString` method of `wrapper` to mimic the source of `reference`\n     * with wrapper details in a comment at the top of the source body.\n     *\n     * @private\n     * @param {Function} wrapper The function to modify.\n     * @param {Function} reference The reference function.\n     * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n     * @returns {Function} Returns `wrapper`.\n     */\n    function setWrapToString(wrapper, reference, bitmask) {\n      var source = (reference + '');\n      return setToString(wrapper, insertWrapDetails(source, updateWrapDetails(getWrapDetails(source), bitmask)));\n    }\n\n    /**\n     * Creates a function that'll short out and invoke `identity` instead\n     * of `func` when it's called `HOT_COUNT` or more times in `HOT_SPAN`\n     * milliseconds.\n     *\n     * @private\n     * @param {Function} func The function to restrict.\n     * @returns {Function} Returns the new shortable function.\n     */\n    function shortOut(func) {\n      var count = 0,\n          lastCalled = 0;\n\n      return function() {\n        var stamp = nativeNow(),\n            remaining = HOT_SPAN - (stamp - lastCalled);\n\n        lastCalled = stamp;\n        if (remaining > 0) {\n          if (++count >= HOT_COUNT) {\n            return arguments[0];\n          }\n        } else {\n          count = 0;\n        }\n        return func.apply(undefined, arguments);\n      };\n    }\n\n    /**\n     * A specialized version of `_.shuffle` which mutates and sets the size of `array`.\n     *\n     * @private\n     * @param {Array} array The array to shuffle.\n     * @param {number} [size=array.length] The size of `array`.\n     * @returns {Array} Returns `array`.\n     */\n    function shuffleSelf(array, size) {\n      var index = -1,\n          length = array.length,\n          lastIndex = length - 1;\n\n      size = size === undefined ? length : size;\n      while (++index < size) {\n        var rand = baseRandom(index, lastIndex),\n            value = array[rand];\n\n        array[rand] = array[index];\n        array[index] = value;\n      }\n      array.length = size;\n      return array;\n    }\n\n    /**\n     * Converts `string` to a property path array.\n     *\n     * @private\n     * @param {string} string The string to convert.\n     * @returns {Array} Returns the property path array.\n     */\n    var stringToPath = memoizeCapped(function(string) {\n      var result = [];\n      if (string.charCodeAt(0) === 46 /* . */) {\n        result.push('');\n      }\n      string.replace(rePropName, function(match, number, quote, subString) {\n        result.push(quote ? subString.replace(reEscapeChar, '$1') : (number || match));\n      });\n      return result;\n    });\n\n    /**\n     * Converts `value` to a string key if it's not a string or symbol.\n     *\n     * @private\n     * @param {*} value The value to inspect.\n     * @returns {string|symbol} Returns the key.\n     */\n    function toKey(value) {\n      if (typeof value == 'string' || isSymbol(value)) {\n        return value;\n      }\n      var result = (value + '');\n      return (result == '0' && (1 / value) == -INFINITY) ? '-0' : result;\n    }\n\n    /**\n     * Converts `func` to its source code.\n     *\n     * @private\n     * @param {Function} func The function to convert.\n     * @returns {string} Returns the source code.\n     */\n    function toSource(func) {\n      if (func != null) {\n        try {\n          return funcToString.call(func);\n        } catch (e) {}\n        try {\n          return (func + '');\n        } catch (e) {}\n      }\n      return '';\n    }\n\n    /**\n     * Updates wrapper `details` based on `bitmask` flags.\n     *\n     * @private\n     * @returns {Array} details The details to modify.\n     * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n     * @returns {Array} Returns `details`.\n     */\n    function updateWrapDetails(details, bitmask) {\n      arrayEach(wrapFlags, function(pair) {\n        var value = '_.' + pair[0];\n        if ((bitmask & pair[1]) && !arrayIncludes(details, value)) {\n          details.push(value);\n        }\n      });\n      return details.sort();\n    }\n\n    /**\n     * Creates a clone of `wrapper`.\n     *\n     * @private\n     * @param {Object} wrapper The wrapper to clone.\n     * @returns {Object} Returns the cloned wrapper.\n     */\n    function wrapperClone(wrapper) {\n      if (wrapper instanceof LazyWrapper) {\n        return wrapper.clone();\n      }\n      var result = new LodashWrapper(wrapper.__wrapped__, wrapper.__chain__);\n      result.__actions__ = copyArray(wrapper.__actions__);\n      result.__index__  = wrapper.__index__;\n      result.__values__ = wrapper.__values__;\n      return result;\n    }\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Creates an array of elements split into groups the length of `size`.\n     * If `array` can't be split evenly, the final chunk will be the remaining\n     * elements.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Array\n     * @param {Array} array The array to process.\n     * @param {number} [size=1] The length of each chunk\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {Array} Returns the new array of chunks.\n     * @example\n     *\n     * _.chunk(['a', 'b', 'c', 'd'], 2);\n     * // => [['a', 'b'], ['c', 'd']]\n     *\n     * _.chunk(['a', 'b', 'c', 'd'], 3);\n     * // => [['a', 'b', 'c'], ['d']]\n     */\n    function chunk(array, size, guard) {\n      if ((guard ? isIterateeCall(array, size, guard) : size === undefined)) {\n        size = 1;\n      } else {\n        size = nativeMax(toInteger(size), 0);\n      }\n      var length = array == null ? 0 : array.length;\n      if (!length || size < 1) {\n        return [];\n      }\n      var index = 0,\n          resIndex = 0,\n          result = Array(nativeCeil(length / size));\n\n      while (index < length) {\n        result[resIndex++] = baseSlice(array, index, (index += size));\n      }\n      return result;\n    }\n\n    /**\n     * Creates an array with all falsey values removed. The values `false`, `null`,\n     * `0`, `\"\"`, `undefined`, and `NaN` are falsey.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {Array} array The array to compact.\n     * @returns {Array} Returns the new array of filtered values.\n     * @example\n     *\n     * _.compact([0, 1, false, 2, '', 3]);\n     * // => [1, 2, 3]\n     */\n    function compact(array) {\n      var index = -1,\n          length = array == null ? 0 : array.length,\n          resIndex = 0,\n          result = [];\n\n      while (++index < length) {\n        var value = array[index];\n        if (value) {\n          result[resIndex++] = value;\n        }\n      }\n      return result;\n    }\n\n    /**\n     * Creates a new array concatenating `array` with any additional arrays\n     * and/or values.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to concatenate.\n     * @param {...*} [values] The values to concatenate.\n     * @returns {Array} Returns the new concatenated array.\n     * @example\n     *\n     * var array = [1];\n     * var other = _.concat(array, 2, [3], [[4]]);\n     *\n     * console.log(other);\n     * // => [1, 2, 3, [4]]\n     *\n     * console.log(array);\n     * // => [1]\n     */\n    function concat() {\n      var length = arguments.length;\n      if (!length) {\n        return [];\n      }\n      var args = Array(length - 1),\n          array = arguments[0],\n          index = length;\n\n      while (index--) {\n        args[index - 1] = arguments[index];\n      }\n      return arrayPush(isArray(array) ? copyArray(array) : [array], baseFlatten(args, 1));\n    }\n\n    /**\n     * Creates an array of `array` values not included in the other given arrays\n     * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n     * for equality comparisons. The order and references of result values are\n     * determined by the first array.\n     *\n     * **Note:** Unlike `_.pullAll`, this method returns a new array.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @param {...Array} [values] The values to exclude.\n     * @returns {Array} Returns the new array of filtered values.\n     * @see _.without, _.xor\n     * @example\n     *\n     * _.difference([2, 1], [2, 3]);\n     * // => [1]\n     */\n    var difference = baseRest(function(array, values) {\n      return isArrayLikeObject(array)\n        ? baseDifference(array, baseFlatten(values, 1, isArrayLikeObject, true))\n        : [];\n    });\n\n    /**\n     * This method is like `_.difference` except that it accepts `iteratee` which\n     * is invoked for each element of `array` and `values` to generate the criterion\n     * by which they're compared. The order and references of result values are\n     * determined by the first array. The iteratee is invoked with one argument:\n     * (value).\n     *\n     * **Note:** Unlike `_.pullAllBy`, this method returns a new array.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @param {...Array} [values] The values to exclude.\n     * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n     * @returns {Array} Returns the new array of filtered values.\n     * @example\n     *\n     * _.differenceBy([2.1, 1.2], [2.3, 3.4], Math.floor);\n     * // => [1.2]\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.differenceBy([{ 'x': 2 }, { 'x': 1 }], [{ 'x': 1 }], 'x');\n     * // => [{ 'x': 2 }]\n     */\n    var differenceBy = baseRest(function(array, values) {\n      var iteratee = last(values);\n      if (isArrayLikeObject(iteratee)) {\n        iteratee = undefined;\n      }\n      return isArrayLikeObject(array)\n        ? baseDifference(array, baseFlatten(values, 1, isArrayLikeObject, true), getIteratee(iteratee, 2))\n        : [];\n    });\n\n    /**\n     * This method is like `_.difference` except that it accepts `comparator`\n     * which is invoked to compare elements of `array` to `values`. The order and\n     * references of result values are determined by the first array. The comparator\n     * is invoked with two arguments: (arrVal, othVal).\n     *\n     * **Note:** Unlike `_.pullAllWith`, this method returns a new array.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @param {...Array} [values] The values to exclude.\n     * @param {Function} [comparator] The comparator invoked per element.\n     * @returns {Array} Returns the new array of filtered values.\n     * @example\n     *\n     * var objects = [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }];\n     *\n     * _.differenceWith(objects, [{ 'x': 1, 'y': 2 }], _.isEqual);\n     * // => [{ 'x': 2, 'y': 1 }]\n     */\n    var differenceWith = baseRest(function(array, values) {\n      var comparator = last(values);\n      if (isArrayLikeObject(comparator)) {\n        comparator = undefined;\n      }\n      return isArrayLikeObject(array)\n        ? baseDifference(array, baseFlatten(values, 1, isArrayLikeObject, true), undefined, comparator)\n        : [];\n    });\n\n    /**\n     * Creates a slice of `array` with `n` elements dropped from the beginning.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.5.0\n     * @category Array\n     * @param {Array} array The array to query.\n     * @param {number} [n=1] The number of elements to drop.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {Array} Returns the slice of `array`.\n     * @example\n     *\n     * _.drop([1, 2, 3]);\n     * // => [2, 3]\n     *\n     * _.drop([1, 2, 3], 2);\n     * // => [3]\n     *\n     * _.drop([1, 2, 3], 5);\n     * // => []\n     *\n     * _.drop([1, 2, 3], 0);\n     * // => [1, 2, 3]\n     */\n    function drop(array, n, guard) {\n      var length = array == null ? 0 : array.length;\n      if (!length) {\n        return [];\n      }\n      n = (guard || n === undefined) ? 1 : toInteger(n);\n      return baseSlice(array, n < 0 ? 0 : n, length);\n    }\n\n    /**\n     * Creates a slice of `array` with `n` elements dropped from the end.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Array\n     * @param {Array} array The array to query.\n     * @param {number} [n=1] The number of elements to drop.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {Array} Returns the slice of `array`.\n     * @example\n     *\n     * _.dropRight([1, 2, 3]);\n     * // => [1, 2]\n     *\n     * _.dropRight([1, 2, 3], 2);\n     * // => [1]\n     *\n     * _.dropRight([1, 2, 3], 5);\n     * // => []\n     *\n     * _.dropRight([1, 2, 3], 0);\n     * // => [1, 2, 3]\n     */\n    function dropRight(array, n, guard) {\n      var length = array == null ? 0 : array.length;\n      if (!length) {\n        return [];\n      }\n      n = (guard || n === undefined) ? 1 : toInteger(n);\n      n = length - n;\n      return baseSlice(array, 0, n < 0 ? 0 : n);\n    }\n\n    /**\n     * Creates a slice of `array` excluding elements dropped from the end.\n     * Elements are dropped until `predicate` returns falsey. The predicate is\n     * invoked with three arguments: (value, index, array).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Array\n     * @param {Array} array The array to query.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @returns {Array} Returns the slice of `array`.\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'barney',  'active': true },\n     *   { 'user': 'fred',    'active': false },\n     *   { 'user': 'pebbles', 'active': false }\n     * ];\n     *\n     * _.dropRightWhile(users, function(o) { return !o.active; });\n     * // => objects for ['barney']\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.dropRightWhile(users, { 'user': 'pebbles', 'active': false });\n     * // => objects for ['barney', 'fred']\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.dropRightWhile(users, ['active', false]);\n     * // => objects for ['barney']\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.dropRightWhile(users, 'active');\n     * // => objects for ['barney', 'fred', 'pebbles']\n     */\n    function dropRightWhile(array, predicate) {\n      return (array && array.length)\n        ? baseWhile(array, getIteratee(predicate, 3), true, true)\n        : [];\n    }\n\n    /**\n     * Creates a slice of `array` excluding elements dropped from the beginning.\n     * Elements are dropped until `predicate` returns falsey. The predicate is\n     * invoked with three arguments: (value, index, array).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Array\n     * @param {Array} array The array to query.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @returns {Array} Returns the slice of `array`.\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'barney',  'active': false },\n     *   { 'user': 'fred',    'active': false },\n     *   { 'user': 'pebbles', 'active': true }\n     * ];\n     *\n     * _.dropWhile(users, function(o) { return !o.active; });\n     * // => objects for ['pebbles']\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.dropWhile(users, { 'user': 'barney', 'active': false });\n     * // => objects for ['fred', 'pebbles']\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.dropWhile(users, ['active', false]);\n     * // => objects for ['pebbles']\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.dropWhile(users, 'active');\n     * // => objects for ['barney', 'fred', 'pebbles']\n     */\n    function dropWhile(array, predicate) {\n      return (array && array.length)\n        ? baseWhile(array, getIteratee(predicate, 3), true)\n        : [];\n    }\n\n    /**\n     * Fills elements of `array` with `value` from `start` up to, but not\n     * including, `end`.\n     *\n     * **Note:** This method mutates `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.2.0\n     * @category Array\n     * @param {Array} array The array to fill.\n     * @param {*} value The value to fill `array` with.\n     * @param {number} [start=0] The start position.\n     * @param {number} [end=array.length] The end position.\n     * @returns {Array} Returns `array`.\n     * @example\n     *\n     * var array = [1, 2, 3];\n     *\n     * _.fill(array, 'a');\n     * console.log(array);\n     * // => ['a', 'a', 'a']\n     *\n     * _.fill(Array(3), 2);\n     * // => [2, 2, 2]\n     *\n     * _.fill([4, 6, 8, 10], '*', 1, 3);\n     * // => [4, '*', '*', 10]\n     */\n    function fill(array, value, start, end) {\n      var length = array == null ? 0 : array.length;\n      if (!length) {\n        return [];\n      }\n      if (start && typeof start != 'number' && isIterateeCall(array, value, start)) {\n        start = 0;\n        end = length;\n      }\n      return baseFill(array, value, start, end);\n    }\n\n    /**\n     * This method is like `_.find` except that it returns the index of the first\n     * element `predicate` returns truthy for instead of the element itself.\n     *\n     * @static\n     * @memberOf _\n     * @since 1.1.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @param {number} [fromIndex=0] The index to search from.\n     * @returns {number} Returns the index of the found element, else `-1`.\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'barney',  'active': false },\n     *   { 'user': 'fred',    'active': false },\n     *   { 'user': 'pebbles', 'active': true }\n     * ];\n     *\n     * _.findIndex(users, function(o) { return o.user == 'barney'; });\n     * // => 0\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.findIndex(users, { 'user': 'fred', 'active': false });\n     * // => 1\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.findIndex(users, ['active', false]);\n     * // => 0\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.findIndex(users, 'active');\n     * // => 2\n     */\n    function findIndex(array, predicate, fromIndex) {\n      var length = array == null ? 0 : array.length;\n      if (!length) {\n        return -1;\n      }\n      var index = fromIndex == null ? 0 : toInteger(fromIndex);\n      if (index < 0) {\n        index = nativeMax(length + index, 0);\n      }\n      return baseFindIndex(array, getIteratee(predicate, 3), index);\n    }\n\n    /**\n     * This method is like `_.findIndex` except that it iterates over elements\n     * of `collection` from right to left.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.0.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @param {number} [fromIndex=array.length-1] The index to search from.\n     * @returns {number} Returns the index of the found element, else `-1`.\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'barney',  'active': true },\n     *   { 'user': 'fred',    'active': false },\n     *   { 'user': 'pebbles', 'active': false }\n     * ];\n     *\n     * _.findLastIndex(users, function(o) { return o.user == 'pebbles'; });\n     * // => 2\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.findLastIndex(users, { 'user': 'barney', 'active': true });\n     * // => 0\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.findLastIndex(users, ['active', false]);\n     * // => 2\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.findLastIndex(users, 'active');\n     * // => 0\n     */\n    function findLastIndex(array, predicate, fromIndex) {\n      var length = array == null ? 0 : array.length;\n      if (!length) {\n        return -1;\n      }\n      var index = length - 1;\n      if (fromIndex !== undefined) {\n        index = toInteger(fromIndex);\n        index = fromIndex < 0\n          ? nativeMax(length + index, 0)\n          : nativeMin(index, length - 1);\n      }\n      return baseFindIndex(array, getIteratee(predicate, 3), index, true);\n    }\n\n    /**\n     * Flattens `array` a single level deep.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {Array} array The array to flatten.\n     * @returns {Array} Returns the new flattened array.\n     * @example\n     *\n     * _.flatten([1, [2, [3, [4]], 5]]);\n     * // => [1, 2, [3, [4]], 5]\n     */\n    function flatten(array) {\n      var length = array == null ? 0 : array.length;\n      return length ? baseFlatten(array, 1) : [];\n    }\n\n    /**\n     * Recursively flattens `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Array\n     * @param {Array} array The array to flatten.\n     * @returns {Array} Returns the new flattened array.\n     * @example\n     *\n     * _.flattenDeep([1, [2, [3, [4]], 5]]);\n     * // => [1, 2, 3, 4, 5]\n     */\n    function flattenDeep(array) {\n      var length = array == null ? 0 : array.length;\n      return length ? baseFlatten(array, INFINITY) : [];\n    }\n\n    /**\n     * Recursively flatten `array` up to `depth` times.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.4.0\n     * @category Array\n     * @param {Array} array The array to flatten.\n     * @param {number} [depth=1] The maximum recursion depth.\n     * @returns {Array} Returns the new flattened array.\n     * @example\n     *\n     * var array = [1, [2, [3, [4]], 5]];\n     *\n     * _.flattenDepth(array, 1);\n     * // => [1, 2, [3, [4]], 5]\n     *\n     * _.flattenDepth(array, 2);\n     * // => [1, 2, 3, [4], 5]\n     */\n    function flattenDepth(array, depth) {\n      var length = array == null ? 0 : array.length;\n      if (!length) {\n        return [];\n      }\n      depth = depth === undefined ? 1 : toInteger(depth);\n      return baseFlatten(array, depth);\n    }\n\n    /**\n     * The inverse of `_.toPairs`; this method returns an object composed\n     * from key-value `pairs`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} pairs The key-value pairs.\n     * @returns {Object} Returns the new object.\n     * @example\n     *\n     * _.fromPairs([['a', 1], ['b', 2]]);\n     * // => { 'a': 1, 'b': 2 }\n     */\n    function fromPairs(pairs) {\n      var index = -1,\n          length = pairs == null ? 0 : pairs.length,\n          result = {};\n\n      while (++index < length) {\n        var pair = pairs[index];\n        result[pair[0]] = pair[1];\n      }\n      return result;\n    }\n\n    /**\n     * Gets the first element of `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @alias first\n     * @category Array\n     * @param {Array} array The array to query.\n     * @returns {*} Returns the first element of `array`.\n     * @example\n     *\n     * _.head([1, 2, 3]);\n     * // => 1\n     *\n     * _.head([]);\n     * // => undefined\n     */\n    function head(array) {\n      return (array && array.length) ? array[0] : undefined;\n    }\n\n    /**\n     * Gets the index at which the first occurrence of `value` is found in `array`\n     * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n     * for equality comparisons. If `fromIndex` is negative, it's used as the\n     * offset from the end of `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @param {*} value The value to search for.\n     * @param {number} [fromIndex=0] The index to search from.\n     * @returns {number} Returns the index of the matched value, else `-1`.\n     * @example\n     *\n     * _.indexOf([1, 2, 1, 2], 2);\n     * // => 1\n     *\n     * // Search from the `fromIndex`.\n     * _.indexOf([1, 2, 1, 2], 2, 2);\n     * // => 3\n     */\n    function indexOf(array, value, fromIndex) {\n      var length = array == null ? 0 : array.length;\n      if (!length) {\n        return -1;\n      }\n      var index = fromIndex == null ? 0 : toInteger(fromIndex);\n      if (index < 0) {\n        index = nativeMax(length + index, 0);\n      }\n      return baseIndexOf(array, value, index);\n    }\n\n    /**\n     * Gets all but the last element of `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {Array} array The array to query.\n     * @returns {Array} Returns the slice of `array`.\n     * @example\n     *\n     * _.initial([1, 2, 3]);\n     * // => [1, 2]\n     */\n    function initial(array) {\n      var length = array == null ? 0 : array.length;\n      return length ? baseSlice(array, 0, -1) : [];\n    }\n\n    /**\n     * Creates an array of unique values that are included in all given arrays\n     * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n     * for equality comparisons. The order and references of result values are\n     * determined by the first array.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {...Array} [arrays] The arrays to inspect.\n     * @returns {Array} Returns the new array of intersecting values.\n     * @example\n     *\n     * _.intersection([2, 1], [2, 3]);\n     * // => [2]\n     */\n    var intersection = baseRest(function(arrays) {\n      var mapped = arrayMap(arrays, castArrayLikeObject);\n      return (mapped.length && mapped[0] === arrays[0])\n        ? baseIntersection(mapped)\n        : [];\n    });\n\n    /**\n     * This method is like `_.intersection` except that it accepts `iteratee`\n     * which is invoked for each element of each `arrays` to generate the criterion\n     * by which they're compared. The order and references of result values are\n     * determined by the first array. The iteratee is invoked with one argument:\n     * (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {...Array} [arrays] The arrays to inspect.\n     * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n     * @returns {Array} Returns the new array of intersecting values.\n     * @example\n     *\n     * _.intersectionBy([2.1, 1.2], [2.3, 3.4], Math.floor);\n     * // => [2.1]\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.intersectionBy([{ 'x': 1 }], [{ 'x': 2 }, { 'x': 1 }], 'x');\n     * // => [{ 'x': 1 }]\n     */\n    var intersectionBy = baseRest(function(arrays) {\n      var iteratee = last(arrays),\n          mapped = arrayMap(arrays, castArrayLikeObject);\n\n      if (iteratee === last(mapped)) {\n        iteratee = undefined;\n      } else {\n        mapped.pop();\n      }\n      return (mapped.length && mapped[0] === arrays[0])\n        ? baseIntersection(mapped, getIteratee(iteratee, 2))\n        : [];\n    });\n\n    /**\n     * This method is like `_.intersection` except that it accepts `comparator`\n     * which is invoked to compare elements of `arrays`. The order and references\n     * of result values are determined by the first array. The comparator is\n     * invoked with two arguments: (arrVal, othVal).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {...Array} [arrays] The arrays to inspect.\n     * @param {Function} [comparator] The comparator invoked per element.\n     * @returns {Array} Returns the new array of intersecting values.\n     * @example\n     *\n     * var objects = [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }];\n     * var others = [{ 'x': 1, 'y': 1 }, { 'x': 1, 'y': 2 }];\n     *\n     * _.intersectionWith(objects, others, _.isEqual);\n     * // => [{ 'x': 1, 'y': 2 }]\n     */\n    var intersectionWith = baseRest(function(arrays) {\n      var comparator = last(arrays),\n          mapped = arrayMap(arrays, castArrayLikeObject);\n\n      comparator = typeof comparator == 'function' ? comparator : undefined;\n      if (comparator) {\n        mapped.pop();\n      }\n      return (mapped.length && mapped[0] === arrays[0])\n        ? baseIntersection(mapped, undefined, comparator)\n        : [];\n    });\n\n    /**\n     * Converts all elements in `array` into a string separated by `separator`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to convert.\n     * @param {string} [separator=','] The element separator.\n     * @returns {string} Returns the joined string.\n     * @example\n     *\n     * _.join(['a', 'b', 'c'], '~');\n     * // => 'a~b~c'\n     */\n    function join(array, separator) {\n      return array == null ? '' : nativeJoin.call(array, separator);\n    }\n\n    /**\n     * Gets the last element of `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {Array} array The array to query.\n     * @returns {*} Returns the last element of `array`.\n     * @example\n     *\n     * _.last([1, 2, 3]);\n     * // => 3\n     */\n    function last(array) {\n      var length = array == null ? 0 : array.length;\n      return length ? array[length - 1] : undefined;\n    }\n\n    /**\n     * This method is like `_.indexOf` except that it iterates over elements of\n     * `array` from right to left.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @param {*} value The value to search for.\n     * @param {number} [fromIndex=array.length-1] The index to search from.\n     * @returns {number} Returns the index of the matched value, else `-1`.\n     * @example\n     *\n     * _.lastIndexOf([1, 2, 1, 2], 2);\n     * // => 3\n     *\n     * // Search from the `fromIndex`.\n     * _.lastIndexOf([1, 2, 1, 2], 2, 2);\n     * // => 1\n     */\n    function lastIndexOf(array, value, fromIndex) {\n      var length = array == null ? 0 : array.length;\n      if (!length) {\n        return -1;\n      }\n      var index = length;\n      if (fromIndex !== undefined) {\n        index = toInteger(fromIndex);\n        index = index < 0 ? nativeMax(length + index, 0) : nativeMin(index, length - 1);\n      }\n      return value === value\n        ? strictLastIndexOf(array, value, index)\n        : baseFindIndex(array, baseIsNaN, index, true);\n    }\n\n    /**\n     * Gets the element at index `n` of `array`. If `n` is negative, the nth\n     * element from the end is returned.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.11.0\n     * @category Array\n     * @param {Array} array The array to query.\n     * @param {number} [n=0] The index of the element to return.\n     * @returns {*} Returns the nth element of `array`.\n     * @example\n     *\n     * var array = ['a', 'b', 'c', 'd'];\n     *\n     * _.nth(array, 1);\n     * // => 'b'\n     *\n     * _.nth(array, -2);\n     * // => 'c';\n     */\n    function nth(array, n) {\n      return (array && array.length) ? baseNth(array, toInteger(n)) : undefined;\n    }\n\n    /**\n     * Removes all given values from `array` using\n     * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n     * for equality comparisons.\n     *\n     * **Note:** Unlike `_.without`, this method mutates `array`. Use `_.remove`\n     * to remove elements from an array by predicate.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.0.0\n     * @category Array\n     * @param {Array} array The array to modify.\n     * @param {...*} [values] The values to remove.\n     * @returns {Array} Returns `array`.\n     * @example\n     *\n     * var array = ['a', 'b', 'c', 'a', 'b', 'c'];\n     *\n     * _.pull(array, 'a', 'c');\n     * console.log(array);\n     * // => ['b', 'b']\n     */\n    var pull = baseRest(pullAll);\n\n    /**\n     * This method is like `_.pull` except that it accepts an array of values to remove.\n     *\n     * **Note:** Unlike `_.difference`, this method mutates `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to modify.\n     * @param {Array} values The values to remove.\n     * @returns {Array} Returns `array`.\n     * @example\n     *\n     * var array = ['a', 'b', 'c', 'a', 'b', 'c'];\n     *\n     * _.pullAll(array, ['a', 'c']);\n     * console.log(array);\n     * // => ['b', 'b']\n     */\n    function pullAll(array, values) {\n      return (array && array.length && values && values.length)\n        ? basePullAll(array, values)\n        : array;\n    }\n\n    /**\n     * This method is like `_.pullAll` except that it accepts `iteratee` which is\n     * invoked for each element of `array` and `values` to generate the criterion\n     * by which they're compared. The iteratee is invoked with one argument: (value).\n     *\n     * **Note:** Unlike `_.differenceBy`, this method mutates `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to modify.\n     * @param {Array} values The values to remove.\n     * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n     * @returns {Array} Returns `array`.\n     * @example\n     *\n     * var array = [{ 'x': 1 }, { 'x': 2 }, { 'x': 3 }, { 'x': 1 }];\n     *\n     * _.pullAllBy(array, [{ 'x': 1 }, { 'x': 3 }], 'x');\n     * console.log(array);\n     * // => [{ 'x': 2 }]\n     */\n    function pullAllBy(array, values, iteratee) {\n      return (array && array.length && values && values.length)\n        ? basePullAll(array, values, getIteratee(iteratee, 2))\n        : array;\n    }\n\n    /**\n     * This method is like `_.pullAll` except that it accepts `comparator` which\n     * is invoked to compare elements of `array` to `values`. The comparator is\n     * invoked with two arguments: (arrVal, othVal).\n     *\n     * **Note:** Unlike `_.differenceWith`, this method mutates `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.6.0\n     * @category Array\n     * @param {Array} array The array to modify.\n     * @param {Array} values The values to remove.\n     * @param {Function} [comparator] The comparator invoked per element.\n     * @returns {Array} Returns `array`.\n     * @example\n     *\n     * var array = [{ 'x': 1, 'y': 2 }, { 'x': 3, 'y': 4 }, { 'x': 5, 'y': 6 }];\n     *\n     * _.pullAllWith(array, [{ 'x': 3, 'y': 4 }], _.isEqual);\n     * console.log(array);\n     * // => [{ 'x': 1, 'y': 2 }, { 'x': 5, 'y': 6 }]\n     */\n    function pullAllWith(array, values, comparator) {\n      return (array && array.length && values && values.length)\n        ? basePullAll(array, values, undefined, comparator)\n        : array;\n    }\n\n    /**\n     * Removes elements from `array` corresponding to `indexes` and returns an\n     * array of removed elements.\n     *\n     * **Note:** Unlike `_.at`, this method mutates `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Array\n     * @param {Array} array The array to modify.\n     * @param {...(number|number[])} [indexes] The indexes of elements to remove.\n     * @returns {Array} Returns the new array of removed elements.\n     * @example\n     *\n     * var array = ['a', 'b', 'c', 'd'];\n     * var pulled = _.pullAt(array, [1, 3]);\n     *\n     * console.log(array);\n     * // => ['a', 'c']\n     *\n     * console.log(pulled);\n     * // => ['b', 'd']\n     */\n    var pullAt = flatRest(function(array, indexes) {\n      var length = array == null ? 0 : array.length,\n          result = baseAt(array, indexes);\n\n      basePullAt(array, arrayMap(indexes, function(index) {\n        return isIndex(index, length) ? +index : index;\n      }).sort(compareAscending));\n\n      return result;\n    });\n\n    /**\n     * Removes all elements from `array` that `predicate` returns truthy for\n     * and returns an array of the removed elements. The predicate is invoked\n     * with three arguments: (value, index, array).\n     *\n     * **Note:** Unlike `_.filter`, this method mutates `array`. Use `_.pull`\n     * to pull elements from an array by value.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.0.0\n     * @category Array\n     * @param {Array} array The array to modify.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @returns {Array} Returns the new array of removed elements.\n     * @example\n     *\n     * var array = [1, 2, 3, 4];\n     * var evens = _.remove(array, function(n) {\n     *   return n % 2 == 0;\n     * });\n     *\n     * console.log(array);\n     * // => [1, 3]\n     *\n     * console.log(evens);\n     * // => [2, 4]\n     */\n    function remove(array, predicate) {\n      var result = [];\n      if (!(array && array.length)) {\n        return result;\n      }\n      var index = -1,\n          indexes = [],\n          length = array.length;\n\n      predicate = getIteratee(predicate, 3);\n      while (++index < length) {\n        var value = array[index];\n        if (predicate(value, index, array)) {\n          result.push(value);\n          indexes.push(index);\n        }\n      }\n      basePullAt(array, indexes);\n      return result;\n    }\n\n    /**\n     * Reverses `array` so that the first element becomes the last, the second\n     * element becomes the second to last, and so on.\n     *\n     * **Note:** This method mutates `array` and is based on\n     * [`Array#reverse`](https://mdn.io/Array/reverse).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to modify.\n     * @returns {Array} Returns `array`.\n     * @example\n     *\n     * var array = [1, 2, 3];\n     *\n     * _.reverse(array);\n     * // => [3, 2, 1]\n     *\n     * console.log(array);\n     * // => [3, 2, 1]\n     */\n    function reverse(array) {\n      return array == null ? array : nativeReverse.call(array);\n    }\n\n    /**\n     * Creates a slice of `array` from `start` up to, but not including, `end`.\n     *\n     * **Note:** This method is used instead of\n     * [`Array#slice`](https://mdn.io/Array/slice) to ensure dense arrays are\n     * returned.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Array\n     * @param {Array} array The array to slice.\n     * @param {number} [start=0] The start position.\n     * @param {number} [end=array.length] The end position.\n     * @returns {Array} Returns the slice of `array`.\n     */\n    function slice(array, start, end) {\n      var length = array == null ? 0 : array.length;\n      if (!length) {\n        return [];\n      }\n      if (end && typeof end != 'number' && isIterateeCall(array, start, end)) {\n        start = 0;\n        end = length;\n      }\n      else {\n        start = start == null ? 0 : toInteger(start);\n        end = end === undefined ? length : toInteger(end);\n      }\n      return baseSlice(array, start, end);\n    }\n\n    /**\n     * Uses a binary search to determine the lowest index at which `value`\n     * should be inserted into `array` in order to maintain its sort order.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {Array} array The sorted array to inspect.\n     * @param {*} value The value to evaluate.\n     * @returns {number} Returns the index at which `value` should be inserted\n     *  into `array`.\n     * @example\n     *\n     * _.sortedIndex([30, 50], 40);\n     * // => 1\n     */\n    function sortedIndex(array, value) {\n      return baseSortedIndex(array, value);\n    }\n\n    /**\n     * This method is like `_.sortedIndex` except that it accepts `iteratee`\n     * which is invoked for `value` and each element of `array` to compute their\n     * sort ranking. The iteratee is invoked with one argument: (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The sorted array to inspect.\n     * @param {*} value The value to evaluate.\n     * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n     * @returns {number} Returns the index at which `value` should be inserted\n     *  into `array`.\n     * @example\n     *\n     * var objects = [{ 'x': 4 }, { 'x': 5 }];\n     *\n     * _.sortedIndexBy(objects, { 'x': 4 }, function(o) { return o.x; });\n     * // => 0\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.sortedIndexBy(objects, { 'x': 4 }, 'x');\n     * // => 0\n     */\n    function sortedIndexBy(array, value, iteratee) {\n      return baseSortedIndexBy(array, value, getIteratee(iteratee, 2));\n    }\n\n    /**\n     * This method is like `_.indexOf` except that it performs a binary\n     * search on a sorted `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @param {*} value The value to search for.\n     * @returns {number} Returns the index of the matched value, else `-1`.\n     * @example\n     *\n     * _.sortedIndexOf([4, 5, 5, 5, 6], 5);\n     * // => 1\n     */\n    function sortedIndexOf(array, value) {\n      var length = array == null ? 0 : array.length;\n      if (length) {\n        var index = baseSortedIndex(array, value);\n        if (index < length && eq(array[index], value)) {\n          return index;\n        }\n      }\n      return -1;\n    }\n\n    /**\n     * This method is like `_.sortedIndex` except that it returns the highest\n     * index at which `value` should be inserted into `array` in order to\n     * maintain its sort order.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Array\n     * @param {Array} array The sorted array to inspect.\n     * @param {*} value The value to evaluate.\n     * @returns {number} Returns the index at which `value` should be inserted\n     *  into `array`.\n     * @example\n     *\n     * _.sortedLastIndex([4, 5, 5, 5, 6], 5);\n     * // => 4\n     */\n    function sortedLastIndex(array, value) {\n      return baseSortedIndex(array, value, true);\n    }\n\n    /**\n     * This method is like `_.sortedLastIndex` except that it accepts `iteratee`\n     * which is invoked for `value` and each element of `array` to compute their\n     * sort ranking. The iteratee is invoked with one argument: (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The sorted array to inspect.\n     * @param {*} value The value to evaluate.\n     * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n     * @returns {number} Returns the index at which `value` should be inserted\n     *  into `array`.\n     * @example\n     *\n     * var objects = [{ 'x': 4 }, { 'x': 5 }];\n     *\n     * _.sortedLastIndexBy(objects, { 'x': 4 }, function(o) { return o.x; });\n     * // => 1\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.sortedLastIndexBy(objects, { 'x': 4 }, 'x');\n     * // => 1\n     */\n    function sortedLastIndexBy(array, value, iteratee) {\n      return baseSortedIndexBy(array, value, getIteratee(iteratee, 2), true);\n    }\n\n    /**\n     * This method is like `_.lastIndexOf` except that it performs a binary\n     * search on a sorted `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @param {*} value The value to search for.\n     * @returns {number} Returns the index of the matched value, else `-1`.\n     * @example\n     *\n     * _.sortedLastIndexOf([4, 5, 5, 5, 6], 5);\n     * // => 3\n     */\n    function sortedLastIndexOf(array, value) {\n      var length = array == null ? 0 : array.length;\n      if (length) {\n        var index = baseSortedIndex(array, value, true) - 1;\n        if (eq(array[index], value)) {\n          return index;\n        }\n      }\n      return -1;\n    }\n\n    /**\n     * This method is like `_.uniq` except that it's designed and optimized\n     * for sorted arrays.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @returns {Array} Returns the new duplicate free array.\n     * @example\n     *\n     * _.sortedUniq([1, 1, 2]);\n     * // => [1, 2]\n     */\n    function sortedUniq(array) {\n      return (array && array.length)\n        ? baseSortedUniq(array)\n        : [];\n    }\n\n    /**\n     * This method is like `_.uniqBy` except that it's designed and optimized\n     * for sorted arrays.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @param {Function} [iteratee] The iteratee invoked per element.\n     * @returns {Array} Returns the new duplicate free array.\n     * @example\n     *\n     * _.sortedUniqBy([1.1, 1.2, 2.3, 2.4], Math.floor);\n     * // => [1.1, 2.3]\n     */\n    function sortedUniqBy(array, iteratee) {\n      return (array && array.length)\n        ? baseSortedUniq(array, getIteratee(iteratee, 2))\n        : [];\n    }\n\n    /**\n     * Gets all but the first element of `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to query.\n     * @returns {Array} Returns the slice of `array`.\n     * @example\n     *\n     * _.tail([1, 2, 3]);\n     * // => [2, 3]\n     */\n    function tail(array) {\n      var length = array == null ? 0 : array.length;\n      return length ? baseSlice(array, 1, length) : [];\n    }\n\n    /**\n     * Creates a slice of `array` with `n` elements taken from the beginning.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {Array} array The array to query.\n     * @param {number} [n=1] The number of elements to take.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {Array} Returns the slice of `array`.\n     * @example\n     *\n     * _.take([1, 2, 3]);\n     * // => [1]\n     *\n     * _.take([1, 2, 3], 2);\n     * // => [1, 2]\n     *\n     * _.take([1, 2, 3], 5);\n     * // => [1, 2, 3]\n     *\n     * _.take([1, 2, 3], 0);\n     * // => []\n     */\n    function take(array, n, guard) {\n      if (!(array && array.length)) {\n        return [];\n      }\n      n = (guard || n === undefined) ? 1 : toInteger(n);\n      return baseSlice(array, 0, n < 0 ? 0 : n);\n    }\n\n    /**\n     * Creates a slice of `array` with `n` elements taken from the end.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Array\n     * @param {Array} array The array to query.\n     * @param {number} [n=1] The number of elements to take.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {Array} Returns the slice of `array`.\n     * @example\n     *\n     * _.takeRight([1, 2, 3]);\n     * // => [3]\n     *\n     * _.takeRight([1, 2, 3], 2);\n     * // => [2, 3]\n     *\n     * _.takeRight([1, 2, 3], 5);\n     * // => [1, 2, 3]\n     *\n     * _.takeRight([1, 2, 3], 0);\n     * // => []\n     */\n    function takeRight(array, n, guard) {\n      var length = array == null ? 0 : array.length;\n      if (!length) {\n        return [];\n      }\n      n = (guard || n === undefined) ? 1 : toInteger(n);\n      n = length - n;\n      return baseSlice(array, n < 0 ? 0 : n, length);\n    }\n\n    /**\n     * Creates a slice of `array` with elements taken from the end. Elements are\n     * taken until `predicate` returns falsey. The predicate is invoked with\n     * three arguments: (value, index, array).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Array\n     * @param {Array} array The array to query.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @returns {Array} Returns the slice of `array`.\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'barney',  'active': true },\n     *   { 'user': 'fred',    'active': false },\n     *   { 'user': 'pebbles', 'active': false }\n     * ];\n     *\n     * _.takeRightWhile(users, function(o) { return !o.active; });\n     * // => objects for ['fred', 'pebbles']\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.takeRightWhile(users, { 'user': 'pebbles', 'active': false });\n     * // => objects for ['pebbles']\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.takeRightWhile(users, ['active', false]);\n     * // => objects for ['fred', 'pebbles']\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.takeRightWhile(users, 'active');\n     * // => []\n     */\n    function takeRightWhile(array, predicate) {\n      return (array && array.length)\n        ? baseWhile(array, getIteratee(predicate, 3), false, true)\n        : [];\n    }\n\n    /**\n     * Creates a slice of `array` with elements taken from the beginning. Elements\n     * are taken until `predicate` returns falsey. The predicate is invoked with\n     * three arguments: (value, index, array).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Array\n     * @param {Array} array The array to query.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @returns {Array} Returns the slice of `array`.\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'barney',  'active': false },\n     *   { 'user': 'fred',    'active': false },\n     *   { 'user': 'pebbles', 'active': true }\n     * ];\n     *\n     * _.takeWhile(users, function(o) { return !o.active; });\n     * // => objects for ['barney', 'fred']\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.takeWhile(users, { 'user': 'barney', 'active': false });\n     * // => objects for ['barney']\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.takeWhile(users, ['active', false]);\n     * // => objects for ['barney', 'fred']\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.takeWhile(users, 'active');\n     * // => []\n     */\n    function takeWhile(array, predicate) {\n      return (array && array.length)\n        ? baseWhile(array, getIteratee(predicate, 3))\n        : [];\n    }\n\n    /**\n     * Creates an array of unique values, in order, from all given arrays using\n     * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n     * for equality comparisons.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {...Array} [arrays] The arrays to inspect.\n     * @returns {Array} Returns the new array of combined values.\n     * @example\n     *\n     * _.union([2], [1, 2]);\n     * // => [2, 1]\n     */\n    var union = baseRest(function(arrays) {\n      return baseUniq(baseFlatten(arrays, 1, isArrayLikeObject, true));\n    });\n\n    /**\n     * This method is like `_.union` except that it accepts `iteratee` which is\n     * invoked for each element of each `arrays` to generate the criterion by\n     * which uniqueness is computed. Result values are chosen from the first\n     * array in which the value occurs. The iteratee is invoked with one argument:\n     * (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {...Array} [arrays] The arrays to inspect.\n     * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n     * @returns {Array} Returns the new array of combined values.\n     * @example\n     *\n     * _.unionBy([2.1], [1.2, 2.3], Math.floor);\n     * // => [2.1, 1.2]\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.unionBy([{ 'x': 1 }], [{ 'x': 2 }, { 'x': 1 }], 'x');\n     * // => [{ 'x': 1 }, { 'x': 2 }]\n     */\n    var unionBy = baseRest(function(arrays) {\n      var iteratee = last(arrays);\n      if (isArrayLikeObject(iteratee)) {\n        iteratee = undefined;\n      }\n      return baseUniq(baseFlatten(arrays, 1, isArrayLikeObject, true), getIteratee(iteratee, 2));\n    });\n\n    /**\n     * This method is like `_.union` except that it accepts `comparator` which\n     * is invoked to compare elements of `arrays`. Result values are chosen from\n     * the first array in which the value occurs. The comparator is invoked\n     * with two arguments: (arrVal, othVal).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {...Array} [arrays] The arrays to inspect.\n     * @param {Function} [comparator] The comparator invoked per element.\n     * @returns {Array} Returns the new array of combined values.\n     * @example\n     *\n     * var objects = [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }];\n     * var others = [{ 'x': 1, 'y': 1 }, { 'x': 1, 'y': 2 }];\n     *\n     * _.unionWith(objects, others, _.isEqual);\n     * // => [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }, { 'x': 1, 'y': 1 }]\n     */\n    var unionWith = baseRest(function(arrays) {\n      var comparator = last(arrays);\n      comparator = typeof comparator == 'function' ? comparator : undefined;\n      return baseUniq(baseFlatten(arrays, 1, isArrayLikeObject, true), undefined, comparator);\n    });\n\n    /**\n     * Creates a duplicate-free version of an array, using\n     * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n     * for equality comparisons, in which only the first occurrence of each element\n     * is kept. The order of result values is determined by the order they occur\n     * in the array.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @returns {Array} Returns the new duplicate free array.\n     * @example\n     *\n     * _.uniq([2, 1, 2]);\n     * // => [2, 1]\n     */\n    function uniq(array) {\n      return (array && array.length) ? baseUniq(array) : [];\n    }\n\n    /**\n     * This method is like `_.uniq` except that it accepts `iteratee` which is\n     * invoked for each element in `array` to generate the criterion by which\n     * uniqueness is computed. The order of result values is determined by the\n     * order they occur in the array. The iteratee is invoked with one argument:\n     * (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n     * @returns {Array} Returns the new duplicate free array.\n     * @example\n     *\n     * _.uniqBy([2.1, 1.2, 2.3], Math.floor);\n     * // => [2.1, 1.2]\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.uniqBy([{ 'x': 1 }, { 'x': 2 }, { 'x': 1 }], 'x');\n     * // => [{ 'x': 1 }, { 'x': 2 }]\n     */\n    function uniqBy(array, iteratee) {\n      return (array && array.length) ? baseUniq(array, getIteratee(iteratee, 2)) : [];\n    }\n\n    /**\n     * This method is like `_.uniq` except that it accepts `comparator` which\n     * is invoked to compare elements of `array`. The order of result values is\n     * determined by the order they occur in the array.The comparator is invoked\n     * with two arguments: (arrVal, othVal).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @param {Function} [comparator] The comparator invoked per element.\n     * @returns {Array} Returns the new duplicate free array.\n     * @example\n     *\n     * var objects = [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }, { 'x': 1, 'y': 2 }];\n     *\n     * _.uniqWith(objects, _.isEqual);\n     * // => [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }]\n     */\n    function uniqWith(array, comparator) {\n      comparator = typeof comparator == 'function' ? comparator : undefined;\n      return (array && array.length) ? baseUniq(array, undefined, comparator) : [];\n    }\n\n    /**\n     * This method is like `_.zip` except that it accepts an array of grouped\n     * elements and creates an array regrouping the elements to their pre-zip\n     * configuration.\n     *\n     * @static\n     * @memberOf _\n     * @since 1.2.0\n     * @category Array\n     * @param {Array} array The array of grouped elements to process.\n     * @returns {Array} Returns the new array of regrouped elements.\n     * @example\n     *\n     * var zipped = _.zip(['a', 'b'], [1, 2], [true, false]);\n     * // => [['a', 1, true], ['b', 2, false]]\n     *\n     * _.unzip(zipped);\n     * // => [['a', 'b'], [1, 2], [true, false]]\n     */\n    function unzip(array) {\n      if (!(array && array.length)) {\n        return [];\n      }\n      var length = 0;\n      array = arrayFilter(array, function(group) {\n        if (isArrayLikeObject(group)) {\n          length = nativeMax(group.length, length);\n          return true;\n        }\n      });\n      return baseTimes(length, function(index) {\n        return arrayMap(array, baseProperty(index));\n      });\n    }\n\n    /**\n     * This method is like `_.unzip` except that it accepts `iteratee` to specify\n     * how regrouped values should be combined. The iteratee is invoked with the\n     * elements of each group: (...group).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.8.0\n     * @category Array\n     * @param {Array} array The array of grouped elements to process.\n     * @param {Function} [iteratee=_.identity] The function to combine\n     *  regrouped values.\n     * @returns {Array} Returns the new array of regrouped elements.\n     * @example\n     *\n     * var zipped = _.zip([1, 2], [10, 20], [100, 200]);\n     * // => [[1, 10, 100], [2, 20, 200]]\n     *\n     * _.unzipWith(zipped, _.add);\n     * // => [3, 30, 300]\n     */\n    function unzipWith(array, iteratee) {\n      if (!(array && array.length)) {\n        return [];\n      }\n      var result = unzip(array);\n      if (iteratee == null) {\n        return result;\n      }\n      return arrayMap(result, function(group) {\n        return apply(iteratee, undefined, group);\n      });\n    }\n\n    /**\n     * Creates an array excluding all given values using\n     * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n     * for equality comparisons.\n     *\n     * **Note:** Unlike `_.pull`, this method returns a new array.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {Array} array The array to inspect.\n     * @param {...*} [values] The values to exclude.\n     * @returns {Array} Returns the new array of filtered values.\n     * @see _.difference, _.xor\n     * @example\n     *\n     * _.without([2, 1, 2, 3], 1, 2);\n     * // => [3]\n     */\n    var without = baseRest(function(array, values) {\n      return isArrayLikeObject(array)\n        ? baseDifference(array, values)\n        : [];\n    });\n\n    /**\n     * Creates an array of unique values that is the\n     * [symmetric difference](https://en.wikipedia.org/wiki/Symmetric_difference)\n     * of the given arrays. The order of result values is determined by the order\n     * they occur in the arrays.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.4.0\n     * @category Array\n     * @param {...Array} [arrays] The arrays to inspect.\n     * @returns {Array} Returns the new array of filtered values.\n     * @see _.difference, _.without\n     * @example\n     *\n     * _.xor([2, 1], [2, 3]);\n     * // => [1, 3]\n     */\n    var xor = baseRest(function(arrays) {\n      return baseXor(arrayFilter(arrays, isArrayLikeObject));\n    });\n\n    /**\n     * This method is like `_.xor` except that it accepts `iteratee` which is\n     * invoked for each element of each `arrays` to generate the criterion by\n     * which by which they're compared. The order of result values is determined\n     * by the order they occur in the arrays. The iteratee is invoked with one\n     * argument: (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {...Array} [arrays] The arrays to inspect.\n     * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n     * @returns {Array} Returns the new array of filtered values.\n     * @example\n     *\n     * _.xorBy([2.1, 1.2], [2.3, 3.4], Math.floor);\n     * // => [1.2, 3.4]\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.xorBy([{ 'x': 1 }], [{ 'x': 2 }, { 'x': 1 }], 'x');\n     * // => [{ 'x': 2 }]\n     */\n    var xorBy = baseRest(function(arrays) {\n      var iteratee = last(arrays);\n      if (isArrayLikeObject(iteratee)) {\n        iteratee = undefined;\n      }\n      return baseXor(arrayFilter(arrays, isArrayLikeObject), getIteratee(iteratee, 2));\n    });\n\n    /**\n     * This method is like `_.xor` except that it accepts `comparator` which is\n     * invoked to compare elements of `arrays`. The order of result values is\n     * determined by the order they occur in the arrays. The comparator is invoked\n     * with two arguments: (arrVal, othVal).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Array\n     * @param {...Array} [arrays] The arrays to inspect.\n     * @param {Function} [comparator] The comparator invoked per element.\n     * @returns {Array} Returns the new array of filtered values.\n     * @example\n     *\n     * var objects = [{ 'x': 1, 'y': 2 }, { 'x': 2, 'y': 1 }];\n     * var others = [{ 'x': 1, 'y': 1 }, { 'x': 1, 'y': 2 }];\n     *\n     * _.xorWith(objects, others, _.isEqual);\n     * // => [{ 'x': 2, 'y': 1 }, { 'x': 1, 'y': 1 }]\n     */\n    var xorWith = baseRest(function(arrays) {\n      var comparator = last(arrays);\n      comparator = typeof comparator == 'function' ? comparator : undefined;\n      return baseXor(arrayFilter(arrays, isArrayLikeObject), undefined, comparator);\n    });\n\n    /**\n     * Creates an array of grouped elements, the first of which contains the\n     * first elements of the given arrays, the second of which contains the\n     * second elements of the given arrays, and so on.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Array\n     * @param {...Array} [arrays] The arrays to process.\n     * @returns {Array} Returns the new array of grouped elements.\n     * @example\n     *\n     * _.zip(['a', 'b'], [1, 2], [true, false]);\n     * // => [['a', 1, true], ['b', 2, false]]\n     */\n    var zip = baseRest(unzip);\n\n    /**\n     * This method is like `_.fromPairs` except that it accepts two arrays,\n     * one of property identifiers and one of corresponding values.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.4.0\n     * @category Array\n     * @param {Array} [props=[]] The property identifiers.\n     * @param {Array} [values=[]] The property values.\n     * @returns {Object} Returns the new object.\n     * @example\n     *\n     * _.zipObject(['a', 'b'], [1, 2]);\n     * // => { 'a': 1, 'b': 2 }\n     */\n    function zipObject(props, values) {\n      return baseZipObject(props || [], values || [], assignValue);\n    }\n\n    /**\n     * This method is like `_.zipObject` except that it supports property paths.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.1.0\n     * @category Array\n     * @param {Array} [props=[]] The property identifiers.\n     * @param {Array} [values=[]] The property values.\n     * @returns {Object} Returns the new object.\n     * @example\n     *\n     * _.zipObjectDeep(['a.b[0].c', 'a.b[1].d'], [1, 2]);\n     * // => { 'a': { 'b': [{ 'c': 1 }, { 'd': 2 }] } }\n     */\n    function zipObjectDeep(props, values) {\n      return baseZipObject(props || [], values || [], baseSet);\n    }\n\n    /**\n     * This method is like `_.zip` except that it accepts `iteratee` to specify\n     * how grouped values should be combined. The iteratee is invoked with the\n     * elements of each group: (...group).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.8.0\n     * @category Array\n     * @param {...Array} [arrays] The arrays to process.\n     * @param {Function} [iteratee=_.identity] The function to combine\n     *  grouped values.\n     * @returns {Array} Returns the new array of grouped elements.\n     * @example\n     *\n     * _.zipWith([1, 2], [10, 20], [100, 200], function(a, b, c) {\n     *   return a + b + c;\n     * });\n     * // => [111, 222]\n     */\n    var zipWith = baseRest(function(arrays) {\n      var length = arrays.length,\n          iteratee = length > 1 ? arrays[length - 1] : undefined;\n\n      iteratee = typeof iteratee == 'function' ? (arrays.pop(), iteratee) : undefined;\n      return unzipWith(arrays, iteratee);\n    });\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Creates a `lodash` wrapper instance that wraps `value` with explicit method\n     * chain sequences enabled. The result of such sequences must be unwrapped\n     * with `_#value`.\n     *\n     * @static\n     * @memberOf _\n     * @since 1.3.0\n     * @category Seq\n     * @param {*} value The value to wrap.\n     * @returns {Object} Returns the new `lodash` wrapper instance.\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'barney',  'age': 36 },\n     *   { 'user': 'fred',    'age': 40 },\n     *   { 'user': 'pebbles', 'age': 1 }\n     * ];\n     *\n     * var youngest = _\n     *   .chain(users)\n     *   .sortBy('age')\n     *   .map(function(o) {\n     *     return o.user + ' is ' + o.age;\n     *   })\n     *   .head()\n     *   .value();\n     * // => 'pebbles is 1'\n     */\n    function chain(value) {\n      var result = lodash(value);\n      result.__chain__ = true;\n      return result;\n    }\n\n    /**\n     * This method invokes `interceptor` and returns `value`. The interceptor\n     * is invoked with one argument; (value). The purpose of this method is to\n     * \"tap into\" a method chain sequence in order to modify intermediate results.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Seq\n     * @param {*} value The value to provide to `interceptor`.\n     * @param {Function} interceptor The function to invoke.\n     * @returns {*} Returns `value`.\n     * @example\n     *\n     * _([1, 2, 3])\n     *  .tap(function(array) {\n     *    // Mutate input array.\n     *    array.pop();\n     *  })\n     *  .reverse()\n     *  .value();\n     * // => [2, 1]\n     */\n    function tap(value, interceptor) {\n      interceptor(value);\n      return value;\n    }\n\n    /**\n     * This method is like `_.tap` except that it returns the result of `interceptor`.\n     * The purpose of this method is to \"pass thru\" values replacing intermediate\n     * results in a method chain sequence.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Seq\n     * @param {*} value The value to provide to `interceptor`.\n     * @param {Function} interceptor The function to invoke.\n     * @returns {*} Returns the result of `interceptor`.\n     * @example\n     *\n     * _('  abc  ')\n     *  .chain()\n     *  .trim()\n     *  .thru(function(value) {\n     *    return [value];\n     *  })\n     *  .value();\n     * // => ['abc']\n     */\n    function thru(value, interceptor) {\n      return interceptor(value);\n    }\n\n    /**\n     * This method is the wrapper version of `_.at`.\n     *\n     * @name at\n     * @memberOf _\n     * @since 1.0.0\n     * @category Seq\n     * @param {...(string|string[])} [paths] The property paths to pick.\n     * @returns {Object} Returns the new `lodash` wrapper instance.\n     * @example\n     *\n     * var object = { 'a': [{ 'b': { 'c': 3 } }, 4] };\n     *\n     * _(object).at(['a[0].b.c', 'a[1]']).value();\n     * // => [3, 4]\n     */\n    var wrapperAt = flatRest(function(paths) {\n      var length = paths.length,\n          start = length ? paths[0] : 0,\n          value = this.__wrapped__,\n          interceptor = function(object) { return baseAt(object, paths); };\n\n      if (length > 1 || this.__actions__.length ||\n          !(value instanceof LazyWrapper) || !isIndex(start)) {\n        return this.thru(interceptor);\n      }\n      value = value.slice(start, +start + (length ? 1 : 0));\n      value.__actions__.push({\n        'func': thru,\n        'args': [interceptor],\n        'thisArg': undefined\n      });\n      return new LodashWrapper(value, this.__chain__).thru(function(array) {\n        if (length && !array.length) {\n          array.push(undefined);\n        }\n        return array;\n      });\n    });\n\n    /**\n     * Creates a `lodash` wrapper instance with explicit method chain sequences enabled.\n     *\n     * @name chain\n     * @memberOf _\n     * @since 0.1.0\n     * @category Seq\n     * @returns {Object} Returns the new `lodash` wrapper instance.\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'barney', 'age': 36 },\n     *   { 'user': 'fred',   'age': 40 }\n     * ];\n     *\n     * // A sequence without explicit chaining.\n     * _(users).head();\n     * // => { 'user': 'barney', 'age': 36 }\n     *\n     * // A sequence with explicit chaining.\n     * _(users)\n     *   .chain()\n     *   .head()\n     *   .pick('user')\n     *   .value();\n     * // => { 'user': 'barney' }\n     */\n    function wrapperChain() {\n      return chain(this);\n    }\n\n    /**\n     * Executes the chain sequence and returns the wrapped result.\n     *\n     * @name commit\n     * @memberOf _\n     * @since 3.2.0\n     * @category Seq\n     * @returns {Object} Returns the new `lodash` wrapper instance.\n     * @example\n     *\n     * var array = [1, 2];\n     * var wrapped = _(array).push(3);\n     *\n     * console.log(array);\n     * // => [1, 2]\n     *\n     * wrapped = wrapped.commit();\n     * console.log(array);\n     * // => [1, 2, 3]\n     *\n     * wrapped.last();\n     * // => 3\n     *\n     * console.log(array);\n     * // => [1, 2, 3]\n     */\n    function wrapperCommit() {\n      return new LodashWrapper(this.value(), this.__chain__);\n    }\n\n    /**\n     * Gets the next value on a wrapped object following the\n     * [iterator protocol](https://mdn.io/iteration_protocols#iterator).\n     *\n     * @name next\n     * @memberOf _\n     * @since 4.0.0\n     * @category Seq\n     * @returns {Object} Returns the next iterator value.\n     * @example\n     *\n     * var wrapped = _([1, 2]);\n     *\n     * wrapped.next();\n     * // => { 'done': false, 'value': 1 }\n     *\n     * wrapped.next();\n     * // => { 'done': false, 'value': 2 }\n     *\n     * wrapped.next();\n     * // => { 'done': true, 'value': undefined }\n     */\n    function wrapperNext() {\n      if (this.__values__ === undefined) {\n        this.__values__ = toArray(this.value());\n      }\n      var done = this.__index__ >= this.__values__.length,\n          value = done ? undefined : this.__values__[this.__index__++];\n\n      return { 'done': done, 'value': value };\n    }\n\n    /**\n     * Enables the wrapper to be iterable.\n     *\n     * @name Symbol.iterator\n     * @memberOf _\n     * @since 4.0.0\n     * @category Seq\n     * @returns {Object} Returns the wrapper object.\n     * @example\n     *\n     * var wrapped = _([1, 2]);\n     *\n     * wrapped[Symbol.iterator]() === wrapped;\n     * // => true\n     *\n     * Array.from(wrapped);\n     * // => [1, 2]\n     */\n    function wrapperToIterator() {\n      return this;\n    }\n\n    /**\n     * Creates a clone of the chain sequence planting `value` as the wrapped value.\n     *\n     * @name plant\n     * @memberOf _\n     * @since 3.2.0\n     * @category Seq\n     * @param {*} value The value to plant.\n     * @returns {Object} Returns the new `lodash` wrapper instance.\n     * @example\n     *\n     * function square(n) {\n     *   return n * n;\n     * }\n     *\n     * var wrapped = _([1, 2]).map(square);\n     * var other = wrapped.plant([3, 4]);\n     *\n     * other.value();\n     * // => [9, 16]\n     *\n     * wrapped.value();\n     * // => [1, 4]\n     */\n    function wrapperPlant(value) {\n      var result,\n          parent = this;\n\n      while (parent instanceof baseLodash) {\n        var clone = wrapperClone(parent);\n        clone.__index__ = 0;\n        clone.__values__ = undefined;\n        if (result) {\n          previous.__wrapped__ = clone;\n        } else {\n          result = clone;\n        }\n        var previous = clone;\n        parent = parent.__wrapped__;\n      }\n      previous.__wrapped__ = value;\n      return result;\n    }\n\n    /**\n     * This method is the wrapper version of `_.reverse`.\n     *\n     * **Note:** This method mutates the wrapped array.\n     *\n     * @name reverse\n     * @memberOf _\n     * @since 0.1.0\n     * @category Seq\n     * @returns {Object} Returns the new `lodash` wrapper instance.\n     * @example\n     *\n     * var array = [1, 2, 3];\n     *\n     * _(array).reverse().value()\n     * // => [3, 2, 1]\n     *\n     * console.log(array);\n     * // => [3, 2, 1]\n     */\n    function wrapperReverse() {\n      var value = this.__wrapped__;\n      if (value instanceof LazyWrapper) {\n        var wrapped = value;\n        if (this.__actions__.length) {\n          wrapped = new LazyWrapper(this);\n        }\n        wrapped = wrapped.reverse();\n        wrapped.__actions__.push({\n          'func': thru,\n          'args': [reverse],\n          'thisArg': undefined\n        });\n        return new LodashWrapper(wrapped, this.__chain__);\n      }\n      return this.thru(reverse);\n    }\n\n    /**\n     * Executes the chain sequence to resolve the unwrapped value.\n     *\n     * @name value\n     * @memberOf _\n     * @since 0.1.0\n     * @alias toJSON, valueOf\n     * @category Seq\n     * @returns {*} Returns the resolved unwrapped value.\n     * @example\n     *\n     * _([1, 2, 3]).value();\n     * // => [1, 2, 3]\n     */\n    function wrapperValue() {\n      return baseWrapperValue(this.__wrapped__, this.__actions__);\n    }\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Creates an object composed of keys generated from the results of running\n     * each element of `collection` thru `iteratee`. The corresponding value of\n     * each key is the number of times the key was returned by `iteratee`. The\n     * iteratee is invoked with one argument: (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 0.5.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [iteratee=_.identity] The iteratee to transform keys.\n     * @returns {Object} Returns the composed aggregate object.\n     * @example\n     *\n     * _.countBy([6.1, 4.2, 6.3], Math.floor);\n     * // => { '4': 1, '6': 2 }\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.countBy(['one', 'two', 'three'], 'length');\n     * // => { '3': 2, '5': 1 }\n     */\n    var countBy = createAggregator(function(result, value, key) {\n      if (hasOwnProperty.call(result, key)) {\n        ++result[key];\n      } else {\n        baseAssignValue(result, key, 1);\n      }\n    });\n\n    /**\n     * Checks if `predicate` returns truthy for **all** elements of `collection`.\n     * Iteration is stopped once `predicate` returns falsey. The predicate is\n     * invoked with three arguments: (value, index|key, collection).\n     *\n     * **Note:** This method returns `true` for\n     * [empty collections](https://en.wikipedia.org/wiki/Empty_set) because\n     * [everything is true](https://en.wikipedia.org/wiki/Vacuous_truth) of\n     * elements of empty collections.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {boolean} Returns `true` if all elements pass the predicate check,\n     *  else `false`.\n     * @example\n     *\n     * _.every([true, 1, null, 'yes'], Boolean);\n     * // => false\n     *\n     * var users = [\n     *   { 'user': 'barney', 'age': 36, 'active': false },\n     *   { 'user': 'fred',   'age': 40, 'active': false }\n     * ];\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.every(users, { 'user': 'barney', 'active': false });\n     * // => false\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.every(users, ['active', false]);\n     * // => true\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.every(users, 'active');\n     * // => false\n     */\n    function every(collection, predicate, guard) {\n      var func = isArray(collection) ? arrayEvery : baseEvery;\n      if (guard && isIterateeCall(collection, predicate, guard)) {\n        predicate = undefined;\n      }\n      return func(collection, getIteratee(predicate, 3));\n    }\n\n    /**\n     * Iterates over elements of `collection`, returning an array of all elements\n     * `predicate` returns truthy for. The predicate is invoked with three\n     * arguments: (value, index|key, collection).\n     *\n     * **Note:** Unlike `_.remove`, this method returns a new array.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @returns {Array} Returns the new filtered array.\n     * @see _.reject\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'barney', 'age': 36, 'active': true },\n     *   { 'user': 'fred',   'age': 40, 'active': false }\n     * ];\n     *\n     * _.filter(users, function(o) { return !o.active; });\n     * // => objects for ['fred']\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.filter(users, { 'age': 36, 'active': true });\n     * // => objects for ['barney']\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.filter(users, ['active', false]);\n     * // => objects for ['fred']\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.filter(users, 'active');\n     * // => objects for ['barney']\n     *\n     * // Combining several predicates using `_.overEvery` or `_.overSome`.\n     * _.filter(users, _.overSome([{ 'age': 36 }, ['age', 40]]));\n     * // => objects for ['fred', 'barney']\n     */\n    function filter(collection, predicate) {\n      var func = isArray(collection) ? arrayFilter : baseFilter;\n      return func(collection, getIteratee(predicate, 3));\n    }\n\n    /**\n     * Iterates over elements of `collection`, returning the first element\n     * `predicate` returns truthy for. The predicate is invoked with three\n     * arguments: (value, index|key, collection).\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to inspect.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @param {number} [fromIndex=0] The index to search from.\n     * @returns {*} Returns the matched element, else `undefined`.\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'barney',  'age': 36, 'active': true },\n     *   { 'user': 'fred',    'age': 40, 'active': false },\n     *   { 'user': 'pebbles', 'age': 1,  'active': true }\n     * ];\n     *\n     * _.find(users, function(o) { return o.age < 40; });\n     * // => object for 'barney'\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.find(users, { 'age': 1, 'active': true });\n     * // => object for 'pebbles'\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.find(users, ['active', false]);\n     * // => object for 'fred'\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.find(users, 'active');\n     * // => object for 'barney'\n     */\n    var find = createFind(findIndex);\n\n    /**\n     * This method is like `_.find` except that it iterates over elements of\n     * `collection` from right to left.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.0.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to inspect.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @param {number} [fromIndex=collection.length-1] The index to search from.\n     * @returns {*} Returns the matched element, else `undefined`.\n     * @example\n     *\n     * _.findLast([1, 2, 3, 4], function(n) {\n     *   return n % 2 == 1;\n     * });\n     * // => 3\n     */\n    var findLast = createFind(findLastIndex);\n\n    /**\n     * Creates a flattened array of values by running each element in `collection`\n     * thru `iteratee` and flattening the mapped results. The iteratee is invoked\n     * with three arguments: (value, index|key, collection).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @returns {Array} Returns the new flattened array.\n     * @example\n     *\n     * function duplicate(n) {\n     *   return [n, n];\n     * }\n     *\n     * _.flatMap([1, 2], duplicate);\n     * // => [1, 1, 2, 2]\n     */\n    function flatMap(collection, iteratee) {\n      return baseFlatten(map(collection, iteratee), 1);\n    }\n\n    /**\n     * This method is like `_.flatMap` except that it recursively flattens the\n     * mapped results.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.7.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @returns {Array} Returns the new flattened array.\n     * @example\n     *\n     * function duplicate(n) {\n     *   return [[[n, n]]];\n     * }\n     *\n     * _.flatMapDeep([1, 2], duplicate);\n     * // => [1, 1, 2, 2]\n     */\n    function flatMapDeep(collection, iteratee) {\n      return baseFlatten(map(collection, iteratee), INFINITY);\n    }\n\n    /**\n     * This method is like `_.flatMap` except that it recursively flattens the\n     * mapped results up to `depth` times.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.7.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @param {number} [depth=1] The maximum recursion depth.\n     * @returns {Array} Returns the new flattened array.\n     * @example\n     *\n     * function duplicate(n) {\n     *   return [[[n, n]]];\n     * }\n     *\n     * _.flatMapDepth([1, 2], duplicate, 2);\n     * // => [[1, 1], [2, 2]]\n     */\n    function flatMapDepth(collection, iteratee, depth) {\n      depth = depth === undefined ? 1 : toInteger(depth);\n      return baseFlatten(map(collection, iteratee), depth);\n    }\n\n    /**\n     * Iterates over elements of `collection` and invokes `iteratee` for each element.\n     * The iteratee is invoked with three arguments: (value, index|key, collection).\n     * Iteratee functions may exit iteration early by explicitly returning `false`.\n     *\n     * **Note:** As with other \"Collections\" methods, objects with a \"length\"\n     * property are iterated like arrays. To avoid this behavior use `_.forIn`\n     * or `_.forOwn` for object iteration.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @alias each\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @returns {Array|Object} Returns `collection`.\n     * @see _.forEachRight\n     * @example\n     *\n     * _.forEach([1, 2], function(value) {\n     *   console.log(value);\n     * });\n     * // => Logs `1` then `2`.\n     *\n     * _.forEach({ 'a': 1, 'b': 2 }, function(value, key) {\n     *   console.log(key);\n     * });\n     * // => Logs 'a' then 'b' (iteration order is not guaranteed).\n     */\n    function forEach(collection, iteratee) {\n      var func = isArray(collection) ? arrayEach : baseEach;\n      return func(collection, getIteratee(iteratee, 3));\n    }\n\n    /**\n     * This method is like `_.forEach` except that it iterates over elements of\n     * `collection` from right to left.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.0.0\n     * @alias eachRight\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @returns {Array|Object} Returns `collection`.\n     * @see _.forEach\n     * @example\n     *\n     * _.forEachRight([1, 2], function(value) {\n     *   console.log(value);\n     * });\n     * // => Logs `2` then `1`.\n     */\n    function forEachRight(collection, iteratee) {\n      var func = isArray(collection) ? arrayEachRight : baseEachRight;\n      return func(collection, getIteratee(iteratee, 3));\n    }\n\n    /**\n     * Creates an object composed of keys generated from the results of running\n     * each element of `collection` thru `iteratee`. The order of grouped values\n     * is determined by the order they occur in `collection`. The corresponding\n     * value of each key is an array of elements responsible for generating the\n     * key. The iteratee is invoked with one argument: (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [iteratee=_.identity] The iteratee to transform keys.\n     * @returns {Object} Returns the composed aggregate object.\n     * @example\n     *\n     * _.groupBy([6.1, 4.2, 6.3], Math.floor);\n     * // => { '4': [4.2], '6': [6.1, 6.3] }\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.groupBy(['one', 'two', 'three'], 'length');\n     * // => { '3': ['one', 'two'], '5': ['three'] }\n     */\n    var groupBy = createAggregator(function(result, value, key) {\n      if (hasOwnProperty.call(result, key)) {\n        result[key].push(value);\n      } else {\n        baseAssignValue(result, key, [value]);\n      }\n    });\n\n    /**\n     * Checks if `value` is in `collection`. If `collection` is a string, it's\n     * checked for a substring of `value`, otherwise\n     * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n     * is used for equality comparisons. If `fromIndex` is negative, it's used as\n     * the offset from the end of `collection`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Collection\n     * @param {Array|Object|string} collection The collection to inspect.\n     * @param {*} value The value to search for.\n     * @param {number} [fromIndex=0] The index to search from.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.reduce`.\n     * @returns {boolean} Returns `true` if `value` is found, else `false`.\n     * @example\n     *\n     * _.includes([1, 2, 3], 1);\n     * // => true\n     *\n     * _.includes([1, 2, 3], 1, 2);\n     * // => false\n     *\n     * _.includes({ 'a': 1, 'b': 2 }, 1);\n     * // => true\n     *\n     * _.includes('abcd', 'bc');\n     * // => true\n     */\n    function includes(collection, value, fromIndex, guard) {\n      collection = isArrayLike(collection) ? collection : values(collection);\n      fromIndex = (fromIndex && !guard) ? toInteger(fromIndex) : 0;\n\n      var length = collection.length;\n      if (fromIndex < 0) {\n        fromIndex = nativeMax(length + fromIndex, 0);\n      }\n      return isString(collection)\n        ? (fromIndex <= length && collection.indexOf(value, fromIndex) > -1)\n        : (!!length && baseIndexOf(collection, value, fromIndex) > -1);\n    }\n\n    /**\n     * Invokes the method at `path` of each element in `collection`, returning\n     * an array of the results of each invoked method. Any additional arguments\n     * are provided to each invoked method. If `path` is a function, it's invoked\n     * for, and `this` bound to, each element in `collection`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Array|Function|string} path The path of the method to invoke or\n     *  the function invoked per iteration.\n     * @param {...*} [args] The arguments to invoke each method with.\n     * @returns {Array} Returns the array of results.\n     * @example\n     *\n     * _.invokeMap([[5, 1, 7], [3, 2, 1]], 'sort');\n     * // => [[1, 5, 7], [1, 2, 3]]\n     *\n     * _.invokeMap([123, 456], String.prototype.split, '');\n     * // => [['1', '2', '3'], ['4', '5', '6']]\n     */\n    var invokeMap = baseRest(function(collection, path, args) {\n      var index = -1,\n          isFunc = typeof path == 'function',\n          result = isArrayLike(collection) ? Array(collection.length) : [];\n\n      baseEach(collection, function(value) {\n        result[++index] = isFunc ? apply(path, value, args) : baseInvoke(value, path, args);\n      });\n      return result;\n    });\n\n    /**\n     * Creates an object composed of keys generated from the results of running\n     * each element of `collection` thru `iteratee`. The corresponding value of\n     * each key is the last element responsible for generating the key. The\n     * iteratee is invoked with one argument: (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [iteratee=_.identity] The iteratee to transform keys.\n     * @returns {Object} Returns the composed aggregate object.\n     * @example\n     *\n     * var array = [\n     *   { 'dir': 'left', 'code': 97 },\n     *   { 'dir': 'right', 'code': 100 }\n     * ];\n     *\n     * _.keyBy(array, function(o) {\n     *   return String.fromCharCode(o.code);\n     * });\n     * // => { 'a': { 'dir': 'left', 'code': 97 }, 'd': { 'dir': 'right', 'code': 100 } }\n     *\n     * _.keyBy(array, 'dir');\n     * // => { 'left': { 'dir': 'left', 'code': 97 }, 'right': { 'dir': 'right', 'code': 100 } }\n     */\n    var keyBy = createAggregator(function(result, value, key) {\n      baseAssignValue(result, key, value);\n    });\n\n    /**\n     * Creates an array of values by running each element in `collection` thru\n     * `iteratee`. The iteratee is invoked with three arguments:\n     * (value, index|key, collection).\n     *\n     * Many lodash methods are guarded to work as iteratees for methods like\n     * `_.every`, `_.filter`, `_.map`, `_.mapValues`, `_.reject`, and `_.some`.\n     *\n     * The guarded methods are:\n     * `ary`, `chunk`, `curry`, `curryRight`, `drop`, `dropRight`, `every`,\n     * `fill`, `invert`, `parseInt`, `random`, `range`, `rangeRight`, `repeat`,\n     * `sampleSize`, `slice`, `some`, `sortBy`, `split`, `take`, `takeRight`,\n     * `template`, `trim`, `trimEnd`, `trimStart`, and `words`\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @returns {Array} Returns the new mapped array.\n     * @example\n     *\n     * function square(n) {\n     *   return n * n;\n     * }\n     *\n     * _.map([4, 8], square);\n     * // => [16, 64]\n     *\n     * _.map({ 'a': 4, 'b': 8 }, square);\n     * // => [16, 64] (iteration order is not guaranteed)\n     *\n     * var users = [\n     *   { 'user': 'barney' },\n     *   { 'user': 'fred' }\n     * ];\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.map(users, 'user');\n     * // => ['barney', 'fred']\n     */\n    function map(collection, iteratee) {\n      var func = isArray(collection) ? arrayMap : baseMap;\n      return func(collection, getIteratee(iteratee, 3));\n    }\n\n    /**\n     * This method is like `_.sortBy` except that it allows specifying the sort\n     * orders of the iteratees to sort by. If `orders` is unspecified, all values\n     * are sorted in ascending order. Otherwise, specify an order of \"desc\" for\n     * descending or \"asc\" for ascending sort order of corresponding values.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Array[]|Function[]|Object[]|string[]} [iteratees=[_.identity]]\n     *  The iteratees to sort by.\n     * @param {string[]} [orders] The sort orders of `iteratees`.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.reduce`.\n     * @returns {Array} Returns the new sorted array.\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'fred',   'age': 48 },\n     *   { 'user': 'barney', 'age': 34 },\n     *   { 'user': 'fred',   'age': 40 },\n     *   { 'user': 'barney', 'age': 36 }\n     * ];\n     *\n     * // Sort by `user` in ascending order and by `age` in descending order.\n     * _.orderBy(users, ['user', 'age'], ['asc', 'desc']);\n     * // => objects for [['barney', 36], ['barney', 34], ['fred', 48], ['fred', 40]]\n     */\n    function orderBy(collection, iteratees, orders, guard) {\n      if (collection == null) {\n        return [];\n      }\n      if (!isArray(iteratees)) {\n        iteratees = iteratees == null ? [] : [iteratees];\n      }\n      orders = guard ? undefined : orders;\n      if (!isArray(orders)) {\n        orders = orders == null ? [] : [orders];\n      }\n      return baseOrderBy(collection, iteratees, orders);\n    }\n\n    /**\n     * Creates an array of elements split into two groups, the first of which\n     * contains elements `predicate` returns truthy for, the second of which\n     * contains elements `predicate` returns falsey for. The predicate is\n     * invoked with one argument: (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @returns {Array} Returns the array of grouped elements.\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'barney',  'age': 36, 'active': false },\n     *   { 'user': 'fred',    'age': 40, 'active': true },\n     *   { 'user': 'pebbles', 'age': 1,  'active': false }\n     * ];\n     *\n     * _.partition(users, function(o) { return o.active; });\n     * // => objects for [['fred'], ['barney', 'pebbles']]\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.partition(users, { 'age': 1, 'active': false });\n     * // => objects for [['pebbles'], ['barney', 'fred']]\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.partition(users, ['active', false]);\n     * // => objects for [['barney', 'pebbles'], ['fred']]\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.partition(users, 'active');\n     * // => objects for [['fred'], ['barney', 'pebbles']]\n     */\n    var partition = createAggregator(function(result, value, key) {\n      result[key ? 0 : 1].push(value);\n    }, function() { return [[], []]; });\n\n    /**\n     * Reduces `collection` to a value which is the accumulated result of running\n     * each element in `collection` thru `iteratee`, where each successive\n     * invocation is supplied the return value of the previous. If `accumulator`\n     * is not given, the first element of `collection` is used as the initial\n     * value. The iteratee is invoked with four arguments:\n     * (accumulator, value, index|key, collection).\n     *\n     * Many lodash methods are guarded to work as iteratees for methods like\n     * `_.reduce`, `_.reduceRight`, and `_.transform`.\n     *\n     * The guarded methods are:\n     * `assign`, `defaults`, `defaultsDeep`, `includes`, `merge`, `orderBy`,\n     * and `sortBy`\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @param {*} [accumulator] The initial value.\n     * @returns {*} Returns the accumulated value.\n     * @see _.reduceRight\n     * @example\n     *\n     * _.reduce([1, 2], function(sum, n) {\n     *   return sum + n;\n     * }, 0);\n     * // => 3\n     *\n     * _.reduce({ 'a': 1, 'b': 2, 'c': 1 }, function(result, value, key) {\n     *   (result[value] || (result[value] = [])).push(key);\n     *   return result;\n     * }, {});\n     * // => { '1': ['a', 'c'], '2': ['b'] } (iteration order is not guaranteed)\n     */\n    function reduce(collection, iteratee, accumulator) {\n      var func = isArray(collection) ? arrayReduce : baseReduce,\n          initAccum = arguments.length < 3;\n\n      return func(collection, getIteratee(iteratee, 4), accumulator, initAccum, baseEach);\n    }\n\n    /**\n     * This method is like `_.reduce` except that it iterates over elements of\n     * `collection` from right to left.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @param {*} [accumulator] The initial value.\n     * @returns {*} Returns the accumulated value.\n     * @see _.reduce\n     * @example\n     *\n     * var array = [[0, 1], [2, 3], [4, 5]];\n     *\n     * _.reduceRight(array, function(flattened, other) {\n     *   return flattened.concat(other);\n     * }, []);\n     * // => [4, 5, 2, 3, 0, 1]\n     */\n    function reduceRight(collection, iteratee, accumulator) {\n      var func = isArray(collection) ? arrayReduceRight : baseReduce,\n          initAccum = arguments.length < 3;\n\n      return func(collection, getIteratee(iteratee, 4), accumulator, initAccum, baseEachRight);\n    }\n\n    /**\n     * The opposite of `_.filter`; this method returns the elements of `collection`\n     * that `predicate` does **not** return truthy for.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @returns {Array} Returns the new filtered array.\n     * @see _.filter\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'barney', 'age': 36, 'active': false },\n     *   { 'user': 'fred',   'age': 40, 'active': true }\n     * ];\n     *\n     * _.reject(users, function(o) { return !o.active; });\n     * // => objects for ['fred']\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.reject(users, { 'age': 40, 'active': true });\n     * // => objects for ['barney']\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.reject(users, ['active', false]);\n     * // => objects for ['fred']\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.reject(users, 'active');\n     * // => objects for ['barney']\n     */\n    function reject(collection, predicate) {\n      var func = isArray(collection) ? arrayFilter : baseFilter;\n      return func(collection, negate(getIteratee(predicate, 3)));\n    }\n\n    /**\n     * Gets a random element from `collection`.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.0.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to sample.\n     * @returns {*} Returns the random element.\n     * @example\n     *\n     * _.sample([1, 2, 3, 4]);\n     * // => 2\n     */\n    function sample(collection) {\n      var func = isArray(collection) ? arraySample : baseSample;\n      return func(collection);\n    }\n\n    /**\n     * Gets `n` random elements at unique keys from `collection` up to the\n     * size of `collection`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to sample.\n     * @param {number} [n=1] The number of elements to sample.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {Array} Returns the random elements.\n     * @example\n     *\n     * _.sampleSize([1, 2, 3], 2);\n     * // => [3, 1]\n     *\n     * _.sampleSize([1, 2, 3], 4);\n     * // => [2, 3, 1]\n     */\n    function sampleSize(collection, n, guard) {\n      if ((guard ? isIterateeCall(collection, n, guard) : n === undefined)) {\n        n = 1;\n      } else {\n        n = toInteger(n);\n      }\n      var func = isArray(collection) ? arraySampleSize : baseSampleSize;\n      return func(collection, n);\n    }\n\n    /**\n     * Creates an array of shuffled values, using a version of the\n     * [Fisher-Yates shuffle](https://en.wikipedia.org/wiki/Fisher-Yates_shuffle).\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to shuffle.\n     * @returns {Array} Returns the new shuffled array.\n     * @example\n     *\n     * _.shuffle([1, 2, 3, 4]);\n     * // => [4, 1, 3, 2]\n     */\n    function shuffle(collection) {\n      var func = isArray(collection) ? arrayShuffle : baseShuffle;\n      return func(collection);\n    }\n\n    /**\n     * Gets the size of `collection` by returning its length for array-like\n     * values or the number of own enumerable string keyed properties for objects.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Collection\n     * @param {Array|Object|string} collection The collection to inspect.\n     * @returns {number} Returns the collection size.\n     * @example\n     *\n     * _.size([1, 2, 3]);\n     * // => 3\n     *\n     * _.size({ 'a': 1, 'b': 2 });\n     * // => 2\n     *\n     * _.size('pebbles');\n     * // => 7\n     */\n    function size(collection) {\n      if (collection == null) {\n        return 0;\n      }\n      if (isArrayLike(collection)) {\n        return isString(collection) ? stringSize(collection) : collection.length;\n      }\n      var tag = getTag(collection);\n      if (tag == mapTag || tag == setTag) {\n        return collection.size;\n      }\n      return baseKeys(collection).length;\n    }\n\n    /**\n     * Checks if `predicate` returns truthy for **any** element of `collection`.\n     * Iteration is stopped once `predicate` returns truthy. The predicate is\n     * invoked with three arguments: (value, index|key, collection).\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {boolean} Returns `true` if any element passes the predicate check,\n     *  else `false`.\n     * @example\n     *\n     * _.some([null, 0, 'yes', false], Boolean);\n     * // => true\n     *\n     * var users = [\n     *   { 'user': 'barney', 'active': true },\n     *   { 'user': 'fred',   'active': false }\n     * ];\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.some(users, { 'user': 'barney', 'active': false });\n     * // => false\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.some(users, ['active', false]);\n     * // => true\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.some(users, 'active');\n     * // => true\n     */\n    function some(collection, predicate, guard) {\n      var func = isArray(collection) ? arraySome : baseSome;\n      if (guard && isIterateeCall(collection, predicate, guard)) {\n        predicate = undefined;\n      }\n      return func(collection, getIteratee(predicate, 3));\n    }\n\n    /**\n     * Creates an array of elements, sorted in ascending order by the results of\n     * running each element in a collection thru each iteratee. This method\n     * performs a stable sort, that is, it preserves the original sort order of\n     * equal elements. The iteratees are invoked with one argument: (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Collection\n     * @param {Array|Object} collection The collection to iterate over.\n     * @param {...(Function|Function[])} [iteratees=[_.identity]]\n     *  The iteratees to sort by.\n     * @returns {Array} Returns the new sorted array.\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'fred',   'age': 48 },\n     *   { 'user': 'barney', 'age': 36 },\n     *   { 'user': 'fred',   'age': 30 },\n     *   { 'user': 'barney', 'age': 34 }\n     * ];\n     *\n     * _.sortBy(users, [function(o) { return o.user; }]);\n     * // => objects for [['barney', 36], ['barney', 34], ['fred', 48], ['fred', 30]]\n     *\n     * _.sortBy(users, ['user', 'age']);\n     * // => objects for [['barney', 34], ['barney', 36], ['fred', 30], ['fred', 48]]\n     */\n    var sortBy = baseRest(function(collection, iteratees) {\n      if (collection == null) {\n        return [];\n      }\n      var length = iteratees.length;\n      if (length > 1 && isIterateeCall(collection, iteratees[0], iteratees[1])) {\n        iteratees = [];\n      } else if (length > 2 && isIterateeCall(iteratees[0], iteratees[1], iteratees[2])) {\n        iteratees = [iteratees[0]];\n      }\n      return baseOrderBy(collection, baseFlatten(iteratees, 1), []);\n    });\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Gets the timestamp of the number of milliseconds that have elapsed since\n     * the Unix epoch (1 January 1970 00:00:00 UTC).\n     *\n     * @static\n     * @memberOf _\n     * @since 2.4.0\n     * @category Date\n     * @returns {number} Returns the timestamp.\n     * @example\n     *\n     * _.defer(function(stamp) {\n     *   console.log(_.now() - stamp);\n     * }, _.now());\n     * // => Logs the number of milliseconds it took for the deferred invocation.\n     */\n    var now = ctxNow || function() {\n      return root.Date.now();\n    };\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * The opposite of `_.before`; this method creates a function that invokes\n     * `func` once it's called `n` or more times.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Function\n     * @param {number} n The number of calls before `func` is invoked.\n     * @param {Function} func The function to restrict.\n     * @returns {Function} Returns the new restricted function.\n     * @example\n     *\n     * var saves = ['profile', 'settings'];\n     *\n     * var done = _.after(saves.length, function() {\n     *   console.log('done saving!');\n     * });\n     *\n     * _.forEach(saves, function(type) {\n     *   asyncSave({ 'type': type, 'complete': done });\n     * });\n     * // => Logs 'done saving!' after the two async saves have completed.\n     */\n    function after(n, func) {\n      if (typeof func != 'function') {\n        throw new TypeError(FUNC_ERROR_TEXT);\n      }\n      n = toInteger(n);\n      return function() {\n        if (--n < 1) {\n          return func.apply(this, arguments);\n        }\n      };\n    }\n\n    /**\n     * Creates a function that invokes `func`, with up to `n` arguments,\n     * ignoring any additional arguments.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Function\n     * @param {Function} func The function to cap arguments for.\n     * @param {number} [n=func.length] The arity cap.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {Function} Returns the new capped function.\n     * @example\n     *\n     * _.map(['6', '8', '10'], _.ary(parseInt, 1));\n     * // => [6, 8, 10]\n     */\n    function ary(func, n, guard) {\n      n = guard ? undefined : n;\n      n = (func && n == null) ? func.length : n;\n      return createWrap(func, WRAP_ARY_FLAG, undefined, undefined, undefined, undefined, n);\n    }\n\n    /**\n     * Creates a function that invokes `func`, with the `this` binding and arguments\n     * of the created function, while it's called less than `n` times. Subsequent\n     * calls to the created function return the result of the last `func` invocation.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Function\n     * @param {number} n The number of calls at which `func` is no longer invoked.\n     * @param {Function} func The function to restrict.\n     * @returns {Function} Returns the new restricted function.\n     * @example\n     *\n     * jQuery(element).on('click', _.before(5, addContactToList));\n     * // => Allows adding up to 4 contacts to the list.\n     */\n    function before(n, func) {\n      var result;\n      if (typeof func != 'function') {\n        throw new TypeError(FUNC_ERROR_TEXT);\n      }\n      n = toInteger(n);\n      return function() {\n        if (--n > 0) {\n          result = func.apply(this, arguments);\n        }\n        if (n <= 1) {\n          func = undefined;\n        }\n        return result;\n      };\n    }\n\n    /**\n     * Creates a function that invokes `func` with the `this` binding of `thisArg`\n     * and `partials` prepended to the arguments it receives.\n     *\n     * The `_.bind.placeholder` value, which defaults to `_` in monolithic builds,\n     * may be used as a placeholder for partially applied arguments.\n     *\n     * **Note:** Unlike native `Function#bind`, this method doesn't set the \"length\"\n     * property of bound functions.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Function\n     * @param {Function} func The function to bind.\n     * @param {*} thisArg The `this` binding of `func`.\n     * @param {...*} [partials] The arguments to be partially applied.\n     * @returns {Function} Returns the new bound function.\n     * @example\n     *\n     * function greet(greeting, punctuation) {\n     *   return greeting + ' ' + this.user + punctuation;\n     * }\n     *\n     * var object = { 'user': 'fred' };\n     *\n     * var bound = _.bind(greet, object, 'hi');\n     * bound('!');\n     * // => 'hi fred!'\n     *\n     * // Bound with placeholders.\n     * var bound = _.bind(greet, object, _, '!');\n     * bound('hi');\n     * // => 'hi fred!'\n     */\n    var bind = baseRest(function(func, thisArg, partials) {\n      var bitmask = WRAP_BIND_FLAG;\n      if (partials.length) {\n        var holders = replaceHolders(partials, getHolder(bind));\n        bitmask |= WRAP_PARTIAL_FLAG;\n      }\n      return createWrap(func, bitmask, thisArg, partials, holders);\n    });\n\n    /**\n     * Creates a function that invokes the method at `object[key]` with `partials`\n     * prepended to the arguments it receives.\n     *\n     * This method differs from `_.bind` by allowing bound functions to reference\n     * methods that may be redefined or don't yet exist. See\n     * [Peter Michaux's article](http://peter.michaux.ca/articles/lazy-function-definition-pattern)\n     * for more details.\n     *\n     * The `_.bindKey.placeholder` value, which defaults to `_` in monolithic\n     * builds, may be used as a placeholder for partially applied arguments.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.10.0\n     * @category Function\n     * @param {Object} object The object to invoke the method on.\n     * @param {string} key The key of the method.\n     * @param {...*} [partials] The arguments to be partially applied.\n     * @returns {Function} Returns the new bound function.\n     * @example\n     *\n     * var object = {\n     *   'user': 'fred',\n     *   'greet': function(greeting, punctuation) {\n     *     return greeting + ' ' + this.user + punctuation;\n     *   }\n     * };\n     *\n     * var bound = _.bindKey(object, 'greet', 'hi');\n     * bound('!');\n     * // => 'hi fred!'\n     *\n     * object.greet = function(greeting, punctuation) {\n     *   return greeting + 'ya ' + this.user + punctuation;\n     * };\n     *\n     * bound('!');\n     * // => 'hiya fred!'\n     *\n     * // Bound with placeholders.\n     * var bound = _.bindKey(object, 'greet', _, '!');\n     * bound('hi');\n     * // => 'hiya fred!'\n     */\n    var bindKey = baseRest(function(object, key, partials) {\n      var bitmask = WRAP_BIND_FLAG | WRAP_BIND_KEY_FLAG;\n      if (partials.length) {\n        var holders = replaceHolders(partials, getHolder(bindKey));\n        bitmask |= WRAP_PARTIAL_FLAG;\n      }\n      return createWrap(key, bitmask, object, partials, holders);\n    });\n\n    /**\n     * Creates a function that accepts arguments of `func` and either invokes\n     * `func` returning its result, if at least `arity` number of arguments have\n     * been provided, or returns a function that accepts the remaining `func`\n     * arguments, and so on. The arity of `func` may be specified if `func.length`\n     * is not sufficient.\n     *\n     * The `_.curry.placeholder` value, which defaults to `_` in monolithic builds,\n     * may be used as a placeholder for provided arguments.\n     *\n     * **Note:** This method doesn't set the \"length\" property of curried functions.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.0.0\n     * @category Function\n     * @param {Function} func The function to curry.\n     * @param {number} [arity=func.length] The arity of `func`.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {Function} Returns the new curried function.\n     * @example\n     *\n     * var abc = function(a, b, c) {\n     *   return [a, b, c];\n     * };\n     *\n     * var curried = _.curry(abc);\n     *\n     * curried(1)(2)(3);\n     * // => [1, 2, 3]\n     *\n     * curried(1, 2)(3);\n     * // => [1, 2, 3]\n     *\n     * curried(1, 2, 3);\n     * // => [1, 2, 3]\n     *\n     * // Curried with placeholders.\n     * curried(1)(_, 3)(2);\n     * // => [1, 2, 3]\n     */\n    function curry(func, arity, guard) {\n      arity = guard ? undefined : arity;\n      var result = createWrap(func, WRAP_CURRY_FLAG, undefined, undefined, undefined, undefined, undefined, arity);\n      result.placeholder = curry.placeholder;\n      return result;\n    }\n\n    /**\n     * This method is like `_.curry` except that arguments are applied to `func`\n     * in the manner of `_.partialRight` instead of `_.partial`.\n     *\n     * The `_.curryRight.placeholder` value, which defaults to `_` in monolithic\n     * builds, may be used as a placeholder for provided arguments.\n     *\n     * **Note:** This method doesn't set the \"length\" property of curried functions.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Function\n     * @param {Function} func The function to curry.\n     * @param {number} [arity=func.length] The arity of `func`.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {Function} Returns the new curried function.\n     * @example\n     *\n     * var abc = function(a, b, c) {\n     *   return [a, b, c];\n     * };\n     *\n     * var curried = _.curryRight(abc);\n     *\n     * curried(3)(2)(1);\n     * // => [1, 2, 3]\n     *\n     * curried(2, 3)(1);\n     * // => [1, 2, 3]\n     *\n     * curried(1, 2, 3);\n     * // => [1, 2, 3]\n     *\n     * // Curried with placeholders.\n     * curried(3)(1, _)(2);\n     * // => [1, 2, 3]\n     */\n    function curryRight(func, arity, guard) {\n      arity = guard ? undefined : arity;\n      var result = createWrap(func, WRAP_CURRY_RIGHT_FLAG, undefined, undefined, undefined, undefined, undefined, arity);\n      result.placeholder = curryRight.placeholder;\n      return result;\n    }\n\n    /**\n     * Creates a debounced function that delays invoking `func` until after `wait`\n     * milliseconds have elapsed since the last time the debounced function was\n     * invoked. The debounced function comes with a `cancel` method to cancel\n     * delayed `func` invocations and a `flush` method to immediately invoke them.\n     * Provide `options` to indicate whether `func` should be invoked on the\n     * leading and/or trailing edge of the `wait` timeout. The `func` is invoked\n     * with the last arguments provided to the debounced function. Subsequent\n     * calls to the debounced function return the result of the last `func`\n     * invocation.\n     *\n     * **Note:** If `leading` and `trailing` options are `true`, `func` is\n     * invoked on the trailing edge of the timeout only if the debounced function\n     * is invoked more than once during the `wait` timeout.\n     *\n     * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n     * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n     *\n     * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n     * for details over the differences between `_.debounce` and `_.throttle`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Function\n     * @param {Function} func The function to debounce.\n     * @param {number} [wait=0] The number of milliseconds to delay.\n     * @param {Object} [options={}] The options object.\n     * @param {boolean} [options.leading=false]\n     *  Specify invoking on the leading edge of the timeout.\n     * @param {number} [options.maxWait]\n     *  The maximum time `func` is allowed to be delayed before it's invoked.\n     * @param {boolean} [options.trailing=true]\n     *  Specify invoking on the trailing edge of the timeout.\n     * @returns {Function} Returns the new debounced function.\n     * @example\n     *\n     * // Avoid costly calculations while the window size is in flux.\n     * jQuery(window).on('resize', _.debounce(calculateLayout, 150));\n     *\n     * // Invoke `sendMail` when clicked, debouncing subsequent calls.\n     * jQuery(element).on('click', _.debounce(sendMail, 300, {\n     *   'leading': true,\n     *   'trailing': false\n     * }));\n     *\n     * // Ensure `batchLog` is invoked once after 1 second of debounced calls.\n     * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });\n     * var source = new EventSource('/stream');\n     * jQuery(source).on('message', debounced);\n     *\n     * // Cancel the trailing debounced invocation.\n     * jQuery(window).on('popstate', debounced.cancel);\n     */\n    function debounce(func, wait, options) {\n      var lastArgs,\n          lastThis,\n          maxWait,\n          result,\n          timerId,\n          lastCallTime,\n          lastInvokeTime = 0,\n          leading = false,\n          maxing = false,\n          trailing = true;\n\n      if (typeof func != 'function') {\n        throw new TypeError(FUNC_ERROR_TEXT);\n      }\n      wait = toNumber(wait) || 0;\n      if (isObject(options)) {\n        leading = !!options.leading;\n        maxing = 'maxWait' in options;\n        maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait;\n        trailing = 'trailing' in options ? !!options.trailing : trailing;\n      }\n\n      function invokeFunc(time) {\n        var args = lastArgs,\n            thisArg = lastThis;\n\n        lastArgs = lastThis = undefined;\n        lastInvokeTime = time;\n        result = func.apply(thisArg, args);\n        return result;\n      }\n\n      function leadingEdge(time) {\n        // Reset any `maxWait` timer.\n        lastInvokeTime = time;\n        // Start the timer for the trailing edge.\n        timerId = setTimeout(timerExpired, wait);\n        // Invoke the leading edge.\n        return leading ? invokeFunc(time) : result;\n      }\n\n      function remainingWait(time) {\n        var timeSinceLastCall = time - lastCallTime,\n            timeSinceLastInvoke = time - lastInvokeTime,\n            timeWaiting = wait - timeSinceLastCall;\n\n        return maxing\n          ? nativeMin(timeWaiting, maxWait - timeSinceLastInvoke)\n          : timeWaiting;\n      }\n\n      function shouldInvoke(time) {\n        var timeSinceLastCall = time - lastCallTime,\n            timeSinceLastInvoke = time - lastInvokeTime;\n\n        // Either this is the first call, activity has stopped and we're at the\n        // trailing edge, the system time has gone backwards and we're treating\n        // it as the trailing edge, or we've hit the `maxWait` limit.\n        return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||\n          (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait));\n      }\n\n      function timerExpired() {\n        var time = now();\n        if (shouldInvoke(time)) {\n          return trailingEdge(time);\n        }\n        // Restart the timer.\n        timerId = setTimeout(timerExpired, remainingWait(time));\n      }\n\n      function trailingEdge(time) {\n        timerId = undefined;\n\n        // Only invoke if we have `lastArgs` which means `func` has been\n        // debounced at least once.\n        if (trailing && lastArgs) {\n          return invokeFunc(time);\n        }\n        lastArgs = lastThis = undefined;\n        return result;\n      }\n\n      function cancel() {\n        if (timerId !== undefined) {\n          clearTimeout(timerId);\n        }\n        lastInvokeTime = 0;\n        lastArgs = lastCallTime = lastThis = timerId = undefined;\n      }\n\n      function flush() {\n        return timerId === undefined ? result : trailingEdge(now());\n      }\n\n      function debounced() {\n        var time = now(),\n            isInvoking = shouldInvoke(time);\n\n        lastArgs = arguments;\n        lastThis = this;\n        lastCallTime = time;\n\n        if (isInvoking) {\n          if (timerId === undefined) {\n            return leadingEdge(lastCallTime);\n          }\n          if (maxing) {\n            // Handle invocations in a tight loop.\n            clearTimeout(timerId);\n            timerId = setTimeout(timerExpired, wait);\n            return invokeFunc(lastCallTime);\n          }\n        }\n        if (timerId === undefined) {\n          timerId = setTimeout(timerExpired, wait);\n        }\n        return result;\n      }\n      debounced.cancel = cancel;\n      debounced.flush = flush;\n      return debounced;\n    }\n\n    /**\n     * Defers invoking the `func` until the current call stack has cleared. Any\n     * additional arguments are provided to `func` when it's invoked.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Function\n     * @param {Function} func The function to defer.\n     * @param {...*} [args] The arguments to invoke `func` with.\n     * @returns {number} Returns the timer id.\n     * @example\n     *\n     * _.defer(function(text) {\n     *   console.log(text);\n     * }, 'deferred');\n     * // => Logs 'deferred' after one millisecond.\n     */\n    var defer = baseRest(function(func, args) {\n      return baseDelay(func, 1, args);\n    });\n\n    /**\n     * Invokes `func` after `wait` milliseconds. Any additional arguments are\n     * provided to `func` when it's invoked.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Function\n     * @param {Function} func The function to delay.\n     * @param {number} wait The number of milliseconds to delay invocation.\n     * @param {...*} [args] The arguments to invoke `func` with.\n     * @returns {number} Returns the timer id.\n     * @example\n     *\n     * _.delay(function(text) {\n     *   console.log(text);\n     * }, 1000, 'later');\n     * // => Logs 'later' after one second.\n     */\n    var delay = baseRest(function(func, wait, args) {\n      return baseDelay(func, toNumber(wait) || 0, args);\n    });\n\n    /**\n     * Creates a function that invokes `func` with arguments reversed.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Function\n     * @param {Function} func The function to flip arguments for.\n     * @returns {Function} Returns the new flipped function.\n     * @example\n     *\n     * var flipped = _.flip(function() {\n     *   return _.toArray(arguments);\n     * });\n     *\n     * flipped('a', 'b', 'c', 'd');\n     * // => ['d', 'c', 'b', 'a']\n     */\n    function flip(func) {\n      return createWrap(func, WRAP_FLIP_FLAG);\n    }\n\n    /**\n     * Creates a function that memoizes the result of `func`. If `resolver` is\n     * provided, it determines the cache key for storing the result based on the\n     * arguments provided to the memoized function. By default, the first argument\n     * provided to the memoized function is used as the map cache key. The `func`\n     * is invoked with the `this` binding of the memoized function.\n     *\n     * **Note:** The cache is exposed as the `cache` property on the memoized\n     * function. Its creation may be customized by replacing the `_.memoize.Cache`\n     * constructor with one whose instances implement the\n     * [`Map`](http://ecma-international.org/ecma-262/7.0/#sec-properties-of-the-map-prototype-object)\n     * method interface of `clear`, `delete`, `get`, `has`, and `set`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Function\n     * @param {Function} func The function to have its output memoized.\n     * @param {Function} [resolver] The function to resolve the cache key.\n     * @returns {Function} Returns the new memoized function.\n     * @example\n     *\n     * var object = { 'a': 1, 'b': 2 };\n     * var other = { 'c': 3, 'd': 4 };\n     *\n     * var values = _.memoize(_.values);\n     * values(object);\n     * // => [1, 2]\n     *\n     * values(other);\n     * // => [3, 4]\n     *\n     * object.a = 2;\n     * values(object);\n     * // => [1, 2]\n     *\n     * // Modify the result cache.\n     * values.cache.set(object, ['a', 'b']);\n     * values(object);\n     * // => ['a', 'b']\n     *\n     * // Replace `_.memoize.Cache`.\n     * _.memoize.Cache = WeakMap;\n     */\n    function memoize(func, resolver) {\n      if (typeof func != 'function' || (resolver != null && typeof resolver != 'function')) {\n        throw new TypeError(FUNC_ERROR_TEXT);\n      }\n      var memoized = function() {\n        var args = arguments,\n            key = resolver ? resolver.apply(this, args) : args[0],\n            cache = memoized.cache;\n\n        if (cache.has(key)) {\n          return cache.get(key);\n        }\n        var result = func.apply(this, args);\n        memoized.cache = cache.set(key, result) || cache;\n        return result;\n      };\n      memoized.cache = new (memoize.Cache || MapCache);\n      return memoized;\n    }\n\n    // Expose `MapCache`.\n    memoize.Cache = MapCache;\n\n    /**\n     * Creates a function that negates the result of the predicate `func`. The\n     * `func` predicate is invoked with the `this` binding and arguments of the\n     * created function.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Function\n     * @param {Function} predicate The predicate to negate.\n     * @returns {Function} Returns the new negated function.\n     * @example\n     *\n     * function isEven(n) {\n     *   return n % 2 == 0;\n     * }\n     *\n     * _.filter([1, 2, 3, 4, 5, 6], _.negate(isEven));\n     * // => [1, 3, 5]\n     */\n    function negate(predicate) {\n      if (typeof predicate != 'function') {\n        throw new TypeError(FUNC_ERROR_TEXT);\n      }\n      return function() {\n        var args = arguments;\n        switch (args.length) {\n          case 0: return !predicate.call(this);\n          case 1: return !predicate.call(this, args[0]);\n          case 2: return !predicate.call(this, args[0], args[1]);\n          case 3: return !predicate.call(this, args[0], args[1], args[2]);\n        }\n        return !predicate.apply(this, args);\n      };\n    }\n\n    /**\n     * Creates a function that is restricted to invoking `func` once. Repeat calls\n     * to the function return the value of the first invocation. The `func` is\n     * invoked with the `this` binding and arguments of the created function.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Function\n     * @param {Function} func The function to restrict.\n     * @returns {Function} Returns the new restricted function.\n     * @example\n     *\n     * var initialize = _.once(createApplication);\n     * initialize();\n     * initialize();\n     * // => `createApplication` is invoked once\n     */\n    function once(func) {\n      return before(2, func);\n    }\n\n    /**\n     * Creates a function that invokes `func` with its arguments transformed.\n     *\n     * @static\n     * @since 4.0.0\n     * @memberOf _\n     * @category Function\n     * @param {Function} func The function to wrap.\n     * @param {...(Function|Function[])} [transforms=[_.identity]]\n     *  The argument transforms.\n     * @returns {Function} Returns the new function.\n     * @example\n     *\n     * function doubled(n) {\n     *   return n * 2;\n     * }\n     *\n     * function square(n) {\n     *   return n * n;\n     * }\n     *\n     * var func = _.overArgs(function(x, y) {\n     *   return [x, y];\n     * }, [square, doubled]);\n     *\n     * func(9, 3);\n     * // => [81, 6]\n     *\n     * func(10, 5);\n     * // => [100, 10]\n     */\n    var overArgs = castRest(function(func, transforms) {\n      transforms = (transforms.length == 1 && isArray(transforms[0]))\n        ? arrayMap(transforms[0], baseUnary(getIteratee()))\n        : arrayMap(baseFlatten(transforms, 1), baseUnary(getIteratee()));\n\n      var funcsLength = transforms.length;\n      return baseRest(function(args) {\n        var index = -1,\n            length = nativeMin(args.length, funcsLength);\n\n        while (++index < length) {\n          args[index] = transforms[index].call(this, args[index]);\n        }\n        return apply(func, this, args);\n      });\n    });\n\n    /**\n     * Creates a function that invokes `func` with `partials` prepended to the\n     * arguments it receives. This method is like `_.bind` except it does **not**\n     * alter the `this` binding.\n     *\n     * The `_.partial.placeholder` value, which defaults to `_` in monolithic\n     * builds, may be used as a placeholder for partially applied arguments.\n     *\n     * **Note:** This method doesn't set the \"length\" property of partially\n     * applied functions.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.2.0\n     * @category Function\n     * @param {Function} func The function to partially apply arguments to.\n     * @param {...*} [partials] The arguments to be partially applied.\n     * @returns {Function} Returns the new partially applied function.\n     * @example\n     *\n     * function greet(greeting, name) {\n     *   return greeting + ' ' + name;\n     * }\n     *\n     * var sayHelloTo = _.partial(greet, 'hello');\n     * sayHelloTo('fred');\n     * // => 'hello fred'\n     *\n     * // Partially applied with placeholders.\n     * var greetFred = _.partial(greet, _, 'fred');\n     * greetFred('hi');\n     * // => 'hi fred'\n     */\n    var partial = baseRest(function(func, partials) {\n      var holders = replaceHolders(partials, getHolder(partial));\n      return createWrap(func, WRAP_PARTIAL_FLAG, undefined, partials, holders);\n    });\n\n    /**\n     * This method is like `_.partial` except that partially applied arguments\n     * are appended to the arguments it receives.\n     *\n     * The `_.partialRight.placeholder` value, which defaults to `_` in monolithic\n     * builds, may be used as a placeholder for partially applied arguments.\n     *\n     * **Note:** This method doesn't set the \"length\" property of partially\n     * applied functions.\n     *\n     * @static\n     * @memberOf _\n     * @since 1.0.0\n     * @category Function\n     * @param {Function} func The function to partially apply arguments to.\n     * @param {...*} [partials] The arguments to be partially applied.\n     * @returns {Function} Returns the new partially applied function.\n     * @example\n     *\n     * function greet(greeting, name) {\n     *   return greeting + ' ' + name;\n     * }\n     *\n     * var greetFred = _.partialRight(greet, 'fred');\n     * greetFred('hi');\n     * // => 'hi fred'\n     *\n     * // Partially applied with placeholders.\n     * var sayHelloTo = _.partialRight(greet, 'hello', _);\n     * sayHelloTo('fred');\n     * // => 'hello fred'\n     */\n    var partialRight = baseRest(function(func, partials) {\n      var holders = replaceHolders(partials, getHolder(partialRight));\n      return createWrap(func, WRAP_PARTIAL_RIGHT_FLAG, undefined, partials, holders);\n    });\n\n    /**\n     * Creates a function that invokes `func` with arguments arranged according\n     * to the specified `indexes` where the argument value at the first index is\n     * provided as the first argument, the argument value at the second index is\n     * provided as the second argument, and so on.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Function\n     * @param {Function} func The function to rearrange arguments for.\n     * @param {...(number|number[])} indexes The arranged argument indexes.\n     * @returns {Function} Returns the new function.\n     * @example\n     *\n     * var rearged = _.rearg(function(a, b, c) {\n     *   return [a, b, c];\n     * }, [2, 0, 1]);\n     *\n     * rearged('b', 'c', 'a')\n     * // => ['a', 'b', 'c']\n     */\n    var rearg = flatRest(function(func, indexes) {\n      return createWrap(func, WRAP_REARG_FLAG, undefined, undefined, undefined, indexes);\n    });\n\n    /**\n     * Creates a function that invokes `func` with the `this` binding of the\n     * created function and arguments from `start` and beyond provided as\n     * an array.\n     *\n     * **Note:** This method is based on the\n     * [rest parameter](https://mdn.io/rest_parameters).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Function\n     * @param {Function} func The function to apply a rest parameter to.\n     * @param {number} [start=func.length-1] The start position of the rest parameter.\n     * @returns {Function} Returns the new function.\n     * @example\n     *\n     * var say = _.rest(function(what, names) {\n     *   return what + ' ' + _.initial(names).join(', ') +\n     *     (_.size(names) > 1 ? ', & ' : '') + _.last(names);\n     * });\n     *\n     * say('hello', 'fred', 'barney', 'pebbles');\n     * // => 'hello fred, barney, & pebbles'\n     */\n    function rest(func, start) {\n      if (typeof func != 'function') {\n        throw new TypeError(FUNC_ERROR_TEXT);\n      }\n      start = start === undefined ? start : toInteger(start);\n      return baseRest(func, start);\n    }\n\n    /**\n     * Creates a function that invokes `func` with the `this` binding of the\n     * create function and an array of arguments much like\n     * [`Function#apply`](http://www.ecma-international.org/ecma-262/7.0/#sec-function.prototype.apply).\n     *\n     * **Note:** This method is based on the\n     * [spread operator](https://mdn.io/spread_operator).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.2.0\n     * @category Function\n     * @param {Function} func The function to spread arguments over.\n     * @param {number} [start=0] The start position of the spread.\n     * @returns {Function} Returns the new function.\n     * @example\n     *\n     * var say = _.spread(function(who, what) {\n     *   return who + ' says ' + what;\n     * });\n     *\n     * say(['fred', 'hello']);\n     * // => 'fred says hello'\n     *\n     * var numbers = Promise.all([\n     *   Promise.resolve(40),\n     *   Promise.resolve(36)\n     * ]);\n     *\n     * numbers.then(_.spread(function(x, y) {\n     *   return x + y;\n     * }));\n     * // => a Promise of 76\n     */\n    function spread(func, start) {\n      if (typeof func != 'function') {\n        throw new TypeError(FUNC_ERROR_TEXT);\n      }\n      start = start == null ? 0 : nativeMax(toInteger(start), 0);\n      return baseRest(function(args) {\n        var array = args[start],\n            otherArgs = castSlice(args, 0, start);\n\n        if (array) {\n          arrayPush(otherArgs, array);\n        }\n        return apply(func, this, otherArgs);\n      });\n    }\n\n    /**\n     * Creates a throttled function that only invokes `func` at most once per\n     * every `wait` milliseconds. The throttled function comes with a `cancel`\n     * method to cancel delayed `func` invocations and a `flush` method to\n     * immediately invoke them. Provide `options` to indicate whether `func`\n     * should be invoked on the leading and/or trailing edge of the `wait`\n     * timeout. The `func` is invoked with the last arguments provided to the\n     * throttled function. Subsequent calls to the throttled function return the\n     * result of the last `func` invocation.\n     *\n     * **Note:** If `leading` and `trailing` options are `true`, `func` is\n     * invoked on the trailing edge of the timeout only if the throttled function\n     * is invoked more than once during the `wait` timeout.\n     *\n     * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n     * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n     *\n     * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n     * for details over the differences between `_.throttle` and `_.debounce`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Function\n     * @param {Function} func The function to throttle.\n     * @param {number} [wait=0] The number of milliseconds to throttle invocations to.\n     * @param {Object} [options={}] The options object.\n     * @param {boolean} [options.leading=true]\n     *  Specify invoking on the leading edge of the timeout.\n     * @param {boolean} [options.trailing=true]\n     *  Specify invoking on the trailing edge of the timeout.\n     * @returns {Function} Returns the new throttled function.\n     * @example\n     *\n     * // Avoid excessively updating the position while scrolling.\n     * jQuery(window).on('scroll', _.throttle(updatePosition, 100));\n     *\n     * // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes.\n     * var throttled = _.throttle(renewToken, 300000, { 'trailing': false });\n     * jQuery(element).on('click', throttled);\n     *\n     * // Cancel the trailing throttled invocation.\n     * jQuery(window).on('popstate', throttled.cancel);\n     */\n    function throttle(func, wait, options) {\n      var leading = true,\n          trailing = true;\n\n      if (typeof func != 'function') {\n        throw new TypeError(FUNC_ERROR_TEXT);\n      }\n      if (isObject(options)) {\n        leading = 'leading' in options ? !!options.leading : leading;\n        trailing = 'trailing' in options ? !!options.trailing : trailing;\n      }\n      return debounce(func, wait, {\n        'leading': leading,\n        'maxWait': wait,\n        'trailing': trailing\n      });\n    }\n\n    /**\n     * Creates a function that accepts up to one argument, ignoring any\n     * additional arguments.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Function\n     * @param {Function} func The function to cap arguments for.\n     * @returns {Function} Returns the new capped function.\n     * @example\n     *\n     * _.map(['6', '8', '10'], _.unary(parseInt));\n     * // => [6, 8, 10]\n     */\n    function unary(func) {\n      return ary(func, 1);\n    }\n\n    /**\n     * Creates a function that provides `value` to `wrapper` as its first\n     * argument. Any additional arguments provided to the function are appended\n     * to those provided to the `wrapper`. The wrapper is invoked with the `this`\n     * binding of the created function.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Function\n     * @param {*} value The value to wrap.\n     * @param {Function} [wrapper=identity] The wrapper function.\n     * @returns {Function} Returns the new function.\n     * @example\n     *\n     * var p = _.wrap(_.escape, function(func, text) {\n     *   return '<p>' + func(text) + '</p>';\n     * });\n     *\n     * p('fred, barney, & pebbles');\n     * // => '<p>fred, barney, &amp; pebbles</p>'\n     */\n    function wrap(value, wrapper) {\n      return partial(castFunction(wrapper), value);\n    }\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Casts `value` as an array if it's not one.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.4.0\n     * @category Lang\n     * @param {*} value The value to inspect.\n     * @returns {Array} Returns the cast array.\n     * @example\n     *\n     * _.castArray(1);\n     * // => [1]\n     *\n     * _.castArray({ 'a': 1 });\n     * // => [{ 'a': 1 }]\n     *\n     * _.castArray('abc');\n     * // => ['abc']\n     *\n     * _.castArray(null);\n     * // => [null]\n     *\n     * _.castArray(undefined);\n     * // => [undefined]\n     *\n     * _.castArray();\n     * // => []\n     *\n     * var array = [1, 2, 3];\n     * console.log(_.castArray(array) === array);\n     * // => true\n     */\n    function castArray() {\n      if (!arguments.length) {\n        return [];\n      }\n      var value = arguments[0];\n      return isArray(value) ? value : [value];\n    }\n\n    /**\n     * Creates a shallow clone of `value`.\n     *\n     * **Note:** This method is loosely based on the\n     * [structured clone algorithm](https://mdn.io/Structured_clone_algorithm)\n     * and supports cloning arrays, array buffers, booleans, date objects, maps,\n     * numbers, `Object` objects, regexes, sets, strings, symbols, and typed\n     * arrays. The own enumerable properties of `arguments` objects are cloned\n     * as plain objects. An empty object is returned for uncloneable values such\n     * as error objects, functions, DOM nodes, and WeakMaps.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to clone.\n     * @returns {*} Returns the cloned value.\n     * @see _.cloneDeep\n     * @example\n     *\n     * var objects = [{ 'a': 1 }, { 'b': 2 }];\n     *\n     * var shallow = _.clone(objects);\n     * console.log(shallow[0] === objects[0]);\n     * // => true\n     */\n    function clone(value) {\n      return baseClone(value, CLONE_SYMBOLS_FLAG);\n    }\n\n    /**\n     * This method is like `_.clone` except that it accepts `customizer` which\n     * is invoked to produce the cloned value. If `customizer` returns `undefined`,\n     * cloning is handled by the method instead. The `customizer` is invoked with\n     * up to four arguments; (value [, index|key, object, stack]).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to clone.\n     * @param {Function} [customizer] The function to customize cloning.\n     * @returns {*} Returns the cloned value.\n     * @see _.cloneDeepWith\n     * @example\n     *\n     * function customizer(value) {\n     *   if (_.isElement(value)) {\n     *     return value.cloneNode(false);\n     *   }\n     * }\n     *\n     * var el = _.cloneWith(document.body, customizer);\n     *\n     * console.log(el === document.body);\n     * // => false\n     * console.log(el.nodeName);\n     * // => 'BODY'\n     * console.log(el.childNodes.length);\n     * // => 0\n     */\n    function cloneWith(value, customizer) {\n      customizer = typeof customizer == 'function' ? customizer : undefined;\n      return baseClone(value, CLONE_SYMBOLS_FLAG, customizer);\n    }\n\n    /**\n     * This method is like `_.clone` except that it recursively clones `value`.\n     *\n     * @static\n     * @memberOf _\n     * @since 1.0.0\n     * @category Lang\n     * @param {*} value The value to recursively clone.\n     * @returns {*} Returns the deep cloned value.\n     * @see _.clone\n     * @example\n     *\n     * var objects = [{ 'a': 1 }, { 'b': 2 }];\n     *\n     * var deep = _.cloneDeep(objects);\n     * console.log(deep[0] === objects[0]);\n     * // => false\n     */\n    function cloneDeep(value) {\n      return baseClone(value, CLONE_DEEP_FLAG | CLONE_SYMBOLS_FLAG);\n    }\n\n    /**\n     * This method is like `_.cloneWith` except that it recursively clones `value`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to recursively clone.\n     * @param {Function} [customizer] The function to customize cloning.\n     * @returns {*} Returns the deep cloned value.\n     * @see _.cloneWith\n     * @example\n     *\n     * function customizer(value) {\n     *   if (_.isElement(value)) {\n     *     return value.cloneNode(true);\n     *   }\n     * }\n     *\n     * var el = _.cloneDeepWith(document.body, customizer);\n     *\n     * console.log(el === document.body);\n     * // => false\n     * console.log(el.nodeName);\n     * // => 'BODY'\n     * console.log(el.childNodes.length);\n     * // => 20\n     */\n    function cloneDeepWith(value, customizer) {\n      customizer = typeof customizer == 'function' ? customizer : undefined;\n      return baseClone(value, CLONE_DEEP_FLAG | CLONE_SYMBOLS_FLAG, customizer);\n    }\n\n    /**\n     * Checks if `object` conforms to `source` by invoking the predicate\n     * properties of `source` with the corresponding property values of `object`.\n     *\n     * **Note:** This method is equivalent to `_.conforms` when `source` is\n     * partially applied.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.14.0\n     * @category Lang\n     * @param {Object} object The object to inspect.\n     * @param {Object} source The object of property predicates to conform to.\n     * @returns {boolean} Returns `true` if `object` conforms, else `false`.\n     * @example\n     *\n     * var object = { 'a': 1, 'b': 2 };\n     *\n     * _.conformsTo(object, { 'b': function(n) { return n > 1; } });\n     * // => true\n     *\n     * _.conformsTo(object, { 'b': function(n) { return n > 2; } });\n     * // => false\n     */\n    function conformsTo(object, source) {\n      return source == null || baseConformsTo(object, source, keys(source));\n    }\n\n    /**\n     * Performs a\n     * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n     * comparison between two values to determine if they are equivalent.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to compare.\n     * @param {*} other The other value to compare.\n     * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n     * @example\n     *\n     * var object = { 'a': 1 };\n     * var other = { 'a': 1 };\n     *\n     * _.eq(object, object);\n     * // => true\n     *\n     * _.eq(object, other);\n     * // => false\n     *\n     * _.eq('a', 'a');\n     * // => true\n     *\n     * _.eq('a', Object('a'));\n     * // => false\n     *\n     * _.eq(NaN, NaN);\n     * // => true\n     */\n    function eq(value, other) {\n      return value === other || (value !== value && other !== other);\n    }\n\n    /**\n     * Checks if `value` is greater than `other`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.9.0\n     * @category Lang\n     * @param {*} value The value to compare.\n     * @param {*} other The other value to compare.\n     * @returns {boolean} Returns `true` if `value` is greater than `other`,\n     *  else `false`.\n     * @see _.lt\n     * @example\n     *\n     * _.gt(3, 1);\n     * // => true\n     *\n     * _.gt(3, 3);\n     * // => false\n     *\n     * _.gt(1, 3);\n     * // => false\n     */\n    var gt = createRelationalOperation(baseGt);\n\n    /**\n     * Checks if `value` is greater than or equal to `other`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.9.0\n     * @category Lang\n     * @param {*} value The value to compare.\n     * @param {*} other The other value to compare.\n     * @returns {boolean} Returns `true` if `value` is greater than or equal to\n     *  `other`, else `false`.\n     * @see _.lte\n     * @example\n     *\n     * _.gte(3, 1);\n     * // => true\n     *\n     * _.gte(3, 3);\n     * // => true\n     *\n     * _.gte(1, 3);\n     * // => false\n     */\n    var gte = createRelationalOperation(function(value, other) {\n      return value >= other;\n    });\n\n    /**\n     * Checks if `value` is likely an `arguments` object.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n     *  else `false`.\n     * @example\n     *\n     * _.isArguments(function() { return arguments; }());\n     * // => true\n     *\n     * _.isArguments([1, 2, 3]);\n     * // => false\n     */\n    var isArguments = baseIsArguments(function() { return arguments; }()) ? baseIsArguments : function(value) {\n      return isObjectLike(value) && hasOwnProperty.call(value, 'callee') &&\n        !propertyIsEnumerable.call(value, 'callee');\n    };\n\n    /**\n     * Checks if `value` is classified as an `Array` object.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is an array, else `false`.\n     * @example\n     *\n     * _.isArray([1, 2, 3]);\n     * // => true\n     *\n     * _.isArray(document.body.children);\n     * // => false\n     *\n     * _.isArray('abc');\n     * // => false\n     *\n     * _.isArray(_.noop);\n     * // => false\n     */\n    var isArray = Array.isArray;\n\n    /**\n     * Checks if `value` is classified as an `ArrayBuffer` object.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.3.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is an array buffer, else `false`.\n     * @example\n     *\n     * _.isArrayBuffer(new ArrayBuffer(2));\n     * // => true\n     *\n     * _.isArrayBuffer(new Array(2));\n     * // => false\n     */\n    var isArrayBuffer = nodeIsArrayBuffer ? baseUnary(nodeIsArrayBuffer) : baseIsArrayBuffer;\n\n    /**\n     * Checks if `value` is array-like. A value is considered array-like if it's\n     * not a function and has a `value.length` that's an integer greater than or\n     * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n     * @example\n     *\n     * _.isArrayLike([1, 2, 3]);\n     * // => true\n     *\n     * _.isArrayLike(document.body.children);\n     * // => true\n     *\n     * _.isArrayLike('abc');\n     * // => true\n     *\n     * _.isArrayLike(_.noop);\n     * // => false\n     */\n    function isArrayLike(value) {\n      return value != null && isLength(value.length) && !isFunction(value);\n    }\n\n    /**\n     * This method is like `_.isArrayLike` except that it also checks if `value`\n     * is an object.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is an array-like object,\n     *  else `false`.\n     * @example\n     *\n     * _.isArrayLikeObject([1, 2, 3]);\n     * // => true\n     *\n     * _.isArrayLikeObject(document.body.children);\n     * // => true\n     *\n     * _.isArrayLikeObject('abc');\n     * // => false\n     *\n     * _.isArrayLikeObject(_.noop);\n     * // => false\n     */\n    function isArrayLikeObject(value) {\n      return isObjectLike(value) && isArrayLike(value);\n    }\n\n    /**\n     * Checks if `value` is classified as a boolean primitive or object.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a boolean, else `false`.\n     * @example\n     *\n     * _.isBoolean(false);\n     * // => true\n     *\n     * _.isBoolean(null);\n     * // => false\n     */\n    function isBoolean(value) {\n      return value === true || value === false ||\n        (isObjectLike(value) && baseGetTag(value) == boolTag);\n    }\n\n    /**\n     * Checks if `value` is a buffer.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.3.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a buffer, else `false`.\n     * @example\n     *\n     * _.isBuffer(new Buffer(2));\n     * // => true\n     *\n     * _.isBuffer(new Uint8Array(2));\n     * // => false\n     */\n    var isBuffer = nativeIsBuffer || stubFalse;\n\n    /**\n     * Checks if `value` is classified as a `Date` object.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a date object, else `false`.\n     * @example\n     *\n     * _.isDate(new Date);\n     * // => true\n     *\n     * _.isDate('Mon April 23 2012');\n     * // => false\n     */\n    var isDate = nodeIsDate ? baseUnary(nodeIsDate) : baseIsDate;\n\n    /**\n     * Checks if `value` is likely a DOM element.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a DOM element, else `false`.\n     * @example\n     *\n     * _.isElement(document.body);\n     * // => true\n     *\n     * _.isElement('<body>');\n     * // => false\n     */\n    function isElement(value) {\n      return isObjectLike(value) && value.nodeType === 1 && !isPlainObject(value);\n    }\n\n    /**\n     * Checks if `value` is an empty object, collection, map, or set.\n     *\n     * Objects are considered empty if they have no own enumerable string keyed\n     * properties.\n     *\n     * Array-like values such as `arguments` objects, arrays, buffers, strings, or\n     * jQuery-like collections are considered empty if they have a `length` of `0`.\n     * Similarly, maps and sets are considered empty if they have a `size` of `0`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is empty, else `false`.\n     * @example\n     *\n     * _.isEmpty(null);\n     * // => true\n     *\n     * _.isEmpty(true);\n     * // => true\n     *\n     * _.isEmpty(1);\n     * // => true\n     *\n     * _.isEmpty([1, 2, 3]);\n     * // => false\n     *\n     * _.isEmpty({ 'a': 1 });\n     * // => false\n     */\n    function isEmpty(value) {\n      if (value == null) {\n        return true;\n      }\n      if (isArrayLike(value) &&\n          (isArray(value) || typeof value == 'string' || typeof value.splice == 'function' ||\n            isBuffer(value) || isTypedArray(value) || isArguments(value))) {\n        return !value.length;\n      }\n      var tag = getTag(value);\n      if (tag == mapTag || tag == setTag) {\n        return !value.size;\n      }\n      if (isPrototype(value)) {\n        return !baseKeys(value).length;\n      }\n      for (var key in value) {\n        if (hasOwnProperty.call(value, key)) {\n          return false;\n        }\n      }\n      return true;\n    }\n\n    /**\n     * Performs a deep comparison between two values to determine if they are\n     * equivalent.\n     *\n     * **Note:** This method supports comparing arrays, array buffers, booleans,\n     * date objects, error objects, maps, numbers, `Object` objects, regexes,\n     * sets, strings, symbols, and typed arrays. `Object` objects are compared\n     * by their own, not inherited, enumerable properties. Functions and DOM\n     * nodes are compared by strict equality, i.e. `===`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to compare.\n     * @param {*} other The other value to compare.\n     * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n     * @example\n     *\n     * var object = { 'a': 1 };\n     * var other = { 'a': 1 };\n     *\n     * _.isEqual(object, other);\n     * // => true\n     *\n     * object === other;\n     * // => false\n     */\n    function isEqual(value, other) {\n      return baseIsEqual(value, other);\n    }\n\n    /**\n     * This method is like `_.isEqual` except that it accepts `customizer` which\n     * is invoked to compare values. If `customizer` returns `undefined`, comparisons\n     * are handled by the method instead. The `customizer` is invoked with up to\n     * six arguments: (objValue, othValue [, index|key, object, other, stack]).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to compare.\n     * @param {*} other The other value to compare.\n     * @param {Function} [customizer] The function to customize comparisons.\n     * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n     * @example\n     *\n     * function isGreeting(value) {\n     *   return /^h(?:i|ello)$/.test(value);\n     * }\n     *\n     * function customizer(objValue, othValue) {\n     *   if (isGreeting(objValue) && isGreeting(othValue)) {\n     *     return true;\n     *   }\n     * }\n     *\n     * var array = ['hello', 'goodbye'];\n     * var other = ['hi', 'goodbye'];\n     *\n     * _.isEqualWith(array, other, customizer);\n     * // => true\n     */\n    function isEqualWith(value, other, customizer) {\n      customizer = typeof customizer == 'function' ? customizer : undefined;\n      var result = customizer ? customizer(value, other) : undefined;\n      return result === undefined ? baseIsEqual(value, other, undefined, customizer) : !!result;\n    }\n\n    /**\n     * Checks if `value` is an `Error`, `EvalError`, `RangeError`, `ReferenceError`,\n     * `SyntaxError`, `TypeError`, or `URIError` object.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is an error object, else `false`.\n     * @example\n     *\n     * _.isError(new Error);\n     * // => true\n     *\n     * _.isError(Error);\n     * // => false\n     */\n    function isError(value) {\n      if (!isObjectLike(value)) {\n        return false;\n      }\n      var tag = baseGetTag(value);\n      return tag == errorTag || tag == domExcTag ||\n        (typeof value.message == 'string' && typeof value.name == 'string' && !isPlainObject(value));\n    }\n\n    /**\n     * Checks if `value` is a finite primitive number.\n     *\n     * **Note:** This method is based on\n     * [`Number.isFinite`](https://mdn.io/Number/isFinite).\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a finite number, else `false`.\n     * @example\n     *\n     * _.isFinite(3);\n     * // => true\n     *\n     * _.isFinite(Number.MIN_VALUE);\n     * // => true\n     *\n     * _.isFinite(Infinity);\n     * // => false\n     *\n     * _.isFinite('3');\n     * // => false\n     */\n    function isFinite(value) {\n      return typeof value == 'number' && nativeIsFinite(value);\n    }\n\n    /**\n     * Checks if `value` is classified as a `Function` object.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n     * @example\n     *\n     * _.isFunction(_);\n     * // => true\n     *\n     * _.isFunction(/abc/);\n     * // => false\n     */\n    function isFunction(value) {\n      if (!isObject(value)) {\n        return false;\n      }\n      // The use of `Object#toString` avoids issues with the `typeof` operator\n      // in Safari 9 which returns 'object' for typed arrays and other constructors.\n      var tag = baseGetTag(value);\n      return tag == funcTag || tag == genTag || tag == asyncTag || tag == proxyTag;\n    }\n\n    /**\n     * Checks if `value` is an integer.\n     *\n     * **Note:** This method is based on\n     * [`Number.isInteger`](https://mdn.io/Number/isInteger).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is an integer, else `false`.\n     * @example\n     *\n     * _.isInteger(3);\n     * // => true\n     *\n     * _.isInteger(Number.MIN_VALUE);\n     * // => false\n     *\n     * _.isInteger(Infinity);\n     * // => false\n     *\n     * _.isInteger('3');\n     * // => false\n     */\n    function isInteger(value) {\n      return typeof value == 'number' && value == toInteger(value);\n    }\n\n    /**\n     * Checks if `value` is a valid array-like length.\n     *\n     * **Note:** This method is loosely based on\n     * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n     * @example\n     *\n     * _.isLength(3);\n     * // => true\n     *\n     * _.isLength(Number.MIN_VALUE);\n     * // => false\n     *\n     * _.isLength(Infinity);\n     * // => false\n     *\n     * _.isLength('3');\n     * // => false\n     */\n    function isLength(value) {\n      return typeof value == 'number' &&\n        value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n    }\n\n    /**\n     * Checks if `value` is the\n     * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n     * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n     * @example\n     *\n     * _.isObject({});\n     * // => true\n     *\n     * _.isObject([1, 2, 3]);\n     * // => true\n     *\n     * _.isObject(_.noop);\n     * // => true\n     *\n     * _.isObject(null);\n     * // => false\n     */\n    function isObject(value) {\n      var type = typeof value;\n      return value != null && (type == 'object' || type == 'function');\n    }\n\n    /**\n     * Checks if `value` is object-like. A value is object-like if it's not `null`\n     * and has a `typeof` result of \"object\".\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n     * @example\n     *\n     * _.isObjectLike({});\n     * // => true\n     *\n     * _.isObjectLike([1, 2, 3]);\n     * // => true\n     *\n     * _.isObjectLike(_.noop);\n     * // => false\n     *\n     * _.isObjectLike(null);\n     * // => false\n     */\n    function isObjectLike(value) {\n      return value != null && typeof value == 'object';\n    }\n\n    /**\n     * Checks if `value` is classified as a `Map` object.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.3.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a map, else `false`.\n     * @example\n     *\n     * _.isMap(new Map);\n     * // => true\n     *\n     * _.isMap(new WeakMap);\n     * // => false\n     */\n    var isMap = nodeIsMap ? baseUnary(nodeIsMap) : baseIsMap;\n\n    /**\n     * Performs a partial deep comparison between `object` and `source` to\n     * determine if `object` contains equivalent property values.\n     *\n     * **Note:** This method is equivalent to `_.matches` when `source` is\n     * partially applied.\n     *\n     * Partial comparisons will match empty array and empty object `source`\n     * values against any array or object value, respectively. See `_.isEqual`\n     * for a list of supported value comparisons.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Lang\n     * @param {Object} object The object to inspect.\n     * @param {Object} source The object of property values to match.\n     * @returns {boolean} Returns `true` if `object` is a match, else `false`.\n     * @example\n     *\n     * var object = { 'a': 1, 'b': 2 };\n     *\n     * _.isMatch(object, { 'b': 2 });\n     * // => true\n     *\n     * _.isMatch(object, { 'b': 1 });\n     * // => false\n     */\n    function isMatch(object, source) {\n      return object === source || baseIsMatch(object, source, getMatchData(source));\n    }\n\n    /**\n     * This method is like `_.isMatch` except that it accepts `customizer` which\n     * is invoked to compare values. If `customizer` returns `undefined`, comparisons\n     * are handled by the method instead. The `customizer` is invoked with five\n     * arguments: (objValue, srcValue, index|key, object, source).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {Object} object The object to inspect.\n     * @param {Object} source The object of property values to match.\n     * @param {Function} [customizer] The function to customize comparisons.\n     * @returns {boolean} Returns `true` if `object` is a match, else `false`.\n     * @example\n     *\n     * function isGreeting(value) {\n     *   return /^h(?:i|ello)$/.test(value);\n     * }\n     *\n     * function customizer(objValue, srcValue) {\n     *   if (isGreeting(objValue) && isGreeting(srcValue)) {\n     *     return true;\n     *   }\n     * }\n     *\n     * var object = { 'greeting': 'hello' };\n     * var source = { 'greeting': 'hi' };\n     *\n     * _.isMatchWith(object, source, customizer);\n     * // => true\n     */\n    function isMatchWith(object, source, customizer) {\n      customizer = typeof customizer == 'function' ? customizer : undefined;\n      return baseIsMatch(object, source, getMatchData(source), customizer);\n    }\n\n    /**\n     * Checks if `value` is `NaN`.\n     *\n     * **Note:** This method is based on\n     * [`Number.isNaN`](https://mdn.io/Number/isNaN) and is not the same as\n     * global [`isNaN`](https://mdn.io/isNaN) which returns `true` for\n     * `undefined` and other non-number values.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is `NaN`, else `false`.\n     * @example\n     *\n     * _.isNaN(NaN);\n     * // => true\n     *\n     * _.isNaN(new Number(NaN));\n     * // => true\n     *\n     * isNaN(undefined);\n     * // => true\n     *\n     * _.isNaN(undefined);\n     * // => false\n     */\n    function isNaN(value) {\n      // An `NaN` primitive is the only value that is not equal to itself.\n      // Perform the `toStringTag` check first to avoid errors with some\n      // ActiveX objects in IE.\n      return isNumber(value) && value != +value;\n    }\n\n    /**\n     * Checks if `value` is a pristine native function.\n     *\n     * **Note:** This method can't reliably detect native functions in the presence\n     * of the core-js package because core-js circumvents this kind of detection.\n     * Despite multiple requests, the core-js maintainer has made it clear: any\n     * attempt to fix the detection will be obstructed. As a result, we're left\n     * with little choice but to throw an error. Unfortunately, this also affects\n     * packages, like [babel-polyfill](https://www.npmjs.com/package/babel-polyfill),\n     * which rely on core-js.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a native function,\n     *  else `false`.\n     * @example\n     *\n     * _.isNative(Array.prototype.push);\n     * // => true\n     *\n     * _.isNative(_);\n     * // => false\n     */\n    function isNative(value) {\n      if (isMaskable(value)) {\n        throw new Error(CORE_ERROR_TEXT);\n      }\n      return baseIsNative(value);\n    }\n\n    /**\n     * Checks if `value` is `null`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is `null`, else `false`.\n     * @example\n     *\n     * _.isNull(null);\n     * // => true\n     *\n     * _.isNull(void 0);\n     * // => false\n     */\n    function isNull(value) {\n      return value === null;\n    }\n\n    /**\n     * Checks if `value` is `null` or `undefined`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is nullish, else `false`.\n     * @example\n     *\n     * _.isNil(null);\n     * // => true\n     *\n     * _.isNil(void 0);\n     * // => true\n     *\n     * _.isNil(NaN);\n     * // => false\n     */\n    function isNil(value) {\n      return value == null;\n    }\n\n    /**\n     * Checks if `value` is classified as a `Number` primitive or object.\n     *\n     * **Note:** To exclude `Infinity`, `-Infinity`, and `NaN`, which are\n     * classified as numbers, use the `_.isFinite` method.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a number, else `false`.\n     * @example\n     *\n     * _.isNumber(3);\n     * // => true\n     *\n     * _.isNumber(Number.MIN_VALUE);\n     * // => true\n     *\n     * _.isNumber(Infinity);\n     * // => true\n     *\n     * _.isNumber('3');\n     * // => false\n     */\n    function isNumber(value) {\n      return typeof value == 'number' ||\n        (isObjectLike(value) && baseGetTag(value) == numberTag);\n    }\n\n    /**\n     * Checks if `value` is a plain object, that is, an object created by the\n     * `Object` constructor or one with a `[[Prototype]]` of `null`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.8.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.\n     * @example\n     *\n     * function Foo() {\n     *   this.a = 1;\n     * }\n     *\n     * _.isPlainObject(new Foo);\n     * // => false\n     *\n     * _.isPlainObject([1, 2, 3]);\n     * // => false\n     *\n     * _.isPlainObject({ 'x': 0, 'y': 0 });\n     * // => true\n     *\n     * _.isPlainObject(Object.create(null));\n     * // => true\n     */\n    function isPlainObject(value) {\n      if (!isObjectLike(value) || baseGetTag(value) != objectTag) {\n        return false;\n      }\n      var proto = getPrototype(value);\n      if (proto === null) {\n        return true;\n      }\n      var Ctor = hasOwnProperty.call(proto, 'constructor') && proto.constructor;\n      return typeof Ctor == 'function' && Ctor instanceof Ctor &&\n        funcToString.call(Ctor) == objectCtorString;\n    }\n\n    /**\n     * Checks if `value` is classified as a `RegExp` object.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.1.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a regexp, else `false`.\n     * @example\n     *\n     * _.isRegExp(/abc/);\n     * // => true\n     *\n     * _.isRegExp('/abc/');\n     * // => false\n     */\n    var isRegExp = nodeIsRegExp ? baseUnary(nodeIsRegExp) : baseIsRegExp;\n\n    /**\n     * Checks if `value` is a safe integer. An integer is safe if it's an IEEE-754\n     * double precision number which isn't the result of a rounded unsafe integer.\n     *\n     * **Note:** This method is based on\n     * [`Number.isSafeInteger`](https://mdn.io/Number/isSafeInteger).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a safe integer, else `false`.\n     * @example\n     *\n     * _.isSafeInteger(3);\n     * // => true\n     *\n     * _.isSafeInteger(Number.MIN_VALUE);\n     * // => false\n     *\n     * _.isSafeInteger(Infinity);\n     * // => false\n     *\n     * _.isSafeInteger('3');\n     * // => false\n     */\n    function isSafeInteger(value) {\n      return isInteger(value) && value >= -MAX_SAFE_INTEGER && value <= MAX_SAFE_INTEGER;\n    }\n\n    /**\n     * Checks if `value` is classified as a `Set` object.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.3.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a set, else `false`.\n     * @example\n     *\n     * _.isSet(new Set);\n     * // => true\n     *\n     * _.isSet(new WeakSet);\n     * // => false\n     */\n    var isSet = nodeIsSet ? baseUnary(nodeIsSet) : baseIsSet;\n\n    /**\n     * Checks if `value` is classified as a `String` primitive or object.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a string, else `false`.\n     * @example\n     *\n     * _.isString('abc');\n     * // => true\n     *\n     * _.isString(1);\n     * // => false\n     */\n    function isString(value) {\n      return typeof value == 'string' ||\n        (!isArray(value) && isObjectLike(value) && baseGetTag(value) == stringTag);\n    }\n\n    /**\n     * Checks if `value` is classified as a `Symbol` primitive or object.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.\n     * @example\n     *\n     * _.isSymbol(Symbol.iterator);\n     * // => true\n     *\n     * _.isSymbol('abc');\n     * // => false\n     */\n    function isSymbol(value) {\n      return typeof value == 'symbol' ||\n        (isObjectLike(value) && baseGetTag(value) == symbolTag);\n    }\n\n    /**\n     * Checks if `value` is classified as a typed array.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n     * @example\n     *\n     * _.isTypedArray(new Uint8Array);\n     * // => true\n     *\n     * _.isTypedArray([]);\n     * // => false\n     */\n    var isTypedArray = nodeIsTypedArray ? baseUnary(nodeIsTypedArray) : baseIsTypedArray;\n\n    /**\n     * Checks if `value` is `undefined`.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is `undefined`, else `false`.\n     * @example\n     *\n     * _.isUndefined(void 0);\n     * // => true\n     *\n     * _.isUndefined(null);\n     * // => false\n     */\n    function isUndefined(value) {\n      return value === undefined;\n    }\n\n    /**\n     * Checks if `value` is classified as a `WeakMap` object.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.3.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a weak map, else `false`.\n     * @example\n     *\n     * _.isWeakMap(new WeakMap);\n     * // => true\n     *\n     * _.isWeakMap(new Map);\n     * // => false\n     */\n    function isWeakMap(value) {\n      return isObjectLike(value) && getTag(value) == weakMapTag;\n    }\n\n    /**\n     * Checks if `value` is classified as a `WeakSet` object.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.3.0\n     * @category Lang\n     * @param {*} value The value to check.\n     * @returns {boolean} Returns `true` if `value` is a weak set, else `false`.\n     * @example\n     *\n     * _.isWeakSet(new WeakSet);\n     * // => true\n     *\n     * _.isWeakSet(new Set);\n     * // => false\n     */\n    function isWeakSet(value) {\n      return isObjectLike(value) && baseGetTag(value) == weakSetTag;\n    }\n\n    /**\n     * Checks if `value` is less than `other`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.9.0\n     * @category Lang\n     * @param {*} value The value to compare.\n     * @param {*} other The other value to compare.\n     * @returns {boolean} Returns `true` if `value` is less than `other`,\n     *  else `false`.\n     * @see _.gt\n     * @example\n     *\n     * _.lt(1, 3);\n     * // => true\n     *\n     * _.lt(3, 3);\n     * // => false\n     *\n     * _.lt(3, 1);\n     * // => false\n     */\n    var lt = createRelationalOperation(baseLt);\n\n    /**\n     * Checks if `value` is less than or equal to `other`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.9.0\n     * @category Lang\n     * @param {*} value The value to compare.\n     * @param {*} other The other value to compare.\n     * @returns {boolean} Returns `true` if `value` is less than or equal to\n     *  `other`, else `false`.\n     * @see _.gte\n     * @example\n     *\n     * _.lte(1, 3);\n     * // => true\n     *\n     * _.lte(3, 3);\n     * // => true\n     *\n     * _.lte(3, 1);\n     * // => false\n     */\n    var lte = createRelationalOperation(function(value, other) {\n      return value <= other;\n    });\n\n    /**\n     * Converts `value` to an array.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Lang\n     * @param {*} value The value to convert.\n     * @returns {Array} Returns the converted array.\n     * @example\n     *\n     * _.toArray({ 'a': 1, 'b': 2 });\n     * // => [1, 2]\n     *\n     * _.toArray('abc');\n     * // => ['a', 'b', 'c']\n     *\n     * _.toArray(1);\n     * // => []\n     *\n     * _.toArray(null);\n     * // => []\n     */\n    function toArray(value) {\n      if (!value) {\n        return [];\n      }\n      if (isArrayLike(value)) {\n        return isString(value) ? stringToArray(value) : copyArray(value);\n      }\n      if (symIterator && value[symIterator]) {\n        return iteratorToArray(value[symIterator]());\n      }\n      var tag = getTag(value),\n          func = tag == mapTag ? mapToArray : (tag == setTag ? setToArray : values);\n\n      return func(value);\n    }\n\n    /**\n     * Converts `value` to a finite number.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.12.0\n     * @category Lang\n     * @param {*} value The value to convert.\n     * @returns {number} Returns the converted number.\n     * @example\n     *\n     * _.toFinite(3.2);\n     * // => 3.2\n     *\n     * _.toFinite(Number.MIN_VALUE);\n     * // => 5e-324\n     *\n     * _.toFinite(Infinity);\n     * // => 1.7976931348623157e+308\n     *\n     * _.toFinite('3.2');\n     * // => 3.2\n     */\n    function toFinite(value) {\n      if (!value) {\n        return value === 0 ? value : 0;\n      }\n      value = toNumber(value);\n      if (value === INFINITY || value === -INFINITY) {\n        var sign = (value < 0 ? -1 : 1);\n        return sign * MAX_INTEGER;\n      }\n      return value === value ? value : 0;\n    }\n\n    /**\n     * Converts `value` to an integer.\n     *\n     * **Note:** This method is loosely based on\n     * [`ToInteger`](http://www.ecma-international.org/ecma-262/7.0/#sec-tointeger).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to convert.\n     * @returns {number} Returns the converted integer.\n     * @example\n     *\n     * _.toInteger(3.2);\n     * // => 3\n     *\n     * _.toInteger(Number.MIN_VALUE);\n     * // => 0\n     *\n     * _.toInteger(Infinity);\n     * // => 1.7976931348623157e+308\n     *\n     * _.toInteger('3.2');\n     * // => 3\n     */\n    function toInteger(value) {\n      var result = toFinite(value),\n          remainder = result % 1;\n\n      return result === result ? (remainder ? result - remainder : result) : 0;\n    }\n\n    /**\n     * Converts `value` to an integer suitable for use as the length of an\n     * array-like object.\n     *\n     * **Note:** This method is based on\n     * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to convert.\n     * @returns {number} Returns the converted integer.\n     * @example\n     *\n     * _.toLength(3.2);\n     * // => 3\n     *\n     * _.toLength(Number.MIN_VALUE);\n     * // => 0\n     *\n     * _.toLength(Infinity);\n     * // => 4294967295\n     *\n     * _.toLength('3.2');\n     * // => 3\n     */\n    function toLength(value) {\n      return value ? baseClamp(toInteger(value), 0, MAX_ARRAY_LENGTH) : 0;\n    }\n\n    /**\n     * Converts `value` to a number.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to process.\n     * @returns {number} Returns the number.\n     * @example\n     *\n     * _.toNumber(3.2);\n     * // => 3.2\n     *\n     * _.toNumber(Number.MIN_VALUE);\n     * // => 5e-324\n     *\n     * _.toNumber(Infinity);\n     * // => Infinity\n     *\n     * _.toNumber('3.2');\n     * // => 3.2\n     */\n    function toNumber(value) {\n      if (typeof value == 'number') {\n        return value;\n      }\n      if (isSymbol(value)) {\n        return NAN;\n      }\n      if (isObject(value)) {\n        var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n        value = isObject(other) ? (other + '') : other;\n      }\n      if (typeof value != 'string') {\n        return value === 0 ? value : +value;\n      }\n      value = baseTrim(value);\n      var isBinary = reIsBinary.test(value);\n      return (isBinary || reIsOctal.test(value))\n        ? freeParseInt(value.slice(2), isBinary ? 2 : 8)\n        : (reIsBadHex.test(value) ? NAN : +value);\n    }\n\n    /**\n     * Converts `value` to a plain object flattening inherited enumerable string\n     * keyed properties of `value` to own properties of the plain object.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Lang\n     * @param {*} value The value to convert.\n     * @returns {Object} Returns the converted plain object.\n     * @example\n     *\n     * function Foo() {\n     *   this.b = 2;\n     * }\n     *\n     * Foo.prototype.c = 3;\n     *\n     * _.assign({ 'a': 1 }, new Foo);\n     * // => { 'a': 1, 'b': 2 }\n     *\n     * _.assign({ 'a': 1 }, _.toPlainObject(new Foo));\n     * // => { 'a': 1, 'b': 2, 'c': 3 }\n     */\n    function toPlainObject(value) {\n      return copyObject(value, keysIn(value));\n    }\n\n    /**\n     * Converts `value` to a safe integer. A safe integer can be compared and\n     * represented correctly.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to convert.\n     * @returns {number} Returns the converted integer.\n     * @example\n     *\n     * _.toSafeInteger(3.2);\n     * // => 3\n     *\n     * _.toSafeInteger(Number.MIN_VALUE);\n     * // => 0\n     *\n     * _.toSafeInteger(Infinity);\n     * // => 9007199254740991\n     *\n     * _.toSafeInteger('3.2');\n     * // => 3\n     */\n    function toSafeInteger(value) {\n      return value\n        ? baseClamp(toInteger(value), -MAX_SAFE_INTEGER, MAX_SAFE_INTEGER)\n        : (value === 0 ? value : 0);\n    }\n\n    /**\n     * Converts `value` to a string. An empty string is returned for `null`\n     * and `undefined` values. The sign of `-0` is preserved.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Lang\n     * @param {*} value The value to convert.\n     * @returns {string} Returns the converted string.\n     * @example\n     *\n     * _.toString(null);\n     * // => ''\n     *\n     * _.toString(-0);\n     * // => '-0'\n     *\n     * _.toString([1, 2, 3]);\n     * // => '1,2,3'\n     */\n    function toString(value) {\n      return value == null ? '' : baseToString(value);\n    }\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Assigns own enumerable string keyed properties of source objects to the\n     * destination object. Source objects are applied from left to right.\n     * Subsequent sources overwrite property assignments of previous sources.\n     *\n     * **Note:** This method mutates `object` and is loosely based on\n     * [`Object.assign`](https://mdn.io/Object/assign).\n     *\n     * @static\n     * @memberOf _\n     * @since 0.10.0\n     * @category Object\n     * @param {Object} object The destination object.\n     * @param {...Object} [sources] The source objects.\n     * @returns {Object} Returns `object`.\n     * @see _.assignIn\n     * @example\n     *\n     * function Foo() {\n     *   this.a = 1;\n     * }\n     *\n     * function Bar() {\n     *   this.c = 3;\n     * }\n     *\n     * Foo.prototype.b = 2;\n     * Bar.prototype.d = 4;\n     *\n     * _.assign({ 'a': 0 }, new Foo, new Bar);\n     * // => { 'a': 1, 'c': 3 }\n     */\n    var assign = createAssigner(function(object, source) {\n      if (isPrototype(source) || isArrayLike(source)) {\n        copyObject(source, keys(source), object);\n        return;\n      }\n      for (var key in source) {\n        if (hasOwnProperty.call(source, key)) {\n          assignValue(object, key, source[key]);\n        }\n      }\n    });\n\n    /**\n     * This method is like `_.assign` except that it iterates over own and\n     * inherited source properties.\n     *\n     * **Note:** This method mutates `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @alias extend\n     * @category Object\n     * @param {Object} object The destination object.\n     * @param {...Object} [sources] The source objects.\n     * @returns {Object} Returns `object`.\n     * @see _.assign\n     * @example\n     *\n     * function Foo() {\n     *   this.a = 1;\n     * }\n     *\n     * function Bar() {\n     *   this.c = 3;\n     * }\n     *\n     * Foo.prototype.b = 2;\n     * Bar.prototype.d = 4;\n     *\n     * _.assignIn({ 'a': 0 }, new Foo, new Bar);\n     * // => { 'a': 1, 'b': 2, 'c': 3, 'd': 4 }\n     */\n    var assignIn = createAssigner(function(object, source) {\n      copyObject(source, keysIn(source), object);\n    });\n\n    /**\n     * This method is like `_.assignIn` except that it accepts `customizer`\n     * which is invoked to produce the assigned values. If `customizer` returns\n     * `undefined`, assignment is handled by the method instead. The `customizer`\n     * is invoked with five arguments: (objValue, srcValue, key, object, source).\n     *\n     * **Note:** This method mutates `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @alias extendWith\n     * @category Object\n     * @param {Object} object The destination object.\n     * @param {...Object} sources The source objects.\n     * @param {Function} [customizer] The function to customize assigned values.\n     * @returns {Object} Returns `object`.\n     * @see _.assignWith\n     * @example\n     *\n     * function customizer(objValue, srcValue) {\n     *   return _.isUndefined(objValue) ? srcValue : objValue;\n     * }\n     *\n     * var defaults = _.partialRight(_.assignInWith, customizer);\n     *\n     * defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });\n     * // => { 'a': 1, 'b': 2 }\n     */\n    var assignInWith = createAssigner(function(object, source, srcIndex, customizer) {\n      copyObject(source, keysIn(source), object, customizer);\n    });\n\n    /**\n     * This method is like `_.assign` except that it accepts `customizer`\n     * which is invoked to produce the assigned values. If `customizer` returns\n     * `undefined`, assignment is handled by the method instead. The `customizer`\n     * is invoked with five arguments: (objValue, srcValue, key, object, source).\n     *\n     * **Note:** This method mutates `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Object\n     * @param {Object} object The destination object.\n     * @param {...Object} sources The source objects.\n     * @param {Function} [customizer] The function to customize assigned values.\n     * @returns {Object} Returns `object`.\n     * @see _.assignInWith\n     * @example\n     *\n     * function customizer(objValue, srcValue) {\n     *   return _.isUndefined(objValue) ? srcValue : objValue;\n     * }\n     *\n     * var defaults = _.partialRight(_.assignWith, customizer);\n     *\n     * defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });\n     * // => { 'a': 1, 'b': 2 }\n     */\n    var assignWith = createAssigner(function(object, source, srcIndex, customizer) {\n      copyObject(source, keys(source), object, customizer);\n    });\n\n    /**\n     * Creates an array of values corresponding to `paths` of `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 1.0.0\n     * @category Object\n     * @param {Object} object The object to iterate over.\n     * @param {...(string|string[])} [paths] The property paths to pick.\n     * @returns {Array} Returns the picked values.\n     * @example\n     *\n     * var object = { 'a': [{ 'b': { 'c': 3 } }, 4] };\n     *\n     * _.at(object, ['a[0].b.c', 'a[1]']);\n     * // => [3, 4]\n     */\n    var at = flatRest(baseAt);\n\n    /**\n     * Creates an object that inherits from the `prototype` object. If a\n     * `properties` object is given, its own enumerable string keyed properties\n     * are assigned to the created object.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.3.0\n     * @category Object\n     * @param {Object} prototype The object to inherit from.\n     * @param {Object} [properties] The properties to assign to the object.\n     * @returns {Object} Returns the new object.\n     * @example\n     *\n     * function Shape() {\n     *   this.x = 0;\n     *   this.y = 0;\n     * }\n     *\n     * function Circle() {\n     *   Shape.call(this);\n     * }\n     *\n     * Circle.prototype = _.create(Shape.prototype, {\n     *   'constructor': Circle\n     * });\n     *\n     * var circle = new Circle;\n     * circle instanceof Circle;\n     * // => true\n     *\n     * circle instanceof Shape;\n     * // => true\n     */\n    function create(prototype, properties) {\n      var result = baseCreate(prototype);\n      return properties == null ? result : baseAssign(result, properties);\n    }\n\n    /**\n     * Assigns own and inherited enumerable string keyed properties of source\n     * objects to the destination object for all destination properties that\n     * resolve to `undefined`. Source objects are applied from left to right.\n     * Once a property is set, additional values of the same property are ignored.\n     *\n     * **Note:** This method mutates `object`.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Object\n     * @param {Object} object The destination object.\n     * @param {...Object} [sources] The source objects.\n     * @returns {Object} Returns `object`.\n     * @see _.defaultsDeep\n     * @example\n     *\n     * _.defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });\n     * // => { 'a': 1, 'b': 2 }\n     */\n    var defaults = baseRest(function(object, sources) {\n      object = Object(object);\n\n      var index = -1;\n      var length = sources.length;\n      var guard = length > 2 ? sources[2] : undefined;\n\n      if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n        length = 1;\n      }\n\n      while (++index < length) {\n        var source = sources[index];\n        var props = keysIn(source);\n        var propsIndex = -1;\n        var propsLength = props.length;\n\n        while (++propsIndex < propsLength) {\n          var key = props[propsIndex];\n          var value = object[key];\n\n          if (value === undefined ||\n              (eq(value, objectProto[key]) && !hasOwnProperty.call(object, key))) {\n            object[key] = source[key];\n          }\n        }\n      }\n\n      return object;\n    });\n\n    /**\n     * This method is like `_.defaults` except that it recursively assigns\n     * default properties.\n     *\n     * **Note:** This method mutates `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.10.0\n     * @category Object\n     * @param {Object} object The destination object.\n     * @param {...Object} [sources] The source objects.\n     * @returns {Object} Returns `object`.\n     * @see _.defaults\n     * @example\n     *\n     * _.defaultsDeep({ 'a': { 'b': 2 } }, { 'a': { 'b': 1, 'c': 3 } });\n     * // => { 'a': { 'b': 2, 'c': 3 } }\n     */\n    var defaultsDeep = baseRest(function(args) {\n      args.push(undefined, customDefaultsMerge);\n      return apply(mergeWith, undefined, args);\n    });\n\n    /**\n     * This method is like `_.find` except that it returns the key of the first\n     * element `predicate` returns truthy for instead of the element itself.\n     *\n     * @static\n     * @memberOf _\n     * @since 1.1.0\n     * @category Object\n     * @param {Object} object The object to inspect.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @returns {string|undefined} Returns the key of the matched element,\n     *  else `undefined`.\n     * @example\n     *\n     * var users = {\n     *   'barney':  { 'age': 36, 'active': true },\n     *   'fred':    { 'age': 40, 'active': false },\n     *   'pebbles': { 'age': 1,  'active': true }\n     * };\n     *\n     * _.findKey(users, function(o) { return o.age < 40; });\n     * // => 'barney' (iteration order is not guaranteed)\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.findKey(users, { 'age': 1, 'active': true });\n     * // => 'pebbles'\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.findKey(users, ['active', false]);\n     * // => 'fred'\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.findKey(users, 'active');\n     * // => 'barney'\n     */\n    function findKey(object, predicate) {\n      return baseFindKey(object, getIteratee(predicate, 3), baseForOwn);\n    }\n\n    /**\n     * This method is like `_.findKey` except that it iterates over elements of\n     * a collection in the opposite order.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.0.0\n     * @category Object\n     * @param {Object} object The object to inspect.\n     * @param {Function} [predicate=_.identity] The function invoked per iteration.\n     * @returns {string|undefined} Returns the key of the matched element,\n     *  else `undefined`.\n     * @example\n     *\n     * var users = {\n     *   'barney':  { 'age': 36, 'active': true },\n     *   'fred':    { 'age': 40, 'active': false },\n     *   'pebbles': { 'age': 1,  'active': true }\n     * };\n     *\n     * _.findLastKey(users, function(o) { return o.age < 40; });\n     * // => returns 'pebbles' assuming `_.findKey` returns 'barney'\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.findLastKey(users, { 'age': 36, 'active': true });\n     * // => 'barney'\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.findLastKey(users, ['active', false]);\n     * // => 'fred'\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.findLastKey(users, 'active');\n     * // => 'pebbles'\n     */\n    function findLastKey(object, predicate) {\n      return baseFindKey(object, getIteratee(predicate, 3), baseForOwnRight);\n    }\n\n    /**\n     * Iterates over own and inherited enumerable string keyed properties of an\n     * object and invokes `iteratee` for each property. The iteratee is invoked\n     * with three arguments: (value, key, object). Iteratee functions may exit\n     * iteration early by explicitly returning `false`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.3.0\n     * @category Object\n     * @param {Object} object The object to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @returns {Object} Returns `object`.\n     * @see _.forInRight\n     * @example\n     *\n     * function Foo() {\n     *   this.a = 1;\n     *   this.b = 2;\n     * }\n     *\n     * Foo.prototype.c = 3;\n     *\n     * _.forIn(new Foo, function(value, key) {\n     *   console.log(key);\n     * });\n     * // => Logs 'a', 'b', then 'c' (iteration order is not guaranteed).\n     */\n    function forIn(object, iteratee) {\n      return object == null\n        ? object\n        : baseFor(object, getIteratee(iteratee, 3), keysIn);\n    }\n\n    /**\n     * This method is like `_.forIn` except that it iterates over properties of\n     * `object` in the opposite order.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.0.0\n     * @category Object\n     * @param {Object} object The object to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @returns {Object} Returns `object`.\n     * @see _.forIn\n     * @example\n     *\n     * function Foo() {\n     *   this.a = 1;\n     *   this.b = 2;\n     * }\n     *\n     * Foo.prototype.c = 3;\n     *\n     * _.forInRight(new Foo, function(value, key) {\n     *   console.log(key);\n     * });\n     * // => Logs 'c', 'b', then 'a' assuming `_.forIn` logs 'a', 'b', then 'c'.\n     */\n    function forInRight(object, iteratee) {\n      return object == null\n        ? object\n        : baseForRight(object, getIteratee(iteratee, 3), keysIn);\n    }\n\n    /**\n     * Iterates over own enumerable string keyed properties of an object and\n     * invokes `iteratee` for each property. The iteratee is invoked with three\n     * arguments: (value, key, object). Iteratee functions may exit iteration\n     * early by explicitly returning `false`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.3.0\n     * @category Object\n     * @param {Object} object The object to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @returns {Object} Returns `object`.\n     * @see _.forOwnRight\n     * @example\n     *\n     * function Foo() {\n     *   this.a = 1;\n     *   this.b = 2;\n     * }\n     *\n     * Foo.prototype.c = 3;\n     *\n     * _.forOwn(new Foo, function(value, key) {\n     *   console.log(key);\n     * });\n     * // => Logs 'a' then 'b' (iteration order is not guaranteed).\n     */\n    function forOwn(object, iteratee) {\n      return object && baseForOwn(object, getIteratee(iteratee, 3));\n    }\n\n    /**\n     * This method is like `_.forOwn` except that it iterates over properties of\n     * `object` in the opposite order.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.0.0\n     * @category Object\n     * @param {Object} object The object to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @returns {Object} Returns `object`.\n     * @see _.forOwn\n     * @example\n     *\n     * function Foo() {\n     *   this.a = 1;\n     *   this.b = 2;\n     * }\n     *\n     * Foo.prototype.c = 3;\n     *\n     * _.forOwnRight(new Foo, function(value, key) {\n     *   console.log(key);\n     * });\n     * // => Logs 'b' then 'a' assuming `_.forOwn` logs 'a' then 'b'.\n     */\n    function forOwnRight(object, iteratee) {\n      return object && baseForOwnRight(object, getIteratee(iteratee, 3));\n    }\n\n    /**\n     * Creates an array of function property names from own enumerable properties\n     * of `object`.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Object\n     * @param {Object} object The object to inspect.\n     * @returns {Array} Returns the function names.\n     * @see _.functionsIn\n     * @example\n     *\n     * function Foo() {\n     *   this.a = _.constant('a');\n     *   this.b = _.constant('b');\n     * }\n     *\n     * Foo.prototype.c = _.constant('c');\n     *\n     * _.functions(new Foo);\n     * // => ['a', 'b']\n     */\n    function functions(object) {\n      return object == null ? [] : baseFunctions(object, keys(object));\n    }\n\n    /**\n     * Creates an array of function property names from own and inherited\n     * enumerable properties of `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Object\n     * @param {Object} object The object to inspect.\n     * @returns {Array} Returns the function names.\n     * @see _.functions\n     * @example\n     *\n     * function Foo() {\n     *   this.a = _.constant('a');\n     *   this.b = _.constant('b');\n     * }\n     *\n     * Foo.prototype.c = _.constant('c');\n     *\n     * _.functionsIn(new Foo);\n     * // => ['a', 'b', 'c']\n     */\n    function functionsIn(object) {\n      return object == null ? [] : baseFunctions(object, keysIn(object));\n    }\n\n    /**\n     * Gets the value at `path` of `object`. If the resolved value is\n     * `undefined`, the `defaultValue` is returned in its place.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.7.0\n     * @category Object\n     * @param {Object} object The object to query.\n     * @param {Array|string} path The path of the property to get.\n     * @param {*} [defaultValue] The value returned for `undefined` resolved values.\n     * @returns {*} Returns the resolved value.\n     * @example\n     *\n     * var object = { 'a': [{ 'b': { 'c': 3 } }] };\n     *\n     * _.get(object, 'a[0].b.c');\n     * // => 3\n     *\n     * _.get(object, ['a', '0', 'b', 'c']);\n     * // => 3\n     *\n     * _.get(object, 'a.b.c', 'default');\n     * // => 'default'\n     */\n    function get(object, path, defaultValue) {\n      var result = object == null ? undefined : baseGet(object, path);\n      return result === undefined ? defaultValue : result;\n    }\n\n    /**\n     * Checks if `path` is a direct property of `object`.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Object\n     * @param {Object} object The object to query.\n     * @param {Array|string} path The path to check.\n     * @returns {boolean} Returns `true` if `path` exists, else `false`.\n     * @example\n     *\n     * var object = { 'a': { 'b': 2 } };\n     * var other = _.create({ 'a': _.create({ 'b': 2 }) });\n     *\n     * _.has(object, 'a');\n     * // => true\n     *\n     * _.has(object, 'a.b');\n     * // => true\n     *\n     * _.has(object, ['a', 'b']);\n     * // => true\n     *\n     * _.has(other, 'a');\n     * // => false\n     */\n    function has(object, path) {\n      return object != null && hasPath(object, path, baseHas);\n    }\n\n    /**\n     * Checks if `path` is a direct or inherited property of `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Object\n     * @param {Object} object The object to query.\n     * @param {Array|string} path The path to check.\n     * @returns {boolean} Returns `true` if `path` exists, else `false`.\n     * @example\n     *\n     * var object = _.create({ 'a': _.create({ 'b': 2 }) });\n     *\n     * _.hasIn(object, 'a');\n     * // => true\n     *\n     * _.hasIn(object, 'a.b');\n     * // => true\n     *\n     * _.hasIn(object, ['a', 'b']);\n     * // => true\n     *\n     * _.hasIn(object, 'b');\n     * // => false\n     */\n    function hasIn(object, path) {\n      return object != null && hasPath(object, path, baseHasIn);\n    }\n\n    /**\n     * Creates an object composed of the inverted keys and values of `object`.\n     * If `object` contains duplicate values, subsequent values overwrite\n     * property assignments of previous values.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.7.0\n     * @category Object\n     * @param {Object} object The object to invert.\n     * @returns {Object} Returns the new inverted object.\n     * @example\n     *\n     * var object = { 'a': 1, 'b': 2, 'c': 1 };\n     *\n     * _.invert(object);\n     * // => { '1': 'c', '2': 'b' }\n     */\n    var invert = createInverter(function(result, value, key) {\n      if (value != null &&\n          typeof value.toString != 'function') {\n        value = nativeObjectToString.call(value);\n      }\n\n      result[value] = key;\n    }, constant(identity));\n\n    /**\n     * This method is like `_.invert` except that the inverted object is generated\n     * from the results of running each element of `object` thru `iteratee`. The\n     * corresponding inverted value of each inverted key is an array of keys\n     * responsible for generating the inverted value. The iteratee is invoked\n     * with one argument: (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.1.0\n     * @category Object\n     * @param {Object} object The object to invert.\n     * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n     * @returns {Object} Returns the new inverted object.\n     * @example\n     *\n     * var object = { 'a': 1, 'b': 2, 'c': 1 };\n     *\n     * _.invertBy(object);\n     * // => { '1': ['a', 'c'], '2': ['b'] }\n     *\n     * _.invertBy(object, function(value) {\n     *   return 'group' + value;\n     * });\n     * // => { 'group1': ['a', 'c'], 'group2': ['b'] }\n     */\n    var invertBy = createInverter(function(result, value, key) {\n      if (value != null &&\n          typeof value.toString != 'function') {\n        value = nativeObjectToString.call(value);\n      }\n\n      if (hasOwnProperty.call(result, value)) {\n        result[value].push(key);\n      } else {\n        result[value] = [key];\n      }\n    }, getIteratee);\n\n    /**\n     * Invokes the method at `path` of `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Object\n     * @param {Object} object The object to query.\n     * @param {Array|string} path The path of the method to invoke.\n     * @param {...*} [args] The arguments to invoke the method with.\n     * @returns {*} Returns the result of the invoked method.\n     * @example\n     *\n     * var object = { 'a': [{ 'b': { 'c': [1, 2, 3, 4] } }] };\n     *\n     * _.invoke(object, 'a[0].b.c.slice', 1, 3);\n     * // => [2, 3]\n     */\n    var invoke = baseRest(baseInvoke);\n\n    /**\n     * Creates an array of the own enumerable property names of `object`.\n     *\n     * **Note:** Non-object values are coerced to objects. See the\n     * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n     * for more details.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Object\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the array of property names.\n     * @example\n     *\n     * function Foo() {\n     *   this.a = 1;\n     *   this.b = 2;\n     * }\n     *\n     * Foo.prototype.c = 3;\n     *\n     * _.keys(new Foo);\n     * // => ['a', 'b'] (iteration order is not guaranteed)\n     *\n     * _.keys('hi');\n     * // => ['0', '1']\n     */\n    function keys(object) {\n      return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);\n    }\n\n    /**\n     * Creates an array of the own and inherited enumerable property names of `object`.\n     *\n     * **Note:** Non-object values are coerced to objects.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Object\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the array of property names.\n     * @example\n     *\n     * function Foo() {\n     *   this.a = 1;\n     *   this.b = 2;\n     * }\n     *\n     * Foo.prototype.c = 3;\n     *\n     * _.keysIn(new Foo);\n     * // => ['a', 'b', 'c'] (iteration order is not guaranteed)\n     */\n    function keysIn(object) {\n      return isArrayLike(object) ? arrayLikeKeys(object, true) : baseKeysIn(object);\n    }\n\n    /**\n     * The opposite of `_.mapValues`; this method creates an object with the\n     * same values as `object` and keys generated by running each own enumerable\n     * string keyed property of `object` thru `iteratee`. The iteratee is invoked\n     * with three arguments: (value, key, object).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.8.0\n     * @category Object\n     * @param {Object} object The object to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @returns {Object} Returns the new mapped object.\n     * @see _.mapValues\n     * @example\n     *\n     * _.mapKeys({ 'a': 1, 'b': 2 }, function(value, key) {\n     *   return key + value;\n     * });\n     * // => { 'a1': 1, 'b2': 2 }\n     */\n    function mapKeys(object, iteratee) {\n      var result = {};\n      iteratee = getIteratee(iteratee, 3);\n\n      baseForOwn(object, function(value, key, object) {\n        baseAssignValue(result, iteratee(value, key, object), value);\n      });\n      return result;\n    }\n\n    /**\n     * Creates an object with the same keys as `object` and values generated\n     * by running each own enumerable string keyed property of `object` thru\n     * `iteratee`. The iteratee is invoked with three arguments:\n     * (value, key, object).\n     *\n     * @static\n     * @memberOf _\n     * @since 2.4.0\n     * @category Object\n     * @param {Object} object The object to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @returns {Object} Returns the new mapped object.\n     * @see _.mapKeys\n     * @example\n     *\n     * var users = {\n     *   'fred':    { 'user': 'fred',    'age': 40 },\n     *   'pebbles': { 'user': 'pebbles', 'age': 1 }\n     * };\n     *\n     * _.mapValues(users, function(o) { return o.age; });\n     * // => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed)\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.mapValues(users, 'age');\n     * // => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed)\n     */\n    function mapValues(object, iteratee) {\n      var result = {};\n      iteratee = getIteratee(iteratee, 3);\n\n      baseForOwn(object, function(value, key, object) {\n        baseAssignValue(result, key, iteratee(value, key, object));\n      });\n      return result;\n    }\n\n    /**\n     * This method is like `_.assign` except that it recursively merges own and\n     * inherited enumerable string keyed properties of source objects into the\n     * destination object. Source properties that resolve to `undefined` are\n     * skipped if a destination value exists. Array and plain object properties\n     * are merged recursively. Other objects and value types are overridden by\n     * assignment. Source objects are applied from left to right. Subsequent\n     * sources overwrite property assignments of previous sources.\n     *\n     * **Note:** This method mutates `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.5.0\n     * @category Object\n     * @param {Object} object The destination object.\n     * @param {...Object} [sources] The source objects.\n     * @returns {Object} Returns `object`.\n     * @example\n     *\n     * var object = {\n     *   'a': [{ 'b': 2 }, { 'd': 4 }]\n     * };\n     *\n     * var other = {\n     *   'a': [{ 'c': 3 }, { 'e': 5 }]\n     * };\n     *\n     * _.merge(object, other);\n     * // => { 'a': [{ 'b': 2, 'c': 3 }, { 'd': 4, 'e': 5 }] }\n     */\n    var merge = createAssigner(function(object, source, srcIndex) {\n      baseMerge(object, source, srcIndex);\n    });\n\n    /**\n     * This method is like `_.merge` except that it accepts `customizer` which\n     * is invoked to produce the merged values of the destination and source\n     * properties. If `customizer` returns `undefined`, merging is handled by the\n     * method instead. The `customizer` is invoked with six arguments:\n     * (objValue, srcValue, key, object, source, stack).\n     *\n     * **Note:** This method mutates `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Object\n     * @param {Object} object The destination object.\n     * @param {...Object} sources The source objects.\n     * @param {Function} customizer The function to customize assigned values.\n     * @returns {Object} Returns `object`.\n     * @example\n     *\n     * function customizer(objValue, srcValue) {\n     *   if (_.isArray(objValue)) {\n     *     return objValue.concat(srcValue);\n     *   }\n     * }\n     *\n     * var object = { 'a': [1], 'b': [2] };\n     * var other = { 'a': [3], 'b': [4] };\n     *\n     * _.mergeWith(object, other, customizer);\n     * // => { 'a': [1, 3], 'b': [2, 4] }\n     */\n    var mergeWith = createAssigner(function(object, source, srcIndex, customizer) {\n      baseMerge(object, source, srcIndex, customizer);\n    });\n\n    /**\n     * The opposite of `_.pick`; this method creates an object composed of the\n     * own and inherited enumerable property paths of `object` that are not omitted.\n     *\n     * **Note:** This method is considerably slower than `_.pick`.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Object\n     * @param {Object} object The source object.\n     * @param {...(string|string[])} [paths] The property paths to omit.\n     * @returns {Object} Returns the new object.\n     * @example\n     *\n     * var object = { 'a': 1, 'b': '2', 'c': 3 };\n     *\n     * _.omit(object, ['a', 'c']);\n     * // => { 'b': '2' }\n     */\n    var omit = flatRest(function(object, paths) {\n      var result = {};\n      if (object == null) {\n        return result;\n      }\n      var isDeep = false;\n      paths = arrayMap(paths, function(path) {\n        path = castPath(path, object);\n        isDeep || (isDeep = path.length > 1);\n        return path;\n      });\n      copyObject(object, getAllKeysIn(object), result);\n      if (isDeep) {\n        result = baseClone(result, CLONE_DEEP_FLAG | CLONE_FLAT_FLAG | CLONE_SYMBOLS_FLAG, customOmitClone);\n      }\n      var length = paths.length;\n      while (length--) {\n        baseUnset(result, paths[length]);\n      }\n      return result;\n    });\n\n    /**\n     * The opposite of `_.pickBy`; this method creates an object composed of\n     * the own and inherited enumerable string keyed properties of `object` that\n     * `predicate` doesn't return truthy for. The predicate is invoked with two\n     * arguments: (value, key).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Object\n     * @param {Object} object The source object.\n     * @param {Function} [predicate=_.identity] The function invoked per property.\n     * @returns {Object} Returns the new object.\n     * @example\n     *\n     * var object = { 'a': 1, 'b': '2', 'c': 3 };\n     *\n     * _.omitBy(object, _.isNumber);\n     * // => { 'b': '2' }\n     */\n    function omitBy(object, predicate) {\n      return pickBy(object, negate(getIteratee(predicate)));\n    }\n\n    /**\n     * Creates an object composed of the picked `object` properties.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Object\n     * @param {Object} object The source object.\n     * @param {...(string|string[])} [paths] The property paths to pick.\n     * @returns {Object} Returns the new object.\n     * @example\n     *\n     * var object = { 'a': 1, 'b': '2', 'c': 3 };\n     *\n     * _.pick(object, ['a', 'c']);\n     * // => { 'a': 1, 'c': 3 }\n     */\n    var pick = flatRest(function(object, paths) {\n      return object == null ? {} : basePick(object, paths);\n    });\n\n    /**\n     * Creates an object composed of the `object` properties `predicate` returns\n     * truthy for. The predicate is invoked with two arguments: (value, key).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Object\n     * @param {Object} object The source object.\n     * @param {Function} [predicate=_.identity] The function invoked per property.\n     * @returns {Object} Returns the new object.\n     * @example\n     *\n     * var object = { 'a': 1, 'b': '2', 'c': 3 };\n     *\n     * _.pickBy(object, _.isNumber);\n     * // => { 'a': 1, 'c': 3 }\n     */\n    function pickBy(object, predicate) {\n      if (object == null) {\n        return {};\n      }\n      var props = arrayMap(getAllKeysIn(object), function(prop) {\n        return [prop];\n      });\n      predicate = getIteratee(predicate);\n      return basePickBy(object, props, function(value, path) {\n        return predicate(value, path[0]);\n      });\n    }\n\n    /**\n     * This method is like `_.get` except that if the resolved value is a\n     * function it's invoked with the `this` binding of its parent object and\n     * its result is returned.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Object\n     * @param {Object} object The object to query.\n     * @param {Array|string} path The path of the property to resolve.\n     * @param {*} [defaultValue] The value returned for `undefined` resolved values.\n     * @returns {*} Returns the resolved value.\n     * @example\n     *\n     * var object = { 'a': [{ 'b': { 'c1': 3, 'c2': _.constant(4) } }] };\n     *\n     * _.result(object, 'a[0].b.c1');\n     * // => 3\n     *\n     * _.result(object, 'a[0].b.c2');\n     * // => 4\n     *\n     * _.result(object, 'a[0].b.c3', 'default');\n     * // => 'default'\n     *\n     * _.result(object, 'a[0].b.c3', _.constant('default'));\n     * // => 'default'\n     */\n    function result(object, path, defaultValue) {\n      path = castPath(path, object);\n\n      var index = -1,\n          length = path.length;\n\n      // Ensure the loop is entered when path is empty.\n      if (!length) {\n        length = 1;\n        object = undefined;\n      }\n      while (++index < length) {\n        var value = object == null ? undefined : object[toKey(path[index])];\n        if (value === undefined) {\n          index = length;\n          value = defaultValue;\n        }\n        object = isFunction(value) ? value.call(object) : value;\n      }\n      return object;\n    }\n\n    /**\n     * Sets the value at `path` of `object`. If a portion of `path` doesn't exist,\n     * it's created. Arrays are created for missing index properties while objects\n     * are created for all other missing properties. Use `_.setWith` to customize\n     * `path` creation.\n     *\n     * **Note:** This method mutates `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.7.0\n     * @category Object\n     * @param {Object} object The object to modify.\n     * @param {Array|string} path The path of the property to set.\n     * @param {*} value The value to set.\n     * @returns {Object} Returns `object`.\n     * @example\n     *\n     * var object = { 'a': [{ 'b': { 'c': 3 } }] };\n     *\n     * _.set(object, 'a[0].b.c', 4);\n     * console.log(object.a[0].b.c);\n     * // => 4\n     *\n     * _.set(object, ['x', '0', 'y', 'z'], 5);\n     * console.log(object.x[0].y.z);\n     * // => 5\n     */\n    function set(object, path, value) {\n      return object == null ? object : baseSet(object, path, value);\n    }\n\n    /**\n     * This method is like `_.set` except that it accepts `customizer` which is\n     * invoked to produce the objects of `path`.  If `customizer` returns `undefined`\n     * path creation is handled by the method instead. The `customizer` is invoked\n     * with three arguments: (nsValue, key, nsObject).\n     *\n     * **Note:** This method mutates `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Object\n     * @param {Object} object The object to modify.\n     * @param {Array|string} path The path of the property to set.\n     * @param {*} value The value to set.\n     * @param {Function} [customizer] The function to customize assigned values.\n     * @returns {Object} Returns `object`.\n     * @example\n     *\n     * var object = {};\n     *\n     * _.setWith(object, '[0][1]', 'a', Object);\n     * // => { '0': { '1': 'a' } }\n     */\n    function setWith(object, path, value, customizer) {\n      customizer = typeof customizer == 'function' ? customizer : undefined;\n      return object == null ? object : baseSet(object, path, value, customizer);\n    }\n\n    /**\n     * Creates an array of own enumerable string keyed-value pairs for `object`\n     * which can be consumed by `_.fromPairs`. If `object` is a map or set, its\n     * entries are returned.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @alias entries\n     * @category Object\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the key-value pairs.\n     * @example\n     *\n     * function Foo() {\n     *   this.a = 1;\n     *   this.b = 2;\n     * }\n     *\n     * Foo.prototype.c = 3;\n     *\n     * _.toPairs(new Foo);\n     * // => [['a', 1], ['b', 2]] (iteration order is not guaranteed)\n     */\n    var toPairs = createToPairs(keys);\n\n    /**\n     * Creates an array of own and inherited enumerable string keyed-value pairs\n     * for `object` which can be consumed by `_.fromPairs`. If `object` is a map\n     * or set, its entries are returned.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @alias entriesIn\n     * @category Object\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the key-value pairs.\n     * @example\n     *\n     * function Foo() {\n     *   this.a = 1;\n     *   this.b = 2;\n     * }\n     *\n     * Foo.prototype.c = 3;\n     *\n     * _.toPairsIn(new Foo);\n     * // => [['a', 1], ['b', 2], ['c', 3]] (iteration order is not guaranteed)\n     */\n    var toPairsIn = createToPairs(keysIn);\n\n    /**\n     * An alternative to `_.reduce`; this method transforms `object` to a new\n     * `accumulator` object which is the result of running each of its own\n     * enumerable string keyed properties thru `iteratee`, with each invocation\n     * potentially mutating the `accumulator` object. If `accumulator` is not\n     * provided, a new object with the same `[[Prototype]]` will be used. The\n     * iteratee is invoked with four arguments: (accumulator, value, key, object).\n     * Iteratee functions may exit iteration early by explicitly returning `false`.\n     *\n     * @static\n     * @memberOf _\n     * @since 1.3.0\n     * @category Object\n     * @param {Object} object The object to iterate over.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @param {*} [accumulator] The custom accumulator value.\n     * @returns {*} Returns the accumulated value.\n     * @example\n     *\n     * _.transform([2, 3, 4], function(result, n) {\n     *   result.push(n *= n);\n     *   return n % 2 == 0;\n     * }, []);\n     * // => [4, 9]\n     *\n     * _.transform({ 'a': 1, 'b': 2, 'c': 1 }, function(result, value, key) {\n     *   (result[value] || (result[value] = [])).push(key);\n     * }, {});\n     * // => { '1': ['a', 'c'], '2': ['b'] }\n     */\n    function transform(object, iteratee, accumulator) {\n      var isArr = isArray(object),\n          isArrLike = isArr || isBuffer(object) || isTypedArray(object);\n\n      iteratee = getIteratee(iteratee, 4);\n      if (accumulator == null) {\n        var Ctor = object && object.constructor;\n        if (isArrLike) {\n          accumulator = isArr ? new Ctor : [];\n        }\n        else if (isObject(object)) {\n          accumulator = isFunction(Ctor) ? baseCreate(getPrototype(object)) : {};\n        }\n        else {\n          accumulator = {};\n        }\n      }\n      (isArrLike ? arrayEach : baseForOwn)(object, function(value, index, object) {\n        return iteratee(accumulator, value, index, object);\n      });\n      return accumulator;\n    }\n\n    /**\n     * Removes the property at `path` of `object`.\n     *\n     * **Note:** This method mutates `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Object\n     * @param {Object} object The object to modify.\n     * @param {Array|string} path The path of the property to unset.\n     * @returns {boolean} Returns `true` if the property is deleted, else `false`.\n     * @example\n     *\n     * var object = { 'a': [{ 'b': { 'c': 7 } }] };\n     * _.unset(object, 'a[0].b.c');\n     * // => true\n     *\n     * console.log(object);\n     * // => { 'a': [{ 'b': {} }] };\n     *\n     * _.unset(object, ['a', '0', 'b', 'c']);\n     * // => true\n     *\n     * console.log(object);\n     * // => { 'a': [{ 'b': {} }] };\n     */\n    function unset(object, path) {\n      return object == null ? true : baseUnset(object, path);\n    }\n\n    /**\n     * This method is like `_.set` except that accepts `updater` to produce the\n     * value to set. Use `_.updateWith` to customize `path` creation. The `updater`\n     * is invoked with one argument: (value).\n     *\n     * **Note:** This method mutates `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.6.0\n     * @category Object\n     * @param {Object} object The object to modify.\n     * @param {Array|string} path The path of the property to set.\n     * @param {Function} updater The function to produce the updated value.\n     * @returns {Object} Returns `object`.\n     * @example\n     *\n     * var object = { 'a': [{ 'b': { 'c': 3 } }] };\n     *\n     * _.update(object, 'a[0].b.c', function(n) { return n * n; });\n     * console.log(object.a[0].b.c);\n     * // => 9\n     *\n     * _.update(object, 'x[0].y.z', function(n) { return n ? n + 1 : 0; });\n     * console.log(object.x[0].y.z);\n     * // => 0\n     */\n    function update(object, path, updater) {\n      return object == null ? object : baseUpdate(object, path, castFunction(updater));\n    }\n\n    /**\n     * This method is like `_.update` except that it accepts `customizer` which is\n     * invoked to produce the objects of `path`.  If `customizer` returns `undefined`\n     * path creation is handled by the method instead. The `customizer` is invoked\n     * with three arguments: (nsValue, key, nsObject).\n     *\n     * **Note:** This method mutates `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.6.0\n     * @category Object\n     * @param {Object} object The object to modify.\n     * @param {Array|string} path The path of the property to set.\n     * @param {Function} updater The function to produce the updated value.\n     * @param {Function} [customizer] The function to customize assigned values.\n     * @returns {Object} Returns `object`.\n     * @example\n     *\n     * var object = {};\n     *\n     * _.updateWith(object, '[0][1]', _.constant('a'), Object);\n     * // => { '0': { '1': 'a' } }\n     */\n    function updateWith(object, path, updater, customizer) {\n      customizer = typeof customizer == 'function' ? customizer : undefined;\n      return object == null ? object : baseUpdate(object, path, castFunction(updater), customizer);\n    }\n\n    /**\n     * Creates an array of the own enumerable string keyed property values of `object`.\n     *\n     * **Note:** Non-object values are coerced to objects.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Object\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the array of property values.\n     * @example\n     *\n     * function Foo() {\n     *   this.a = 1;\n     *   this.b = 2;\n     * }\n     *\n     * Foo.prototype.c = 3;\n     *\n     * _.values(new Foo);\n     * // => [1, 2] (iteration order is not guaranteed)\n     *\n     * _.values('hi');\n     * // => ['h', 'i']\n     */\n    function values(object) {\n      return object == null ? [] : baseValues(object, keys(object));\n    }\n\n    /**\n     * Creates an array of the own and inherited enumerable string keyed property\n     * values of `object`.\n     *\n     * **Note:** Non-object values are coerced to objects.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Object\n     * @param {Object} object The object to query.\n     * @returns {Array} Returns the array of property values.\n     * @example\n     *\n     * function Foo() {\n     *   this.a = 1;\n     *   this.b = 2;\n     * }\n     *\n     * Foo.prototype.c = 3;\n     *\n     * _.valuesIn(new Foo);\n     * // => [1, 2, 3] (iteration order is not guaranteed)\n     */\n    function valuesIn(object) {\n      return object == null ? [] : baseValues(object, keysIn(object));\n    }\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Clamps `number` within the inclusive `lower` and `upper` bounds.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Number\n     * @param {number} number The number to clamp.\n     * @param {number} [lower] The lower bound.\n     * @param {number} upper The upper bound.\n     * @returns {number} Returns the clamped number.\n     * @example\n     *\n     * _.clamp(-10, -5, 5);\n     * // => -5\n     *\n     * _.clamp(10, -5, 5);\n     * // => 5\n     */\n    function clamp(number, lower, upper) {\n      if (upper === undefined) {\n        upper = lower;\n        lower = undefined;\n      }\n      if (upper !== undefined) {\n        upper = toNumber(upper);\n        upper = upper === upper ? upper : 0;\n      }\n      if (lower !== undefined) {\n        lower = toNumber(lower);\n        lower = lower === lower ? lower : 0;\n      }\n      return baseClamp(toNumber(number), lower, upper);\n    }\n\n    /**\n     * Checks if `n` is between `start` and up to, but not including, `end`. If\n     * `end` is not specified, it's set to `start` with `start` then set to `0`.\n     * If `start` is greater than `end` the params are swapped to support\n     * negative ranges.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.3.0\n     * @category Number\n     * @param {number} number The number to check.\n     * @param {number} [start=0] The start of the range.\n     * @param {number} end The end of the range.\n     * @returns {boolean} Returns `true` if `number` is in the range, else `false`.\n     * @see _.range, _.rangeRight\n     * @example\n     *\n     * _.inRange(3, 2, 4);\n     * // => true\n     *\n     * _.inRange(4, 8);\n     * // => true\n     *\n     * _.inRange(4, 2);\n     * // => false\n     *\n     * _.inRange(2, 2);\n     * // => false\n     *\n     * _.inRange(1.2, 2);\n     * // => true\n     *\n     * _.inRange(5.2, 4);\n     * // => false\n     *\n     * _.inRange(-3, -2, -6);\n     * // => true\n     */\n    function inRange(number, start, end) {\n      start = toFinite(start);\n      if (end === undefined) {\n        end = start;\n        start = 0;\n      } else {\n        end = toFinite(end);\n      }\n      number = toNumber(number);\n      return baseInRange(number, start, end);\n    }\n\n    /**\n     * Produces a random number between the inclusive `lower` and `upper` bounds.\n     * If only one argument is provided a number between `0` and the given number\n     * is returned. If `floating` is `true`, or either `lower` or `upper` are\n     * floats, a floating-point number is returned instead of an integer.\n     *\n     * **Note:** JavaScript follows the IEEE-754 standard for resolving\n     * floating-point values which can produce unexpected results.\n     *\n     * @static\n     * @memberOf _\n     * @since 0.7.0\n     * @category Number\n     * @param {number} [lower=0] The lower bound.\n     * @param {number} [upper=1] The upper bound.\n     * @param {boolean} [floating] Specify returning a floating-point number.\n     * @returns {number} Returns the random number.\n     * @example\n     *\n     * _.random(0, 5);\n     * // => an integer between 0 and 5\n     *\n     * _.random(5);\n     * // => also an integer between 0 and 5\n     *\n     * _.random(5, true);\n     * // => a floating-point number between 0 and 5\n     *\n     * _.random(1.2, 5.2);\n     * // => a floating-point number between 1.2 and 5.2\n     */\n    function random(lower, upper, floating) {\n      if (floating && typeof floating != 'boolean' && isIterateeCall(lower, upper, floating)) {\n        upper = floating = undefined;\n      }\n      if (floating === undefined) {\n        if (typeof upper == 'boolean') {\n          floating = upper;\n          upper = undefined;\n        }\n        else if (typeof lower == 'boolean') {\n          floating = lower;\n          lower = undefined;\n        }\n      }\n      if (lower === undefined && upper === undefined) {\n        lower = 0;\n        upper = 1;\n      }\n      else {\n        lower = toFinite(lower);\n        if (upper === undefined) {\n          upper = lower;\n          lower = 0;\n        } else {\n          upper = toFinite(upper);\n        }\n      }\n      if (lower > upper) {\n        var temp = lower;\n        lower = upper;\n        upper = temp;\n      }\n      if (floating || lower % 1 || upper % 1) {\n        var rand = nativeRandom();\n        return nativeMin(lower + (rand * (upper - lower + freeParseFloat('1e-' + ((rand + '').length - 1)))), upper);\n      }\n      return baseRandom(lower, upper);\n    }\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Converts `string` to [camel case](https://en.wikipedia.org/wiki/CamelCase).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category String\n     * @param {string} [string=''] The string to convert.\n     * @returns {string} Returns the camel cased string.\n     * @example\n     *\n     * _.camelCase('Foo Bar');\n     * // => 'fooBar'\n     *\n     * _.camelCase('--foo-bar--');\n     * // => 'fooBar'\n     *\n     * _.camelCase('__FOO_BAR__');\n     * // => 'fooBar'\n     */\n    var camelCase = createCompounder(function(result, word, index) {\n      word = word.toLowerCase();\n      return result + (index ? capitalize(word) : word);\n    });\n\n    /**\n     * Converts the first character of `string` to upper case and the remaining\n     * to lower case.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category String\n     * @param {string} [string=''] The string to capitalize.\n     * @returns {string} Returns the capitalized string.\n     * @example\n     *\n     * _.capitalize('FRED');\n     * // => 'Fred'\n     */\n    function capitalize(string) {\n      return upperFirst(toString(string).toLowerCase());\n    }\n\n    /**\n     * Deburrs `string` by converting\n     * [Latin-1 Supplement](https://en.wikipedia.org/wiki/Latin-1_Supplement_(Unicode_block)#Character_table)\n     * and [Latin Extended-A](https://en.wikipedia.org/wiki/Latin_Extended-A)\n     * letters to basic Latin letters and removing\n     * [combining diacritical marks](https://en.wikipedia.org/wiki/Combining_Diacritical_Marks).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category String\n     * @param {string} [string=''] The string to deburr.\n     * @returns {string} Returns the deburred string.\n     * @example\n     *\n     * _.deburr('déjà vu');\n     * // => 'deja vu'\n     */\n    function deburr(string) {\n      string = toString(string);\n      return string && string.replace(reLatin, deburrLetter).replace(reComboMark, '');\n    }\n\n    /**\n     * Checks if `string` ends with the given target string.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category String\n     * @param {string} [string=''] The string to inspect.\n     * @param {string} [target] The string to search for.\n     * @param {number} [position=string.length] The position to search up to.\n     * @returns {boolean} Returns `true` if `string` ends with `target`,\n     *  else `false`.\n     * @example\n     *\n     * _.endsWith('abc', 'c');\n     * // => true\n     *\n     * _.endsWith('abc', 'b');\n     * // => false\n     *\n     * _.endsWith('abc', 'b', 2);\n     * // => true\n     */\n    function endsWith(string, target, position) {\n      string = toString(string);\n      target = baseToString(target);\n\n      var length = string.length;\n      position = position === undefined\n        ? length\n        : baseClamp(toInteger(position), 0, length);\n\n      var end = position;\n      position -= target.length;\n      return position >= 0 && string.slice(position, end) == target;\n    }\n\n    /**\n     * Converts the characters \"&\", \"<\", \">\", '\"', and \"'\" in `string` to their\n     * corresponding HTML entities.\n     *\n     * **Note:** No other characters are escaped. To escape additional\n     * characters use a third-party library like [_he_](https://mths.be/he).\n     *\n     * Though the \">\" character is escaped for symmetry, characters like\n     * \">\" and \"/\" don't need escaping in HTML and have no special meaning\n     * unless they're part of a tag or unquoted attribute value. See\n     * [Mathias Bynens's article](https://mathiasbynens.be/notes/ambiguous-ampersands)\n     * (under \"semi-related fun fact\") for more details.\n     *\n     * When working with HTML you should always\n     * [quote attribute values](http://wonko.com/post/html-escaping) to reduce\n     * XSS vectors.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category String\n     * @param {string} [string=''] The string to escape.\n     * @returns {string} Returns the escaped string.\n     * @example\n     *\n     * _.escape('fred, barney, & pebbles');\n     * // => 'fred, barney, &amp; pebbles'\n     */\n    function escape(string) {\n      string = toString(string);\n      return (string && reHasUnescapedHtml.test(string))\n        ? string.replace(reUnescapedHtml, escapeHtmlChar)\n        : string;\n    }\n\n    /**\n     * Escapes the `RegExp` special characters \"^\", \"$\", \"\\\", \".\", \"*\", \"+\",\n     * \"?\", \"(\", \")\", \"[\", \"]\", \"{\", \"}\", and \"|\" in `string`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category String\n     * @param {string} [string=''] The string to escape.\n     * @returns {string} Returns the escaped string.\n     * @example\n     *\n     * _.escapeRegExp('[lodash](https://lodash.com/)');\n     * // => '\\[lodash\\]\\(https://lodash\\.com/\\)'\n     */\n    function escapeRegExp(string) {\n      string = toString(string);\n      return (string && reHasRegExpChar.test(string))\n        ? string.replace(reRegExpChar, '\\\\$&')\n        : string;\n    }\n\n    /**\n     * Converts `string` to\n     * [kebab case](https://en.wikipedia.org/wiki/Letter_case#Special_case_styles).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category String\n     * @param {string} [string=''] The string to convert.\n     * @returns {string} Returns the kebab cased string.\n     * @example\n     *\n     * _.kebabCase('Foo Bar');\n     * // => 'foo-bar'\n     *\n     * _.kebabCase('fooBar');\n     * // => 'foo-bar'\n     *\n     * _.kebabCase('__FOO_BAR__');\n     * // => 'foo-bar'\n     */\n    var kebabCase = createCompounder(function(result, word, index) {\n      return result + (index ? '-' : '') + word.toLowerCase();\n    });\n\n    /**\n     * Converts `string`, as space separated words, to lower case.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category String\n     * @param {string} [string=''] The string to convert.\n     * @returns {string} Returns the lower cased string.\n     * @example\n     *\n     * _.lowerCase('--Foo-Bar--');\n     * // => 'foo bar'\n     *\n     * _.lowerCase('fooBar');\n     * // => 'foo bar'\n     *\n     * _.lowerCase('__FOO_BAR__');\n     * // => 'foo bar'\n     */\n    var lowerCase = createCompounder(function(result, word, index) {\n      return result + (index ? ' ' : '') + word.toLowerCase();\n    });\n\n    /**\n     * Converts the first character of `string` to lower case.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category String\n     * @param {string} [string=''] The string to convert.\n     * @returns {string} Returns the converted string.\n     * @example\n     *\n     * _.lowerFirst('Fred');\n     * // => 'fred'\n     *\n     * _.lowerFirst('FRED');\n     * // => 'fRED'\n     */\n    var lowerFirst = createCaseFirst('toLowerCase');\n\n    /**\n     * Pads `string` on the left and right sides if it's shorter than `length`.\n     * Padding characters are truncated if they can't be evenly divided by `length`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category String\n     * @param {string} [string=''] The string to pad.\n     * @param {number} [length=0] The padding length.\n     * @param {string} [chars=' '] The string used as padding.\n     * @returns {string} Returns the padded string.\n     * @example\n     *\n     * _.pad('abc', 8);\n     * // => '  abc   '\n     *\n     * _.pad('abc', 8, '_-');\n     * // => '_-abc_-_'\n     *\n     * _.pad('abc', 3);\n     * // => 'abc'\n     */\n    function pad(string, length, chars) {\n      string = toString(string);\n      length = toInteger(length);\n\n      var strLength = length ? stringSize(string) : 0;\n      if (!length || strLength >= length) {\n        return string;\n      }\n      var mid = (length - strLength) / 2;\n      return (\n        createPadding(nativeFloor(mid), chars) +\n        string +\n        createPadding(nativeCeil(mid), chars)\n      );\n    }\n\n    /**\n     * Pads `string` on the right side if it's shorter than `length`. Padding\n     * characters are truncated if they exceed `length`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category String\n     * @param {string} [string=''] The string to pad.\n     * @param {number} [length=0] The padding length.\n     * @param {string} [chars=' '] The string used as padding.\n     * @returns {string} Returns the padded string.\n     * @example\n     *\n     * _.padEnd('abc', 6);\n     * // => 'abc   '\n     *\n     * _.padEnd('abc', 6, '_-');\n     * // => 'abc_-_'\n     *\n     * _.padEnd('abc', 3);\n     * // => 'abc'\n     */\n    function padEnd(string, length, chars) {\n      string = toString(string);\n      length = toInteger(length);\n\n      var strLength = length ? stringSize(string) : 0;\n      return (length && strLength < length)\n        ? (string + createPadding(length - strLength, chars))\n        : string;\n    }\n\n    /**\n     * Pads `string` on the left side if it's shorter than `length`. Padding\n     * characters are truncated if they exceed `length`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category String\n     * @param {string} [string=''] The string to pad.\n     * @param {number} [length=0] The padding length.\n     * @param {string} [chars=' '] The string used as padding.\n     * @returns {string} Returns the padded string.\n     * @example\n     *\n     * _.padStart('abc', 6);\n     * // => '   abc'\n     *\n     * _.padStart('abc', 6, '_-');\n     * // => '_-_abc'\n     *\n     * _.padStart('abc', 3);\n     * // => 'abc'\n     */\n    function padStart(string, length, chars) {\n      string = toString(string);\n      length = toInteger(length);\n\n      var strLength = length ? stringSize(string) : 0;\n      return (length && strLength < length)\n        ? (createPadding(length - strLength, chars) + string)\n        : string;\n    }\n\n    /**\n     * Converts `string` to an integer of the specified radix. If `radix` is\n     * `undefined` or `0`, a `radix` of `10` is used unless `value` is a\n     * hexadecimal, in which case a `radix` of `16` is used.\n     *\n     * **Note:** This method aligns with the\n     * [ES5 implementation](https://es5.github.io/#x15.1.2.2) of `parseInt`.\n     *\n     * @static\n     * @memberOf _\n     * @since 1.1.0\n     * @category String\n     * @param {string} string The string to convert.\n     * @param {number} [radix=10] The radix to interpret `value` by.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {number} Returns the converted integer.\n     * @example\n     *\n     * _.parseInt('08');\n     * // => 8\n     *\n     * _.map(['6', '08', '10'], _.parseInt);\n     * // => [6, 8, 10]\n     */\n    function parseInt(string, radix, guard) {\n      if (guard || radix == null) {\n        radix = 0;\n      } else if (radix) {\n        radix = +radix;\n      }\n      return nativeParseInt(toString(string).replace(reTrimStart, ''), radix || 0);\n    }\n\n    /**\n     * Repeats the given string `n` times.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category String\n     * @param {string} [string=''] The string to repeat.\n     * @param {number} [n=1] The number of times to repeat the string.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {string} Returns the repeated string.\n     * @example\n     *\n     * _.repeat('*', 3);\n     * // => '***'\n     *\n     * _.repeat('abc', 2);\n     * // => 'abcabc'\n     *\n     * _.repeat('abc', 0);\n     * // => ''\n     */\n    function repeat(string, n, guard) {\n      if ((guard ? isIterateeCall(string, n, guard) : n === undefined)) {\n        n = 1;\n      } else {\n        n = toInteger(n);\n      }\n      return baseRepeat(toString(string), n);\n    }\n\n    /**\n     * Replaces matches for `pattern` in `string` with `replacement`.\n     *\n     * **Note:** This method is based on\n     * [`String#replace`](https://mdn.io/String/replace).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category String\n     * @param {string} [string=''] The string to modify.\n     * @param {RegExp|string} pattern The pattern to replace.\n     * @param {Function|string} replacement The match replacement.\n     * @returns {string} Returns the modified string.\n     * @example\n     *\n     * _.replace('Hi Fred', 'Fred', 'Barney');\n     * // => 'Hi Barney'\n     */\n    function replace() {\n      var args = arguments,\n          string = toString(args[0]);\n\n      return args.length < 3 ? string : string.replace(args[1], args[2]);\n    }\n\n    /**\n     * Converts `string` to\n     * [snake case](https://en.wikipedia.org/wiki/Snake_case).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category String\n     * @param {string} [string=''] The string to convert.\n     * @returns {string} Returns the snake cased string.\n     * @example\n     *\n     * _.snakeCase('Foo Bar');\n     * // => 'foo_bar'\n     *\n     * _.snakeCase('fooBar');\n     * // => 'foo_bar'\n     *\n     * _.snakeCase('--FOO-BAR--');\n     * // => 'foo_bar'\n     */\n    var snakeCase = createCompounder(function(result, word, index) {\n      return result + (index ? '_' : '') + word.toLowerCase();\n    });\n\n    /**\n     * Splits `string` by `separator`.\n     *\n     * **Note:** This method is based on\n     * [`String#split`](https://mdn.io/String/split).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category String\n     * @param {string} [string=''] The string to split.\n     * @param {RegExp|string} separator The separator pattern to split by.\n     * @param {number} [limit] The length to truncate results to.\n     * @returns {Array} Returns the string segments.\n     * @example\n     *\n     * _.split('a-b-c', '-', 2);\n     * // => ['a', 'b']\n     */\n    function split(string, separator, limit) {\n      if (limit && typeof limit != 'number' && isIterateeCall(string, separator, limit)) {\n        separator = limit = undefined;\n      }\n      limit = limit === undefined ? MAX_ARRAY_LENGTH : limit >>> 0;\n      if (!limit) {\n        return [];\n      }\n      string = toString(string);\n      if (string && (\n            typeof separator == 'string' ||\n            (separator != null && !isRegExp(separator))\n          )) {\n        separator = baseToString(separator);\n        if (!separator && hasUnicode(string)) {\n          return castSlice(stringToArray(string), 0, limit);\n        }\n      }\n      return string.split(separator, limit);\n    }\n\n    /**\n     * Converts `string` to\n     * [start case](https://en.wikipedia.org/wiki/Letter_case#Stylistic_or_specialised_usage).\n     *\n     * @static\n     * @memberOf _\n     * @since 3.1.0\n     * @category String\n     * @param {string} [string=''] The string to convert.\n     * @returns {string} Returns the start cased string.\n     * @example\n     *\n     * _.startCase('--foo-bar--');\n     * // => 'Foo Bar'\n     *\n     * _.startCase('fooBar');\n     * // => 'Foo Bar'\n     *\n     * _.startCase('__FOO_BAR__');\n     * // => 'FOO BAR'\n     */\n    var startCase = createCompounder(function(result, word, index) {\n      return result + (index ? ' ' : '') + upperFirst(word);\n    });\n\n    /**\n     * Checks if `string` starts with the given target string.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category String\n     * @param {string} [string=''] The string to inspect.\n     * @param {string} [target] The string to search for.\n     * @param {number} [position=0] The position to search from.\n     * @returns {boolean} Returns `true` if `string` starts with `target`,\n     *  else `false`.\n     * @example\n     *\n     * _.startsWith('abc', 'a');\n     * // => true\n     *\n     * _.startsWith('abc', 'b');\n     * // => false\n     *\n     * _.startsWith('abc', 'b', 1);\n     * // => true\n     */\n    function startsWith(string, target, position) {\n      string = toString(string);\n      position = position == null\n        ? 0\n        : baseClamp(toInteger(position), 0, string.length);\n\n      target = baseToString(target);\n      return string.slice(position, position + target.length) == target;\n    }\n\n    /**\n     * Creates a compiled template function that can interpolate data properties\n     * in \"interpolate\" delimiters, HTML-escape interpolated data properties in\n     * \"escape\" delimiters, and execute JavaScript in \"evaluate\" delimiters. Data\n     * properties may be accessed as free variables in the template. If a setting\n     * object is given, it takes precedence over `_.templateSettings` values.\n     *\n     * **Note:** In the development build `_.template` utilizes\n     * [sourceURLs](http://www.html5rocks.com/en/tutorials/developertools/sourcemaps/#toc-sourceurl)\n     * for easier debugging.\n     *\n     * For more information on precompiling templates see\n     * [lodash's custom builds documentation](https://lodash.com/custom-builds).\n     *\n     * For more information on Chrome extension sandboxes see\n     * [Chrome's extensions documentation](https://developer.chrome.com/extensions/sandboxingEval).\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category String\n     * @param {string} [string=''] The template string.\n     * @param {Object} [options={}] The options object.\n     * @param {RegExp} [options.escape=_.templateSettings.escape]\n     *  The HTML \"escape\" delimiter.\n     * @param {RegExp} [options.evaluate=_.templateSettings.evaluate]\n     *  The \"evaluate\" delimiter.\n     * @param {Object} [options.imports=_.templateSettings.imports]\n     *  An object to import into the template as free variables.\n     * @param {RegExp} [options.interpolate=_.templateSettings.interpolate]\n     *  The \"interpolate\" delimiter.\n     * @param {string} [options.sourceURL='lodash.templateSources[n]']\n     *  The sourceURL of the compiled template.\n     * @param {string} [options.variable='obj']\n     *  The data object variable name.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {Function} Returns the compiled template function.\n     * @example\n     *\n     * // Use the \"interpolate\" delimiter to create a compiled template.\n     * var compiled = _.template('hello <%= user %>!');\n     * compiled({ 'user': 'fred' });\n     * // => 'hello fred!'\n     *\n     * // Use the HTML \"escape\" delimiter to escape data property values.\n     * var compiled = _.template('<b><%- value %></b>');\n     * compiled({ 'value': '<script>' });\n     * // => '<b>&lt;script&gt;</b>'\n     *\n     * // Use the \"evaluate\" delimiter to execute JavaScript and generate HTML.\n     * var compiled = _.template('<% _.forEach(users, function(user) { %><li><%- user %></li><% }); %>');\n     * compiled({ 'users': ['fred', 'barney'] });\n     * // => '<li>fred</li><li>barney</li>'\n     *\n     * // Use the internal `print` function in \"evaluate\" delimiters.\n     * var compiled = _.template('<% print(\"hello \" + user); %>!');\n     * compiled({ 'user': 'barney' });\n     * // => 'hello barney!'\n     *\n     * // Use the ES template literal delimiter as an \"interpolate\" delimiter.\n     * // Disable support by replacing the \"interpolate\" delimiter.\n     * var compiled = _.template('hello ${ user }!');\n     * compiled({ 'user': 'pebbles' });\n     * // => 'hello pebbles!'\n     *\n     * // Use backslashes to treat delimiters as plain text.\n     * var compiled = _.template('<%= \"\\\\<%- value %\\\\>\" %>');\n     * compiled({ 'value': 'ignored' });\n     * // => '<%- value %>'\n     *\n     * // Use the `imports` option to import `jQuery` as `jq`.\n     * var text = '<% jq.each(users, function(user) { %><li><%- user %></li><% }); %>';\n     * var compiled = _.template(text, { 'imports': { 'jq': jQuery } });\n     * compiled({ 'users': ['fred', 'barney'] });\n     * // => '<li>fred</li><li>barney</li>'\n     *\n     * // Use the `sourceURL` option to specify a custom sourceURL for the template.\n     * var compiled = _.template('hello <%= user %>!', { 'sourceURL': '/basic/greeting.jst' });\n     * compiled(data);\n     * // => Find the source of \"greeting.jst\" under the Sources tab or Resources panel of the web inspector.\n     *\n     * // Use the `variable` option to ensure a with-statement isn't used in the compiled template.\n     * var compiled = _.template('hi <%= data.user %>!', { 'variable': 'data' });\n     * compiled.source;\n     * // => function(data) {\n     * //   var __t, __p = '';\n     * //   __p += 'hi ' + ((__t = ( data.user )) == null ? '' : __t) + '!';\n     * //   return __p;\n     * // }\n     *\n     * // Use custom template delimiters.\n     * _.templateSettings.interpolate = /{{([\\s\\S]+?)}}/g;\n     * var compiled = _.template('hello {{ user }}!');\n     * compiled({ 'user': 'mustache' });\n     * // => 'hello mustache!'\n     *\n     * // Use the `source` property to inline compiled templates for meaningful\n     * // line numbers in error messages and stack traces.\n     * fs.writeFileSync(path.join(process.cwd(), 'jst.js'), '\\\n     *   var JST = {\\\n     *     \"main\": ' + _.template(mainText).source + '\\\n     *   };\\\n     * ');\n     */\n    function template(string, options, guard) {\n      // Based on John Resig's `tmpl` implementation\n      // (http://ejohn.org/blog/javascript-micro-templating/)\n      // and Laura Doktorova's doT.js (https://github.com/olado/doT).\n      var settings = lodash.templateSettings;\n\n      if (guard && isIterateeCall(string, options, guard)) {\n        options = undefined;\n      }\n      string = toString(string);\n      options = assignInWith({}, options, settings, customDefaultsAssignIn);\n\n      var imports = assignInWith({}, options.imports, settings.imports, customDefaultsAssignIn),\n          importsKeys = keys(imports),\n          importsValues = baseValues(imports, importsKeys);\n\n      var isEscaping,\n          isEvaluating,\n          index = 0,\n          interpolate = options.interpolate || reNoMatch,\n          source = \"__p += '\";\n\n      // Compile the regexp to match each delimiter.\n      var reDelimiters = RegExp(\n        (options.escape || reNoMatch).source + '|' +\n        interpolate.source + '|' +\n        (interpolate === reInterpolate ? reEsTemplate : reNoMatch).source + '|' +\n        (options.evaluate || reNoMatch).source + '|$'\n      , 'g');\n\n      // Use a sourceURL for easier debugging.\n      // The sourceURL gets injected into the source that's eval-ed, so be careful\n      // to normalize all kinds of whitespace, so e.g. newlines (and unicode versions of it) can't sneak in\n      // and escape the comment, thus injecting code that gets evaled.\n      var sourceURL = '//# sourceURL=' +\n        (hasOwnProperty.call(options, 'sourceURL')\n          ? (options.sourceURL + '').replace(/\\s/g, ' ')\n          : ('lodash.templateSources[' + (++templateCounter) + ']')\n        ) + '\\n';\n\n      string.replace(reDelimiters, function(match, escapeValue, interpolateValue, esTemplateValue, evaluateValue, offset) {\n        interpolateValue || (interpolateValue = esTemplateValue);\n\n        // Escape characters that can't be included in string literals.\n        source += string.slice(index, offset).replace(reUnescapedString, escapeStringChar);\n\n        // Replace delimiters with snippets.\n        if (escapeValue) {\n          isEscaping = true;\n          source += \"' +\\n__e(\" + escapeValue + \") +\\n'\";\n        }\n        if (evaluateValue) {\n          isEvaluating = true;\n          source += \"';\\n\" + evaluateValue + \";\\n__p += '\";\n        }\n        if (interpolateValue) {\n          source += \"' +\\n((__t = (\" + interpolateValue + \")) == null ? '' : __t) +\\n'\";\n        }\n        index = offset + match.length;\n\n        // The JS engine embedded in Adobe products needs `match` returned in\n        // order to produce the correct `offset` value.\n        return match;\n      });\n\n      source += \"';\\n\";\n\n      // If `variable` is not specified wrap a with-statement around the generated\n      // code to add the data object to the top of the scope chain.\n      var variable = hasOwnProperty.call(options, 'variable') && options.variable;\n      if (!variable) {\n        source = 'with (obj) {\\n' + source + '\\n}\\n';\n      }\n      // Throw an error if a forbidden character was found in `variable`, to prevent\n      // potential command injection attacks.\n      else if (reForbiddenIdentifierChars.test(variable)) {\n        throw new Error(INVALID_TEMPL_VAR_ERROR_TEXT);\n      }\n\n      // Cleanup code by stripping empty strings.\n      source = (isEvaluating ? source.replace(reEmptyStringLeading, '') : source)\n        .replace(reEmptyStringMiddle, '$1')\n        .replace(reEmptyStringTrailing, '$1;');\n\n      // Frame code as the function body.\n      source = 'function(' + (variable || 'obj') + ') {\\n' +\n        (variable\n          ? ''\n          : 'obj || (obj = {});\\n'\n        ) +\n        \"var __t, __p = ''\" +\n        (isEscaping\n           ? ', __e = _.escape'\n           : ''\n        ) +\n        (isEvaluating\n          ? ', __j = Array.prototype.join;\\n' +\n            \"function print() { __p += __j.call(arguments, '') }\\n\"\n          : ';\\n'\n        ) +\n        source +\n        'return __p\\n}';\n\n      var result = attempt(function() {\n        return Function(importsKeys, sourceURL + 'return ' + source)\n          .apply(undefined, importsValues);\n      });\n\n      // Provide the compiled function's source by its `toString` method or\n      // the `source` property as a convenience for inlining compiled templates.\n      result.source = source;\n      if (isError(result)) {\n        throw result;\n      }\n      return result;\n    }\n\n    /**\n     * Converts `string`, as a whole, to lower case just like\n     * [String#toLowerCase](https://mdn.io/toLowerCase).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category String\n     * @param {string} [string=''] The string to convert.\n     * @returns {string} Returns the lower cased string.\n     * @example\n     *\n     * _.toLower('--Foo-Bar--');\n     * // => '--foo-bar--'\n     *\n     * _.toLower('fooBar');\n     * // => 'foobar'\n     *\n     * _.toLower('__FOO_BAR__');\n     * // => '__foo_bar__'\n     */\n    function toLower(value) {\n      return toString(value).toLowerCase();\n    }\n\n    /**\n     * Converts `string`, as a whole, to upper case just like\n     * [String#toUpperCase](https://mdn.io/toUpperCase).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category String\n     * @param {string} [string=''] The string to convert.\n     * @returns {string} Returns the upper cased string.\n     * @example\n     *\n     * _.toUpper('--foo-bar--');\n     * // => '--FOO-BAR--'\n     *\n     * _.toUpper('fooBar');\n     * // => 'FOOBAR'\n     *\n     * _.toUpper('__foo_bar__');\n     * // => '__FOO_BAR__'\n     */\n    function toUpper(value) {\n      return toString(value).toUpperCase();\n    }\n\n    /**\n     * Removes leading and trailing whitespace or specified characters from `string`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category String\n     * @param {string} [string=''] The string to trim.\n     * @param {string} [chars=whitespace] The characters to trim.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {string} Returns the trimmed string.\n     * @example\n     *\n     * _.trim('  abc  ');\n     * // => 'abc'\n     *\n     * _.trim('-_-abc-_-', '_-');\n     * // => 'abc'\n     *\n     * _.map(['  foo  ', '  bar  '], _.trim);\n     * // => ['foo', 'bar']\n     */\n    function trim(string, chars, guard) {\n      string = toString(string);\n      if (string && (guard || chars === undefined)) {\n        return baseTrim(string);\n      }\n      if (!string || !(chars = baseToString(chars))) {\n        return string;\n      }\n      var strSymbols = stringToArray(string),\n          chrSymbols = stringToArray(chars),\n          start = charsStartIndex(strSymbols, chrSymbols),\n          end = charsEndIndex(strSymbols, chrSymbols) + 1;\n\n      return castSlice(strSymbols, start, end).join('');\n    }\n\n    /**\n     * Removes trailing whitespace or specified characters from `string`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category String\n     * @param {string} [string=''] The string to trim.\n     * @param {string} [chars=whitespace] The characters to trim.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {string} Returns the trimmed string.\n     * @example\n     *\n     * _.trimEnd('  abc  ');\n     * // => '  abc'\n     *\n     * _.trimEnd('-_-abc-_-', '_-');\n     * // => '-_-abc'\n     */\n    function trimEnd(string, chars, guard) {\n      string = toString(string);\n      if (string && (guard || chars === undefined)) {\n        return string.slice(0, trimmedEndIndex(string) + 1);\n      }\n      if (!string || !(chars = baseToString(chars))) {\n        return string;\n      }\n      var strSymbols = stringToArray(string),\n          end = charsEndIndex(strSymbols, stringToArray(chars)) + 1;\n\n      return castSlice(strSymbols, 0, end).join('');\n    }\n\n    /**\n     * Removes leading whitespace or specified characters from `string`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category String\n     * @param {string} [string=''] The string to trim.\n     * @param {string} [chars=whitespace] The characters to trim.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {string} Returns the trimmed string.\n     * @example\n     *\n     * _.trimStart('  abc  ');\n     * // => 'abc  '\n     *\n     * _.trimStart('-_-abc-_-', '_-');\n     * // => 'abc-_-'\n     */\n    function trimStart(string, chars, guard) {\n      string = toString(string);\n      if (string && (guard || chars === undefined)) {\n        return string.replace(reTrimStart, '');\n      }\n      if (!string || !(chars = baseToString(chars))) {\n        return string;\n      }\n      var strSymbols = stringToArray(string),\n          start = charsStartIndex(strSymbols, stringToArray(chars));\n\n      return castSlice(strSymbols, start).join('');\n    }\n\n    /**\n     * Truncates `string` if it's longer than the given maximum string length.\n     * The last characters of the truncated string are replaced with the omission\n     * string which defaults to \"...\".\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category String\n     * @param {string} [string=''] The string to truncate.\n     * @param {Object} [options={}] The options object.\n     * @param {number} [options.length=30] The maximum string length.\n     * @param {string} [options.omission='...'] The string to indicate text is omitted.\n     * @param {RegExp|string} [options.separator] The separator pattern to truncate to.\n     * @returns {string} Returns the truncated string.\n     * @example\n     *\n     * _.truncate('hi-diddly-ho there, neighborino');\n     * // => 'hi-diddly-ho there, neighbo...'\n     *\n     * _.truncate('hi-diddly-ho there, neighborino', {\n     *   'length': 24,\n     *   'separator': ' '\n     * });\n     * // => 'hi-diddly-ho there,...'\n     *\n     * _.truncate('hi-diddly-ho there, neighborino', {\n     *   'length': 24,\n     *   'separator': /,? +/\n     * });\n     * // => 'hi-diddly-ho there...'\n     *\n     * _.truncate('hi-diddly-ho there, neighborino', {\n     *   'omission': ' [...]'\n     * });\n     * // => 'hi-diddly-ho there, neig [...]'\n     */\n    function truncate(string, options) {\n      var length = DEFAULT_TRUNC_LENGTH,\n          omission = DEFAULT_TRUNC_OMISSION;\n\n      if (isObject(options)) {\n        var separator = 'separator' in options ? options.separator : separator;\n        length = 'length' in options ? toInteger(options.length) : length;\n        omission = 'omission' in options ? baseToString(options.omission) : omission;\n      }\n      string = toString(string);\n\n      var strLength = string.length;\n      if (hasUnicode(string)) {\n        var strSymbols = stringToArray(string);\n        strLength = strSymbols.length;\n      }\n      if (length >= strLength) {\n        return string;\n      }\n      var end = length - stringSize(omission);\n      if (end < 1) {\n        return omission;\n      }\n      var result = strSymbols\n        ? castSlice(strSymbols, 0, end).join('')\n        : string.slice(0, end);\n\n      if (separator === undefined) {\n        return result + omission;\n      }\n      if (strSymbols) {\n        end += (result.length - end);\n      }\n      if (isRegExp(separator)) {\n        if (string.slice(end).search(separator)) {\n          var match,\n              substring = result;\n\n          if (!separator.global) {\n            separator = RegExp(separator.source, toString(reFlags.exec(separator)) + 'g');\n          }\n          separator.lastIndex = 0;\n          while ((match = separator.exec(substring))) {\n            var newEnd = match.index;\n          }\n          result = result.slice(0, newEnd === undefined ? end : newEnd);\n        }\n      } else if (string.indexOf(baseToString(separator), end) != end) {\n        var index = result.lastIndexOf(separator);\n        if (index > -1) {\n          result = result.slice(0, index);\n        }\n      }\n      return result + omission;\n    }\n\n    /**\n     * The inverse of `_.escape`; this method converts the HTML entities\n     * `&amp;`, `&lt;`, `&gt;`, `&quot;`, and `&#39;` in `string` to\n     * their corresponding characters.\n     *\n     * **Note:** No other HTML entities are unescaped. To unescape additional\n     * HTML entities use a third-party library like [_he_](https://mths.be/he).\n     *\n     * @static\n     * @memberOf _\n     * @since 0.6.0\n     * @category String\n     * @param {string} [string=''] The string to unescape.\n     * @returns {string} Returns the unescaped string.\n     * @example\n     *\n     * _.unescape('fred, barney, &amp; pebbles');\n     * // => 'fred, barney, & pebbles'\n     */\n    function unescape(string) {\n      string = toString(string);\n      return (string && reHasEscapedHtml.test(string))\n        ? string.replace(reEscapedHtml, unescapeHtmlChar)\n        : string;\n    }\n\n    /**\n     * Converts `string`, as space separated words, to upper case.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category String\n     * @param {string} [string=''] The string to convert.\n     * @returns {string} Returns the upper cased string.\n     * @example\n     *\n     * _.upperCase('--foo-bar');\n     * // => 'FOO BAR'\n     *\n     * _.upperCase('fooBar');\n     * // => 'FOO BAR'\n     *\n     * _.upperCase('__foo_bar__');\n     * // => 'FOO BAR'\n     */\n    var upperCase = createCompounder(function(result, word, index) {\n      return result + (index ? ' ' : '') + word.toUpperCase();\n    });\n\n    /**\n     * Converts the first character of `string` to upper case.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category String\n     * @param {string} [string=''] The string to convert.\n     * @returns {string} Returns the converted string.\n     * @example\n     *\n     * _.upperFirst('fred');\n     * // => 'Fred'\n     *\n     * _.upperFirst('FRED');\n     * // => 'FRED'\n     */\n    var upperFirst = createCaseFirst('toUpperCase');\n\n    /**\n     * Splits `string` into an array of its words.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category String\n     * @param {string} [string=''] The string to inspect.\n     * @param {RegExp|string} [pattern] The pattern to match words.\n     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n     * @returns {Array} Returns the words of `string`.\n     * @example\n     *\n     * _.words('fred, barney, & pebbles');\n     * // => ['fred', 'barney', 'pebbles']\n     *\n     * _.words('fred, barney, & pebbles', /[^, ]+/g);\n     * // => ['fred', 'barney', '&', 'pebbles']\n     */\n    function words(string, pattern, guard) {\n      string = toString(string);\n      pattern = guard ? undefined : pattern;\n\n      if (pattern === undefined) {\n        return hasUnicodeWord(string) ? unicodeWords(string) : asciiWords(string);\n      }\n      return string.match(pattern) || [];\n    }\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Attempts to invoke `func`, returning either the result or the caught error\n     * object. Any additional arguments are provided to `func` when it's invoked.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Util\n     * @param {Function} func The function to attempt.\n     * @param {...*} [args] The arguments to invoke `func` with.\n     * @returns {*} Returns the `func` result or error object.\n     * @example\n     *\n     * // Avoid throwing errors for invalid selectors.\n     * var elements = _.attempt(function(selector) {\n     *   return document.querySelectorAll(selector);\n     * }, '>_>');\n     *\n     * if (_.isError(elements)) {\n     *   elements = [];\n     * }\n     */\n    var attempt = baseRest(function(func, args) {\n      try {\n        return apply(func, undefined, args);\n      } catch (e) {\n        return isError(e) ? e : new Error(e);\n      }\n    });\n\n    /**\n     * Binds methods of an object to the object itself, overwriting the existing\n     * method.\n     *\n     * **Note:** This method doesn't set the \"length\" property of bound functions.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Util\n     * @param {Object} object The object to bind and assign the bound methods to.\n     * @param {...(string|string[])} methodNames The object method names to bind.\n     * @returns {Object} Returns `object`.\n     * @example\n     *\n     * var view = {\n     *   'label': 'docs',\n     *   'click': function() {\n     *     console.log('clicked ' + this.label);\n     *   }\n     * };\n     *\n     * _.bindAll(view, ['click']);\n     * jQuery(element).on('click', view.click);\n     * // => Logs 'clicked docs' when clicked.\n     */\n    var bindAll = flatRest(function(object, methodNames) {\n      arrayEach(methodNames, function(key) {\n        key = toKey(key);\n        baseAssignValue(object, key, bind(object[key], object));\n      });\n      return object;\n    });\n\n    /**\n     * Creates a function that iterates over `pairs` and invokes the corresponding\n     * function of the first predicate to return truthy. The predicate-function\n     * pairs are invoked with the `this` binding and arguments of the created\n     * function.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Util\n     * @param {Array} pairs The predicate-function pairs.\n     * @returns {Function} Returns the new composite function.\n     * @example\n     *\n     * var func = _.cond([\n     *   [_.matches({ 'a': 1 }),           _.constant('matches A')],\n     *   [_.conforms({ 'b': _.isNumber }), _.constant('matches B')],\n     *   [_.stubTrue,                      _.constant('no match')]\n     * ]);\n     *\n     * func({ 'a': 1, 'b': 2 });\n     * // => 'matches A'\n     *\n     * func({ 'a': 0, 'b': 1 });\n     * // => 'matches B'\n     *\n     * func({ 'a': '1', 'b': '2' });\n     * // => 'no match'\n     */\n    function cond(pairs) {\n      var length = pairs == null ? 0 : pairs.length,\n          toIteratee = getIteratee();\n\n      pairs = !length ? [] : arrayMap(pairs, function(pair) {\n        if (typeof pair[1] != 'function') {\n          throw new TypeError(FUNC_ERROR_TEXT);\n        }\n        return [toIteratee(pair[0]), pair[1]];\n      });\n\n      return baseRest(function(args) {\n        var index = -1;\n        while (++index < length) {\n          var pair = pairs[index];\n          if (apply(pair[0], this, args)) {\n            return apply(pair[1], this, args);\n          }\n        }\n      });\n    }\n\n    /**\n     * Creates a function that invokes the predicate properties of `source` with\n     * the corresponding property values of a given object, returning `true` if\n     * all predicates return truthy, else `false`.\n     *\n     * **Note:** The created function is equivalent to `_.conformsTo` with\n     * `source` partially applied.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Util\n     * @param {Object} source The object of property predicates to conform to.\n     * @returns {Function} Returns the new spec function.\n     * @example\n     *\n     * var objects = [\n     *   { 'a': 2, 'b': 1 },\n     *   { 'a': 1, 'b': 2 }\n     * ];\n     *\n     * _.filter(objects, _.conforms({ 'b': function(n) { return n > 1; } }));\n     * // => [{ 'a': 1, 'b': 2 }]\n     */\n    function conforms(source) {\n      return baseConforms(baseClone(source, CLONE_DEEP_FLAG));\n    }\n\n    /**\n     * Creates a function that returns `value`.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.4.0\n     * @category Util\n     * @param {*} value The value to return from the new function.\n     * @returns {Function} Returns the new constant function.\n     * @example\n     *\n     * var objects = _.times(2, _.constant({ 'a': 1 }));\n     *\n     * console.log(objects);\n     * // => [{ 'a': 1 }, { 'a': 1 }]\n     *\n     * console.log(objects[0] === objects[1]);\n     * // => true\n     */\n    function constant(value) {\n      return function() {\n        return value;\n      };\n    }\n\n    /**\n     * Checks `value` to determine whether a default value should be returned in\n     * its place. The `defaultValue` is returned if `value` is `NaN`, `null`,\n     * or `undefined`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.14.0\n     * @category Util\n     * @param {*} value The value to check.\n     * @param {*} defaultValue The default value.\n     * @returns {*} Returns the resolved value.\n     * @example\n     *\n     * _.defaultTo(1, 10);\n     * // => 1\n     *\n     * _.defaultTo(undefined, 10);\n     * // => 10\n     */\n    function defaultTo(value, defaultValue) {\n      return (value == null || value !== value) ? defaultValue : value;\n    }\n\n    /**\n     * Creates a function that returns the result of invoking the given functions\n     * with the `this` binding of the created function, where each successive\n     * invocation is supplied the return value of the previous.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Util\n     * @param {...(Function|Function[])} [funcs] The functions to invoke.\n     * @returns {Function} Returns the new composite function.\n     * @see _.flowRight\n     * @example\n     *\n     * function square(n) {\n     *   return n * n;\n     * }\n     *\n     * var addSquare = _.flow([_.add, square]);\n     * addSquare(1, 2);\n     * // => 9\n     */\n    var flow = createFlow();\n\n    /**\n     * This method is like `_.flow` except that it creates a function that\n     * invokes the given functions from right to left.\n     *\n     * @static\n     * @since 3.0.0\n     * @memberOf _\n     * @category Util\n     * @param {...(Function|Function[])} [funcs] The functions to invoke.\n     * @returns {Function} Returns the new composite function.\n     * @see _.flow\n     * @example\n     *\n     * function square(n) {\n     *   return n * n;\n     * }\n     *\n     * var addSquare = _.flowRight([square, _.add]);\n     * addSquare(1, 2);\n     * // => 9\n     */\n    var flowRight = createFlow(true);\n\n    /**\n     * This method returns the first argument it receives.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Util\n     * @param {*} value Any value.\n     * @returns {*} Returns `value`.\n     * @example\n     *\n     * var object = { 'a': 1 };\n     *\n     * console.log(_.identity(object) === object);\n     * // => true\n     */\n    function identity(value) {\n      return value;\n    }\n\n    /**\n     * Creates a function that invokes `func` with the arguments of the created\n     * function. If `func` is a property name, the created function returns the\n     * property value for a given element. If `func` is an array or object, the\n     * created function returns `true` for elements that contain the equivalent\n     * source properties, otherwise it returns `false`.\n     *\n     * @static\n     * @since 4.0.0\n     * @memberOf _\n     * @category Util\n     * @param {*} [func=_.identity] The value to convert to a callback.\n     * @returns {Function} Returns the callback.\n     * @example\n     *\n     * var users = [\n     *   { 'user': 'barney', 'age': 36, 'active': true },\n     *   { 'user': 'fred',   'age': 40, 'active': false }\n     * ];\n     *\n     * // The `_.matches` iteratee shorthand.\n     * _.filter(users, _.iteratee({ 'user': 'barney', 'active': true }));\n     * // => [{ 'user': 'barney', 'age': 36, 'active': true }]\n     *\n     * // The `_.matchesProperty` iteratee shorthand.\n     * _.filter(users, _.iteratee(['user', 'fred']));\n     * // => [{ 'user': 'fred', 'age': 40 }]\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.map(users, _.iteratee('user'));\n     * // => ['barney', 'fred']\n     *\n     * // Create custom iteratee shorthands.\n     * _.iteratee = _.wrap(_.iteratee, function(iteratee, func) {\n     *   return !_.isRegExp(func) ? iteratee(func) : function(string) {\n     *     return func.test(string);\n     *   };\n     * });\n     *\n     * _.filter(['abc', 'def'], /ef/);\n     * // => ['def']\n     */\n    function iteratee(func) {\n      return baseIteratee(typeof func == 'function' ? func : baseClone(func, CLONE_DEEP_FLAG));\n    }\n\n    /**\n     * Creates a function that performs a partial deep comparison between a given\n     * object and `source`, returning `true` if the given object has equivalent\n     * property values, else `false`.\n     *\n     * **Note:** The created function is equivalent to `_.isMatch` with `source`\n     * partially applied.\n     *\n     * Partial comparisons will match empty array and empty object `source`\n     * values against any array or object value, respectively. See `_.isEqual`\n     * for a list of supported value comparisons.\n     *\n     * **Note:** Multiple values can be checked by combining several matchers\n     * using `_.overSome`\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Util\n     * @param {Object} source The object of property values to match.\n     * @returns {Function} Returns the new spec function.\n     * @example\n     *\n     * var objects = [\n     *   { 'a': 1, 'b': 2, 'c': 3 },\n     *   { 'a': 4, 'b': 5, 'c': 6 }\n     * ];\n     *\n     * _.filter(objects, _.matches({ 'a': 4, 'c': 6 }));\n     * // => [{ 'a': 4, 'b': 5, 'c': 6 }]\n     *\n     * // Checking for several possible values\n     * _.filter(objects, _.overSome([_.matches({ 'a': 1 }), _.matches({ 'a': 4 })]));\n     * // => [{ 'a': 1, 'b': 2, 'c': 3 }, { 'a': 4, 'b': 5, 'c': 6 }]\n     */\n    function matches(source) {\n      return baseMatches(baseClone(source, CLONE_DEEP_FLAG));\n    }\n\n    /**\n     * Creates a function that performs a partial deep comparison between the\n     * value at `path` of a given object to `srcValue`, returning `true` if the\n     * object value is equivalent, else `false`.\n     *\n     * **Note:** Partial comparisons will match empty array and empty object\n     * `srcValue` values against any array or object value, respectively. See\n     * `_.isEqual` for a list of supported value comparisons.\n     *\n     * **Note:** Multiple values can be checked by combining several matchers\n     * using `_.overSome`\n     *\n     * @static\n     * @memberOf _\n     * @since 3.2.0\n     * @category Util\n     * @param {Array|string} path The path of the property to get.\n     * @param {*} srcValue The value to match.\n     * @returns {Function} Returns the new spec function.\n     * @example\n     *\n     * var objects = [\n     *   { 'a': 1, 'b': 2, 'c': 3 },\n     *   { 'a': 4, 'b': 5, 'c': 6 }\n     * ];\n     *\n     * _.find(objects, _.matchesProperty('a', 4));\n     * // => { 'a': 4, 'b': 5, 'c': 6 }\n     *\n     * // Checking for several possible values\n     * _.filter(objects, _.overSome([_.matchesProperty('a', 1), _.matchesProperty('a', 4)]));\n     * // => [{ 'a': 1, 'b': 2, 'c': 3 }, { 'a': 4, 'b': 5, 'c': 6 }]\n     */\n    function matchesProperty(path, srcValue) {\n      return baseMatchesProperty(path, baseClone(srcValue, CLONE_DEEP_FLAG));\n    }\n\n    /**\n     * Creates a function that invokes the method at `path` of a given object.\n     * Any additional arguments are provided to the invoked method.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.7.0\n     * @category Util\n     * @param {Array|string} path The path of the method to invoke.\n     * @param {...*} [args] The arguments to invoke the method with.\n     * @returns {Function} Returns the new invoker function.\n     * @example\n     *\n     * var objects = [\n     *   { 'a': { 'b': _.constant(2) } },\n     *   { 'a': { 'b': _.constant(1) } }\n     * ];\n     *\n     * _.map(objects, _.method('a.b'));\n     * // => [2, 1]\n     *\n     * _.map(objects, _.method(['a', 'b']));\n     * // => [2, 1]\n     */\n    var method = baseRest(function(path, args) {\n      return function(object) {\n        return baseInvoke(object, path, args);\n      };\n    });\n\n    /**\n     * The opposite of `_.method`; this method creates a function that invokes\n     * the method at a given path of `object`. Any additional arguments are\n     * provided to the invoked method.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.7.0\n     * @category Util\n     * @param {Object} object The object to query.\n     * @param {...*} [args] The arguments to invoke the method with.\n     * @returns {Function} Returns the new invoker function.\n     * @example\n     *\n     * var array = _.times(3, _.constant),\n     *     object = { 'a': array, 'b': array, 'c': array };\n     *\n     * _.map(['a[2]', 'c[0]'], _.methodOf(object));\n     * // => [2, 0]\n     *\n     * _.map([['a', '2'], ['c', '0']], _.methodOf(object));\n     * // => [2, 0]\n     */\n    var methodOf = baseRest(function(object, args) {\n      return function(path) {\n        return baseInvoke(object, path, args);\n      };\n    });\n\n    /**\n     * Adds all own enumerable string keyed function properties of a source\n     * object to the destination object. If `object` is a function, then methods\n     * are added to its prototype as well.\n     *\n     * **Note:** Use `_.runInContext` to create a pristine `lodash` function to\n     * avoid conflicts caused by modifying the original.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Util\n     * @param {Function|Object} [object=lodash] The destination object.\n     * @param {Object} source The object of functions to add.\n     * @param {Object} [options={}] The options object.\n     * @param {boolean} [options.chain=true] Specify whether mixins are chainable.\n     * @returns {Function|Object} Returns `object`.\n     * @example\n     *\n     * function vowels(string) {\n     *   return _.filter(string, function(v) {\n     *     return /[aeiou]/i.test(v);\n     *   });\n     * }\n     *\n     * _.mixin({ 'vowels': vowels });\n     * _.vowels('fred');\n     * // => ['e']\n     *\n     * _('fred').vowels().value();\n     * // => ['e']\n     *\n     * _.mixin({ 'vowels': vowels }, { 'chain': false });\n     * _('fred').vowels();\n     * // => ['e']\n     */\n    function mixin(object, source, options) {\n      var props = keys(source),\n          methodNames = baseFunctions(source, props);\n\n      if (options == null &&\n          !(isObject(source) && (methodNames.length || !props.length))) {\n        options = source;\n        source = object;\n        object = this;\n        methodNames = baseFunctions(source, keys(source));\n      }\n      var chain = !(isObject(options) && 'chain' in options) || !!options.chain,\n          isFunc = isFunction(object);\n\n      arrayEach(methodNames, function(methodName) {\n        var func = source[methodName];\n        object[methodName] = func;\n        if (isFunc) {\n          object.prototype[methodName] = function() {\n            var chainAll = this.__chain__;\n            if (chain || chainAll) {\n              var result = object(this.__wrapped__),\n                  actions = result.__actions__ = copyArray(this.__actions__);\n\n              actions.push({ 'func': func, 'args': arguments, 'thisArg': object });\n              result.__chain__ = chainAll;\n              return result;\n            }\n            return func.apply(object, arrayPush([this.value()], arguments));\n          };\n        }\n      });\n\n      return object;\n    }\n\n    /**\n     * Reverts the `_` variable to its previous value and returns a reference to\n     * the `lodash` function.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Util\n     * @returns {Function} Returns the `lodash` function.\n     * @example\n     *\n     * var lodash = _.noConflict();\n     */\n    function noConflict() {\n      if (root._ === this) {\n        root._ = oldDash;\n      }\n      return this;\n    }\n\n    /**\n     * This method returns `undefined`.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.3.0\n     * @category Util\n     * @example\n     *\n     * _.times(2, _.noop);\n     * // => [undefined, undefined]\n     */\n    function noop() {\n      // No operation performed.\n    }\n\n    /**\n     * Creates a function that gets the argument at index `n`. If `n` is negative,\n     * the nth argument from the end is returned.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Util\n     * @param {number} [n=0] The index of the argument to return.\n     * @returns {Function} Returns the new pass-thru function.\n     * @example\n     *\n     * var func = _.nthArg(1);\n     * func('a', 'b', 'c', 'd');\n     * // => 'b'\n     *\n     * var func = _.nthArg(-2);\n     * func('a', 'b', 'c', 'd');\n     * // => 'c'\n     */\n    function nthArg(n) {\n      n = toInteger(n);\n      return baseRest(function(args) {\n        return baseNth(args, n);\n      });\n    }\n\n    /**\n     * Creates a function that invokes `iteratees` with the arguments it receives\n     * and returns their results.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Util\n     * @param {...(Function|Function[])} [iteratees=[_.identity]]\n     *  The iteratees to invoke.\n     * @returns {Function} Returns the new function.\n     * @example\n     *\n     * var func = _.over([Math.max, Math.min]);\n     *\n     * func(1, 2, 3, 4);\n     * // => [4, 1]\n     */\n    var over = createOver(arrayMap);\n\n    /**\n     * Creates a function that checks if **all** of the `predicates` return\n     * truthy when invoked with the arguments it receives.\n     *\n     * Following shorthands are possible for providing predicates.\n     * Pass an `Object` and it will be used as an parameter for `_.matches` to create the predicate.\n     * Pass an `Array` of parameters for `_.matchesProperty` and the predicate will be created using them.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Util\n     * @param {...(Function|Function[])} [predicates=[_.identity]]\n     *  The predicates to check.\n     * @returns {Function} Returns the new function.\n     * @example\n     *\n     * var func = _.overEvery([Boolean, isFinite]);\n     *\n     * func('1');\n     * // => true\n     *\n     * func(null);\n     * // => false\n     *\n     * func(NaN);\n     * // => false\n     */\n    var overEvery = createOver(arrayEvery);\n\n    /**\n     * Creates a function that checks if **any** of the `predicates` return\n     * truthy when invoked with the arguments it receives.\n     *\n     * Following shorthands are possible for providing predicates.\n     * Pass an `Object` and it will be used as an parameter for `_.matches` to create the predicate.\n     * Pass an `Array` of parameters for `_.matchesProperty` and the predicate will be created using them.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Util\n     * @param {...(Function|Function[])} [predicates=[_.identity]]\n     *  The predicates to check.\n     * @returns {Function} Returns the new function.\n     * @example\n     *\n     * var func = _.overSome([Boolean, isFinite]);\n     *\n     * func('1');\n     * // => true\n     *\n     * func(null);\n     * // => true\n     *\n     * func(NaN);\n     * // => false\n     *\n     * var matchesFunc = _.overSome([{ 'a': 1 }, { 'a': 2 }])\n     * var matchesPropertyFunc = _.overSome([['a', 1], ['a', 2]])\n     */\n    var overSome = createOver(arraySome);\n\n    /**\n     * Creates a function that returns the value at `path` of a given object.\n     *\n     * @static\n     * @memberOf _\n     * @since 2.4.0\n     * @category Util\n     * @param {Array|string} path The path of the property to get.\n     * @returns {Function} Returns the new accessor function.\n     * @example\n     *\n     * var objects = [\n     *   { 'a': { 'b': 2 } },\n     *   { 'a': { 'b': 1 } }\n     * ];\n     *\n     * _.map(objects, _.property('a.b'));\n     * // => [2, 1]\n     *\n     * _.map(_.sortBy(objects, _.property(['a', 'b'])), 'a.b');\n     * // => [1, 2]\n     */\n    function property(path) {\n      return isKey(path) ? baseProperty(toKey(path)) : basePropertyDeep(path);\n    }\n\n    /**\n     * The opposite of `_.property`; this method creates a function that returns\n     * the value at a given path of `object`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.0.0\n     * @category Util\n     * @param {Object} object The object to query.\n     * @returns {Function} Returns the new accessor function.\n     * @example\n     *\n     * var array = [0, 1, 2],\n     *     object = { 'a': array, 'b': array, 'c': array };\n     *\n     * _.map(['a[2]', 'c[0]'], _.propertyOf(object));\n     * // => [2, 0]\n     *\n     * _.map([['a', '2'], ['c', '0']], _.propertyOf(object));\n     * // => [2, 0]\n     */\n    function propertyOf(object) {\n      return function(path) {\n        return object == null ? undefined : baseGet(object, path);\n      };\n    }\n\n    /**\n     * Creates an array of numbers (positive and/or negative) progressing from\n     * `start` up to, but not including, `end`. A step of `-1` is used if a negative\n     * `start` is specified without an `end` or `step`. If `end` is not specified,\n     * it's set to `start` with `start` then set to `0`.\n     *\n     * **Note:** JavaScript follows the IEEE-754 standard for resolving\n     * floating-point values which can produce unexpected results.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Util\n     * @param {number} [start=0] The start of the range.\n     * @param {number} end The end of the range.\n     * @param {number} [step=1] The value to increment or decrement by.\n     * @returns {Array} Returns the range of numbers.\n     * @see _.inRange, _.rangeRight\n     * @example\n     *\n     * _.range(4);\n     * // => [0, 1, 2, 3]\n     *\n     * _.range(-4);\n     * // => [0, -1, -2, -3]\n     *\n     * _.range(1, 5);\n     * // => [1, 2, 3, 4]\n     *\n     * _.range(0, 20, 5);\n     * // => [0, 5, 10, 15]\n     *\n     * _.range(0, -4, -1);\n     * // => [0, -1, -2, -3]\n     *\n     * _.range(1, 4, 0);\n     * // => [1, 1, 1]\n     *\n     * _.range(0);\n     * // => []\n     */\n    var range = createRange();\n\n    /**\n     * This method is like `_.range` except that it populates values in\n     * descending order.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Util\n     * @param {number} [start=0] The start of the range.\n     * @param {number} end The end of the range.\n     * @param {number} [step=1] The value to increment or decrement by.\n     * @returns {Array} Returns the range of numbers.\n     * @see _.inRange, _.range\n     * @example\n     *\n     * _.rangeRight(4);\n     * // => [3, 2, 1, 0]\n     *\n     * _.rangeRight(-4);\n     * // => [-3, -2, -1, 0]\n     *\n     * _.rangeRight(1, 5);\n     * // => [4, 3, 2, 1]\n     *\n     * _.rangeRight(0, 20, 5);\n     * // => [15, 10, 5, 0]\n     *\n     * _.rangeRight(0, -4, -1);\n     * // => [-3, -2, -1, 0]\n     *\n     * _.rangeRight(1, 4, 0);\n     * // => [1, 1, 1]\n     *\n     * _.rangeRight(0);\n     * // => []\n     */\n    var rangeRight = createRange(true);\n\n    /**\n     * This method returns a new empty array.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.13.0\n     * @category Util\n     * @returns {Array} Returns the new empty array.\n     * @example\n     *\n     * var arrays = _.times(2, _.stubArray);\n     *\n     * console.log(arrays);\n     * // => [[], []]\n     *\n     * console.log(arrays[0] === arrays[1]);\n     * // => false\n     */\n    function stubArray() {\n      return [];\n    }\n\n    /**\n     * This method returns `false`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.13.0\n     * @category Util\n     * @returns {boolean} Returns `false`.\n     * @example\n     *\n     * _.times(2, _.stubFalse);\n     * // => [false, false]\n     */\n    function stubFalse() {\n      return false;\n    }\n\n    /**\n     * This method returns a new empty object.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.13.0\n     * @category Util\n     * @returns {Object} Returns the new empty object.\n     * @example\n     *\n     * var objects = _.times(2, _.stubObject);\n     *\n     * console.log(objects);\n     * // => [{}, {}]\n     *\n     * console.log(objects[0] === objects[1]);\n     * // => false\n     */\n    function stubObject() {\n      return {};\n    }\n\n    /**\n     * This method returns an empty string.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.13.0\n     * @category Util\n     * @returns {string} Returns the empty string.\n     * @example\n     *\n     * _.times(2, _.stubString);\n     * // => ['', '']\n     */\n    function stubString() {\n      return '';\n    }\n\n    /**\n     * This method returns `true`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.13.0\n     * @category Util\n     * @returns {boolean} Returns `true`.\n     * @example\n     *\n     * _.times(2, _.stubTrue);\n     * // => [true, true]\n     */\n    function stubTrue() {\n      return true;\n    }\n\n    /**\n     * Invokes the iteratee `n` times, returning an array of the results of\n     * each invocation. The iteratee is invoked with one argument; (index).\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Util\n     * @param {number} n The number of times to invoke `iteratee`.\n     * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n     * @returns {Array} Returns the array of results.\n     * @example\n     *\n     * _.times(3, String);\n     * // => ['0', '1', '2']\n     *\n     *  _.times(4, _.constant(0));\n     * // => [0, 0, 0, 0]\n     */\n    function times(n, iteratee) {\n      n = toInteger(n);\n      if (n < 1 || n > MAX_SAFE_INTEGER) {\n        return [];\n      }\n      var index = MAX_ARRAY_LENGTH,\n          length = nativeMin(n, MAX_ARRAY_LENGTH);\n\n      iteratee = getIteratee(iteratee);\n      n -= MAX_ARRAY_LENGTH;\n\n      var result = baseTimes(length, iteratee);\n      while (++index < n) {\n        iteratee(index);\n      }\n      return result;\n    }\n\n    /**\n     * Converts `value` to a property path array.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Util\n     * @param {*} value The value to convert.\n     * @returns {Array} Returns the new property path array.\n     * @example\n     *\n     * _.toPath('a.b.c');\n     * // => ['a', 'b', 'c']\n     *\n     * _.toPath('a[0].b.c');\n     * // => ['a', '0', 'b', 'c']\n     */\n    function toPath(value) {\n      if (isArray(value)) {\n        return arrayMap(value, toKey);\n      }\n      return isSymbol(value) ? [value] : copyArray(stringToPath(toString(value)));\n    }\n\n    /**\n     * Generates a unique ID. If `prefix` is given, the ID is appended to it.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Util\n     * @param {string} [prefix=''] The value to prefix the ID with.\n     * @returns {string} Returns the unique ID.\n     * @example\n     *\n     * _.uniqueId('contact_');\n     * // => 'contact_104'\n     *\n     * _.uniqueId();\n     * // => '105'\n     */\n    function uniqueId(prefix) {\n      var id = ++idCounter;\n      return toString(prefix) + id;\n    }\n\n    /*------------------------------------------------------------------------*/\n\n    /**\n     * Adds two numbers.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.4.0\n     * @category Math\n     * @param {number} augend The first number in an addition.\n     * @param {number} addend The second number in an addition.\n     * @returns {number} Returns the total.\n     * @example\n     *\n     * _.add(6, 4);\n     * // => 10\n     */\n    var add = createMathOperation(function(augend, addend) {\n      return augend + addend;\n    }, 0);\n\n    /**\n     * Computes `number` rounded up to `precision`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.10.0\n     * @category Math\n     * @param {number} number The number to round up.\n     * @param {number} [precision=0] The precision to round up to.\n     * @returns {number} Returns the rounded up number.\n     * @example\n     *\n     * _.ceil(4.006);\n     * // => 5\n     *\n     * _.ceil(6.004, 2);\n     * // => 6.01\n     *\n     * _.ceil(6040, -2);\n     * // => 6100\n     */\n    var ceil = createRound('ceil');\n\n    /**\n     * Divide two numbers.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.7.0\n     * @category Math\n     * @param {number} dividend The first number in a division.\n     * @param {number} divisor The second number in a division.\n     * @returns {number} Returns the quotient.\n     * @example\n     *\n     * _.divide(6, 4);\n     * // => 1.5\n     */\n    var divide = createMathOperation(function(dividend, divisor) {\n      return dividend / divisor;\n    }, 1);\n\n    /**\n     * Computes `number` rounded down to `precision`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.10.0\n     * @category Math\n     * @param {number} number The number to round down.\n     * @param {number} [precision=0] The precision to round down to.\n     * @returns {number} Returns the rounded down number.\n     * @example\n     *\n     * _.floor(4.006);\n     * // => 4\n     *\n     * _.floor(0.046, 2);\n     * // => 0.04\n     *\n     * _.floor(4060, -2);\n     * // => 4000\n     */\n    var floor = createRound('floor');\n\n    /**\n     * Computes the maximum value of `array`. If `array` is empty or falsey,\n     * `undefined` is returned.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Math\n     * @param {Array} array The array to iterate over.\n     * @returns {*} Returns the maximum value.\n     * @example\n     *\n     * _.max([4, 2, 8, 6]);\n     * // => 8\n     *\n     * _.max([]);\n     * // => undefined\n     */\n    function max(array) {\n      return (array && array.length)\n        ? baseExtremum(array, identity, baseGt)\n        : undefined;\n    }\n\n    /**\n     * This method is like `_.max` except that it accepts `iteratee` which is\n     * invoked for each element in `array` to generate the criterion by which\n     * the value is ranked. The iteratee is invoked with one argument: (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Math\n     * @param {Array} array The array to iterate over.\n     * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n     * @returns {*} Returns the maximum value.\n     * @example\n     *\n     * var objects = [{ 'n': 1 }, { 'n': 2 }];\n     *\n     * _.maxBy(objects, function(o) { return o.n; });\n     * // => { 'n': 2 }\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.maxBy(objects, 'n');\n     * // => { 'n': 2 }\n     */\n    function maxBy(array, iteratee) {\n      return (array && array.length)\n        ? baseExtremum(array, getIteratee(iteratee, 2), baseGt)\n        : undefined;\n    }\n\n    /**\n     * Computes the mean of the values in `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Math\n     * @param {Array} array The array to iterate over.\n     * @returns {number} Returns the mean.\n     * @example\n     *\n     * _.mean([4, 2, 8, 6]);\n     * // => 5\n     */\n    function mean(array) {\n      return baseMean(array, identity);\n    }\n\n    /**\n     * This method is like `_.mean` except that it accepts `iteratee` which is\n     * invoked for each element in `array` to generate the value to be averaged.\n     * The iteratee is invoked with one argument: (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.7.0\n     * @category Math\n     * @param {Array} array The array to iterate over.\n     * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n     * @returns {number} Returns the mean.\n     * @example\n     *\n     * var objects = [{ 'n': 4 }, { 'n': 2 }, { 'n': 8 }, { 'n': 6 }];\n     *\n     * _.meanBy(objects, function(o) { return o.n; });\n     * // => 5\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.meanBy(objects, 'n');\n     * // => 5\n     */\n    function meanBy(array, iteratee) {\n      return baseMean(array, getIteratee(iteratee, 2));\n    }\n\n    /**\n     * Computes the minimum value of `array`. If `array` is empty or falsey,\n     * `undefined` is returned.\n     *\n     * @static\n     * @since 0.1.0\n     * @memberOf _\n     * @category Math\n     * @param {Array} array The array to iterate over.\n     * @returns {*} Returns the minimum value.\n     * @example\n     *\n     * _.min([4, 2, 8, 6]);\n     * // => 2\n     *\n     * _.min([]);\n     * // => undefined\n     */\n    function min(array) {\n      return (array && array.length)\n        ? baseExtremum(array, identity, baseLt)\n        : undefined;\n    }\n\n    /**\n     * This method is like `_.min` except that it accepts `iteratee` which is\n     * invoked for each element in `array` to generate the criterion by which\n     * the value is ranked. The iteratee is invoked with one argument: (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Math\n     * @param {Array} array The array to iterate over.\n     * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n     * @returns {*} Returns the minimum value.\n     * @example\n     *\n     * var objects = [{ 'n': 1 }, { 'n': 2 }];\n     *\n     * _.minBy(objects, function(o) { return o.n; });\n     * // => { 'n': 1 }\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.minBy(objects, 'n');\n     * // => { 'n': 1 }\n     */\n    function minBy(array, iteratee) {\n      return (array && array.length)\n        ? baseExtremum(array, getIteratee(iteratee, 2), baseLt)\n        : undefined;\n    }\n\n    /**\n     * Multiply two numbers.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.7.0\n     * @category Math\n     * @param {number} multiplier The first number in a multiplication.\n     * @param {number} multiplicand The second number in a multiplication.\n     * @returns {number} Returns the product.\n     * @example\n     *\n     * _.multiply(6, 4);\n     * // => 24\n     */\n    var multiply = createMathOperation(function(multiplier, multiplicand) {\n      return multiplier * multiplicand;\n    }, 1);\n\n    /**\n     * Computes `number` rounded to `precision`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.10.0\n     * @category Math\n     * @param {number} number The number to round.\n     * @param {number} [precision=0] The precision to round to.\n     * @returns {number} Returns the rounded number.\n     * @example\n     *\n     * _.round(4.006);\n     * // => 4\n     *\n     * _.round(4.006, 2);\n     * // => 4.01\n     *\n     * _.round(4060, -2);\n     * // => 4100\n     */\n    var round = createRound('round');\n\n    /**\n     * Subtract two numbers.\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Math\n     * @param {number} minuend The first number in a subtraction.\n     * @param {number} subtrahend The second number in a subtraction.\n     * @returns {number} Returns the difference.\n     * @example\n     *\n     * _.subtract(6, 4);\n     * // => 2\n     */\n    var subtract = createMathOperation(function(minuend, subtrahend) {\n      return minuend - subtrahend;\n    }, 0);\n\n    /**\n     * Computes the sum of the values in `array`.\n     *\n     * @static\n     * @memberOf _\n     * @since 3.4.0\n     * @category Math\n     * @param {Array} array The array to iterate over.\n     * @returns {number} Returns the sum.\n     * @example\n     *\n     * _.sum([4, 2, 8, 6]);\n     * // => 20\n     */\n    function sum(array) {\n      return (array && array.length)\n        ? baseSum(array, identity)\n        : 0;\n    }\n\n    /**\n     * This method is like `_.sum` except that it accepts `iteratee` which is\n     * invoked for each element in `array` to generate the value to be summed.\n     * The iteratee is invoked with one argument: (value).\n     *\n     * @static\n     * @memberOf _\n     * @since 4.0.0\n     * @category Math\n     * @param {Array} array The array to iterate over.\n     * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n     * @returns {number} Returns the sum.\n     * @example\n     *\n     * var objects = [{ 'n': 4 }, { 'n': 2 }, { 'n': 8 }, { 'n': 6 }];\n     *\n     * _.sumBy(objects, function(o) { return o.n; });\n     * // => 20\n     *\n     * // The `_.property` iteratee shorthand.\n     * _.sumBy(objects, 'n');\n     * // => 20\n     */\n    function sumBy(array, iteratee) {\n      return (array && array.length)\n        ? baseSum(array, getIteratee(iteratee, 2))\n        : 0;\n    }\n\n    /*------------------------------------------------------------------------*/\n\n    // Add methods that return wrapped values in chain sequences.\n    lodash.after = after;\n    lodash.ary = ary;\n    lodash.assign = assign;\n    lodash.assignIn = assignIn;\n    lodash.assignInWith = assignInWith;\n    lodash.assignWith = assignWith;\n    lodash.at = at;\n    lodash.before = before;\n    lodash.bind = bind;\n    lodash.bindAll = bindAll;\n    lodash.bindKey = bindKey;\n    lodash.castArray = castArray;\n    lodash.chain = chain;\n    lodash.chunk = chunk;\n    lodash.compact = compact;\n    lodash.concat = concat;\n    lodash.cond = cond;\n    lodash.conforms = conforms;\n    lodash.constant = constant;\n    lodash.countBy = countBy;\n    lodash.create = create;\n    lodash.curry = curry;\n    lodash.curryRight = curryRight;\n    lodash.debounce = debounce;\n    lodash.defaults = defaults;\n    lodash.defaultsDeep = defaultsDeep;\n    lodash.defer = defer;\n    lodash.delay = delay;\n    lodash.difference = difference;\n    lodash.differenceBy = differenceBy;\n    lodash.differenceWith = differenceWith;\n    lodash.drop = drop;\n    lodash.dropRight = dropRight;\n    lodash.dropRightWhile = dropRightWhile;\n    lodash.dropWhile = dropWhile;\n    lodash.fill = fill;\n    lodash.filter = filter;\n    lodash.flatMap = flatMap;\n    lodash.flatMapDeep = flatMapDeep;\n    lodash.flatMapDepth = flatMapDepth;\n    lodash.flatten = flatten;\n    lodash.flattenDeep = flattenDeep;\n    lodash.flattenDepth = flattenDepth;\n    lodash.flip = flip;\n    lodash.flow = flow;\n    lodash.flowRight = flowRight;\n    lodash.fromPairs = fromPairs;\n    lodash.functions = functions;\n    lodash.functionsIn = functionsIn;\n    lodash.groupBy = groupBy;\n    lodash.initial = initial;\n    lodash.intersection = intersection;\n    lodash.intersectionBy = intersectionBy;\n    lodash.intersectionWith = intersectionWith;\n    lodash.invert = invert;\n    lodash.invertBy = invertBy;\n    lodash.invokeMap = invokeMap;\n    lodash.iteratee = iteratee;\n    lodash.keyBy = keyBy;\n    lodash.keys = keys;\n    lodash.keysIn = keysIn;\n    lodash.map = map;\n    lodash.mapKeys = mapKeys;\n    lodash.mapValues = mapValues;\n    lodash.matches = matches;\n    lodash.matchesProperty = matchesProperty;\n    lodash.memoize = memoize;\n    lodash.merge = merge;\n    lodash.mergeWith = mergeWith;\n    lodash.method = method;\n    lodash.methodOf = methodOf;\n    lodash.mixin = mixin;\n    lodash.negate = negate;\n    lodash.nthArg = nthArg;\n    lodash.omit = omit;\n    lodash.omitBy = omitBy;\n    lodash.once = once;\n    lodash.orderBy = orderBy;\n    lodash.over = over;\n    lodash.overArgs = overArgs;\n    lodash.overEvery = overEvery;\n    lodash.overSome = overSome;\n    lodash.partial = partial;\n    lodash.partialRight = partialRight;\n    lodash.partition = partition;\n    lodash.pick = pick;\n    lodash.pickBy = pickBy;\n    lodash.property = property;\n    lodash.propertyOf = propertyOf;\n    lodash.pull = pull;\n    lodash.pullAll = pullAll;\n    lodash.pullAllBy = pullAllBy;\n    lodash.pullAllWith = pullAllWith;\n    lodash.pullAt = pullAt;\n    lodash.range = range;\n    lodash.rangeRight = rangeRight;\n    lodash.rearg = rearg;\n    lodash.reject = reject;\n    lodash.remove = remove;\n    lodash.rest = rest;\n    lodash.reverse = reverse;\n    lodash.sampleSize = sampleSize;\n    lodash.set = set;\n    lodash.setWith = setWith;\n    lodash.shuffle = shuffle;\n    lodash.slice = slice;\n    lodash.sortBy = sortBy;\n    lodash.sortedUniq = sortedUniq;\n    lodash.sortedUniqBy = sortedUniqBy;\n    lodash.split = split;\n    lodash.spread = spread;\n    lodash.tail = tail;\n    lodash.take = take;\n    lodash.takeRight = takeRight;\n    lodash.takeRightWhile = takeRightWhile;\n    lodash.takeWhile = takeWhile;\n    lodash.tap = tap;\n    lodash.throttle = throttle;\n    lodash.thru = thru;\n    lodash.toArray = toArray;\n    lodash.toPairs = toPairs;\n    lodash.toPairsIn = toPairsIn;\n    lodash.toPath = toPath;\n    lodash.toPlainObject = toPlainObject;\n    lodash.transform = transform;\n    lodash.unary = unary;\n    lodash.union = union;\n    lodash.unionBy = unionBy;\n    lodash.unionWith = unionWith;\n    lodash.uniq = uniq;\n    lodash.uniqBy = uniqBy;\n    lodash.uniqWith = uniqWith;\n    lodash.unset = unset;\n    lodash.unzip = unzip;\n    lodash.unzipWith = unzipWith;\n    lodash.update = update;\n    lodash.updateWith = updateWith;\n    lodash.values = values;\n    lodash.valuesIn = valuesIn;\n    lodash.without = without;\n    lodash.words = words;\n    lodash.wrap = wrap;\n    lodash.xor = xor;\n    lodash.xorBy = xorBy;\n    lodash.xorWith = xorWith;\n    lodash.zip = zip;\n    lodash.zipObject = zipObject;\n    lodash.zipObjectDeep = zipObjectDeep;\n    lodash.zipWith = zipWith;\n\n    // Add aliases.\n    lodash.entries = toPairs;\n    lodash.entriesIn = toPairsIn;\n    lodash.extend = assignIn;\n    lodash.extendWith = assignInWith;\n\n    // Add methods to `lodash.prototype`.\n    mixin(lodash, lodash);\n\n    /*------------------------------------------------------------------------*/\n\n    // Add methods that return unwrapped values in chain sequences.\n    lodash.add = add;\n    lodash.attempt = attempt;\n    lodash.camelCase = camelCase;\n    lodash.capitalize = capitalize;\n    lodash.ceil = ceil;\n    lodash.clamp = clamp;\n    lodash.clone = clone;\n    lodash.cloneDeep = cloneDeep;\n    lodash.cloneDeepWith = cloneDeepWith;\n    lodash.cloneWith = cloneWith;\n    lodash.conformsTo = conformsTo;\n    lodash.deburr = deburr;\n    lodash.defaultTo = defaultTo;\n    lodash.divide = divide;\n    lodash.endsWith = endsWith;\n    lodash.eq = eq;\n    lodash.escape = escape;\n    lodash.escapeRegExp = escapeRegExp;\n    lodash.every = every;\n    lodash.find = find;\n    lodash.findIndex = findIndex;\n    lodash.findKey = findKey;\n    lodash.findLast = findLast;\n    lodash.findLastIndex = findLastIndex;\n    lodash.findLastKey = findLastKey;\n    lodash.floor = floor;\n    lodash.forEach = forEach;\n    lodash.forEachRight = forEachRight;\n    lodash.forIn = forIn;\n    lodash.forInRight = 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